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May 12th, 2013
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  1. [SystemSettings]
  2. bCombineSimilarMappings=False
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=0.100000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=False
  13. OneFrameThreadLag=False
  14. MotionBlur=False
  15. MotionBlurPause=False
  16. MotionBlurSkinning=0
  17. DepthOfField=True
  18. AmbientOcclusion=False
  19. Bloom=False
  20. bAllowLightShafts=False
  21. Distortion=False
  22. FilteredDistortion=False
  23. DropParticleDistortion=True
  24. bAllowDownsampledTranslucency=False
  25. SpeedTreeLeaves=False
  26. SpeedTreeFronds=False
  27. LensFlares=False
  28. FogVolumes=False
  29. UseVsync=False
  30. Fullscreen=True
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=False
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=10
  36. ParticleLODBias=-1
  37. DetailMode=0
  38. ShadowFilterQualityBias=-1
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=0
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=0
  44. MaxWholeSceneDominantShadowResolution=0
  45. ShadowFadeResolution=8
  46. PreShadowFadeResolution=8
  47. ShadowFadeExponent=0.100000
  48. PlayerShadowFadeResolution=18
  49. ResX=1280
  50. ResY=1024
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=0.000000
  53. PreShadowResolutionFactor=0.1000000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=False
  57. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=-2,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Sharpen_1)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=0
  85. m_TrTextureLODGroup=0
  86. OnlyStreamInTextures=True
  87. FloatingPointRenderTargets=False
  88. bEnableForegroundShadowsOnWorld=False
  89. bEnableForegroundSelfShadowing=False
  90. Trilinear=False
  91. EnableHighPolyChars=False
  92.  
  93. [TribesGame.TrAudioSettings]
  94. m_nVolumeMaster=35
  95. m_nVolumeEffects=70
  96. m_nVolumeMusic=0
  97. m_nVolumeVoice=90
  98.  
  99. [WinDrv.WindowsClient]
  100. DisplayGamma=2.0
  101.  
  102. [TribesGame.TrGameEngine]
  103. bSmoothFrameRate=True
  104. MaxSmoothedFrameRate=122
  105. AllowScreenDoorFade=False
  106. AllowNvidiaStereo3d=False
  107. bForceStaticTerrain=True
  108.  
  109. [Engine.GameViewportClient]
  110. bUseHardwareCursorWhenWindowed=False
  111.  
  112. [TribesGame.TrDevice]
  113. m_bTinyWeaponsEnabled=True
  114.  
  115. [Engine.Engine]
  116. bForceStaticTerrain=True
  117.  
  118. [Engine.ISVHacks]
  119. bInitializeShadersOnDemand=False
  120. DisableATITextureFilterOptimizationChecks=True
  121. UseMinimalNVIDIADriverShaderOptimization=True
  122. PumpWindowMessagesWhenRenderThreadStalled=False
  123.  
  124. [TextureStreaming]
  125. PoolSize=158
  126. MemoryMargin=20
  127. MemoryLoss=0
  128. HysteresisLimit=20
  129. DropMipLevelsLimit=4
  130. StopIncreasingLimit=12
  131. StopStreamingLimit=8
  132. MinEvictSize=10
  133. MinFudgeFactor=1
  134. FudgeFactorIncreaseRateOfChange=0.5
  135. FudgeFactorDecreaseRateOfChange=-0.4
  136. MinRequestedMipsToConsider=11
  137. MinTimeToGuaranteeMinMipCount=2
  138. MaxTimeToGuaranteeMinMipCount=12
  139. UseTextureFileCache=TRUE
  140. LoadMapTimeLimit=5.0
  141. LightmapStreamingFactor=0.09
  142. ShadowmapStreamingFactor=0.09
  143. MaxLightmapRadius=500.0
  144. AllowStreamingLightmaps=True
  145. TextureFileCacheBulkDataAlignment=1
  146. UsePriorityStreaming=True
  147. bAllowSwitchingStreamingSystem=False
  148. UseDynamicStreaming=True
  149. bEnableAsyncDefrag=False
  150. bEnableAsyncReallocation=False
  151. MaxDefragRelocations=256
  152. MaxDefragDownShift=128
  153.  
  154. [XAudio2.XAudio2Device]
  155. MaxChannels=32
  156. m_bEnableBassBoost=false
  157.  
  158. [TribesGame.TrPlayerController]
  159. m_bEnableChatFilter=False
  160. m_bShowHUDObjectives=false
  161. m_bShowHUDNotifications=true
  162. m_bShowHUDFriendStateNotifications=False
  163. m_bEnableOverheadDamageIndicators=True
  164. m_bShowHUDObjectives=False
  165. m_bShowHUDReticule=False
  166. m_bShowHUDCredits=True
  167. m_bShowHUDAccolades=False
  168. m_bShowHUDBadges=False
  169. m_bShowHUDScores=True
  170. m_bShowHUDHealthBar=true
  171. m_bShowHUDVisor=False
  172. m_bShowHUDChat=true
  173. m_bShowHUDCombatLog=true
  174. m_bShowHUDKillbox=True
  175. m_bShowHUDDeathcam=true
  176. m_bShowHUDHeroText=True
  177. m_bShowHUDPromptPanel=true
  178. m_bShowHUDRespawnTimer=true
  179. m_bShowHUDSkiBars=true
  180. m_bShowHUDFriendColoring=true
  181. m_WhisperFilter=0
  182. m_bShowHUDCracks=False
  183. EnableAlienFX=false
  184. m_bAnimMenu=false
  185. m_bAllowSimulatedProjectiles=True
  186.  
  187. [TribesGame.TrEntryPlayerController]
  188. m_bEnableChatFilter=false
  189. m_bShowHUDObjectives=true
  190. m_bShowHUDNotifications=true
  191. m_bShowHUDFriendStateNotifications=true
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