Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- .--"""""--._
- .' '.
- / \
- ; By Msk. \
- | & |
- | Viper |
- \ |
- H \ (`'--, ,--'`) /
- A \ \ _ ) ( _ / /
- R ) )(')/ \(')( (
- D (_ `""` /\ `""` _)
- C \`"-, / \ ,-"`/
- O `\ / `""` \ /`
- R |/\/\/\/\/\|
- E |\ /|
- ; |/\/\/\| ;
- S \`-`--`-`/
- C \ /
- R ',__,'
- I
- P Waffenshop [V4 x.1]
- T
- E
- R
- */
- #include < a_samp >
- #include < zcmd >
- #include < hsa >
- #undef MAX_PLAYERS
- #define MAX_PLAYERS (100)
- #define Dialog_ (394)
- #define Dialog2_ (Dialog_ +1)
- #define Dialog_9mm (Dialog_ +2)
- #define Dialog_granaten (Dialog_ +3)
- #define Dialog_ak (Dialog_ +4)
- #define Dialog_m4 (Dialog_ +5)
- #define Dialog_sniper (Dialog_ +6)
- #define Dialog_country (Dialog_ +7)
- #define Dialog_rpg (Dialog_ +8)
- #define Dialog_baseball (Dialog_ +9)
- #define Dialog_mp5 (Dialog_ +10)
- #define Dialog_messer (Dialog_ +11)
- #define Dialog_molotov (Dialog_ +12)
- #define Dialog_sd9mm (Dialog_ +13)
- #define Dialog_deagle (Dialog_ +14)
- #define Dialog_combat (Dialog_ +15)
- #define Dialog_sawn (Dialog_ +16)
- #define Dialog_uzi (Dialog_ +17)
- #define Dialog_tec9 (Dialog_ +18)
- #define Dialog_shotgun (Dialog_ +19)
- new
- PREIS_9MM,
- PREIS_GRANATEN,
- PREIS_AK,
- PREIS_M4,
- PREIS_RPG,
- PREIS_SNIPER,
- PREIS_COUNTRY,
- PREIS_BASEBALL,
- PREIS_MP5,
- PREIS_MESSER,
- PREIS_MOLOTOV,
- PREIS_SD9MM,
- PREIS_DEAGLE,
- PREIS_COMBAT,
- PREIS_SAWN,
- PREIS_UZI,
- PREIS_TEC9,
- PREIS_SHOTGUN
- ;
- enum WAFFEN
- {
- mm9 ,
- granaten ,
- ak ,
- m4 ,
- rpg ,
- sniper ,
- country,
- baseball ,
- mp5 ,
- messer ,
- molotov ,
- sd9mm ,
- deagle ,
- combat ,
- sawn ,
- uzi ,
- tec9 ,
- shotgun
- };
- new
- W[WAFFEN],
- Text:Textdraw[9],
- Waffe[MAX_PLAYERS],
- Text:Preis[MAX_PLAYERS]
- ;
- forward Check();
- /*============================================================================*/
- public OnFilterScriptInit()
- {
- SetTimer ( "Check", 300, 1 );
- if(!fexist("WaffenShop.hsa")) {
- setInt:"WaffenShop"("9mm",0);
- setInt:"WaffenShop"("granaten",0);
- setInt:"WaffenShop"("ak",0);
- setInt:"WaffenShop"("m4",0);
- setInt:"WaffenShop"("rpg",0);
- setInt:"WaffenShop"("sniper",0);
- setInt:"WaffenShop"("country",0);
- setInt:"WaffenShop"("baseball",0);
- setInt:"WaffenShop"("mp5",0);
- setInt:"WaffenShop"("messer",0);
- setInt:"WaffenShop"("molotov",0);
- setInt:"WaffenShop"("sd9mm",0);
- setInt:"WaffenShop"("deagle",0);
- setInt:"WaffenShop"("combat",0);
- setInt:"WaffenShop"("sawn",0);
- setInt:"WaffenShop"("uzi",0);
- setInt:"WaffenShop"("tec9",0);
- setInt:"WaffenShop"("shotgun",0);
- } else {
- W[mm9] = getInt:"WaffenShop"("9mm");
- W[granaten] = getInt:"WaffenShop"("granaten");
- W[ak] = getInt:"WaffenShop"("ak");
- W[m4] = getInt:"WaffenShop"("m4");
- W[rpg] = getInt:"WaffenShop"("rpg");
- W[sniper] = getInt:"WaffenShop"("sniper");
- W[country] = getInt:"WaffenShop"("country");
- W[baseball] = getInt:"WaffenShop"("baseball");
- W[mp5] = getInt:"WaffenShop"("mp5");
- W[messer] = getInt:"WaffenShop"("messer");
- W[molotov] = getInt:"WaffenShop"("molotov");
- W[sd9mm] = getInt:"WaffenShop"("sd9mm");
- W[deagle] = getInt:"WaffenShop"("deagle");
- W[combat] = getInt:"WaffenShop"("combat");
- W[sawn] = getInt:"WaffenShop"("sawn");
- W[uzi] = getInt:"WaffenShop"("uzi");
- W[tec9] = getInt:"WaffenShop"("tec9");
- W[shotgun] = getInt:"WaffenShop"("shotgun");
- }
- if(!fexist("WaffenShop_Preise.hsa")) {
- setInt:"WaffenShop_Preise"("9mm",1000);
- PREIS_9MM = 1000;
- setInt:"WaffenShop_Preise"("granaten",1000);
- PREIS_GRANATEN = 1000;
- setInt:"WaffenShop_Preise"("ak",1000);
- PREIS_AK = 1000;
- setInt:"WaffenShop_Preise"("m4",1000);
- PREIS_M4 = 1000;
- setInt:"WaffenShop_Preise"("rpg",1000);
- PREIS_RPG = 1000;
- setInt:"WaffenShop_Preise"("sniper",1000);
- PREIS_SNIPER = 1000;
- setInt:"WaffenShop_Preise"("country",1000);
- PREIS_COUNTRY = 1000;
- setInt:"WaffenShop_Preise"("baseball",1000);
- PREIS_BASEBALL = 1000;
- setInt:"WaffenShop_Preise"("mp5",1000);
- PREIS_MP5 = 1000;
- setInt:"WaffenShop_Preise"("messer",1000);
- PREIS_MESSER = 1000;
- setInt:"WaffenShop_Preise"("molotov",1000);
- PREIS_MOLOTOV = 1000;
- setInt:"WaffenShop_Preise"("sd9mm",1000);
- PREIS_SD9MM = 1000;
- setInt:"WaffenShop_Preise"("deagle",1000);
- PREIS_DEAGLE = 1000;
- setInt:"WaffenShop_Preise"("combat",1000);
- PREIS_COMBAT = 1000;
- setInt:"WaffenShop_Preise"("sawn",1000);
- PREIS_SAWN = 1000;
- setInt:"WaffenShop_Preise"("uzi",1000);
- PREIS_UZI = 1000;
- setInt:"WaffenShop_Preise"("tec9",1000);
- PREIS_TEC9 = 1000;
- setInt:"WaffenShop_Preise"("shotgun",1000);
- PREIS_SHOTGUN = 1000;
- } else {
- PREIS_9MM = getInt:"WaffenShop_Preise"("9mm");
- PREIS_GRANATEN = getInt:"WaffenShop_Preise"("granaten");
- PREIS_AK = getInt:"WaffenShop_Preise"("ak");
- PREIS_M4 = getInt:"WaffenShop_Preise"("m4");
- PREIS_RPG = getInt:"WaffenShop_Preise"("rpg");
- PREIS_SNIPER = getInt:"WaffenShop_Preise"("sniper");
- PREIS_COUNTRY = getInt:"WaffenShop_Preise"("country");
- PREIS_BASEBALL = getInt:"WaffenShop_Preise"("baseball");
- PREIS_MP5 = getInt:"WaffenShop_Preise"("mp5");
- PREIS_MESSER = getInt:"WaffenShop_Preise"("messer");
- PREIS_MOLOTOV = getInt:"WaffenShop_Preise"("molotov");
- PREIS_SD9MM = getInt:"WaffenShop_Preise"("sd9mm");
- PREIS_DEAGLE = getInt:"WaffenShop_Preise"("deagle");
- PREIS_COMBAT = getInt:"WaffenShop_Preise"("combat");
- PREIS_SAWN = getInt:"WaffenShop_Preise"("sawn");
- PREIS_UZI = getInt:"WaffenShop_Preise"("uzi");
- PREIS_TEC9 = getInt:"WaffenShop_Preise"("tec9");
- PREIS_SHOTGUN = getInt:"WaffenShop_Preise"("shotgun");
- }
- CreateObject(19375, 1411.77, -1307.68, 13.12, 0.00, 90.00, 0.00);
- CreateObject(19375, 1411.77, -1317.31, 13.12, 0.00, 90.00, 0.00);
- CreateObject(19375, 1401.27, -1307.68, 13.12, 0.00, 90.00, 0.00);
- CreateObject(19375, 1401.27, -1317.31, 13.12, 0.00, 90.00, 0.00);
- CreateObject(14877, 1408.16, -1300.99, 11.11, 0.00, 0.00, 180.00);
- CreateObject(14877, 1408.16, -1297.99, 11.11, 0.00, 0.00, 180.00);
- CreateObject(19389, 1404.19, -1302.96, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19451, 1412.21, -1302.96, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19432, 1406.59, -1302.96, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19451, 1403.27, -1307.73, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19359, 1404.93, -1307.09, 14.89, 0.00, 0.00, 90.00);
- CreateObject(17969, 1407.77, -1303.08, 14.81, 0.00, 0.00, 90.00);
- CreateObject(19451, 1416.95, -1307.86, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19405, 1416.95, -1314.28, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19389, 1416.95, -1317.49, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19408, 1417.10, -1320.70, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19451, 1412.21, -1322.18, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19451, 1402.58, -1322.18, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19451, 1408.47, -1317.36, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19359, 1412.22, -1307.09, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19359, 1415.43, -1307.09, 14.89, 0.00, 0.00, 90.00);
- CreateObject(3125, 1416.97, -1313.48, 14.30, 0.00, 30.00, 90.00);
- CreateObject(3125, 1416.97, -1313.53, 14.32, 0.00, -30.00, -90.00);
- CreateObject(1499, 1403.41, -1302.90, 13.13, 0.00, 0.00, 0.00);
- CreateObject(19359, 1415.43, -1310.20, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19359, 1413.83, -1308.69, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19391, 1417.10, -1317.49, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19408, 1417.10, -1314.28, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19454, 1417.10, -1307.86, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19454, 1412.21, -1302.78, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19435, 1406.59, -1302.78, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19391, 1404.19, -1302.78, 14.89, 0.00, 0.00, 90.00);
- CreateObject(1497, 1417.07, -1318.23, 13.13, 0.00, 0.00, 90.00);
- CreateObject(19405, 1416.95, -1320.70, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19451, 1403.74, -1312.63, 14.89, 0.00, 0.00, 90.00);
- CreateObject(1271, 1413.01, -1317.34, 13.52, 0.00, 0.00, 0.00);
- CreateObject(1271, 1413.01, -1316.56, 13.52, 0.00, 0.00, 0.00);
- CreateObject(1271, 1413.01, -1315.76, 13.52, 0.00, 0.00, 0.00);
- CreateObject(1271, 1412.21, -1317.34, 13.52, 0.00, 0.00, -10.00);
- CreateObject(1271, 1412.21, -1316.40, 13.52, 0.00, 0.00, 10.00);
- CreateObject(2311, 1409.17, -1317.01, 13.21, 0.00, 0.00, 86.00);
- CreateObject(2311, 1409.23, -1319.53, 13.21, 0.00, 0.00, 93.00);
- CreateObject(18046, 1407.01, -1314.83, 13.21, 0.00, 0.00, -86.46);
- CreateObject(18092, 1411.30, -1321.16, 13.64, 0.00, 0.00, 176.00);
- CreateObject(4227, 1414.67, -1321.99, 14.95, 0.00, 0.00, 0.00);
- CreateObject(2358, 1413.00, -1316.23, 13.97, 0.00, 0.00, 93.66);
- CreateObject(2358, 1412.22, -1315.62, 13.31, 0.00, 0.00, 207.60);
- CreateObject(2358, 1412.22, -1315.62, 13.55, 0.00, 0.00, 198.84);
- CreateObject(2358, 1412.22, -1315.62, 13.80, 0.00, 0.00, 181.98);
- CreateObject(2359, 1412.35, -1316.74, 14.07, 0.00, 0.00, -77.46);
- CreateObject(342, 1412.13, -1316.44, 14.07, 0.00, 90.00, 0.00);
- CreateObject(342, 1412.16, -1316.54, 14.07, 0.00, 90.00, 0.00);
- CreateObject(342, 1412.18, -1316.64, 14.07, 0.00, 90.00, 0.00);
- CreateObject(342, 1412.20, -1316.74, 14.07, 0.00, 90.00, 0.00);
- CreateObject(342, 1412.22, -1316.84, 14.07, 0.00, 90.00, 0.00);
- CreateObject(342, 1412.37, -1316.82, 14.07, 0.00, 90.00, 0.00);
- CreateObject(342, 1412.34, -1316.71, 14.07, 0.00, 90.00, 0.00);
- CreateObject(355, 1409.22, -1315.83, 13.70, 97.20, 41.46, -132.96);
- CreateObject(356, 1409.23, -1318.49, 13.70, 97.20, 41.46, -120.36);
- CreateObject(359, 1412.99, -1321.07, 14.17, 90.00, 0.00, 18.54);
- CreateObject(358, 1410.97, -1321.16, 14.16, 97.20, 41.46, -38.76);
- CreateObject(357, 1409.53, -1320.77, 14.14, 101.28, 41.82, -77.28);
- CreateObject(336, 1413.05, -1317.05, 13.92, 66.06, 11.10, -199.86);
- CreateObject(353, 1412.03, -1315.55, 13.90, 83.46, -80.22, 79.86);
- CreateObject(335, 1413.05, -1315.57, 13.83, 90.00, 0.00, 48.12);
- CreateObject(344, 1412.16, -1317.49, 13.86, 90.00, 0.00, -94.26);
- CreateObject(344, 1412.26, -1317.43, 13.86, 90.00, 0.00, -236.58);
- CreateObject(2358, 1409.36, -1315.58, 13.40, 0.00, 0.00, 48.24);
- CreateObject(2358, 1409.31, -1316.68, 13.40, 0.00, 0.00, 88.68);
- CreateObject(2358, 1409.33, -1318.20, 13.40, 0.00, 0.00, 97.92);
- CreateObject(2358, 1409.28, -1319.50, 13.40, 0.00, 0.00, 45.96);
- CreateObject(2358, 1409.21, -1318.79, 13.40, 0.00, 0.00, -8.94);
- CreateObject(2043, 1411.70, -1321.64, 14.26, 0.00, 90.00, 112.98);
- CreateObject(2043, 1411.10, -1321.55, 14.26, 0.00, 0.00, 73.32);
- CreateObject(2043, 1409.29, -1321.03, 14.26, 0.00, 0.00, 51.12);
- CreateObject(2040, 1409.67, -1321.36, 14.26, 0.00, 0.00, 135.78);
- CreateObject(3125, 1417.06, -1320.59, 13.99, 0.00, -70.00, -90.00);
- CreateObject(3125, 1417.06, -1320.48, 14.00, 0.00, 70.00, 90.00);
- CreateObject(19454, 1412.21, -1322.35, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19454, 1402.58, -1322.35, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19435, 1417.09, -1303.49, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19435, 1416.38, -1322.34, 14.89, 0.00, 0.00, 90.00);
- CreateObject(19377, 1411.77, -1307.68, 16.56, 0.00, 90.00, 0.00);
- CreateObject(19377, 1411.77, -1317.31, 16.56, 0.00, 90.00, 0.00);
- CreateObject(19377, 1401.27, -1317.31, 16.56, 0.00, 90.00, 0.00);
- CreateObject(19377, 1401.27, -1307.68, 16.56, 0.00, 90.00, 0.00);
- CreateObject(8650, 1401.92, -1322.02, 17.73, 0.00, 0.00, -90.00);
- CreateObject(8650, 1401.93, -1303.10, 17.73, 0.00, 0.00, 90.00);
- CreateObject(19435, 1417.09, -1320.68, 12.34, 90.00, 0.00, 0.00);
- CreateObject(19435, 1417.09, -1317.18, 12.34, 90.00, 0.00, 0.00);
- CreateObject(19435, 1417.09, -1313.68, 12.34, 90.00, 0.00, 0.00);
- CreateObject(19435, 1417.09, -1310.18, 12.34, 90.00, 0.00, 0.00);
- CreateObject(19435, 1417.09, -1306.68, 12.34, 90.00, 0.00, 0.00);
- CreateObject(19435, 1417.08, -1304.44, 12.34, 90.00, 0.00, 0.00);
- CreateObject(14877, 1418.06, -1317.53, 11.12, 0.00, 0.00, 180.00);
- CreateObject(19435, 1415.28, -1322.35, 12.34, 90.00, 0.00, 90.00);
- CreateObject(19435, 1411.78, -1322.35, 12.34, 90.00, 0.00, 90.00);
- CreateObject(19435, 1408.28, -1322.35, 12.34, 90.00, 0.00, 90.00);
- CreateObject(19435, 1404.78, -1322.35, 12.34, 90.00, 0.00, 90.00);
- CreateObject(19377, 1411.77, -1317.45, 11.62, 0.00, 90.00, 0.00);
- CreateObject(19377, 1411.77, -1307.82, 11.62, 0.00, 90.00, 0.00);
- CreateObject(19377, 1401.27, -1317.45, 11.62, 0.00, 90.00, 0.00);
- CreateObject(19377, 1401.27, -1307.83, 11.62, 0.00, 90.00, 0.00);
- CreateObject(19359, 1410.70, -1305.57, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19432, 1410.71, -1303.84, 14.89, 0.00, 0.00, 0.00);
- CreateObject(19451, 1406.45, -1311.82, 14.89, 0.00, 0.00, 0.00);
- CreateObject(18092, 1413.51, -1308.64, 13.64, 0.00, 0.00, 90.00);
- CreateObject(346, 1413.11, -1308.11, 14.13, 89.10, -38.82, 157.38);
- CreateObject(347, 1412.97, -1309.29, 14.13, 89.10, -38.82, 103.62);
- CreateObject(348, 1413.13, -1310.70, 14.15, 89.10, -38.82, 165.60);
- CreateObject(18092, 1414.90, -1308.64, 13.64, 0.00, 0.00, 90.00);
- CreateObject(18092, 1416.29, -1308.64, 13.64, 0.00, 0.00, 90.00);
- CreateObject(349, 1413.99, -1310.79, 14.20, -96.30, 289.02, -93.78);
- CreateObject(351, 1416.47, -1310.89, 14.20, -96.30, 289.02, 87.72);
- CreateObject(1271, 1416.51, -1315.38, 13.52, 0.00, 0.00, 92.10);
- CreateObject(1271, 1416.51, -1315.38, 14.20, 0.00, 0.00, 92.10);
- CreateObject(1271, 1416.37, -1314.53, 13.52, 0.00, 0.00, 12.72);
- CreateObject(350, 1416.21, -1314.82, 13.86, 94.20, 486.84, 329.82);
- CreateObject(350, 1416.43, -1314.26, 13.86, 94.20, 486.84, 513.84);
- CreateObject(2311, 1415.99, -1321.00, 13.21, 0.00, 0.00, 196.38);
- CreateObject(2311, 1415.99, -1321.00, 13.69, 0.00, 0.00, 196.38);
- CreateObject(352, 1414.44, -1321.40, 14.19, 83.46, -80.22, 156.66);
- CreateObject(372, 1416.08, -1320.73, 14.19, 83.46, -80.22, -57.60);
- CreateObject(2358, 1414.67, -1321.35, 13.40, 0.00, 0.00, 214.86);
- CreateObject(2358, 1415.30, -1321.13, 13.40, 0.00, 0.00, 129.96);
- CreateObject(2358, 1415.90, -1320.90, 13.40, 0.00, 0.00, 246.24);
- CreateObject(2358, 1415.65, -1321.00, 13.87, 0.00, 0.00, 181.68);
- CreateObject(2049, 1406.57, -1310.95, 14.90, 0.00, 0.00, 90.00);
- CreateObject(2051, 1406.57, -1310.11, 14.54, 0.00, 10.00, 90.00);
- CreateObject(2055, 1406.57, -1311.19, 13.82, 0.00, -30.00, 90.00);
- CreateObject(2047, 1406.57, -1308.19, 15.14, 0.00, 10.00, 90.00);
- CreateObject(2048, 1408.60, -1315.15, 14.90, 0.00, 0.00, 90.00);
- CreateObject(2050, 1408.60, -1316.83, 15.02, 0.00, 50.00, 90.00);
- CreateObject(2056, 1408.60, -1317.43, 14.42, 0.00, 15.00, 90.00);
- CreateObject(3024, 1415.63, -1310.28, 17.95, 0.00, 0.00, 0.00);
- CreateObject(3023, 1415.63, -1310.28, 17.95, 0.00, 0.00, 0.00);
- CreateObject(3022, 1415.63, -1310.28, 17.95, 0.00, 0.00, 0.00);
- CreateObject(3021, 1415.63, -1310.28, 17.95, 0.00, 0.00, 0.00);
- CreateObject(3020, 1415.63, -1310.28, 17.95, 0.00, 0.00, 0.00);
- CreateObject(3019, 1415.63, -1310.28, 17.95, 0.00, 0.00, 0.00);
- CreateObject(3018, 1415.63, -1310.28, 17.95, 0.00, 0.00, 0.00);
- CreateObject(3024, 1411.86, -1307.19, 17.13, 0.00, 0.00, 0.00);
- CreateObject(3023, 1411.86, -1307.19, 17.13, 0.00, 0.00, 0.00);
- CreateObject(3022, 1411.86, -1307.19, 17.13, 0.00, 0.00, 0.00);
- CreateObject(3021, 1411.86, -1307.19, 17.13, 0.00, 0.00, 0.00);
- CreateObject(3020, 1411.86, -1307.19, 17.13, 0.00, 0.00, 0.00);
- CreateObject(3019, 1411.86, -1307.19, 17.13, 0.00, 0.00, 0.00);
- CreateObject(3018, 1411.86, -1307.19, 17.13, 0.00, 0.00, 0.00);
- CreateObject(18647, 1404.95, -1302.69, 14.62, 90.00, 0.00, 0.00);
- CreateObject(18647, 1404.95, -1302.69, 12.63, 90.00, 0.00, 0.00);
- CreateObject(18647, 1403.39, -1302.69, 14.62, 90.00, 0.00, 0.00);
- CreateObject(18647, 1403.39, -1302.69, 12.70, 90.00, 0.00, 0.00);
- CreateObject(2068, 1412.98, -1316.03, 15.98, 0.00, 0.00, 0.00);
- CreateObject(1260, 1410.55, -1313.44, 29.26, 0.00, 0.00, -17.28);
- CreateObject(19377, 1409.09, -1302.43, 7.66, 0.00, 0.00, 90.00);
- Speichern();
- Textdraw[0] = TextDrawCreate(129.000000, 115.000000, " ");
- TextDrawBackgroundColor(Textdraw[0], 255);
- TextDrawFont(Textdraw[0], 1);
- TextDrawLetterSize(Textdraw[0], 0.500000, 1.000000);
- TextDrawColor(Textdraw[0], -1);
- TextDrawSetOutline(Textdraw[0], 0);
- TextDrawSetProportional(Textdraw[0], 1);
- TextDrawSetShadow(Textdraw[0], 1);
- TextDrawUseBox(Textdraw[0], 1);
- TextDrawBoxColor(Textdraw[0], 156);
- TextDrawTextSize(Textdraw[0], 0.000000, 0.000000);
- Textdraw[1] = TextDrawCreate(11.000000, 120.000000, "Benutze die Taste~r~ ENTER~w~~n~um diese waffe zu betrachten");
- TextDrawBackgroundColor(Textdraw[1], 255);
- TextDrawFont(Textdraw[1], 2);
- TextDrawLetterSize(Textdraw[1], 0.160000, 1.500000);
- TextDrawColor(Textdraw[1], -1);
- TextDrawSetOutline(Textdraw[1], 0);
- TextDrawSetProportional(Textdraw[1], 1);
- TextDrawSetShadow(Textdraw[1], 1);
- Textdraw[2] = TextDrawCreate(551.000000, 141.000000, " ");
- TextDrawBackgroundColor(Textdraw[2], 255);
- TextDrawFont(Textdraw[2], 1);
- TextDrawLetterSize(Textdraw[2], 0.500000, 1.000000);
- TextDrawColor(Textdraw[2], -1);
- TextDrawSetOutline(Textdraw[2], 0);
- TextDrawSetProportional(Textdraw[2], 1);
- TextDrawSetShadow(Textdraw[2], 1);
- TextDrawUseBox(Textdraw[2], 1);
- TextDrawBoxColor(Textdraw[2], 170);
- TextDrawTextSize(Textdraw[2], 441.000000, 0.000000);
- Textdraw[3] = TextDrawCreate(472.000000, 170.000000, "Kaufen");
- TextDrawBackgroundColor(Textdraw[3], 255);
- TextDrawFont(Textdraw[3], 1);
- TextDrawLetterSize(Textdraw[3], 0.390000, 1.400000);
- TextDrawColor(Textdraw[3], -1);
- TextDrawSetOutline(Textdraw[3], 0);
- TextDrawSetProportional(Textdraw[3], 1);
- TextDrawSetShadow(Textdraw[3], 1);
- TextDrawUseBox(Textdraw[3], 1);
- TextDrawBoxColor(Textdraw[3], 255);
- TextDrawTextSize(Textdraw[3], 516.000000, 20.000000);
- TextDrawSetSelectable(Textdraw[3],true);
- Textdraw[4] = TextDrawCreate(462.000000, 253.000000, "Abbrechen");
- TextDrawBackgroundColor(Textdraw[4], 255);
- TextDrawFont(Textdraw[4], 1);
- TextDrawLetterSize(Textdraw[4], 0.390000, 1.400000);
- TextDrawColor(Textdraw[4], -1);
- TextDrawSetOutline(Textdraw[4], 0);
- TextDrawSetProportional(Textdraw[4], 1);
- TextDrawSetShadow(Textdraw[4], 1);
- TextDrawUseBox(Textdraw[4], 1);
- TextDrawBoxColor(Textdraw[4], 255);
- TextDrawTextSize(Textdraw[4], 528.000000, 20.000000);
- TextDrawSetSelectable(Textdraw[4],true);
- Textdraw[5] = TextDrawCreate(545.000000, 141.000000, ".");
- TextDrawBackgroundColor(Textdraw[5], 255);
- TextDrawFont(Textdraw[5], 1);
- TextDrawLetterSize(Textdraw[5], -10.000000, 0.599999);
- TextDrawColor(Textdraw[5], 16711935);
- TextDrawSetOutline(Textdraw[5], 1);
- TextDrawSetProportional(Textdraw[5], 1);
- Textdraw[6] = TextDrawCreate(549.000000, 299.000000, ".");
- TextDrawBackgroundColor(Textdraw[6], 255);
- TextDrawFont(Textdraw[6], 1);
- TextDrawLetterSize(Textdraw[6], -10.000000, 0.599999);
- TextDrawColor(Textdraw[6], 16711935);
- TextDrawSetOutline(Textdraw[6], 1);
- TextDrawSetProportional(Textdraw[6], 0);
- Textdraw[7] = TextDrawCreate(476.000000, 212.000000, "~>~(c) Msk.~<~");
- TextDrawBackgroundColor(Textdraw[7], 255);
- TextDrawFont(Textdraw[7], 2);
- TextDrawLetterSize(Textdraw[7], 0.129999, 1.000000);
- TextDrawColor(Textdraw[7], 16711935);
- TextDrawSetOutline(Textdraw[7], 1);
- TextDrawSetProportional(Textdraw[7], 1);
- Textdraw[8] = TextDrawCreate(565.000000, 315.000000, " ");
- TextDrawBackgroundColor(Textdraw[8], 255);
- TextDrawFont(Textdraw[8], 1);
- TextDrawLetterSize(Textdraw[8], 0.500000, 1.000000);
- TextDrawColor(Textdraw[8], -1);
- TextDrawSetOutline(Textdraw[8], 0);
- TextDrawSetProportional(Textdraw[8], 1);
- TextDrawSetShadow(Textdraw[8], 1);
- TextDrawUseBox(Textdraw[8], 1);
- TextDrawBoxColor(Textdraw[8], 170);
- TextDrawTextSize(Textdraw[8], 429.000000, 121.000000);
- return 1;
- }
- public OnFilterScriptExit()
- {
- new x = 0; for ( ; x < 8; x++ ) { TextDrawDestroy ( Textdraw[x] ); }
- Speichern();
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- Waffe[playerid] = 0;
- SendClientMessage ( playerid, 0xFFFFFFFF," Benutze: /porten um dich zum Waffenshop zu porten, benutze /test1 um 1000 $ zu bekommen" );
- RemoveBuildingForPlayer(playerid, 4711, 1392.1875, -1336.8047, 15.9844, 0.25);
- RemoveBuildingForPlayer(playerid, 1411, 1417.3125, -1321.3516, 14.1172, 0.25);
- RemoveBuildingForPlayer(playerid, 1411, 1417.3125, -1316.1016, 14.1172, 0.25);
- RemoveBuildingForPlayer(playerid, 1411, 1417.3125, -1310.8516, 14.1172, 0.25);
- RemoveBuildingForPlayer(playerid, 1411, 1417.3125, -1305.6016, 14.1172, 0.25);
- Preis[playerid] = TextDrawCreate(444.000000, 323.000000, "~b~Preis:~w~ 1000 $"); TextDrawBackgroundColor(Preis[playerid], 255); TextDrawFont(Preis[playerid], 1); TextDrawLetterSize(Preis[playerid], 0.500000, 1.000000); TextDrawColor(Preis[playerid], -1); TextDrawSetOutline(Preis[playerid], 0); TextDrawSetProportional(Preis[playerid], 1);TextDrawSetShadow(Preis[playerid], 1);
- return 1;
- }
- public OnPlayerDisconnect(playerid,reason)return TextDrawDestroy(Preis[playerid]);
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if ( newkeys == 16 ) {
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1412.4585,-1307.8866,14.2059 )) { // 9mm
- if(W[mm9]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1412.6602, -1307.9674, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324);
- SetPlayerCameraLookAt(playerid, 1413.6572, -1307.9955, 13.0456,CAMERA_MOVE );
- Waffe[playerid] = 1;
- Show(playerid);
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_9MM);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1,1412.13, -1316.44, 14.07 )) { // granaten
- if(W[granaten]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1411.8259, -1316.7650, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1412.7979, -1316.5436, 12.8206,CAMERA_MOVE );
- Waffe[playerid] = 2;
- Show(playerid);
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_GRANATEN);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1409.22, -1315.83, 13.70 )) { // AK
- if(W[ak]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1409.5479, -1315.9816, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1408.5514, -1315.9559, 11.2556,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 3;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_AK);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1409.23, -1318.49, 13.70 )) { //m4
- if(W[m4]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1409.6248, -1318.7303, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1408.6312, -1318.8138, 11.9156,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 4;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_M4);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1412.99, -1321.07, 14.17 )) { // rpg
- if(W[rpg]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1412.8986, -1320.7111, 15.2069);
- SetPlayerFacingAngle ( playerid, 270.7324 );
- SetPlayerCameraLookAt(playerid, 1413.1106, -1321.6857, 13.1769,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 5;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_RPG);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1410.97, -1321.16, 14.16 )) { // sniper
- if(W[sniper]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1411.2620, -1320.8827, 15.2069);
- SetPlayerFacingAngle(playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1411.1959, -1321.8783, 13.1219,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 6;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_SNIPER);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1409.53, -1320.77, 14.14)) { // country rifle
- if(W[country]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1410.0220, -1320.7468, 15.2069);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1409.3201, -1321.4567, 13.0269, CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 7;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_COUNTRY);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1413.05, -1317.05, 13.92 )) { // baseball
- if(W[baseball]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1413.3904, -1317.0061, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1412.4858, -1316.5853, 12.3706,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 8;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_BASEBALL);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1412.03, -1315.55, 13.90 )) { // mp5
- if(W[mp5]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1412.1735, -1315.3153, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1412.1278, -1316.3119, 12.0856,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 9;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_MP5);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1413.05, -1315.57, 13.83 )) { // messer
- if(W[messer]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1413.2974, -1315.5034, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1412.5745, -1316.1913, 7.1656,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 10;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_MESSER);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1412.16, -1317.49, 13.86 )) { // molotov
- if(W[molotov]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1411.9753, -1317.6621, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1412.5695, -1316.8610, 10.8706,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 11;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_MOLOTOV);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1412.97, -1309.29, 14.13 )) { // silanced 9mm
- if(W[sd9mm]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1412.6423, -1309.2140, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1413.6395, -1309.2222, 13.0356,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 12;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_SD9MM);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1413.13, -1310.70, 14.15 )) { // deagle
- if(W[deagle]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1412.6246, -1310.5668, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1413.6180, -1310.4795, 12.5656,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 13;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_DEAGLE);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1416.47, -1310.89, 14.20 )) { // combat
- if(W[combat]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1416.1425, -1311.4272, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1416.1395, -1310.4296, 13.0756,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 14;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_COMBAT);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1416.21, -1314.82, 13.86 )) { // sawn off
- if(W[sawn]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1415.7223, -1314.5798, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1416.7202, -1314.5867, 13.0206,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 15;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_SAWN);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1414.44, -1321.40, 14.19 )) { // uzi
- if(W[uzi]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1414.4873, -1320.9143, 15.2756);
- SetPlayerFacingAngle(playerid,270.7324);
- SetPlayerCameraLookAt(playerid, 1414.4150, -1321.9104, 12.5405,CAMERA_MOVE);
- Show(playerid);
- Waffe[playerid] = 16;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_UZI);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1416.08, -1320.73, 14.19 )) { // tec-9
- if(W[tec9]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1415.6978, -1320.6099, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1416.3220, -1321.3892, 12.0705,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 17;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_TEC9);
- TextDrawSetString(Preis[playerid],str1);
- }
- if ( IsPlayerInRangeOfPoint ( playerid,1, 1413.99, -1310.79, 14.20 )) { // shotgun
- if(W[shotgun]==0)return SendClientMessage(playerid,0xFFFFFFFF,"[FEHLER]: |--> Diese Waffe ist zurzeit nicht freigeschaltet");
- TogglePlayerControllable ( playerid, false );
- SetPlayerCameraPos(playerid, 1414.0562, -1311.0363, 15.2756);
- SetPlayerFacingAngle ( playerid,270.7324 );
- SetPlayerCameraLookAt(playerid, 1414.5612, -1310.1750, 12.0555,CAMERA_MOVE );
- Show(playerid);
- Waffe[playerid] = 18;
- new str1[50];
- format(str1,50,"~b~Preis: ~w~%d",PREIS_SHOTGUN);
- TextDrawSetString(Preis[playerid],str1);
- }
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid==Dialog_ && response==1) {
- switch(listitem) {
- case 0:
- if(W[mm9]==1) W[mm9] = 0;
- else W[mm9] = 1;
- case 1:
- if(W[granaten]==1) W[granaten] = 0;
- else W[granaten] = 1;
- case 2:
- if(W[ak]==1) W[ak] = 0;
- else W[ak] = 1;
- case 3:
- if(W[m4]==1) W[m4] = 0;
- else W[m4] = 1;
- case 4:
- if(W[rpg]==1) W[rpg] = 0;
- else W[rpg] = 1;
- case 5:
- if(W[sniper]==1) W[sniper] = 0;
- else W[sniper] = 1;
- case 6:
- if(W[country]==1) W[country] = 0;
- else W[country] = 1;
- case 7:
- if(W[baseball]==1) W[baseball] = 0;
- else W[baseball] = 1;
- case 8:
- if(W[mp5]==1) W[mp5] = 0;
- else W[mp5] = 1;
- case 9:
- if(W[messer]==1) W[messer] = 0;
- else W[messer] = 1;
- case 10:
- if(W[molotov]==1) W[molotov] = 0;
- else W[molotov] = 1;
- case 11:
- if(W[sd9mm]==1) W[sd9mm] = 0;
- else W[sd9mm] = 1;
- case 12:
- if(W[deagle]==1) W[deagle] = 0;
- else W[deagle] = 1;
- case 13:
- if(W[combat]==1) W[combat] = 0;
- else W[combat] = 1;
- case 14:
- if(W[sawn]==1) W[sawn] = 0;
- else W[sawn] = 1;
- case 15:
- if(W[uzi]==1) W[uzi] = 0;
- else W[uzi] = 1;
- case 16:
- if(W[tec9]==1) W[tec9] = 0;
- else W[tec9] = 1;
- case 17:
- if(W[shotgun]==1) W[shotgun] = 0;
- else W[shotgun] = 1;
- }
- }
- if(dialogid==Dialog2_ && response==1)
- {
- switch(listitem) {
- case 0: ShowPlayerDialog(playerid,Dialog_9mm,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: 9mm ein","OK","Abbrechen");
- case 1: ShowPlayerDialog(playerid,Dialog_granaten,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: Granaten ein","OK","Abbrechen");
- case 2: ShowPlayerDialog(playerid,Dialog_ak,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: ak47 ein","OK","Abbrechen");
- case 3: ShowPlayerDialog(playerid,Dialog_m4,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: m4 ein","OK","Abbrechen");
- case 4: ShowPlayerDialog(playerid,Dialog_sniper,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: sniper rifle ein","OK","Abbrechen");
- case 5: ShowPlayerDialog(playerid,Dialog_country,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: country rifle ein","OK","Abbrechen");
- case 6: ShowPlayerDialog(playerid,Dialog_rpg,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: rpg ein","OK","Abbrechen");
- case 7: ShowPlayerDialog(playerid,Dialog_baseball,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: baseball ein","OK","Abbrechen");
- case 8: ShowPlayerDialog(playerid,Dialog_mp5,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: mp5 ein","OK","Abbrechen");
- case 9: ShowPlayerDialog(playerid,Dialog_messer,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: messer ein","OK","Abbrechen");
- case 10: ShowPlayerDialog(playerid,Dialog_molotov,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: molotov ein","OK","Abbrechen");
- case 11: ShowPlayerDialog(playerid,Dialog_sd9mm,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: sd9mm ein","OK","Abbrechen");
- case 12: ShowPlayerDialog(playerid,Dialog_deagle,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: deagle ein","OK","Abbrechen");
- case 13: ShowPlayerDialog(playerid,Dialog_combat,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: combat ein","OK","Abbrechen");
- case 14: ShowPlayerDialog(playerid,Dialog_sawn,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: sawn ein","OK","Abbrechen");
- case 15: ShowPlayerDialog(playerid,Dialog_uzi,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: uzi ein","OK","Abbrechen");
- case 16: ShowPlayerDialog(playerid,Dialog_tec9,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: tec9 ein","OK","Abbrechen");
- case 17: ShowPlayerDialog(playerid,Dialog_shotgun,DIALOG_STYLE_INPUT,"Neuer Preis","Bitte gebe den neuen preis von der Waffe: shotgun ein","OK","Abbrechen");
- }
- }
- if(dialogid==Dialog_9mm && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_9MM = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_granaten && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_GRANATEN = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_ak && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_AK = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_m4 && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_M4 = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_sniper && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_SNIPER = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_country && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_COUNTRY = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_rpg && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_RPG = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_baseball && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_BASEBALL = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_mp5 && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_MP5 = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_messer && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_MESSER = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_molotov && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_MOLOTOV = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_sd9mm && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_SD9MM = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_deagle && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_DEAGLE = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_combat && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_COMBAT = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_sawn && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_SAWN = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_uzi && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_UZI = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_tec9 && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_TEC9 = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- if(dialogid==Dialog_shotgun && response==1) {
- if(!strlen(inputtext))return SendClientMessage(playerid,0xFFFFFFFF,"Du hast nichts eingegeben");
- PREIS_SHOTGUN = strval(inputtext);
- SendClientMessage(playerid,0xFFFFFFFF,"Erfolgreich");
- }
- Speichern();
- return 1;
- }
- public OnPlayerClickTextDraw(playerid,Text:clickedid)
- {
- if ( clickedid == Textdraw[3] ) {
- switch ( Waffe[playerid] ) {
- case 1: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_9MM ) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: 9MM gekauft");
- GivePlayerWeapon ( playerid, 22, 150 );
- GivePlayerMoney ( playerid, -PREIS_9MM );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 2: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_GRANATEN) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Granaten gekauft" );
- GivePlayerWeapon ( playerid, 16, 5 );
- GivePlayerMoney ( playerid, -PREIS_GRANATEN );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 3: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_AK) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: AK-47 gekauft" );
- GivePlayerWeapon ( playerid, 30, 250 );
- GivePlayerMoney ( playerid, -PREIS_AK );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 4: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_M4) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: M4 gekauft" );
- GivePlayerWeapon ( playerid, 31, 250 );
- GivePlayerMoney ( playerid, -PREIS_M4 );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 5: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_RPG) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: RPG gekauft" );
- GivePlayerWeapon ( playerid, 35, 2 );
- GivePlayerMoney ( playerid, -PREIS_RPG );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 6: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_SNIPER) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Sniper Rifle gekauft" );
- GivePlayerWeapon ( playerid, 34, 20 );
- GivePlayerMoney ( playerid, -PREIS_SNIPER );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 7: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_COUNTRY) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Country Rifle gekauft" );
- GivePlayerWeapon ( playerid, 33, 20 );
- GivePlayerMoney ( playerid, -PREIS_COUNTRY );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 8: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_BASEBALL) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Baseball Bat gekauft" );
- GivePlayerWeapon ( playerid, 5, 1 );
- GivePlayerMoney ( playerid, -PREIS_BASEBALL );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 9: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_MP5) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: MP5 gekauft" );
- GivePlayerWeapon ( playerid, 29, 250 );
- GivePlayerMoney ( playerid, -PREIS_MP5);
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 10: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_MESSER) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Messer gekauft" );
- GivePlayerWeapon ( playerid, 4, 1 );
- GivePlayerMoney ( playerid, -PREIS_MESSER);
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 11: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_MOLOTOV) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Molotov Cocktail gekauft" );
- GivePlayerWeapon ( playerid, 18, 5 );
- GivePlayerMoney ( playerid, -PREIS_MOLOTOV );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 12: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_SD9MM) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Silenced 9mm gekauft" );
- GivePlayerWeapon ( playerid, 23, 120 );
- GivePlayerMoney ( playerid, -PREIS_SD9MM );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 13: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_DEAGLE) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Desert Eagle gekauft" );
- GivePlayerWeapon ( playerid, 24, 50 );
- GivePlayerMoney ( playerid, -PREIS_DEAGLE );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 14: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_COMBAT) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Combat Shotgun gekauft" );
- GivePlayerWeapon ( playerid, 27, 40 );
- GivePlayerMoney ( playerid, -PREIS_COMBAT );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 15: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_SAWN) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Sawn Off gekauft" );
- GivePlayerWeapon ( playerid, 26, 20 );
- GivePlayerMoney ( playerid, -PREIS_SAWN );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 16: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_UZI) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Uzi gekauft" );
- GivePlayerWeapon ( playerid, 28, 250 );
- GivePlayerMoney ( playerid, -PREIS_UZI );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 17: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_TEC9) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Tec-9 gekauft" );
- GivePlayerWeapon ( playerid, 32, 250 );
- GivePlayerMoney ( playerid, -PREIS_TEC9 );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- case 18: {
- if ( GetPlayerMoney ( playerid ) >= PREIS_SHOTGUN) {
- SendClientMessage ( playerid,0xFFFFFFFF,"Waffe: Shotgun gekauft" );
- GivePlayerWeapon ( playerid, 25, 20 );
- GivePlayerMoney ( playerid, -PREIS_SHOTGUN );
- } else {
- SendClientMessage ( playerid, 0xFFFFFFFF," Du hast zu wenig Geld" );
- }
- }
- }
- } else if ( clickedid == Textdraw[4] ) {
- SendClientMessage ( playerid, 0xFFFFFFFF,"Du hast den vorgang abgebrochen" );
- Hide ( playerid );
- TogglePlayerControllable(playerid,true);
- SetCameraBehindPlayer(playerid);
- }
- return 1;
- }
- stock Show(p)
- {
- TextDrawShowForPlayer ( p, Textdraw[2] );
- TextDrawShowForPlayer ( p, Textdraw[3] );
- TextDrawShowForPlayer ( p, Textdraw[4] );
- TextDrawShowForPlayer ( p, Textdraw[5] );
- TextDrawShowForPlayer ( p, Textdraw[6] );
- TextDrawShowForPlayer ( p, Textdraw[7] );
- TextDrawShowForPlayer ( p, Textdraw[8] );
- TextDrawShowForPlayer ( p, Preis[p] );
- SelectTextDraw ( p , 0xFF9600FF );
- new x = 0;
- for ( ; x<5; x++ ) { SendClientMessage ( p, 0xFFFFFFFF, "" ); }
- return 1;
- }
- stock Hide(p)
- {
- TextDrawHideForPlayer ( p, Textdraw[2] );
- TextDrawHideForPlayer ( p, Textdraw[3] );
- TextDrawHideForPlayer ( p, Textdraw[4] );
- TextDrawHideForPlayer ( p, Textdraw[5] );
- TextDrawHideForPlayer ( p, Textdraw[6] );
- TextDrawHideForPlayer ( p, Textdraw[7] );
- TextDrawHideForPlayer ( p, Textdraw[8] );
- TextDrawHideForPlayer ( p, Preis[p] );
- CancelSelectTextDraw ( p );
- return 1;
- }
- stock Speichern()
- {
- setInt:"WaffenShop"("9mm",W[mm9]);
- setInt:"WaffenShop"("granaten",W[granaten]);
- setInt:"WaffenShop"("ak",W[ak]);
- setInt:"WaffenShop"("m4",W[m4]);
- setInt:"WaffenShop"("rpg",W[rpg]);
- setInt:"WaffenShop"("sniper",W[sniper]);
- setInt:"WaffenShop"("country",W[country]);
- setInt:"WaffenShop"("baseball",W[baseball]);
- setInt:"WaffenShop"("mp5",W[mp5]);
- setInt:"WaffenShop"("messer",W[messer]);
- setInt:"WaffenShop"("molotov",W[molotov]);
- setInt:"WaffenShop"("sd9mm",W[sd9mm]);
- setInt:"WaffenShop"("deagle",W[deagle]);
- setInt:"WaffenShop"("combat",W[combat]);
- setInt:"WaffenShop"("sawn",W[sawn]);
- setInt:"WaffenShop"("uzi",W[uzi]);
- setInt:"WaffenShop"("tec9",W[tec9]);
- setInt:"WaffenShop"("shotgun",W[shotgun]);
- setInt:"WaffenShop_Preise"("9mm",PREIS_9MM);
- setInt:"WaffenShop_Preise"("granaten",PREIS_GRANATEN);
- setInt:"WaffenShop_Preise"("ak",PREIS_AK);
- setInt:"WaffenShop_Preise"("m4",PREIS_M4);
- setInt:"WaffenShop_Preise"("rpg",PREIS_RPG);
- setInt:"WaffenShop_Preise"("sniper",PREIS_SNIPER);
- setInt:"WaffenShop_Preise"("country",PREIS_COUNTRY);
- setInt:"WaffenShop_Preise"("baseball",PREIS_BASEBALL);
- setInt:"WaffenShop_Preise"("mp5",PREIS_MP5);
- setInt:"WaffenShop_Preise"("messer",PREIS_MESSER);
- setInt:"WaffenShop_Preise"("molotov",PREIS_MOLOTOV);
- setInt:"WaffenShop_Preise"("sd9mm",PREIS_SD9MM);
- setInt:"WaffenShop_Preise"("deagle",PREIS_DEAGLE);
- setInt:"WaffenShop_Preise"("combat",PREIS_COMBAT);
- setInt:"WaffenShop_Preise"("sawn",PREIS_SAWN);
- setInt:"WaffenShop_Preise"("uzi",PREIS_UZI);
- setInt:"WaffenShop_Preise"("tec9",PREIS_TEC9);
- setInt:"WaffenShop_Preise"("shotgun",PREIS_SHOTGUN);
- SaveAll();
- return 1;
- }
- public Check()
- {
- for ( new x = 0; x < MAX_PLAYERS; x++) {
- if ( IsPlayerConnected ( x ) ) {
- if ( IsPlayerInRangeOfPoint ( x, 1, 1412.4585,-1307.8866,14.2059 ) || IsPlayerInRangeOfPoint(x,1,1412.13, -1316.44, 14.07 ) || IsPlayerInRangeOfPoint(x,1,1409.22, -1315.83, 13.70 )
- || IsPlayerInRangeOfPoint ( x, 1, 1416.47, -1310.89, 14.20 ) || IsPlayerInRangeOfPoint(x,1,1412.03, -1315.55, 13.90 ) || IsPlayerInRangeOfPoint(x,1,1409.23, -1318.49, 13.70 )
- || IsPlayerInRangeOfPoint ( x, 1, 1416.21, -1314.82, 13.86 ) || IsPlayerInRangeOfPoint(x,1,1413.05, -1315.57, 13.83 ) || IsPlayerInRangeOfPoint(x,1,1412.99, -1321.07, 14.17 )
- || IsPlayerInRangeOfPoint ( x, 1, 1414.44, -1321.40, 14.19 ) || IsPlayerInRangeOfPoint(x,1,1412.16, -1317.49, 13.86 ) || IsPlayerInRangeOfPoint(x,1,1410.97, -1321.16, 14.16 )
- || IsPlayerInRangeOfPoint ( x, 1, 1416.08, -1320.73, 14.19 ) || IsPlayerInRangeOfPoint(x,1,1412.97, -1309.29, 14.13 ) || IsPlayerInRangeOfPoint(x,1,1409.53, -1320.77, 14.14 )
- || IsPlayerInRangeOfPoint(x,1,1413.13, -1310.70, 14.15 ) || IsPlayerInRangeOfPoint(x,1,1413.05, -1317.05, 13.92 ) || IsPlayerInRangeOfPoint ( x,1,1413.99, -1310.79, 14.20 ) ) {
- TextDrawShowForPlayer ( x, Textdraw[0] );
- TextDrawShowForPlayer ( x, Textdraw[1] );
- } else { TextDrawHideForPlayer ( x, Textdraw[0] ); TextDrawHideForPlayer ( x, Textdraw[1] ); }
- }
- }
- return 1;
- }
- CMD:porten(playerid,params[])
- {
- SetPlayerPos ( playerid,1405.8275,-1300.5326,14.1959);
- return 1;
- }
- CMD:settings(playerid,params[])
- {
- new
- Str[256]
- ;
- if(W[mm9]==1) { strcat(Str,"{00FF00}9MM\n",sizeof(Str)); }
- else if(W[mm9]==0) { strcat(Str,"{FF0000}9MM\n",sizeof(Str)); }
- if(W[granaten]==1) { format(Str,sizeof(Str),"%s{00FF00}Granaten\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}Granaten\n",Str);
- if(W[ak]==1) { format(Str,sizeof(Str),"%s{00FF00}AK47\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}AK47\n",Str);
- if(W[m4]==1) { format(Str,sizeof(Str),"%s{00FF00}m4\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}m4\n",Str);
- if(W[rpg]==1) { format(Str,sizeof(Str),"%s{00FF00}rpg\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}rpg\n",Str);
- if(W[sniper]==1) { format(Str,sizeof(Str),"%s{00FF00}sniper\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}sniper\n",Str);
- if(W[country]==1) { format(Str,sizeof(Str),"%s{00FF00}country\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}country\n",Str);
- if(W[baseball]==1) { format(Str,sizeof(Str),"%s{00FF00}baseball\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}baseball\n",Str);
- if(W[mp5]==1) { format(Str,sizeof(Str),"%s{00FF00}mp5\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}mp5\n",Str);
- if(W[messer]==1) { format(Str,sizeof(Str),"%s{00FF00}messer\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}messer\n",Str);
- if(W[molotov]==1) { format(Str,sizeof(Str),"%s{00FF00}molotov\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}molotov\n",Str);
- if(W[sd9mm]==1) { format(Str,sizeof(Str),"%s{00FF00}sd9mm\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}sd9mm\n",Str);
- if(W[deagle]==1) { format(Str,sizeof(Str),"%s{00FF00}deagle\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}deagle\n",Str);
- if(W[combat]==1) { format(Str,sizeof(Str),"%s{00FF00}combat\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}combat\n",Str);
- if(W[sawn]==1) { format(Str,sizeof(Str),"%s{00FF00}sawn\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}sawn\n",Str);
- if(W[uzi]==1) { format(Str,sizeof(Str),"%s{00FF00}uzi\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}uzi\n",Str);
- if(W[tec9]==1) { format(Str,sizeof(Str),"%s{00FF00}tec9\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}tec9\n",Str);
- if(W[shotgun]==1) { format(Str,sizeof(Str),"%s{00FF00}shotgun\n",Str); }
- else format(Str,sizeof(Str),"%s{FF0000}shotgun\n",Str);
- ShowPlayerDialog(playerid,Dialog_,DIALOG_STYLE_LIST,"Settings",Str,"Ein/Aus","Abbrechen");
- return 1;
- }
- CMD:settings2(playerid,params[])return ShowPlayerDialog(playerid,Dialog2_,DIALOG_STYLE_LIST,"Preise","9mm\ngranaten\nak\nm4\nsniper\ncountry\nrpg\nbaseball\nmp5\nmesser\nmolotov\nsd9mm\ndeagle\ncombat\nsawn\nuzi\ntec9\nshotgun","Auswahl","Abbrechen");
- CMD:test1(playerid,params[])
- {
- GivePlayerMoney ( playerid, 1000 );
- return 1;
- }
- /*
- _________ _________ _________ _______
- /////||||| /////||||| ///// /////||||| O O
- ///// ||||| ///// ||||| ///// ///// ||||| O O
- ///// ||||| ///// ||||| ///// ///// ||||| O O
- ///// ||||| ///// ||||| ///// ///// ||||| O O
- ///// ||||| ///// ||||| ///// ///// ||||| O O
- ///// ||||| ///// ||||| ///// ///// ||||| O O
- ||||| ||||| ///// ||||| O O
- ||||| ||||| ///// ||||| O
- ||||| ||||| ///// ||||| O O
- ||||| ||||| ///// ||||| O O
- ||||| ||||| ///// ||||| O O
- ||||| ||||| ///// ||||| O O
- ||||| ||||| ///// ||||| O O
- ||||| ||||| ///// ||||| O O
- ||||| ||||| ///// ||||| O_______O
- */
Advertisement
Add Comment
Please, Sign In to add comment