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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="QUILLMANE_BAKU_CW_74657" />
  4.     <CARDNAME text="QUILLMANE_BAKU" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Quillmane Baku]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Baku crinepique]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Baku melena de plumas]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Stachelmähnen-Baku]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Baku Crinepenna]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[筆鬣の獏]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Quillmane Baku]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Quillmane Baku]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Baku de Penas]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[笔鬃食梦兽]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Quillmane Baku]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="74657" />
  19.     <ARTID value="QUILLMANE_BAKU" />
  20.     <ARTIST name="David Martin" />
  21.     <CASTING_COST cost="{4}{U}" />
  22.     <TYPE metaname="Creature" />
  23.     <SUB_TYPE metaname="Spirit" />
  24.     <EXPANSION value="BOK" />
  25.     <RARITY metaname="C" />
  26.     <POWER value="3" />
  27.     <TOUGHNESS value="3" />
  28.     <TRIGGERED_ABILITY>
  29.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que vous jouez un sort d’esprit ou d’arcane, vous pouvez mettre un marqueur « ki » sur le Baku crinepique.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que juegues un hechizo arcano o de Espíritu, puedes poner un contador de ki sobre el Baku melena de plumas.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Stachelmähnen-Baku legen.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta giochi una magia Spirito o Arcano, puoi mettere un segnalino ki sul Baku Crinepenna.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがスピリット呪文か秘儀呪文をプレイするたび、あなたは筆鬣の獏の上に気カウンターを1個置いてもよい。]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que você jogar uma mágica Arcana ou de Espírito, você pode colocar um marcador de ki em Baku de Penas.]]></LOCALISED_TEXT>
  38.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当你使用精怪或古咒咒语时,你可以在笔鬃食梦兽上放置一个聚气指示物。]]></LOCALISED_TEXT>
  39.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.]]></LOCALISED_TEXT>
  40.         <TRIGGER value="SPELL_PLAYED" simple_qualifier="controller">
  41.             return  TriggerObject():GetSubType():Test( CREATURE_TYPE_SPIRIT ) or TriggerObject():GetSubType():Test( SPELL_TYPE_ARCANE )
  42.         </TRIGGER>
  43.         <COUNTER_REGISTRATION name="Ki" proliferate="11" />
  44.         <RESOLUTION_TIME_ACTION>
  45.             if EffectSource() ~= nil then
  46.                 EffectSource():AddCounters( MTG():GetCountersType("Ki"), 1 )
  47.             end
  48.         </RESOLUTION_TIME_ACTION>
  49.         <MAY />
  50.     </TRIGGERED_ABILITY>
  51.     <ACTIVATED_ABILITY>
  52.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner’s hand.]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}, {T}, Retirez X marqueurs « ki » du Baku crinepique : Renvoyez la créature ciblée dont le coût converti de mana est de X ou moins dans la main de son propriétaire.]]></LOCALISED_TEXT>
  54.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}, {T}, remover X contadores de ki del Baku melena de plumas: Regresa la criatura objetivo con coste de maná convertido de X o menos a la mano de su propietario.]]></LOCALISED_TEXT>
  55.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}, {T}, Entferne X Ki-Marken vom Stachelmähnen-Baku: Bringe eine Kreatur deiner Wahl mit umgewandelten Manakosten von X oder weniger auf die Hand ihres Besitzers zurück.]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}, {T}, Rimuovi X segnalini ki dal Baku Crinepenna: Il proprietario riprende in mano una creatura bersaglio con costo di mana convertito pari o inferiore a X.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}, {T}, 筆鬣の獏の上からX個の気カウンターを取り除く:点数で見たマナ・コストがX以下のクリーチャー1体を対象とし、それをオーナーの手札に戻す。]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner’s hand.]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner’s hand.]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}, {T}, Remova X marcadores de ki de Baku de Penas: Devolve a criatura alvo com custo de mana convertido menor ou igual a X para a mão de seu dono.]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{1},{T},从笔鬃食梦兽上移去X个聚气指示物:将目标总法术力费用为X或更少的生物移回其拥有者手上。]]></LOCALISED_TEXT>
  62.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner’s hand.]]></LOCALISED_TEXT>
  63.         <COST mana_cost="{1}" type="Mana" />
  64.         <COST type="TapSelf" />
  65.         <COUNTER_REGISTRATION name="Ki" proliferate="11" />
  66.         <COST type="Generic">
  67.             <PREREQUISITE>
  68.                 -- Only allow to activate the ability if there is at least 1 counter.
  69.                 --  This prevents pointless activations, though to be completely accurate
  70.                 --  you could just change this to "return true".
  71.                 return (Object():CountCounters( MTG():GetCountersType("Ki") ) &gt; 0)
  72.             </PREREQUISITE>
  73.             <RESOLUTION_TIME_ACTION>
  74.                 if (EffectSource() ~= nil) then
  75.                     local nCounters = EffectSource():CountCounters( MTG():GetCountersType("Ki") )
  76.                     if (nCounters &gt; 0) then
  77.                         local oPlayer = EffectController()
  78.                         oPlayer:BeginNewNumericalChoice()
  79.                         oPlayer:AddNumericalChoiceAnswer(nCounters)
  80.                         oPlayer:AskNumericalChoiceQuestion("CARD_QUERY_REMOVE_HOW_MANY_COUNTERS")
  81.                     end
  82.                 end
  83.             </RESOLUTION_TIME_ACTION>
  84.             <RESOLUTION_TIME_ACTION>
  85.                 local decision = EffectController():GetNumericalChoiceResult()
  86.                 EffectSource():RemoveCounters( MTG():GetCountersType("Ki"), decision )
  87.             </RESOLUTION_TIME_ACTION>      
  88.         </COST>
  89.         <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_PUT_INTO_HAND" definition="0" compartment="0" count="1" />
  90.         <TARGET_DEFINITION id="0">
  91.             local cost_max = EffectController():GetNumericalChoiceResult()
  92.             local filter = ClearFilter()
  93.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
  94.             filter:Add( FE_CMC, OP_LESS_THAN_OR_EQUAL_TO, cost_max )
  95.         </TARGET_DEFINITION>
  96.         <RESOLUTION_TIME_ACTION id="0">
  97.             local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
  98.             if  target ~= nil then
  99.                 target:PutInHand()
  100.             end
  101.         </RESOLUTION_TIME_ACTION>
  102.     </ACTIVATED_ABILITY>
  103.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  104.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  105.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  106.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  107.     <DATE><![CDATA[2016-09-18]]></DATE>
  108. </CARD_V2>
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