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FIREMAN SCRIPT

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Jul 14th, 2012
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  1. // PREDA's  SCRIPT // THANKS TO ALL MY SUPORTERS //
  2. #define FILTERSCRIPT
  3.  
  4. #include <a_samp>
  5.  
  6. #if defined FILTERSCRIPT
  7. #define COLOR_AQUA 0x00FFFFFF
  8. #define COLOR_LIGHTGREEN 0x90EE90FF
  9. #define COLOR_PURPLE 0x800080FF
  10. #define COLOR_GOLD 0xFFD700FF
  11. #define COLOR_YELLOW 0xFFFF00FF
  12. #define COLOR_RED 0xFF0000FF
  13. #define COLOR_FIREBRICK B22222FF
  14. #define COLOR_ORANGE 0xFFA500FF
  15. #define COLOR_SILVER 0xC0C0C0FF
  16. #define PRESSED(%0) \
  17.     (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  18. new duty[MAX_PLAYERS];
  19. new Text:Textdrawfire2;
  20. new Text:Textdrawfire3;
  21. new Text:Textdrawscore6;
  22. new firecar;
  23.  
  24.  
  25.  
  26. public OnFilterScriptInit()
  27. {
  28.     print("\n----------Signed, Preda----------------------------");
  29.     print(" MY SCRIPT - FIREFIGHTER ON DUTY");
  30.     print("------------Signed, Preda--------------------------\n");
  31.  
  32.     Textdrawfire2 = TextDrawCreate(9.000000, 174.000000, "ON DUTY");
  33.     TextDrawBackgroundColor(Textdrawfire2, -16776961);
  34.     TextDrawFont(Textdrawfire2, 2);
  35.     TextDrawLetterSize(Textdrawfire2, 0.340000, 1.400000);
  36.     TextDrawColor(Textdrawfire2, -1375784961);
  37.     TextDrawSetOutline(Textdrawfire2, 1);
  38.     TextDrawSetProportional(Textdrawfire2, 1);
  39.  
  40.     Textdrawfire3 = TextDrawCreate(9.000000, 174.000000, "OFF DUTY");
  41.     TextDrawBackgroundColor(Textdrawfire3, -16776961);
  42.     TextDrawFont(Textdrawfire3, 2);
  43.     TextDrawLetterSize(Textdrawfire3, 0.340000, 1.400000);
  44.     TextDrawColor(Textdrawfire3, -1375784961);
  45.     TextDrawSetOutline(Textdrawfire3, 1);
  46.     TextDrawSetProportional(Textdrawfire3, 1);
  47.    
  48.     Textdrawscore6 = TextDrawCreate(8.000000, 323.000000, "'N' = DUTY");
  49.     TextDrawBackgroundColor(Textdrawscore6, -65281);
  50.     TextDrawFont(Textdrawscore6, 2);
  51.     TextDrawLetterSize(Textdrawscore6, 0.340000, 1.400000);
  52.     TextDrawColor(Textdrawscore6, 65535);
  53.     TextDrawSetOutline(Textdrawscore6, 1);
  54.     TextDrawSetProportional(Textdrawscore6, 1);
  55.    
  56.  
  57.  
  58.     return 1;
  59. }
  60.  
  61. public OnFilterScriptExit()
  62. {
  63.     return 1;
  64. }
  65.  
  66. #else
  67.  
  68. #endif
  69. public OnPlayerConnect(playerid)
  70. {
  71.     duty[playerid] = 0;
  72.     SendClientMessage(playerid, COLOR_AQUA, "Press 'N' KEY in order to go on duty !");
  73.     TextDrawShowForPlayer(playerid, Text:Textdrawscore6);
  74.     return 1;
  75. }
  76.  
  77. public OnPlayerDisconnect(playerid, reason)
  78. {
  79.     duty[playerid] = 0;
  80.     return 1;
  81. }
  82.  
  83. forward firecars(playerid);
  84. public firecars(playerid)
  85. {
  86.     new carsFIRE[]= {
  87.         407
  88.        
  89.        
  90.     };
  91.    
  92.     new Float:X,Float:Y,Float:Z;
  93.     GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
  94.     new Float:Angle;
  95.     GetPlayerFacingAngle(playerid, Float:Angle);
  96.     firecar = CreateVehicle(carsFIRE[random(1)], X, Y, Z + 2.0, Angle + 90.0, -1, -1, 5000);
  97.    
  98.     return 1;
  99. }
  100.  
  101. public OnPlayerSpawn(playerid)
  102. {
  103.     duty[playerid] = 0;
  104.     SendClientMessage(playerid, COLOR_AQUA, "[FIREFIGHTER]Press 'N' to go ON DUTY !");
  105.     return 1;
  106. }
  107.  
  108. public OnPlayerDeath(playerid, killerid, reason)
  109. {
  110.     duty[playerid] = 0;
  111.     TextDrawShowForPlayer(playerid, Text:Textdrawfire3);
  112.     TextDrawShowForPlayer(playerid, Text:Textdrawfire2);
  113.     SendClientMessage(playerid, COLOR_AQUA, "You died and now OFF DUTY ! ATTENTION !");
  114.     return 1;
  115. }
  116.  
  117. public OnPlayerText(playerid, text[])
  118. {
  119.     return 1;
  120. }
  121.         new Float:checkpoints[7][3] =
  122.         {
  123.         {1544.6169,-1675.4683,13.5588},
  124.         {1397.0336,-1571.8636,14.2682},
  125.         {1362.5208,-1276.6389,13.3828},
  126.         {1459.2776,-1014.2464,26.6461},
  127.         {1000.6406,-938.5271,42.1797},
  128.         {1210.8546,-922.1956,42.9309},
  129.         {1731.3698,-1175.2906,23.8324}
  130.         };
  131.  
  132.  
  133. forward FireFighterCheckpoints(playerid);
  134. public FireFighterCheckpoints(playerid)
  135. {
  136.         new rand = random(sizeof(checkpoints));
  137.         SetPlayerCheckpoint(playerid,checkpoints[rand][0],checkpoints[rand][1],checkpoints[rand][2],3);
  138.         return 1;
  139. }
  140.  
  141. public OnPlayerEnterCheckpoint(playerid)
  142. {
  143.         DisablePlayerCheckpoint(playerid);
  144.         return 1;
  145. }
  146.  
  147. public OnPlayerCommandText(playerid, cmdtext[])
  148. {
  149.  
  150.     if (strcmp("/fireoff", cmdtext, true, 10) == 0)
  151.     {
  152.         duty[playerid] = 0;
  153.         SetPlayerArmour(playerid, 0);
  154.         ResetPlayerWeapons(playerid);
  155.         TextDrawShowForPlayer(playerid, Text:Textdrawfire3);
  156.         TextDrawHideForPlayer(playerid, Text:Textdrawfire2);
  157.     }
  158.  
  159.     if (strcmp("/firehelp", cmdtext, true, 10) == 0)
  160.     {
  161.         SendClientMessage(playerid, COLOR_AQUA, "KEY ' N ' | /fireoff = Go On Duty | Go Off Duty");
  162.         SendClientMessage(playerid, COLOR_AQUA, "/dispatch - Lets you know if any intervention is AVALIABLE.");
  163.     }
  164.  
  165.     if (strcmp("/dispatch", cmdtext, true, 10) == 0)
  166.     {
  167.  
  168.         FireFighterCheckpoints(playerid);
  169.         GameTextForPlayer(playerid, "~r~ALL UNITS BE ADVISED", 3500, 6);
  170.         SendClientMessage(playerid, COLOR_AQUA, "THERE IS AN EMERGENCY ! GO TO CHECKPOINT !");
  171.        
  172.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  173.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  174.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  175.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  176.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  177.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  178.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  179.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  180.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  181.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  182.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  183.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  184.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  185.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  186.  
  187.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  188.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  189.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  190.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  191.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  192.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  193.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  194.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  195.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  196.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  197.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  198.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  199.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  200.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  201.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  202.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  203.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  204.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  205.  
  206.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  207.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  208.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  209.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  210.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  211.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  212.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  213.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  214.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  215.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  216.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  217.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  218.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  219.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  220.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  221.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  222.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  223.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  224.  
  225.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  226.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  227.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  228.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  229.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  230.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  231.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  232.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  233.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  234.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  235.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  236.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  237.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  238.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  239.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  240.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  241.  
  242.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  243.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  244.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  245.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  246.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  247.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  248.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  249.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  250.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  251.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  252.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  253.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  254.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  255.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  256.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  257.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  258.  
  259.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  260.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  261.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  262.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  263.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  264.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  265.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  266.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  267.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  268.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  269.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  270.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  271.  
  272.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  273.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  274.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  275.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  276.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  277.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  278.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  279.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  280.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  281.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  282.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  283.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  284.  
  285.  
  286.  
  287.  
  288.         return 1;
  289.     }
  290.  
  291.  
  292.     return 0;
  293. }
  294.  
  295. stock GiveScore(playerid, ammount)
  296. {
  297.     new currentscore;
  298.     currentscore = GetPlayerScore(playerid);
  299.     SetPlayerScore(playerid, currentscore + ammount);
  300. }
  301. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  302. {
  303.     if (newkeys == KEY_FIRE)
  304.     {
  305.         SendClientMessage(playerid, COLOR_RED, "Go and save sum lifes !");
  306.     }
  307.     else if(IsPlayerInRangeOfPoint(playerid, 10, 1731.3698,-1175.2906,23.8324))
  308.     {
  309.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "Type /dispatch to go and save some more lifes !");
  310.         SendClientMessage(playerid, COLOR_RED, " You suxefully saved the area from being on fire ! You earned Money and SCORE !");
  311.         GameTextForPlayer(playerid, "~g~SUCCES", 3500, 6);
  312.         GivePlayerMoney(playerid, 10000);
  313.         GiveScore(playerid, 10);
  314.         SetPlayerHealth(playerid, 100);
  315.         SetPlayerArmour(playerid, 100);
  316.         DisablePlayerCheckpoint(playerid);
  317.     }
  318.     else if(IsPlayerInRangeOfPoint(playerid, 10, 1210.8546,-922.1956,42.9309))
  319.     {
  320.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "Type /dispatch to go and save some more lifes !");
  321.         SendClientMessage(playerid, COLOR_RED, " You suxefully saved the area from being on fire ! You earned Money and SCORE !");
  322.         GameTextForPlayer(playerid, "~g~SUCCES", 3500, 6);
  323.         GivePlayerMoney(playerid, 10000);
  324.         GiveScore(playerid, 10);
  325.         SetPlayerHealth(playerid, 100);
  326.         SetPlayerArmour(playerid, 100);
  327.         DisablePlayerCheckpoint(playerid);
  328.     }
  329.     else if(IsPlayerInRangeOfPoint(playerid, 10, 1000.6406,-938.5271,42.1797))
  330.     {
  331.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "Type /dispatch to go and save some more lifes !");
  332.         SendClientMessage(playerid, COLOR_RED, " You suxefully saved the area from being on fire ! You earned Money and SCORE !");
  333.         GameTextForPlayer(playerid, "~g~SUCCES", 3500, 6);
  334.         GivePlayerMoney(playerid, 10000);
  335.         GiveScore(playerid, 10);
  336.         SetPlayerHealth(playerid, 100);
  337.         SetPlayerArmour(playerid, 100);
  338.         DisablePlayerCheckpoint(playerid);
  339.     }
  340.     else if(IsPlayerInRangeOfPoint(playerid, 10, 1459.2776,-1014.2464,26.6461))
  341.     {
  342.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "Type /dispatch to go and save some more lifes !");
  343.         SendClientMessage(playerid, COLOR_RED, " You suxefully saved the area from being on fire ! You earned Money and SCORE !");
  344.         GameTextForPlayer(playerid, "~g~SUCCES", 3500, 6);
  345.         GivePlayerMoney(playerid, 10000);
  346.         GiveScore(playerid, 10);
  347.         SetPlayerHealth(playerid, 100);
  348.         SetPlayerArmour(playerid, 100);
  349.         DisablePlayerCheckpoint(playerid);
  350.     }
  351.     else if(IsPlayerInRangeOfPoint(playerid, 10, 1362.5208,-1276.6389,13.3828))
  352.     {
  353.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "Type /dispatch to go and save some more lifes !");
  354.         SendClientMessage(playerid, COLOR_RED, " You suxefully saved the area from being on fire ! You earned Money and SCORE !");
  355.         GameTextForPlayer(playerid, "~g~SUCCES", 3500, 6);
  356.         GivePlayerMoney(playerid, 10000);
  357.         GiveScore(playerid, 10);
  358.         SetPlayerHealth(playerid, 100);
  359.         SetPlayerArmour(playerid, 100);
  360.         DisablePlayerCheckpoint(playerid);
  361.     }
  362.     else if(IsPlayerInRangeOfPoint(playerid, 10, 1397.0336,-1571.8636,14.2682))
  363.     {
  364.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "Type /dispatch to go and save some more lifes !");
  365.         SendClientMessage(playerid, COLOR_RED, " You suxefully saved the area from being on fire ! You earned Money and SCORE !");
  366.         GameTextForPlayer(playerid, "~g~SUCCES", 3500, 6);
  367.         GivePlayerMoney(playerid, 10000);
  368.         GiveScore(playerid, 10);
  369.         SetPlayerHealth(playerid, 100);
  370.         SetPlayerArmour(playerid, 100);
  371.         DisablePlayerCheckpoint(playerid);
  372.     }
  373.     else if(IsPlayerInRangeOfPoint(playerid, 10, 1544.6169,-1675.4683,13.5588))
  374.     {
  375.         SendClientMessage(playerid, COLOR_LIGHTGREEN, "Type /dispatch to go and save some more lifes !");
  376.         SendClientMessage(playerid, COLOR_RED, " You suxefully saved the area from being on fire ! You earned Money and SCORE !");
  377.         GameTextForPlayer(playerid, "~g~SUCCES", 3500, 6);
  378.         GivePlayerMoney(playerid, 10000);
  379.         GiveScore(playerid, 10);
  380.         SetPlayerHealth(playerid, 100);
  381.         SetPlayerArmour(playerid, 100);
  382.         DisablePlayerCheckpoint(playerid);
  383.     }
  384.  
  385.     if(PRESSED(KEY_NO))
  386.     {
  387.        
  388.         new skinsFIRE[] = {
  389.         277,
  390.         278,
  391.         279,
  392.         16,
  393.         27,
  394.         153,
  395.         260
  396.         };
  397.  
  398.         duty[playerid] = 1;
  399.         TextDrawShowForPlayer(playerid, Text:Textdrawfire2);
  400.         TextDrawHideForPlayer(playerid, Text:Textdrawfire3);
  401.         SetPlayerHealth(playerid, 100);
  402.         SetPlayerArmour(playerid, 100);
  403.         SetPlayerColor(playerid, COLOR_RED);
  404.         GivePlayerWeapon(playerid, 42, 99999);
  405.         SetPlayerSkin(playerid, skinsFIRE[random(7)]);
  406.         FireFighterCheckpoints(playerid);
  407.         firecars(playerid);
  408.         PutPlayerInVehicle(playerid, firecar, 0);
  409.         GameTextForPlayer(playerid, "DUTY CALLS!", 3500, 3);
  410.         new name[MAX_PLAYER_NAME+1], string[24+MAX_PLAYER_NAME+1];
  411.         GetPlayerName(playerid, name, sizeof(name));
  412.         format(string, sizeof(string), "[LSFD]FIREFIGHTER %s is now ON DUTY !", name);
  413.         SendClientMessageToAll(COLOR_RED, string);
  414.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  415.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  416.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  417.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  418.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  419.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  420.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  421.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  422.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  423.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  424.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  425.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  426.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  427.         CreateExplosion(1544.6169,-1675.4683,13.5588,2,100);
  428.  
  429.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  430.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  431.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  432.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  433.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  434.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  435.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  436.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  437.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  438.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  439.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  440.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  441.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  442.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  443.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  444.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  445.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  446.         CreateExplosion(1397.0336,-1571.8636,14.2682,2,100);
  447.  
  448.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  449.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  450.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  451.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  452.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  453.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  454.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  455.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  456.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  457.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  458.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  459.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  460.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  461.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  462.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  463.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  464.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  465.         CreateExplosion(1362.5208,-1276.6389,13.3828,2,100);
  466.  
  467.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  468.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  469.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  470.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  471.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  472.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  473.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  474.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  475.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  476.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  477.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  478.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  479.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  480.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  481.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  482.         CreateExplosion(1459.2776,-1014.2464,26.6461,2,100);
  483.  
  484.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  485.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  486.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  487.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  488.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  489.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  490.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  491.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  492.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  493.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  494.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  495.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  496.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  497.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  498.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  499.         CreateExplosion(1000.6406,-938.5271,42.1797,2,100);
  500.  
  501.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  502.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  503.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  504.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  505.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  506.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  507.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  508.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  509.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  510.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  511.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  512.         CreateExplosion(1210.8546,-922.1956,42.9309,2,100);
  513.  
  514.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  515.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  516.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  517.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  518.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  519.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  520.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  521.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  522.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  523.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  524.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  525.         CreateExplosion(1731.3698,-1175.2906,23.8324,2,100);
  526.     }
  527.        
  528.     return 1;
  529. }
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