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- Gymnastrix Flip
- ★★★★
- EARTH
- Warrior/Effect
- ATK 1600
- DEF 100
- If this card is Special Summoned: You can add 1 "Gymnastrix" Spell/Trap from your Deck to your hand. You can banish this card, then target 1 "Gymnastrix" Fusion Monster you control; this turn, if it attacks an opponent's monster, negate that monster's effect(s) until the end of the Damage Step. You can only use this effect of "Gymnastrix Flip" once per turn.
- Gymnastrix Bridge
- ★★★★
- EARTH
- Warrior/Effect
- ATK 1800
- DEF 1000
- If this card is Special Summoned: You can send 1 "Gymnastrix" monster from your Deck to the GY, except "Gymnastrix Bridge". You can banish this card, then target 1 "Gymnastrix" Fusion Monster you control; it gains 500 ATK/DEF for each monster used for its Fusion Summon until the end of this turn. You can only use this effect of "Gymnastrix Bridge" once per turn.
- Gymnastrix Walkover
- ★★★★★
- EARTH
- Warrior/Fusion/Effect
- ATK 2000
- DEF 800
- 1 "Gymnastrix" monster + 1 Level 4 or lower Effect Monster
- Must be either Fusion Summoned, or Special Summoned by Tributing 1 "Gymnastrix Cartwheel" and 1 "Gymnastrix Flip" you control (in which case you do not use "Polymerization"). If Summoned this way, this card gains 500 ATK, also it can make a second attack during each Battle Phase. Banish any monster this card destroys by battle.
- Gymnastrix Roundoff
- ★★★★★
- EARTH
- Warrior/Fusion/Effect
- ATK 2100
- DEF 1100
- 1 "Gymnastrix" monster + 1 Level 4 or lower Effect Monster
- Must be either Fusion Summoned, or Special Summoned by Tributing 1 "Gymnastrix Cartwheel" and 1 "Gymnastrix Flip" you control (in which case you do not use "Polymerization"). If Summoned this way, all monsters your opponent controls lose 800 ATK. Once per turn: You can banish 1 "Gymnastrix" monster from your GY; neither player can activate Spell/Trap Cards or effects during the Battle Phase this turn.
- Gymnastrix Handstand Bridge
- ★★★★★★★
- EARTH
- Warrior/Fusion/Effect
- ATK 2600
- DEF 2400
- 1 "Gymnastrix" monster + 1 Level 4 or lower Effect Monster
- Must be either Fusion Summoned, or Special Summoned by Tributing 1 "Gymnastrix Handstand" and 1 "Gymnastrix Bridge" you control (in which case you do not use "Polymerization"). If Summoned this way, negate the effects of monsters destroyed by battle with this card. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; banish it.
- Gymnastrix Deflex
- Quick-Play Spell
- Target 1 "Gymnastrix" Fusion Monster you control; return it to the Extra Deck, and if you do, Special Summon 2 "Gymnastrix" monsters with different names from your GY. You can only activate 1 "Gymnastrix Deflex" per turn.
- Gymnastrix Crack
- Normal Trap
- When your opponent activates a card or effect that would inflict damage to you: Make that damage to you 0, then Special Summon 1 "Gymnastrix Frontbend" or "Gymnastrix Backbend" from your Deck.
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