ironspidersdr

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May 6th, 2016
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  1. Plrs = game:GetService("Players")
  2.  
  3. Name = "Kean_Victourius"
  4. me = Plrs[Kean_Victourius]
  5. char = me.Character
  6. Modelname = "Ax of night"
  7. Toolname = "Ax of night"
  8. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  9. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  10. selected = false
  11. Hurt = false
  12. Able = true
  13.  
  14. Add = {
  15. Sphere = function(P)
  16. local m = Instance.new("SpecialMesh",P)
  17. m.MeshType = "Sphere"
  18. return m
  19. end,
  20. BF = function(P)
  21. local bf = Instance.new("BodyForce",P)
  22. bf.force = Vector3.new(0, P:GetMass()*187, 0)
  23. return bf
  24. end,
  25. BP = function(P)
  26. local bp = Instance.new("BodyPosition",P)
  27. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  28. bp.P = 14000
  29. return bp
  30. end,
  31. BG = function(P)
  32. local bg = Instance.new("BodyGyro",P)
  33. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  34. bg.P = 14000
  35. return bg
  36. end,
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