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Ritchie

Pokémon Shuffle update 1.2.24

Nov 16th, 2015
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  1. StageData #241. (1.2.24)
  2. --Pokémon data--
  3. Budew, Grass, Base 40, Dex #340
  4. Ability: Mega Boost+ (50%, 100%, 100%, megabar, +6, Fills the Mega Gauge of the same type of Pokémon more.)
  5.  
  6. --Stage data--
  7. Area: Roseus Center
  8. Background ID: 4
  9. HP: 11137
  10. Moves: 15
  11. Experience: +15
  12. Catch rate: 12% (+3% per every remaining move)
  13. Sound track: BGM_STAGE_NORMAL
  14. Pokémon count: 4 (4 elegible)
  15.  
  16. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  17. This stage has got a predefined layout
  18. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  19. Coins reward: 100 for the first time, 30 for every repeat
  20.  
  21. --Countdown 1--
  22. *After 3 moves, choose an action:
  23. -Fill a random 2x2 block with Budew
  24. *After 1 time, switch countdown.
  25. *Repeat every 3 moves.
  26.  
  27. --Countdown 2--
  28. *After 3 moves, choose an action:
  29. -Fill 4 random blocks with Budew
  30. *After 1 time, switch countdown.
  31. *Repeat every 3 moves.
  32.  
  33.  
  34.  
  35. StageData #242. (1.2.24)
  36. --Pokémon data--
  37. Machop, Fighting, Base 50, Dex #343
  38. Ability: Pummel (15%, 50%, 100%, damage, x1.2, Increases damage done by any Fighting types in a combo.)
  39.  
  40. --Stage data--
  41. Area: Roseus Center
  42. Background ID: 4
  43. HP: 5049
  44. Moves: 11
  45. Experience: +11
  46. Catch rate: 23% (+6% per every remaining move)
  47. Sound track: BGM_STAGE_HARD
  48. Pokémon count: 5 (4 elegible)
  49.  
  50. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  51. Additional Pokémon (not from countdowns or maps): Meditite
  52. This stage has got a predefined layout
  53. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  54. Coins reward: 100 for the first time, 30 for every repeat
  55.  
  56. --Countdown 1--
  57. *After 4 moves, choose an action:
  58. -Fill row 2 with Rocks
  59. *After 1 time, switch countdown.
  60. *Repeat every 4 moves.
  61.  
  62. --Countdown 2--
  63. *After 0 moves, choose an action:
  64. -Fill row 2 with Ice
  65. *After 1 time, switch countdown.
  66. *Repeat every 0 moves.
  67.  
  68.  
  69.  
  70. StageData #243. (1.2.24)
  71. --Pokémon data--
  72. Shinx, Electric, Base 30, Dex #346
  73. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  74.  
  75. --Stage data--
  76. Area: Roseus Center
  77. Background ID: 4
  78. HP: 5625
  79. Moves: 15
  80. Experience: +15
  81. Catch rate: 22% (+3% per every remaining move)
  82. Sound track: BGM_STAGE_EASY
  83. Pokémon count: 5 (4 elegible)
  84.  
  85. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  86. Additional Pokémon (not from countdowns or maps): Blitzle
  87. This stage has got a predefined layout
  88. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  89. Coins reward: 100 for the first time, 30 for every repeat
  90.  
  91. --Countdown 1--
  92. *After 5 moves, choose an action:
  93. -Fill 5 random blocks with Shinx
  94. *If HP <= 4600 (~82%) / Damage >= 1025, switch countdown.
  95. *Repeat every 5 moves.
  96.  
  97. --Countdown 2--
  98. *After making a move, if there is not a 2+ lines combo, choose an action:
  99. -Fill 3 random blocks with Rocks
  100. -Fill 3 random blocks with Rocks
  101. -Fill 5 random blocks with Rocks
  102.  
  103.  
  104.  
  105. StageData #244. (1.2.24)
  106. --Pokémon data--
  107. Whismur, Normal, Base 30, Dex #349
  108. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  109.  
  110. --Stage data--
  111. Area: Roseus Center
  112. Background ID: 4
  113. HP: 10125
  114. Moves: 15
  115. Experience: +15
  116. Catch rate: 12% (+3% per every remaining move)
  117. Sound track: BGM_STAGE_NORMAL
  118. Pokémon count: 4 (4 elegible)
  119.  
  120. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  121. This stage has got a predefined layout
  122. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  123. Coins reward: 100 for the first time, 30 for every repeat
  124.  
  125. --Countdown 1--
  126. *After 3 moves, choose an action:
  127. -Fill the 2x4 block starting at 3:2 with Ice
  128. *After 1 time, switch countdown.
  129. *Repeat every 3 moves.
  130.  
  131.  
  132.  
  133. StageData #245. (1.2.24)
  134. --Pokémon data--
  135. Luxio, Electric, Base 50, Dex #347
  136. Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
  137.  
  138. --Stage data--
  139. Area: Roseus Center
  140. Background ID: 4
  141. HP: 19136
  142. Moves: 23
  143. Experience: +23
  144. Catch rate: 21% (+3% per every remaining move)
  145. Sound track: BGM_STAGE_HARD
  146. Pokémon count: 4 (4 elegible)
  147.  
  148. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  149. This stage has got a predefined layout
  150. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  151. Coins reward: 100 for the first time, 30 for every repeat
  152.  
  153. --Countdown 1--
  154. *After 3 moves, choose an action:
  155. -Fill 3 random blocks with Shinx
  156. -Fill 3 random blocks with Luxio
  157. -Fill 3 random blocks with Luxio
  158. *After 2 times, switch countdown.
  159. *Repeat every 3 moves.
  160.  
  161. --Countdown 2--
  162. *After 1 move, choose an action:
  163. -Fill column 1 with Metal
  164. -Fill column 2 with Metal
  165. -Fill column 3 with Metal
  166. -Fill column 4 with Metal
  167. -Fill column 5 with Metal
  168. -Fill column 6 with Metal
  169. *After 4 times, switch countdown.
  170. *Repeat every 1 move.
  171.  
  172.  
  173.  
  174. StageData #246. (1.2.24)
  175. --Pokémon data--
  176. Spritzee, Fairy, Base 50, Dex #352
  177. Ability: Mega Boost+ (50%, 100%, 100%, megabar, +6, Fills the Mega Gauge of the same type of Pokémon more.)
  178.  
  179. --Stage data--
  180. Area: Roseus Center
  181. Background ID: 4
  182. HP: 11050
  183. Moves: 14
  184. Experience: +14
  185. Catch rate: 17% (+2% per every remaining move)
  186. Sound track: BGM_STAGE_EASY
  187. Pokémon count: 4 (4 elegible)
  188.  
  189. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  190. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  191. Coins reward: 100 for the first time, 30 for every repeat
  192.  
  193. --Countdown 1--
  194. *When the stage starts, choose an action:
  195. -Fill 5 random blocks with Ice
  196. *After 2 times, switch countdown.
  197. *Repeat every 0 moves.
  198.  
  199. --Countdown 2--
  200. *After 4 moves, choose an action:
  201. -Fill 3 random blocks with Ice
  202. *Repeat every 4 moves.
  203.  
  204.  
  205.  
  206. StageData #247. (1.2.24)
  207. --Pokémon data--
  208. Machoke, Fighting, Base 60, Dex #344
  209. Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
  210.  
  211. --Stage data--
  212. Area: Roseus Center
  213. Background ID: 4
  214. HP: 15840
  215. Moves: 19
  216. Experience: +19
  217. Catch rate: 19% (+2% per every remaining move)
  218. Sound track: BGM_STAGE_HARD
  219. Pokémon count: 4 (4 elegible)
  220.  
  221. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  222. This stage has got a predefined layout
  223. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  224. Coins reward: 100 for the first time, 30 for every repeat
  225.  
  226. --Countdown 1--
  227. *When the stage starts, choose an action:
  228. -Fill rows 1 and 2 with Ice
  229. *After 1 time, switch countdown.
  230. *Repeat every 4 moves.
  231.  
  232. --Countdown 2--
  233. *After 3 moves, choose an action:
  234. -Fill rows 1 and 2 with [Machoke,Machoke,Machoke,Machoke,Machoke,Machoke,Machop,Machop,Machop,Machop,Machop,Machop]
  235. *After 1 time, switch countdown.
  236. *Repeat every 3 moves.
  237.  
  238.  
  239.  
  240. StageData #248. (1.2.24)
  241. --Pokémon data--
  242. Roselia, Grass, Base 60, Dex #341
  243. Ability: Rock Break (100%, 100%, 100%, other, Destroys one breakable-rock disruption without fail.)
  244.  
  245. --Stage data--
  246. Area: Roseus Center
  247. Background ID: 4
  248. HP: 2085
  249. Moves: 4
  250. Experience: +4
  251. Catch rate: 26% (+1% per every remaining move)
  252. Sound track: BGM_STAGE_FUN
  253. Pokémon count: 3 (3 elegible)
  254.  
  255. Default Pokémon: Starly, Volbeat, Snubbull
  256. This stage has got a predefined layout
  257. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
  258. Coins reward: 100 for the first time, 30 for every repeat
  259.  
  260. --Countdown 1--
  261. *After making a move, if the dropped Pokémon doesn't make a 4+ line, choose an action:
  262. -Fill rows 1 and 2 with [Roselia,Roselia,nothing,nothing,Budew,Budew,Roselia,Roselia,nothing,nothing,Budew,Budew]
  263. *After 1 time, switch countdown.
  264.  
  265.  
  266.  
  267. StageData #249. (1.2.24)
  268. --Pokémon data--
  269. Aromatisse, Fairy, Base 60, Dex #353
  270. Ability: Power of 4 (0%, 100%, 0%, damage, x1.5, Attacks do more damage when you make a match of four.)
  271.  
  272. --Stage data--
  273. Area: Roseus Center
  274. Background ID: 4
  275. HP: 10710
  276. Moves: 17
  277. Experience: +17
  278. Catch rate: 19% (+3% per every remaining move)
  279. Sound track: BGM_STAGE_HARD
  280. Pokémon count: 5 (4 elegible)
  281.  
  282. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  283. Additional Pokémon (not from countdowns or maps): Spritzee
  284. This stage has got a predefined layout
  285. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  286. Coins reward: 100 for the first time, 30 for every repeat
  287.  
  288. --Countdown 1--
  289. *After 3 moves, choose an action:
  290. -Fill 5 random blocks with Metal
  291. *After 2 times, switch countdown.
  292. *Repeat every 3 moves.
  293.  
  294. --Countdown 2--
  295. *After 3 moves, choose an action:
  296. -Fill 4 random blocks with Spritzee
  297. *After 1 time, switch countdown.
  298. *Repeat every 3 moves.
  299.  
  300.  
  301.  
  302. StageData #250. (1.2.24)
  303. --Pokémon data--
  304. Roserade, Grass, Base 70, Dex #342
  305. Ability: Stabilize+ (20%, 50%, 80%, other, Occasionally erases two of the foe's disruptions on the board.)
  306.  
  307. --Stage data--
  308. Area: Roseus Center
  309. Background ID: 4
  310. HP: 13300
  311. Moves: 20
  312. Experience: +20
  313. Catch rate: 23% (+3% per every remaining move)
  314. Sound track: BGM_STAGE_HARD
  315. Pokémon count: 5 (4 elegible)
  316.  
  317. Default Pokémon: Roselia, Azurill, Pichu, Togepi
  318. Additional Pokémon (not from countdowns or maps): Budew
  319. This stage has got a predefined layout
  320. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  321. Coins reward: 100 for the first time, 30 for every repeat
  322.  
  323. --Countdown 1--
  324. *After 0 moves, choose an action:
  325. -Fill row 3 with Ice
  326. -Fill row 4 with Ice
  327. -Fill row 5 with Ice
  328. -Fill row 6 with Ice
  329. *After 2 times, switch countdown.
  330. *Repeat every 0 moves.
  331.  
  332. --Countdown 2--
  333. *After 4 moves, choose an action:
  334. -Fill 3 random blocks with Roselia
  335. *After 1 time, switch countdown.
  336. *Repeat every 4 moves.
  337.  
  338.  
  339.  
  340. StageDataEvent #187/11. (1.2.24)
  341. --Pokémon data--
  342. Mega Manectric, Electric, Base 60, Dex #252
  343. Ability: A vertical lightning strike erases a jagged line of Pokémon.
  344. Mega-Bar: 20 icons, 7 speedups available
  345.  
  346. --Stage data--
  347. Area: Special Stages
  348. Background ID: 12
  349. HP: 1
  350. Moves: 18
  351. Experience: +10
  352. Catch rate: Not catchable
  353. Sound track: BGM_STAGE_RANKING
  354. Pokémon count: 4 (4 elegible)
  355.  
  356. Default Pokémon: Mareep, Flaaffy, Pachirisu, Emolga
  357. This stage has got a predefined layout
  358.  
  359. --Countdown 1--
  360. *After 3 moves, choose an action:
  361. -Fill 4 random blocks with Metal
  362. *If moves <= 9, switch countdown.
  363. *Repeat every 3 moves.
  364.  
  365. --Countdown 2--
  366. *After 3 moves, choose an action:
  367. -Fill 2 random blocks with Rocks
  368. -Fill 3 random blocks with Rocks
  369. -Fill 4 random blocks with Rocks
  370. -Fill 5 random blocks with Rocks
  371. *Repeat every 3 moves.
  372.  
  373.  
  374.  
  375. StageDataEvent #188/16. (1.2.24)
  376. --Pokémon data--
  377. Delibird, Ice, Base 50, Dex #144
  378. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  379.  
  380. --Stage data--
  381. Area: Special Stages
  382. Background ID: 12
  383. HP: 392 (+283/level)
  384. Moves: 15
  385. Experience: +3
  386. Catch rate: Not catchable
  387. Sound track: BGM_STAGE_NORMAL
  388. Pokémon count: 4 (4 elegible)
  389.  
  390. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  391. Coins reward: 200 for the first time, 30 for every repeat
  392.  
  393. --No countdowns--
  394.  
  395.  
  396.  
  397. StageDataEvent #189/17. (1.2.24)
  398. --Pokémon data--
  399. Delibird, Ice, Base 50, Dex #144
  400. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  401.  
  402. --Stage data--
  403. Area: Special Stages
  404. Background ID: 12
  405. HP: 3465 (+91/level)
  406. Moves: 15
  407. Experience: +3
  408. Catch rate: Not catchable
  409. Sound track: BGM_STAGE_EASY
  410. Pokémon count: 4 (4 elegible)
  411.  
  412. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  413. Coins reward: 30 for the first time, 30 for every repeat
  414.  
  415. --Countdown 1--
  416. *When the stage starts, choose an action:
  417. -Fill 3 random blocks with Rocks
  418. *After 3 times, switch countdown.
  419. *Repeat every 3 moves.
  420.  
  421.  
  422.  
  423. StageDataEvent #190/18. (1.2.24)
  424. --Pokémon data--
  425. Delibird, Ice, Base 50, Dex #144
  426. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  427.  
  428. --Stage data--
  429. Area: Special Stages
  430. Background ID: 12
  431. HP: 3920 (+103/level)
  432. Moves: 15
  433. Experience: +3
  434. Catch rate: Not catchable
  435. Sound track: BGM_STAGE_FUN
  436. Pokémon count: 4 (4 elegible)
  437.  
  438. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  439. Coins reward: 30 for the first time, 30 for every repeat
  440.  
  441. --Countdown 1--
  442. *When the stage starts, choose an action:
  443. -Fill 3 random blocks with Metal
  444. *After 3 times, switch countdown.
  445. *Repeat every 3 moves.
  446.  
  447.  
  448.  
  449. StageDataEvent #191/19. (1.2.24)
  450. --Pokémon data--
  451. Delibird, Ice, Base 50, Dex #144
  452. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  453.  
  454. --Stage data--
  455. Area: Special Stages
  456. Background ID: 12
  457. HP: 7296
  458. Moves: 15
  459. Experience: +3
  460. Catch rate: Not catchable
  461. Sound track: BGM_STAGE_BOSS2
  462. Pokémon count: 4 (4 elegible)
  463.  
  464. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  465. Coins reward: 30 for the first time, 30 for every repeat
  466.  
  467. --Countdown 1--
  468. *After 3 moves, choose an action:
  469. -Fill 4 random blocks with Delibird
  470. *If HP <= 5000 (~69%) / Damage >= 2296, switch countdown.
  471. *Repeat every 3 moves.
  472.  
  473. --Countdown 2--
  474. *After 2 moves, choose an action:
  475. -Fill column 1 with Ice
  476. -Fill column 2 with Ice
  477. -Fill column 3 with Ice
  478. -Fill column 4 with Ice
  479. -Fill column 5 with Ice
  480. -Fill column 6 with Ice
  481. *Repeat every 2 moves.
  482.  
  483.  
  484.  
  485. StageDataEvent #192/20. (1.2.24)
  486. --Pokémon data--
  487. Delibird, Ice, Base 50, Dex #144
  488. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  489.  
  490. --Stage data--
  491. Area: Special Stages
  492. Background ID: 12
  493. HP: 4864 (+84/level)
  494. Moves: 15
  495. Experience: +3
  496. Catch rate: Not catchable
  497. Sound track: BGM_STAGE_NORMAL
  498. Pokémon count: 4 (4 elegible)
  499.  
  500. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  501. Coins reward: 30 for the first time, 30 for every repeat
  502.  
  503. --Countdown 1--
  504. *When the stage starts, choose an action:
  505. -Fill 3 random blocks with Ice
  506. *After 3 times, switch countdown.
  507. *Repeat every 3 moves.
  508.  
  509.  
  510.  
  511. StageDataEvent #193/21. (1.2.24)
  512. --Pokémon data--
  513. Delibird, Ice, Base 50, Dex #144
  514. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  515.  
  516. --Stage data--
  517. Area: Special Stages
  518. Background ID: 12
  519. HP: 4378 (+162/level)
  520. Moves: 15
  521. Experience: +3
  522. Catch rate: Not catchable
  523. Sound track: BGM_STAGE_HARD
  524. Pokémon count: 4 (4 elegible)
  525.  
  526. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  527. Coins reward: 30 for the first time, 30 for every repeat
  528.  
  529. --Countdown 1--
  530. *After 0 moves, choose an action:
  531. -Fill 3 random blocks with Ice
  532. *After 2 times, switch countdown.
  533. *Repeat every 0 moves.
  534.  
  535. --Countdown 2--
  536. *After 4 moves, choose an action:
  537. -Fill 4 random blocks with Metal
  538. *Repeat every 4 moves.
  539.  
  540.  
  541.  
  542. StageDataEvent #194/22. (1.2.24)
  543. --Pokémon data--
  544. Delibird, Ice, Base 50, Dex #144
  545. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  546.  
  547. --Stage data--
  548. Area: Special Stages
  549. Background ID: 12
  550. HP: 9242
  551. Moves: 15
  552. Experience: +3
  553. Catch rate: Not catchable
  554. Sound track: BGM_STAGE_BOSS2
  555. Pokémon count: 4 (4 elegible)
  556.  
  557. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  558. Coins reward: 30 for the first time, 30 for every repeat
  559.  
  560. --Countdown 1--
  561. *After 3 moves, choose an action:
  562. -Fill 4 random blocks with Delibird
  563. *If HP <= 5000 (~54%) / Damage >= 4242, switch countdown.
  564. *Repeat every 3 moves.
  565.  
  566. --Countdown 2--
  567. *After 2 moves, choose an action:
  568. -Fill column 1 with Ice
  569. -Fill column 2 with Ice
  570. -Fill column 3 with Ice
  571. -Fill column 4 with Ice
  572. -Fill column 5 with Ice
  573. -Fill column 6 with Ice
  574. *Repeat every 2 moves.
  575.  
  576.  
  577.  
  578. EventStage #88/5. (1.2.24)
  579. --Event data--
  580. Start date: 2015/11/16 (Mon), 15h JST
  581. End date: 2015/11/24 (Tue), 14h JST
  582. Type: competition
  583.  
  584. Stage: StageDataEvent #187 (Mega Manectric)
  585. Only available for region 1
  586.  
  587. Allowed items: Mega Start (2000), Disruption Delay (1500), Attack Power ↑ (3000)
  588. First 50000 will receive a special prize
  589.  
  590. --Event text--
  591. Title 1: ランキングステージ
  592. Title 2: ランキングステージ開催中
  593. Description:
  594.  
  595. 全国のプレイヤーとランキング勝負!
  596. 50000位までに入賞できると
  597. メガストーン「ライボルトナイト」を
  598. プレゼント!更に順位に応じて
  599. 1位~5000位:メガスキルアップ
  600. を追加で1個プレゼント!
  601. ライボルトナイトを持っている
  602. 入賞者には、ホウセキを1個、
  603. 入賞者以外のプレイヤーには
  604. 50001位~80000位:
  605. パワーアップを1個
  606. 80001位~:
  607. オジャマガードを1個プレゼント!
  608. 開催期間:
  609. 2015/11/24 14:00 (JST)まで
  610. プレゼント受け取り期間:
  611. 2015/11/24 15:00~
  612. 2015/12/1 15:00(JST)
  613. ※不正行為者はランキングから
  614. 除外される場合があります。
  615.  
  616.  
  617. EventStage #188/6. (1.2.24)
  618. --Event data--
  619. Start date: 2015/11/16 (Mon), 15h JST
  620. End date: 2015/11/24 (Tue), 14h JST
  621. Type: competition
  622.  
  623. Stage: StageDataEvent #187 (Mega Manectric)
  624. Only available for region 2
  625.  
  626. Allowed items: Mega Start (2000), Disruption Delay (1500), Attack Power ↑ (3000)
  627. First 18000 will receive a special prize
  628.  
  629. --Event text--
  630. Title 1: Competitive Stage
  631. Title 2: Competition Now Live
  632. Description:
  633.  
  634. Compete against players from
  635. around the world for the highest
  636. score. Which prize you get will
  637. depend on how well you do!
  638.  
  639. Prizes by Place:
  640. 1–1,600: Manectite and a
  641. Mega Speedup
  642. 1,601–18,000: Manectite
  643. 18,001–30,000: 1 Attack Power↑
  644.  
  645. If you already have a Manectite,
  646. you will get a Jewel instead.
  647. And everyone else who participates
  648. still gets a Disruption Delay!
  649.  
  650. Event Period:
  651. Until 05:00 (UTC) 11/24/2015
  652. Reward Period:
  653. From 06:00 (UTC) 11/24/2015
  654. until 06:00 (UTC) 12/1/2015
  655.  
  656.  
  657. EventStage #188/7. (1.2.24)
  658. --Event data--
  659. Start date: 2015/11/16 (Mon), 15h JST
  660. End date: 2015/11/24 (Tue), 14h JST
  661. Type: competition
  662.  
  663. Stage: StageDataEvent #187 (Mega Manectric)
  664. Only available for region 3
  665.  
  666. Allowed items: Mega Start (2000), Disruption Delay (1500), Attack Power ↑ (3000)
  667. First 12000 will receive a special prize
  668.  
  669. --Event text--
  670. Title 1: Competitive Stage
  671. Title 2: Competition Now Live
  672. Description:
  673.  
  674. Compete against players from
  675. around the world for the highest
  676. score. Which prize you get will
  677. depend on how well you do!
  678.  
  679. Prizes by Place:
  680. 1–1,000: Manectite and a
  681. Mega Speedup
  682. 1,001–12,000: Manectite
  683. 12,001–20,000: 1 Attack Power↑
  684.  
  685. If you already have a Manectite,
  686. you will get a Jewel instead.
  687. And everyone else who participates
  688. still gets a Disruption Delay!
  689.  
  690. Event Period:
  691. Until 05:00 (UTC) 24/11/2015
  692. Reward Period:
  693. From 06:00 (UTC) 24/11/2015
  694. until 06:00 (UTC) 1/12/2015
  695.  
  696.  
  697. EventStage #188/8. (1.2.24)
  698. --Event data--
  699. Start date: 2015/11/16 (Mon), 15h JST
  700. End date: 2015/11/24 (Tue), 15h JST
  701. Type: escalation battles
  702.  
  703. Level 1+: StageDataEvent #188 (Delibird)
  704. Level 11+: StageDataEvent #189 (Delibird)
  705. Level 31+: StageDataEvent #190 (Delibird)
  706. Level 50+: StageDataEvent #191 (Delibird)
  707. Level 51+: StageDataEvent #192 (Delibird)
  708. Level 81+: StageDataEvent #193 (Delibird)
  709. Level 100+: StageDataEvent #194 (Delibird)
  710.  
  711. Prize for first beating level 1: 1 Exp. Points x1.5
  712. Prize for first beating level 5: 1 Moves +5
  713. Prize for first beating level 10: 1 Disruption Delay
  714. Prize for first beating level 15: 1 Exp. Points x1.5
  715. Prize for first beating level 20: 1 Mega Start
  716. Prize for first beating level 30: 1 Attack Power ↑
  717. Prize for first beating level 40: 1 Exp. Points x1.5
  718. Prize for first beating level 50: 1 Attack Power ↑
  719. Prize for first beating level 60: 1 Moves +5
  720. Prize for first beating level 70: 1 Disruption Delay
  721. Prize for first beating level 80: 1 Mega Start
  722. Prize for first beating level 100: 1 Complexity -1
  723.  
  724. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  725.  
  726. --Event text--
  727. Title 1: Incredible Item Stage
  728. Title 2: Rake In Some Items!
  729. Description:
  730.  
  731. The stage level goes up every time
  732. you win in these rewarding stages!
  733. And so might the value of the items
  734. that you can earn for clearing
  735. certain stage levels!
  736.  
  737. Stage Level Rewards:
  738. Level 1: 1x Exp. Points x1.5
  739. Level 5: 1x Moves +5
  740. Level 10: 1x Disruption Delay
  741. Level 15: 1x Exp. Points x1.5
  742. Level 20: 1x Mega Start
  743. Level 30: 1x Attack Power ↑
  744. Level 40: 1x Exp. Points x1.5
  745. Level 50: 1x Attack Power ↑
  746. Level 60: 1x Moves +5
  747. Level 70: 1x Disruption Delay
  748. Level 80: 1x Mega Start
  749. Level 100: 1x Complexity -1
  750.  
  751. Event Period:
  752. Until 06:00 (UTC) 24/11/2015
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