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- [Statedef 640]
- type = A
- movetype= A
- physics = A
- juggle = 0
- poweradd= 65
- ctrl = 0
- velset = 0,0
- anim = 640
- sprpriority = 2
- [State 640, 1]
- type = PlaySnd
- trigger1 = Time = 2
- value = 0, 1
- [State 640, 2]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- animtype = medium
- damage = 10
- guardflag = MA
- pausetime = 13,20
- sparkno = S7000
- sparkxy = -10,-60
- hitsound = S777,2
- guardsound = S666,1
- ground.type = high
- ground.slidetime = 6
- ground.hittime = 15
- ground.velocity = -4
- air.velocity = -2.2,-3.2
- [State 640, 2]
- type = HitDef
- trigger1 = Time = 3
- attr = A, NA
- animtype = medium
- damage = 10
- guardflag = MA
- pausetime = 13,20
- sparkno = S7000
- sparkxy = -10,-60
- hitsound = S777,2
- guardsound = S666,1
- ground.type = high
- ground.slidetime = 6
- ground.hittime = 15
- ground.velocity = -4
- air.velocity = -2.2,-3.2
- [State 640, 2]
- type = HitDef
- trigger1 = Time = 6
- attr = A, NA
- animtype = medium
- damage = 10
- guardflag = MA
- pausetime = 13,20
- sparkno = S7000
- sparkxy = -10,-60
- hitsound = S777,2
- guardsound = S666,1
- ground.type = high
- ground.slidetime = 6
- ground.hittime = 15
- ground.velocity = -4
- air.velocity = -2.2,-3.2
- [State 640, 2]
- type = HitDef
- trigger1 = Time = 9
- attr = A, NA
- animtype = medium
- damage = 10
- guardflag = MA
- pausetime = 13,20
- sparkno = S7000
- sparkxy = -10,-60
- hitsound = S777,2
- guardsound = S666,1
- ground.type = high
- ground.slidetime = 6
- ground.hittime = 15
- ground.velocity = -4
- air.velocity = -2.2,-3.2
- [State 640, 2]
- type = HitDef
- trigger1 = Time = 12
- attr = A, NA
- animtype = medium
- damage = 10
- guardflag = MA
- pausetime = 13,20
- sparkno = S7000
- sparkxy = -10,-60
- hitsound = S777,2
- guardsound = S666,1
- ground.type = high
- ground.slidetime = 6
- ground.hittime = 15
- ground.velocity = -4
- air.velocity = -2.2,-3.2
- [State 640, 2]
- type = HitDef
- trigger1 = Time = 15
- attr = A, NA
- animtype = medium
- damage = 15
- guardflag = MA
- pausetime = 13,20
- sparkno = S7000
- sparkxy = -10,-60
- hitsound = S777,2
- guardsound = S666,1
- ground.type = high
- ground.slidetime = 6
- ground.hittime = 15
- ground.velocity = -4
- air.velocity = -2.2,-3.2
- [State 640, 5]
- type = hitdef
- trigger1 = animelemtime(16) = 0
- attr = A, NA
- animtype = heavy
- damage = 4
- guardflag = MA
- hitflag = MA
- pausetime = 10, 23
- sparkno = S7000
- sparkxy = -20,-45
- hitsound = S777,2
- guardsound = S666,1
- ground.type = high
- ground.slidetime = 6
- ground.hittime = 15
- ground.velocity = -6
- air.velocity = -2.2, -3.2
- [State 640, 3]
- type = PosAdd
- trigger1 = AnimElem = 7
- x = 12
- [State 640, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
- [State 1000, Land]
- type= changestate
- trigger1= vel y > 0
- trigger1= pos y > -vel y
- value= 1010
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