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- #
- # pygame simple skeleton
- # xorc1zt
- # 2012
- #
- import pygame, sys,os
- class Game():
- def __init__(self):
- pygame.init()
- self.window = pygame.display.set_mode((800, 600))
- self.screen = pygame.display.get_surface()
- pygame.display.set_caption('GAME TITLE')
- def MainLoop(self):
- self.running = True
- while self.running:
- self.Events()
- self.Update()
- self.Render()
- self.Quit()
- def Quit(self):
- sys.exit(0)
- def Update(self):
- pass
- def Render(self):
- pygame.display.flip()
- def Events(self):
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- self.running = False
- if __name__=="__main__":
- gameins = Game()
- gameins.MainLoop()
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