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Oct 27th, 2016
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  1. [Statedef 640]
  2. type = A
  3. movetype= A
  4. physics = A
  5. juggle = 0
  6. poweradd= 65
  7. ctrl = 0
  8. velset = 0,0
  9. anim = 640
  10. sprpriority = 2
  11.  
  12. [State 640, 1]
  13. type = PlaySnd
  14. trigger1 = Time = 2
  15. value = 0, 1
  16.  
  17. [State 640, 2]
  18. type = HitDef
  19. trigger1 = Time = 0
  20. attr = A, NA
  21. animtype = medium
  22. damage = 10
  23. guardflag = MA
  24. pausetime = 13,20
  25. sparkno = S7000
  26. sparkxy = -10,-60
  27. hitsound = S777,2
  28. guardsound = S666,1
  29. ground.type = high
  30. ground.slidetime = 6
  31. ground.hittime = 15
  32. ground.velocity = -4
  33. air.velocity = -2.2,-3.2
  34.  
  35. [State 640, 2]
  36. type = HitDef
  37. trigger1 = Time = 3
  38. attr = A, NA
  39. animtype = medium
  40. damage = 10
  41. guardflag = MA
  42. pausetime = 13,20
  43. sparkno = S7000
  44. sparkxy = -10,-60
  45. hitsound = S777,2
  46. guardsound = S666,1
  47. ground.type = high
  48. ground.slidetime = 6
  49. ground.hittime = 15
  50. ground.velocity = -4
  51. air.velocity = -2.2,-3.2
  52.  
  53. [State 640, 2]
  54. type = HitDef
  55. trigger1 = Time = 6
  56. attr = A, NA
  57. animtype = medium
  58. damage = 10
  59. guardflag = MA
  60. pausetime = 13,20
  61. sparkno = S7000
  62. sparkxy = -10,-60
  63. hitsound = S777,2
  64. guardsound = S666,1
  65. ground.type = high
  66. ground.slidetime = 6
  67. ground.hittime = 15
  68. ground.velocity = -4
  69. air.velocity = -2.2,-3.2
  70.  
  71. [State 640, 2]
  72. type = HitDef
  73. trigger1 = Time = 9
  74. attr = A, NA
  75. animtype = medium
  76. damage = 10
  77. guardflag = MA
  78. pausetime = 13,20
  79. sparkno = S7000
  80. sparkxy = -10,-60
  81. hitsound = S777,2
  82. guardsound = S666,1
  83. ground.type = high
  84. ground.slidetime = 6
  85. ground.hittime = 15
  86. ground.velocity = -4
  87. air.velocity = -2.2,-3.2
  88.  
  89. [State 640, 2]
  90. type = HitDef
  91. trigger1 = Time = 12
  92. attr = A, NA
  93. animtype = medium
  94. damage = 10
  95. guardflag = MA
  96. pausetime = 13,20
  97. sparkno = S7000
  98. sparkxy = -10,-60
  99. hitsound = S777,2
  100. guardsound = S666,1
  101. ground.type = high
  102. ground.slidetime = 6
  103. ground.hittime = 15
  104. ground.velocity = -4
  105. air.velocity = -2.2,-3.2
  106.  
  107. [State 640, 2]
  108. type = HitDef
  109. trigger1 = Time = 15
  110. attr = A, NA
  111. animtype = medium
  112. damage = 15
  113. guardflag = MA
  114. pausetime = 13,20
  115. sparkno = S7000
  116. sparkxy = -10,-60
  117. hitsound = S777,2
  118. guardsound = S666,1
  119. ground.type = high
  120. ground.slidetime = 6
  121. ground.hittime = 15
  122. ground.velocity = -4
  123. air.velocity = -2.2,-3.2
  124.  
  125. [State 640, 5]
  126. type = hitdef
  127. trigger1 = animelemtime(16) = 0
  128. attr = A, NA
  129. animtype = heavy
  130. damage = 4
  131. guardflag = MA
  132. hitflag = MA
  133. pausetime = 10, 23
  134. sparkno = S7000
  135. sparkxy = -20,-45
  136. hitsound = S777,2
  137. guardsound = S666,1
  138. ground.type = high
  139. ground.slidetime = 6
  140. ground.hittime = 15
  141. ground.velocity = -6
  142. air.velocity = -2.2, -3.2
  143.  
  144. [State 640, 3]
  145. type = PosAdd
  146. trigger1 = AnimElem = 7
  147. x = 12
  148.  
  149. [State 640, 4]
  150. type = ChangeState
  151. trigger1 = AnimTime = 0
  152. value = 0
  153. ctrl = 1
  154.  
  155. [State 1000, Land]
  156. type= changestate
  157. trigger1= vel y > 0
  158. trigger1= pos y > -vel y
  159. value= 1010
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