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  1. Using configuration source: "C:\Spiele\spring-94.1\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6359MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: KeyBindings(LOG_LEVEL_INFO), Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring-94.1\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Users\dell\Documents\My Games\Spring\maps
  27. Scanning: C:\Users\dell\Documents\My Games\Spring\packages
  28. Scanning: C:\Spiele\spring-94.1\maps
  29. Scanning: C:\Spiele\spring-94.1\base
  30. Scanning: C:\Spiele\spring-94.1\games
  31. Scanning: C:\Spiele\springcontent\maps
  32. Scanning: C:\Spiele\springcontent\base
  33. Scanning: C:\Spiele\springcontent\games
  34. Scanning: C:\Spiele\springcontent\mods
  35. Scanning: C:\Spiele\springcontent\packages
  36. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  37. Video mode set to 1280x1024/32bit (windowed)
  38. [f=0000000] SDL version: 1.2.10
  39. [f=0000000] GL version: 2.1.8545 Release
  40. [f=0000000] GL vendor: ATI Technologies Inc.
  41. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  42. [f=0000000] GLSL version: 1.20
  43. [f=0000000] GLEW version: 1.5.8
  44. [f=0000000] Video RAM: total 210MB, available 210MB
  45. [f=0000000] GL info:
  46. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  47. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  48. maximum texture size: 4096, compress MIP-map textures: 0
  49. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  50. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  51. number of UniformBufferBindings: 0 (0kB)
  52. [f=0000000] VSync disabled
  53. [f=0000000] Joysticks found: 0
  54. [f=0000000] Warning: Joystick 0 not found
  55. [f=0000000] CPU Cores: 2
  56. [f=0000000] [Sound] OpenAL info:
  57. [f=0000000] [Sound] Available Devices:
  58. [f=0000000] [Sound] DirectSound Software
  59. [f=0000000] [Sound] Device: DirectSound Software
  60. [f=0000000] [Sound] Vendor: OpenAL Community
  61. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  62. [f=0000000] [Sound] Renderer: OpenAL Soft
  63. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  64. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] [Sound] EFX Enabled: yes
  66. [f=0000000] [Sound] Max Sounds: 96
  67. [f=0000000] Connecting to local server
  68. [f=0000000] PreGame::StartServer: 18 ms
  69. [f=0000000] Using map: AlienDesert
  70. [f=0000000] Using game: Spring Tutorial Game r1
  71. [f=0000000] Using game archive: springtutorialgame_r1.sdd
  72. [f=0000000] recording demo: demos/20130405_030857_AlienDesert_94.sdf
  73. [f=0000000] PreGame::GameDataReceived: 42 ms
  74. [f=0000000] User number 0 (team 0, allyteam 0)
  75. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  76. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  77. [f=0000000] Loading Radar Icons
  78. [f=0000000] Loading GameData Definitions
  79. [f=0000000] Loading all definitions: 0.012000
  80. [f=0000000] Game::LoadDefs (GameData): 15 ms
  81. [f=0000000] Loading Sound Definitions
  82. [f=0000000] [Sound] parsed 3 sounds from gamedata/sounds.lua
  83. [f=0000000] [Sound] Error: Unable to open audio file: sounds/incoming_chat.wav
  84. [f=0000000] Game::LoadDefs (Sound): 3 ms
  85. [f=0000000] Parsing Map Information
  86. [f=0000000] Loading SMF
  87. [f=0000000] Loading Map (38 MB)
  88. [f=0000000] Creating Smooth Height Mesh
  89. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 65 ms
  90. [f=0000000] Creating QuadField & CEGs
  91. [f=0000000] Number of damage types: 2
  92. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  93. [f=0000000] Creating Unit Textures
  94. [f=0000000] Creating Sky
  95. [f=0000000] Loading Weapon Definitions
  96. [f=0000000] Warning: WeaponDef (rocket) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
  97. [f=0000000] Warning: WeaponDef (swarmmissile) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
  98. [f=0000000] Loading Unit Definitions
  99. [f=0000000] Loading Feature Definitions
  100. [f=0000000] Reading Estimate PathCosts [8]
  101. [f=0000000] Reading Estimate PathCosts [32]
  102. [f=0000000] [CPathManager] pathing data checksum: 985eac9e
  103. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  104. [f=0000000] Initializing Map Features
  105. [f=0000000] [Sound] Error: Unable to open audio file: sounds/mappoint.wav
  106. [f=0000000] Creating ShadowHandler & DecalHandler
  107. [f=0000000] Creating GroundDrawer
  108. [f=0000000] Loading Tile Files
  109. [f=0000000] Reading Tile Map
  110. [f=0000000] Loading Square Textures
  111. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  112. [f=0000000] Switching to ROAM Mesh Rendering
  113. [f=0000000] Creating TreeDrawer
  114. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  115. [f=0000000] Creating Projectile Textures
  116. [f=0000000] Creating Water
  117. [f=0000000] Game::LoadInterface (Camera&Mouse): 142 ms
  118. [f=0000000] [Sound] Error: Unable to open audio file: sounds/multiselect.wav
  119. [f=0000000] Game::LoadInterface (Console): 0 ms
  120. [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
  121. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
  122. [f=0000000] Loading LuaRules
  123. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  124. [f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
  125. [f=0000000] Loaded SYNCED gadget: Spawn <game_spawn.lua>
  126. [f=0000000] Loading LuaGaia
  127. [f=0000000] Loading LuaUI
  128. [f=0000000] LuaSocketEnabled: yes
  129. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  130. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  131. [f=0000000] LuaUI: bound F11 to the widget selector
  132. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  133. [f=0000000] [widgets.lua] Error: false
  134. [f=0000000] [widgets.lua] Error: Error in Initialize(): [string "LuaUI/Widgets/unit_healthbars.lua"]:137: 'for' limit must be a number
  135. [f=0000000] [widgets.lua] Error: Removed widget: Spring Tanks | HealthBars
  136. [f=0000000] LuaUI v0.3
  137. [f=0000000] Initializing PathCache
  138. [f=0000000] Finalizing
  139. [f=0000000] Loaded DecalsDrawer: Legacy
  140. [f=0000000] Connection attempt from UnnamedPlayer
  141. [f=0000000] -> Version: 94.1 (OMP)
  142. [f=0000000] -> Connection established (given id 0)
  143. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  144. [f=0000000] Cheating is enabled!
  145. [f=0000000] simpleattackvehicle simplefactory simplehover simplewalker
  146. [f=0000000] Error: Spring 94.1 (OMP) has crashed.
  147. [f=0000000] Error: DLL information:
  148. [f=0000000] Error: 0x00400000 spring
  149. [f=0000000] Error: 0x778c0000 ntdll
  150. [f=0000000] Error: 0x773a0000 kernel32
  151. [f=0000000] Error: 0x10000000 DevIL
  152. [f=0000000] Error: 0x71aa0000 MSVCP80
  153. [f=0000000] Error: 0x71a00000 MSVCR80
  154. [f=0000000] Error: 0x77010000 msvcrt
  155. [f=0000000] Error: 0x77630000 USER32
  156. [f=0000000] Error: 0x76b40000 GDI32
  157. [f=0000000] Error: 0x770c0000 ADVAPI32
  158. [f=0000000] Error: 0x76d80000 RPCRT4
  159. [f=0000000] Error: 0x68e00000 GLU32
  160. [f=0000000] Error: 0x63c90000 OPENGL32
  161. [f=0000000] Error: 0x60c80000 DDRAW
  162. [f=0000000] Error: 0x74d70000 DCIMAN32
  163. [f=0000000] Error: 0x77190000 SETUPAPI
  164. [f=0000000] Error: 0x75f90000 OLEAUT32
  165. [f=0000000] Error: 0x76b90000 ole32
  166. [f=0000000] Error: 0x74120000 dwmapi
  167. [f=0000000] Error: 0x776d0000 IMAGEHLP
  168. [f=0000000] Error: 0x62480000 pthreadGC2
  169. [f=0000000] Error: 0x72360000 WSOCK32
  170. [f=0000000] Error: 0x77710000 WS2_32
  171. [f=0000000] Error: 0x77740000 NSI
  172. [f=0000000] Error: 0x76020000 SHELL32
  173. [f=0000000] Error: 0x779f0000 SHLWAPI
  174. [f=0000000] Error: 0x6b600000 OpenAL32
  175. [f=0000000] Error: 0x748c0000 WINMM
  176. [f=0000000] Error: 0x74880000 OLEACC
  177. [f=0000000] Error: 0x70780000 vorbisfile
  178. [f=0000000] Error: 0x68140000 ogg
  179. [f=0000000] Error: 0x64cc0000 vorbis
  180. [f=0000000] Error: 0x62e80000 zlib1
  181. [f=0000000] Error: 0x66fc0000 freetype6
  182. [f=0000000] Error: 0x62aa0000 glew32
  183. [f=0000000] Error: 0x00260000 SDL
  184. [f=0000000] Error: 0x7c340000 MSVCR71
  185. [f=0000000] Error: 0x76d60000 IMM32
  186. [f=0000000] Error: 0x77a50000 MSCTF
  187. [f=0000000] Error: 0x77700000 LPK
  188. [f=0000000] Error: 0x77320000 USP10
  189. [f=0000000] Error: 0x74b30000 comctl32
  190. [f=0000000] Error: 0x70910000 dsound
  191. [f=0000000] Error: 0x75280000 POWRPROF
  192. [f=0000000] Error: 0x77480000 CLBCatQ
  193. [f=0000000] Error: 0x74e80000 MMDevApi
  194. [f=0000000] Error: 0x74f10000 WINTRUST
  195. [f=0000000] Error: 0x758b0000 CRYPT32
  196. [f=0000000] Error: 0x75a10000 MSASN1
  197. [f=0000000] Error: 0x75e30000 USERENV
  198. [f=0000000] Error: 0x75e10000 Secur32
  199. [f=0000000] Error: 0x72210000 wdmaud
  200. [f=0000000] Error: 0x72350000 ksuser
  201. [f=0000000] Error: 0x74f00000 AVRT
  202. [f=0000000] Error: 0x721e0000 AUDIOSES
  203. [f=0000000] Error: 0x72170000 audioeng
  204. [f=0000000] Error: 0x75ee0000 PSAPI
  205. [f=0000000] Error: 0x72160000 msacm32
  206. [f=0000000] Error: 0x72140000 MSACM32
  207. [f=0000000] Error: 0x72130000 midimap
  208. [f=0000000] Error: 0x69030000 atioglxx
  209. [f=0000000] Error: 0x75640000 VERSION
  210. [f=0000000] Error: 0x02ac0000 atiadlxx
  211. [f=0000000] Error: 0x6bb20000 DINPUT
  212. [f=0000000] Error: 0x744f0000 HID
  213. [f=0000000] Error: 0x6be70000 dbghelp
  214. [f=0000000] Error: Exception: Access violation (0xc0000005)
  215. [f=0000000] Error: Exception Address: 0x691cab30
  216. [f=0000000] Error: Stacktrace:
  217. [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
  218. [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xda5d0) [0x691CAB30]
  219. [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xd9e59) [0x691CA3B9]
  220. [f=0000000] Error: (2) Unknown [0x126F4D04]
  221. [f=0000000] Error: (3) C:\Spiele\spring-94.1\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x5ed860) [0x00E17E00]
  222. [f=0000000] Error: (4) Unknown [0x75004F00]
  223. [f=0000000] Error: (5) C:\Spiele\spring-94.1\spring.exe [0x0074696E]
  224. [f=0000000] Error: (6) Unknown [0x0EA8BD89]
  225. [f=0000000] Error: (7) Unknown [0x88002020]
  226. [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/0
  227. [f=0000000] Path cache hits 0 0%
  228. [f=0000000] Path cache hits 0 0%
  229. [f=0000000] Statistics for RectangleOptimizer: 0%
  230. [f=0000000] Statistics for RectangleOptimizer: 0%
  231. [f=0000000] Statistics for local connection:
  232. Received: 572 bytes
  233. Sent: 124 bytes
  234.  
  235. Error: Spring: Unhandled exception Spring has crashed:
  236. Access violation.
  237.  
  238. A stacktrace has been written to:
  239. C:\Spiele\spring-94.1\infolog.txt
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