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- I went through every single curseforge adventure map and rated it according to this rubic:
- Marking Rubic
- Must be simple and have no complicated rule set.
- Must have some platforming, storyline or adventure.
- Must not have an early softlock
- Story ?/10
- Fun ?/10
- Architecture ?/10 (If architecture has 10+, that means it's convuluted with decorations beyond what an average person will take notice of)
- Unique?
- Story Length:
- ?Hour
- Progression
- Difficulty Rating
- Easy, Normal, Expert, Master, For The Worthy, Impossible
- As of 3/4/2022 April these are the best maps:
- Zombie War
- https://www.curseforge.com/terraria/maps/zombie-war/files
- Story 6/10
- Fun 10/10
- Architecture 7/10
- Difficulty: Normal
- 30+ Mins Gameplay
- Unique Map
- Castlevania 1986
- https://www.curseforge.com/terraria/maps/castlevania-1986
- Story 9/10
- Fun 10/10
- Architecture 10/10
- Difficulty: Normal - Expert
- Unique Map
- 1+ Hours Gameplay
- Unique Levelling System
- Red Hat Castle
- https://www.curseforge.com/terraria/maps/red-hat-castle
- Story 6/10
- Fun 10/10
- Architecture 9/10
- Difficulty: Normal - Master
- Unique Map
- 3+ Hours Gameplay
- Nothing -> Wall Of Flesh
- A Journey's End
- https://www.curseforge.com/terraria/maps/a-journeys-end
- Story 7/10
- Fun 10/10
- Architecture 8/10
- Difficulty: For The Worthy - Impossible (void maze is extremely hard)
- Unique Map
- 90+ Hours Gameplay
- Nothing -> Post Moon Lord
- Down Into The Dungeon
- https://www.curseforge.com/terraria/maps/down-into-the-dungeon-v1-3
- Story 8/10
- Fun 8/10
- Architecture 9/10
- Difficulty: Normal - Expert
- 3+ Hours Gameplay
- Unique Map
- Nothing -> Skeletron
- Additional Notes, dungeon 3 pyramid room cannot be accessed because key is locked behind a door, dungeon 3 does not give a long enough yoyo to open the boss fight room.
- Dungeon 4 appears impassable
- Not well tested beyond dungeon 3
- Appears to be significantly more content beyond Skeletron
- Slimeventure (Slightly broken, needs to be opened in TEDIT, copied and pasted into a new world)
- https://www.curseforge.com/terraria/maps/slimeventure
- Story 0/10
- Fun 10/10
- Architecture 7/10
- Difficulty: Normal
- Unique Map
- 15+ Mins Gameplay
- Climb to the top of the map
- A Crim Fate
- https://www.curseforge.com/terraria/maps/a-crim-fate-single-player-adventure
- Story 8/10
- Fun 8/10
- Architecture 8/10
- Difficulty: Expert
- Unique Map
- 3+ Hours Gameplay
- Nothing -> Brain Of Cthulhu
- Orchestra Of Misery
- https://www.curseforge.com/terraria/maps/emersion-of-peril/
- Story 5/10 (If implemented inside an adventure map this would have a 10/10)
- Fun 10/10
- Architecture 10+/10
- Difficulty: Master - For The Worthy
- Unique Level
- 30+ Mins Gameplay
- Unique Void Mechanical Boss Fight
- In Pursuit Of Shadow
- https://www.curseforge.com/terraria/maps/in-the-pursuit-of-shadow/files
- Story 5/10 (If implemented inside an adventure map this would have a 10/10)
- Fun 8/10
- Architecture 10+/10
- Difficulty: Master
- Unique Level
- 35+ Mins Gameplay
- The Terrarian's Trial
- https://www.curseforge.com/terraria/maps/the-terrarians-trial
- Story 7/10
- Fun 4/10 (Invisible traps)
- Architecture 10+/10
- Difficulty: Master
- 30+ Mins Gameplay
- Unique Map
- Terrarian Special Forces
- https://www.curseforge.com/terraria/maps/terrarian-special-forces
- https://www.curseforge.com/terraria/maps/tsf-2-the-old-god
- Story 8/10
- Fun 7/10
- Architecture 9/10
- Difficulty: Master - For The Worthy
- Unique Maps
- Rlyeh Nexus
- https://www.curseforge.com/terraria/maps/rlyeh-nexus
- Story 5/10
- Fun 6/10 (Boss Rush with bad weapons)
- Architecture 8/10
- Difficulty: Expert
- Unique Map
- 4+ Hours Gameplay
- Nothing -> Moon Lord
- Adventure
- https://www.curseforge.com/terraria/maps/adventure-zelda-inspired-map
- Story 6/10
- Fun 8/10
- Architecture 8/10
- Difficulty: Normal (Expert if you count the unintentional early torch god fight)
- Nothing -> Skeletron
- 35+ Mins Gameplay
- A Link To Terraria
- https://www.curseforge.com/terraria/maps/a-link-to-terraria
- Story 9/10
- Fun 9/10
- Architecture 8/10
- Difficulty: Easy - Normal
- Unique Map
- 5+ Hours Gameplay
- Nothing -> Golem (No unique/difficult dungeon content after wall of flesh, plantera/mechanical bosses are missing)
- Escape! - The Necro Knight's Castle
- https://www.curseforge.com/terraria/maps/escape-necro-knights-castle
- Story 6/10
- Fun 6/10
- Architecture 8/10
- Difficulty: Easy
- Unique Map
- 1+ Hours Gameplay
- Nothing -> Post Skeletron
- Yrimir's Zork Part 1
- https://www.youtube.com/watch?v=XH04ecdFGIo
- https://dl.orangedox.com/Hb02OGadXEO7NJktwb/Zork_part_1_1.0.1.wld
- Story 7/10
- Fun 9/10
- Architecture 8/10
- Difficulty: Easy
- 5+ Mins Gameplay
- Unique Map
- Forgotten Ice Temple
- https://www.curseforge.com/terraria/maps/forgotten-ice-temple-secret-behi
- Story 10/10
- Fun 6/10 (Almost every boss has a night requirement and I did not get to a single boss fight location during the night time and had to wait, bumping up the gameplay time by almost an hour)
- Architecture 6/10
- Difficulty: Expert
- 1+ Hours Gameplay (4+ Hours if manually fixxing map)
- Unique Map
- Eye Of Cthulhu -> Skeletron Prime (Wiring not tested beyond skeletron fight, hell temple inaccessible, wing level inaccessible, forgotten ice temple inaccessible, other wiring bugs which need to be manually fixxed)
- Harbinger
- https://www.curseforge.com/terraria/maps/harbinger/files
- Story 10/10
- Fun 2/10 (Poojeet programming can softlock the player in multiple spots and because of ridiculous map encapsulation the map is very time consuming to fix)
- Architecture 10+/10
- Difficulty: Expert - Master
- 4+ Hours Gameplay
- Unique Map
- Revenge!
- https://www.curseforge.com/terraria/maps/revenge-epic-adventure-map#c35
- Story 6/10
- Fun 7/10
- Architecture 8/10
- Unique Map
- Difficulty: Easy - Normal
- 1+ Hours Gameplay
- Silent Hill 2
- https://www.curseforge.com/terraria/maps/silent-hill-2-adventure-map
- Story 10/10
- Fun 10/10
- Architecture 10/10
- Unique Map
- Difficulty: Normal
- 3+ Hours Gameplay
- Skellig Valnus
- https://www.curseforge.com/terraria/maps/skellig-valnus
- Story 7/10
- Fun 8/10
- Architecture 7/10
- Unique Map (Repeatable Map with softlocks, but the softlocks are part of the challenge)
- Difficulty: Normal - Expert
- 30+ Mins Gameplay
- Summer Ends
- https://www.curseforge.com/terraria/maps/summer-end
- Story 4/10
- Fun 2/10 (Very very slow progress with bad items, a lot of lever/switch doors that are annoying to find)
- Architecture 9/10 (Notable for how much effort was put into the map however)
- Unique Map
- Difficulty: Normal - Expert
- 15+ Hours Gameplay
- https://www.curseforge.com/terraria/maps/super-mario-terraria-both-adventure-maps/files
- Super Mario I
- Story 6/10
- Fun 8/10
- Architecture 8/10 (Desert Temple Can Softlock you, otherwise higher rating)
- Unique Map
- Difficulty: Easy
- 3+ Hours Gameplay
- Super Mario II
- Story 6/10
- Fun 4/10 (Extremely bad accessories for hardmode)
- Architecture 6/10 (Extremely annoying design and laggy wiring)
- Unique Map
- Difficulty: Expert - Master (Extremely bad accessories for hardmode)
- 6+ Hours Gameplay
- Terratale (Undertale in Terraria)
- https://www.curseforge.com/terraria/maps/terratale
- Story 9/10
- Fun 8/10
- Architecture 6/10
- Unique Map
- Difficulty: Easy - Normal
- 3+ Hours Gameplay
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