Advertisement
Guest User

Untitled

a guest
May 12th, 2013
46
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Java 3.66 KB | None | 0 0
  1. package net.minecraft.src;
  2.  
  3. import java.util.Random;
  4.  
  5. public class WorldGenMinable extends WorldGenerator
  6. {
  7.     /** The block ID of the ore to be placed using this generator. */
  8.     private int minableBlockId;
  9.  
  10.     /** The number of blocks to generate. */
  11.     private int numberOfBlocks;
  12.     private int field_94523_c;
  13.  
  14.     public WorldGenMinable(int par1, int par2)
  15.     {
  16.         this(par1, par2, Block.stone.blockID);
  17.     }
  18.  
  19.     public WorldGenMinable(int par1, int par2, int par3)
  20.     {
  21.         this.minableBlockId = par1;
  22.         this.numberOfBlocks = par2;
  23.         this.field_94523_c = par3;
  24.     }
  25.  
  26.     public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
  27.     {
  28.         float var6 = par2Random.nextFloat() * (float)Math.PI;
  29.         double var7 = (double)((float)(par3 + 8) + MathHelper.sin(var6) * (float)this.numberOfBlocks / 8.0F);
  30.         double var9 = (double)((float)(par3 + 8) - MathHelper.sin(var6) * (float)this.numberOfBlocks / 8.0F);
  31.         double var11 = (double)((float)(par5 + 8) + MathHelper.cos(var6) * (float)this.numberOfBlocks / 8.0F);
  32.         double var13 = (double)((float)(par5 + 8) - MathHelper.cos(var6) * (float)this.numberOfBlocks / 8.0F);
  33.         double var15 = (double)(par4 + par2Random.nextInt(3) - 2);
  34.         double var17 = (double)(par4 + par2Random.nextInt(3) - 2);
  35.  
  36.         for (int var19 = 0; var19 <= this.numberOfBlocks; ++var19)
  37.         {
  38.             double var20 = var7 + (var9 - var7) * (double)var19 / (double)this.numberOfBlocks;
  39.             double var22 = var15 + (var17 - var15) * (double)var19 / (double)this.numberOfBlocks;
  40.             double var24 = var11 + (var13 - var11) * (double)var19 / (double)this.numberOfBlocks;
  41.             double var26 = par2Random.nextDouble() * (double)this.numberOfBlocks / 16.0D;
  42.             double var28 = (double)(MathHelper.sin((float)var19 * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * var26 + 1.0D;
  43.             double var30 = (double)(MathHelper.sin((float)var19 * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * var26 + 1.0D;
  44.             int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
  45.             int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
  46.             int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
  47.             int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
  48.             int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
  49.             int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
  50.  
  51.             for (int var38 = var32; var38 <= var35; ++var38)
  52.             {
  53.                 double var39 = ((double)var38 + 0.5D - var20) / (var28 / 2.0D);
  54.  
  55.                 if (var39 * var39 < 1.0D)
  56.                 {
  57.                     for (int var41 = var33; var41 <= var36; ++var41)
  58.                     {
  59.                         double var42 = ((double)var41 + 0.5D - var22) / (var30 / 2.0D);
  60.  
  61.                         if (var39 * var39 + var42 * var42 < 1.0D)
  62.                         {
  63.                             for (int var44 = var34; var44 <= var37; ++var44)
  64.                             {
  65.                                 double var45 = ((double)var44 + 0.5D - var24) / (var28 / 2.0D);
  66.  
  67.                                 if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && par1World.getBlockId(var38, var41, var44) == this.field_94523_c)
  68.                                 {
  69.                                     par1World.setBlock(var38, var41, var44, this.minableBlockId, 0, 2);
  70.                                 }
  71.                             }
  72.                         }
  73.                     }
  74.                 }
  75.             }
  76.         }
  77.  
  78.         return true;
  79.     }
  80. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement