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  1.  
  2.  
  3.  
  4. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  5. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  6. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  7. fixing up env_cubemap materials on brush sides...
  8. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  9. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  10. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  11. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  12. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  13. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  14. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  15. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  16. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  17. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  18. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  20. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  21. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  22. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  23. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  24. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  25. Entity func_door_rotating (617.50 416.00 0.00) leaked!
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  28. Leaf 0 contents: CONTENTS_SOLID
  29. Leaf 1 contents:
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  33. Candidate brush IDs:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  37. Leaf 0 contents: CONTENTS_SOLID
  38. Leaf 1 contents:
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  42. Candidate brush IDs:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  46. Leaf 0 contents: CONTENTS_SOLID
  47. Leaf 1 contents:
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  51. Candidate brush IDs:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  55. Leaf 0 contents: CONTENTS_SOLID
  56. Leaf 1 contents:
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  60. Candidate brush IDs:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  64. Leaf 0 contents:
  65. Leaf 1 contents: CONTENTS_SOLID
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  69. Candidate brush IDs:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  73. Leaf 0 contents:
  74. Leaf 1 contents: CONTENTS_SOLID
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  82. Leaf 0 contents:
  83. Leaf 1 contents: CONTENTS_SOLID
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs:
  88.  
  89.  
  90. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  91. Leaf 0 contents:
  92. Leaf 1 contents: CONTENTS_SOLID
  93. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  94. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  95. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  96. Candidate brush IDs:
  97.  
  98. *** Suppressing further FindPortalSide errors.... ***
  99. Processing areas...done (0)
  100. Building Faces...done (0)
  101. Chop Details...done (0)
  102. Find Visible Detail Sides...
  103. Merged 306 detail faces...done (0)
  104. Merging details...done (0)
  105. FixTjuncs...
  106. PruneNodes...
  107. WriteBSP...
  108. done (0)
  109. Creating default LDR cubemaps for env_cubemap using skybox materials:
  110. skybox/militia_hdr*.vmt
  111. ! Run buildcubemaps in the engine to get the correct cube maps.
  112. Creating default HDR cubemaps for env_cubemap using skybox materials:
  113. skybox/militia_hdr*.vmt
  114. ! Run buildcubemaps in the engine to get the correct cube maps.
  115. Finding displacement neighbors...
  116. Finding lightmap sample positions...
  117. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  118. Building Physics collision data...
  119. done (0) (922132 bytes)
  120. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  121. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  122. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  123. Compacting texture/material tables...
  124. Reduced 5946 texinfos to 3429
  125. Reduced 365 texdatas to 315 (19812 bytes to 17714)
  126. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  127. 14 seconds elapsed
  128.  
  129.  
  130.  
  131. 8 threads
  132. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  133. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  134. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  135.  
  136.  
  137.  
  138. [Reading texlights from 'lights.rad']
  139. [2 texlights parsed from 'lights.rad']
  140.  
  141. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  142. No vis information, direct lighting only.
  143. 8906 faces
  144. 2 degenerate faces
  145. 739900 square feet [106545632.00 square inches]
  146. 86 Displacements
  147. 1376 Square Feet [198185.66 Square Inches]
  148. 380 direct lights
  149. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0103 sec>
  150. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  153. Ready to Finish
  154.  
  155. Object names Objects/Maxobjs Memory / Maxmem Fullness
  156. ------------ --------------- --------------- --------
  157. models 162/1024 7776/49152 (15.8%)
  158. brushes 2308/8192 27696/98304 (28.2%)
  159. brushsides 18525/65536 148200/524288 (28.3%)
  160. planes 15306/65536 306120/1310720 (23.4%)
  161. vertexes 19182/65536 230184/786432 (29.3%)
  162. nodes 7323/65536 234336/2097152 (11.2%)
  163. texinfos 3429/12288 246888/884736 (27.9%)
  164. texdata 315/2048 10080/65536 (15.4%)
  165. dispinfos 86/0 15136/0 ( 0.0%)
  166. disp_verts 6910/0 138200/0 ( 0.0%)
  167. disp_tris 10912/0 21824/0 ( 0.0%)
  168. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  169. faces 8906/65536 498736/3670016 (13.6%)
  170. hdr faces 0/65536 0/3670016 ( 0.0%)
  171. origfaces 5912/65536 331072/3670016 ( 9.0%)
  172. leaves 7486/65536 239552/2097152 (11.4%)
  173. leaffaces 11176/65536 22352/131072 (17.1%)
  174. leafbrushes 4136/65536 8272/131072 ( 6.3%)
  175. areas 4/256 32/2048 ( 1.6%)
  176. surfedges 66716/512000 266864/2048000 (13.0%)
  177. edges 41519/256000 166076/1024000 (16.2%)
  178. LDR worldlights 380/8192 33440/720896 ( 4.6%)
  179. HDR worldlights 0/8192 0/720896 ( 0.0%)
  180. leafwaterdata 7/32768 84/393216 ( 0.0%)
  181. waterstrips 1183/32768 11830/327680 ( 3.6%)
  182. waterverts 0/65536 0/786432 ( 0.0%)
  183. waterindices 22398/65536 44796/131072 (34.2%)
  184. cubemapsamples 22/1024 352/16384 ( 2.1%)
  185. overlays 6/512 2112/180224 ( 1.2%)
  186. LDR lightdata [variable] 1865296/0 ( 0.0%)
  187. HDR lightdata [variable] 0/0 ( 0.0%)
  188. visdata [variable] 0/16777216 ( 0.0%)
  189. entdata [variable] 341867/393216 (86.9%) VERY FULL!
  190. LDR ambient table 7486/65536 29944/262144 (11.4%)
  191. HDR ambient table 7486/65536 29944/262144 (11.4%)
  192. LDR leaf ambient 26863/65536 752164/1835008 (41.0%)
  193. HDR leaf ambient 7486/65536 209608/1835008 (11.4%)
  194. occluders 0/0 0/0 ( 0.0%)
  195. occluder polygons 0/0 0/0 ( 0.0%)
  196. occluder vert ind 0/0 0/0 ( 0.0%)
  197. detail props [variable] 1/12 ( 8.3%)
  198. static props [variable] 1/24738 ( 0.0%)
  199. pakfile [variable] 2098616/0 ( 0.0%)
  200. physics [variable] 922132/4194304 (22.0%)
  201. physics terrain [variable] 22116/1048576 ( 2.1%)
  202.  
  203. Level flags = 0
  204.  
  205. Total triangle count: 25042
  206. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  207. 57 seconds elapsed
  208.  
  209.  
  210.  
  211. [Reading texlights from 'lights.rad']
  212. [2 texlights parsed from 'lights.rad']
  213.  
  214. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  215. No vis information, direct lighting only.
  216. 8906 faces
  217. 2 degenerate faces
  218. 739900 square feet [106545632.00 square inches]
  219. 86 Displacements
  220. 1376 Square Feet [198185.66 Square Inches]
  221. 380 direct lights
  222. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0127 sec>
  223. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  224. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  225. 0...1...2...3...4...5...6...7...8...9...10
  226.  
  227.  
  228. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  229. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  230. material "tools/toolsnodraw" not found.
  231. Material not found!: TOOLS/TOOLSNODRAW
  232. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  233. material "props/metalstainless01" not found.
  234. Material not found!: PROPS/METALSTAINLESS01
  235. material "tile/ceilingtilea" not found.
  236. Material not found!: TILE/CEILINGTILEA
  237. material "wood/offdesktop" not found.
  238. Material not found!: WOOD/OFFDESKTOP
  239. material "plaster/offwllc" not found.
  240. Material not found!: PLASTER/OFFWLLC
  241. material "tile/milflr002" not found.
  242. Material not found!: TILE/MILFLR002
  243. material "plaster/offwlle" not found.
  244. Material not found!: PLASTER/OFFWLLE
  245. material "concrete/concretefloor008a" not found.
  246. Material not found!: CONCRETE/CONCRETEFLOOR008A
  247. material "de_dust/tilefloor02" not found.
  248. Material not found!: DE_DUST/TILEFLOOR02
  249. material "plaster/offwlld" not found.
  250. Material not found!: PLASTER/OFFWLLD
  251. material "props/metalfreezerstainless01a" not found.
  252. Material not found!: PROPS/METALFREEZERSTAINLESS01A
  253. material "dev/dev_measuregeneric01" not found.
  254. Material not found!: DEV/DEV_MEASUREGENERIC01
  255. material "nature/gravelfloor003a" not found.
  256. Material not found!: NATURE/GRAVELFLOOR003A
  257. material "tools/toolsskybox" not found.
  258. Material not found!: TOOLS/TOOLSSKYBOX
  259. material "props/hazardstrip001a" not found.
  260. Material not found!: PROPS/HAZARDSTRIP001A
  261. material "tools/toolsplayerclip" not found.
  262. Material not found!: TOOLS/TOOLSPLAYERCLIP
  263. material "metal/metalwall045a" not found.
  264. Material not found!: METAL/METALWALL045A
  265. material "tools/toolsinvisible" not found.
  266. Material not found!: TOOLS/TOOLSINVISIBLE
  267. material "metal/drtrimc" not found.
  268. Material not found!: METAL/DRTRIMC
  269. material "concrete/concretefloor031a" not found.
  270. Material not found!: CONCRETE/CONCRETEFLOOR031A
  271. material "plaster/offwllg" not found.
  272. Material not found!: PLASTER/OFFWLLG
  273. material "carpet/offflra" not found.
  274. Material not found!: CARPET/OFFFLRA
  275. material "metal/metalcombine002" not found.
  276. Material not found!: METAL/METALCOMBINE002
  277. material "nature/water_coast01" not found.
  278. Material not found!: NATURE/WATER_COAST01
  279. material "concrete/concretefloor008b" not found.
  280. Material not found!: CONCRETE/CONCRETEFLOOR008B
  281. material "metal/metalfloor005a" not found.
  282. Material not found!: METAL/METALFLOOR005A
  283. material "metal/metalpipe009a" not found.
  284. Material not found!: METAL/METALPIPE009A
  285. material "wood/offdesktopsd" not found.
  286. Material not found!: WOOD/OFFDESKTOPSD
  287. material "plaster/offwllh" not found.
  288. Material not found!: PLASTER/OFFWLLH
  289. material "tools/toolsclip" not found.
  290. Material not found!: TOOLS/TOOLSCLIP
  291. material "metal/offelevdrsa" not found.
  292. Material not found!: METAL/OFFELEVDRSA
  293. material "cs_italy/black" not found.
  294. Material not found!: CS_ITALY/BLACK
  295. material "decals/decalmetalspeaker002a" not found.
  296. Material not found!: DECALS/DECALMETALSPEAKER002A
  297. material "metal/milmirror001" not found.
  298. Material not found!: METAL/MILMIRROR001
  299. material "tools/toolsskip" not found.
  300. Material not found!: TOOLS/TOOLSSKIP
  301. material "concrete/concretefloor013a" not found.
  302. Material not found!: CONCRETE/CONCRETEFLOOR013A
  303. material "decals/wires01" not found.
  304. Material not found!: DECALS/WIRES01
  305. material "decals/wires02" not found.
  306. Material not found!: DECALS/WIRES02
  307. material "decals/wires03" not found.
  308. Material not found!: DECALS/WIRES03
  309. material "tools/toolsblack" not found.
  310. Material not found!: TOOLS/TOOLSBLACK
  311. material "metal/citadel_metalwall076a" not found.
  312. Material not found!: METAL/CITADEL_METALWALL076A
  313. material "buildings/antn04" not found.
  314. Material not found!: BUILDINGS/ANTN04
  315. material "buildings/antn03" not found.
  316. Material not found!: BUILDINGS/ANTN03
  317. material "buildings/antn01" not found.
  318. Material not found!: BUILDINGS/ANTN01
  319. material "cs_assault/assault_skybox_building03" not found.
  320. Material not found!: CS_ASSAULT/ASSAULT_SKYBOX_BUILDING03
  321. material "composite/buildingset038a" not found.
  322. Material not found!: COMPOSITE/BUILDINGSET038A
  323. material "metal/metalfloor002a" not found.
  324. Material not found!: METAL/METALFLOOR002A
  325. material "de_nuke/nuke_metalfloor_01" not found.
  326. Material not found!: DE_NUKE/NUKE_METALFLOOR_01
  327. material "dev/dev_measuregeneric01b" not found.
  328. Material not found!: DEV/DEV_MEASUREGENERIC01B
  329. material "plaster/offwllb" not found.
  330. Material not found!: PLASTER/OFFWLLB
  331. material "concrete/concretefloor024a" not found.
  332. Material not found!: CONCRETE/CONCRETEFLOOR024A
  333. material "concrete/concretefloor005a" not found.
  334. Material not found!: CONCRETE/CONCRETEFLOOR005A
  335. material "tools/toolsblocklight" not found.
  336. Material not found!: TOOLS/TOOLSBLOCKLIGHT
  337. material "metal/metalgrate002a" not found.
  338. Material not found!: METAL/METALGRATE002A
  339. material "effects/combineshield/comshieldwall" not found.
  340. Material not found!: EFFECTS/COMBINESHIELD/COMSHIELDWALL
  341. material "tools/toolstrigger" not found.
  342. Material not found!: TOOLS/TOOLSTRIGGER
  343. material "effects/combineshield/comshieldwall2faded" not found.
  344. Material not found!: EFFECTS/COMBINESHIELD/COMSHIELDWALL2FADED
  345. material "props/doorbutton002a" not found.
  346. Material not found!: PROPS/DOORBUTTON002A
  347. material "de_nuke/nuke_metalvent" not found.
  348. Material not found!: DE_NUKE/NUKE_METALVENT
  349. material "metal/metalwall076a" not found.
  350. Material not found!: METAL/METALWALL076A
  351. material "carpet/offflrb" not found.
  352. Material not found!: CARPET/OFFFLRB
  353. material "glass/offwndwb" not found.
  354. Material not found!: GLASS/OFFWNDWB
  355. material "props/metalpanel003a" not found.
  356. Material not found!: PROPS/METALPANEL003A
  357. material "dev/graygrid" not found.
  358. Material not found!: DEV/GRAYGRID
  359. material "glass/glasswindow017a" not found.
  360. Material not found!: GLASS/GLASSWINDOW017A
  361. material "props/metalcomputerpanel001a" not found.
  362. Material not found!: PROPS/METALCOMPUTERPANEL001A
  363. material "lights/fluorescentcool003a" not found.
  364. Material not found!: LIGHTS/FLUORESCENTCOOL003A
  365. material "props/metalpanel011a" not found.
  366. Material not found!: PROPS/METALPANEL011A
  367. material "cs_havana/metal02" not found.
  368. Material not found!: CS_HAVANA/METAL02
  369. material "test_speakers/miwoodm" not found.
  370. Material not found!: TEST_SPEAKERS/MIWOODM
  371. material "metal/metalvent001a" not found.
  372. Material not found!: METAL/METALVENT001A
  373. material "cs_assault/assault_skybox_building04" not found.
  374. Material not found!: CS_ASSAULT/ASSAULT_SKYBOX_BUILDING04
  375. material "cs_assault/assault_skybox_building02" not found.
  376. Material not found!: CS_ASSAULT/ASSAULT_SKYBOX_BUILDING02
  377. material "composite/buildingset050a" not found.
  378. Material not found!: COMPOSITE/BUILDINGSET050A
  379. material "cs_assault/assault_skybox_building01" not found.
  380. Material not found!: CS_ASSAULT/ASSAULT_SKYBOX_BUILDING01
  381. material "composite/buildingset047a" not found.
  382. Material not found!: COMPOSITE/BUILDINGSET047A
  383. material "buildings/gen15" not found.
  384. Material not found!: BUILDINGS/GEN15
  385. material "cs_havana/gen14" not found.
  386. Material not found!: CS_HAVANA/GEN14
  387. material "buildings/gen21" not found.
  388. Material not found!: BUILDINGS/GEN21
  389. material "composite/buildingset044a" not found.
  390. Material not found!: COMPOSITE/BUILDINGSET044A
  391. material "buildings/gen11" not found.
  392. Material not found!: BUILDINGS/GEN11
  393. material "composite/buildingset031a" not found.
  394. Material not found!: COMPOSITE/BUILDINGSET031A
  395. material "cs_italy/picrate2" not found.
  396. Material not found!: CS_ITALY/PICRATE2
  397. Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
  398. fixing up env_cubemap materials on brush sides...
  399. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  400. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  401. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  402. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  403. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  404. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  405. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  406. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  407. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  408. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  409. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  410. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  411. Entity func_brush (480.00 368.00 -1.00) leaked!
  412.  
  413. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1017.2)
  414. Leaf 0 contents: CONTENTS_SOLID
  415. Leaf 1 contents:
  416. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  417. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  418. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  419. Candidate brush IDs:
  420.  
  421.  
  422. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1017.2)
  423. Leaf 0 contents: CONTENTS_SOLID
  424. Leaf 1 contents:
  425. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  426. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  427. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  428. Candidate brush IDs:
  429.  
  430.  
  431. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  432. Leaf 0 contents:
  433. Leaf 1 contents: CONTENTS_SOLID
  434. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  435. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  436. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  437. Candidate brush IDs:
  438.  
  439.  
  440. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  441. Leaf 0 contents:
  442. Leaf 1 contents: CONTENTS_SOLID
  443. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  444. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  445. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  446. Candidate brush IDs:
  447.  
  448.  
  449. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  450. Leaf 0 contents:
  451. Leaf 1 contents: CONTENTS_SOLID
  452. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  453. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  454. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  455. Candidate brush IDs:
  456.  
  457.  
  458. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  459. Leaf 0 contents:
  460. Leaf 1 contents: CONTENTS_SOLID
  461. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  462. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  463. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  464. Candidate brush IDs:
  465.  
  466.  
  467. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -2650.3)
  468. Leaf 0 contents:
  469. Leaf 1 contents: CONTENTS_SOLID
  470. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  471. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  472. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  473. Candidate brush IDs:
  474.  
  475.  
  476. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 -1457.2)
  477. Leaf 0 contents: CONTENTS_SOLID
  478. Leaf 1 contents:
  479. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  480. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  481. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  482. Candidate brush IDs:
  483.  
  484. *** Suppressing further FindPortalSide errors.... ***
  485. Processing areas...done (0)
  486. Building Faces...done (0)
  487. Chop Details...done (0)
  488. Find Visible Detail Sides...
  489. Merged 308 detail faces...done (0)
  490. Merging details...done (0)
  491. FixTjuncs...
  492. PruneNodes...
  493. WriteBSP...
  494. done (0)
  495. material "skybox/militia_hdrrt" not found.
  496. Can't load skybox file skybox/militia_hdr to build the default cubemap!
  497. Can't load skybox file skybox/militia_hdr to build the default cubemap!
  498. Finding displacement neighbors...
  499. Finding lightmap sample positions...
  500. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  501. material "decals/offrestmens" not found.
  502. material "decals/offrestwomens" not found.
  503. Building Physics collision data...
  504. done (1) (919107 bytes)
  505. Error loading studio model "models/props_c17/light_domelight02_on.mdl"!
  506. Error loading studio model "models/props_c17/gaspipes002a.mdl"!
  507. Error loading studio model "models/props_c17/gaspipes003a.mdl"!
  508. Error loading studio model "models/props/cs_office/light_inset.mdl"!
  509. Error loading studio model "models/props_interiors/lights_florescent01a.mdl"!
  510. Error loading studio model "models/props_interiors/lightbulb01a.mdl"!
  511. Error loading studio model "models/props_wasteland/kitchen_stove001a.mdl"!
  512. Error loading studio model "models/props_wasteland/kitchen_stove002a.mdl"!
  513. Error loading studio model "models/props_junk/trashdumpster02.mdl"!
  514. Error loading studio model "models/props_rooftop/chimneytoppipe_cluster01c.mdl"!
  515. Error loading studio model "models/props_rooftop/chimneytoppipe_cluster02a.mdl"!
  516. Error loading studio model "models/props_rooftop/roof_dish001.mdl"!
  517. Error loading studio model "models/props_rooftop/roof_vent002.mdl"!
  518. Error loading studio model "models/props_rooftop/roof_vent003.mdl"!
  519. Error loading studio model "models/props_rooftop/rooftopcluser01a.mdl"!
  520. Error loading studio model "models/props_lab/eyescanner.mdl"!
  521. Error loading studio model "models/props/cs_assault/acunit02.mdl"!
  522. Error loading studio model "models/props/de_prodigy/transformer.mdl"!
  523. Error loading studio model "models/props/de_train/acunit2.mdl"!
  524. Error loading studio model "models/props/de_train/de_train_signalbox_01.mdl"!
  525. Error loading studio model "models/props/de_prodigy/prodcratesa.mdl"!
  526. Error loading studio model "models/props/de_train/processor.mdl"!
  527. Error loading studio model "models/props/de_nuke/ventilationduct02large.mdl"!
  528. Error loading studio model "models/props_pipes/pipecluster32d_001a.mdl"!
  529. Error loading studio model "models/props_pipes/pipecluster16d_002a.mdl"!
  530. Error loading studio model "models/props_pipes/pipeset02d_512_001a.mdl"!
  531. Error loading studio model "models/props_pipes/pipeset02d_corner128d_001a.mdl"!
  532. Error loading studio model "models/props_pipes/pipeset08d_corner128u_001a.mdl"!
  533. Error loading studio model "models/props_pipes/valvewheel001.mdl"!
  534. Error loading studio model "models/props_pipes/pipeset32d_256_001a.mdl"!
  535. Error loading studio model "models/props_pipes/pipeset32d_corner128r_001a.mdl"!
  536. Error loading studio model "models/props_pipes/pipeset32d_128_001a.mdl"!
  537. Error loading studio model "models/props_c17/gaspipes001a.mdl"!
  538. Error loading studio model "models/props_c17/gasmeterpipes002a.mdl"!
  539. Error loading studio model "models/props_c17/gasmeterpipes001a.mdl"!
  540. Error loading studio model "models/props_c17/furniturepipecluster001a.mdl"!
  541. Error loading studio model "models/props_c17/gasmeter001a.mdl"!
  542. Error loading studio model "models/props/de_prodigy/spoolwire.mdl"!
  543. Error loading studio model "models/props_industrial/warehouse_shelf004.mdl"!
  544. Error loading studio model "models/props_industrial/warehouse_shelf003.mdl"!
  545. Error loading studio model "models/props/de_nuke/electricalbox02.mdl"!
  546. Error loading studio model "models/props/de_nuke/electricalbox01.mdl"!
  547. Error loading studio model "models/props/de_prodigy/wall_console1.mdl"!
  548. Error loading studio model "models/props/de_prodigy/wall_console3.mdl"!
  549. Error loading studio model "models/props/de_prodigy/wall_console2.mdl"!
  550. Error loading studio model "models/props/cs_office/doorknob.mdl"!
  551. Error loading studio model "models/props/cs_italy/it_mkt_container3a.mdl"!
  552. Error loading studio model "models/props/cs_italy/it_mkt_container2.mdl"!
  553. Error loading studio model "models/props/cs_italy/it_mkt_container3.mdl"!
  554. Error loading studio model "models/props/cs_italy/winerack_large.mdl"!
  555. Error loading studio model "models/props/cs_italy/winerack_small.mdl"!
  556. Error loading studio model "models/props_debris/concrete_debris128pile001b.mdl"!
  557. Error loading studio model "models/props_debris/plaster_ceilingpile001a.mdl"!
  558. Error loading studio model "models/props_interiors/sinkkitchen01a.mdl"!
  559. Error loading studio model "models/props_debris/concrete_debris128pile001a.mdl"!
  560. Error loading studio model "models/props_c17/gasmeter003a.mdl"!
  561. Error loading studio model "models/props/cs_assault/wall_wires2.mdl"!
  562. Error loading studio model "models/props/de_train/lockers001a.mdl"!
  563. Error loading studio model "models/props_c17/light_cagelight02_on.mdl"!
  564. Error loading studio model "models/props/de_inferno/furniturecouch001a.mdl"!
  565. Error loading studio model "models/props/cs_militia/table_shed.mdl"!
  566. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  567. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  568. Compacting texture/material tables...
  569. Reduced 5204 texinfos to 3619
  570. Reduced 208 texdatas to 195 (9931 bytes to 9259)
  571. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  572. 6 seconds elapsed
  573.  
  574.  
  575.  
  576. 8 threads
  577. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  578. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  579. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  580.  
  581.  
  582.  
  583. [Reading texlights from 'lights.rad']
  584. [1 texlights parsed from 'lights.rad']
  585.  
  586. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  587. No vis information, direct lighting only.
  588. 13353 faces
  589. 2 degenerate faces
  590. 1017777 square feet [146559904.00 square inches]
  591. 86 Displacements
  592. 1376 Square Feet [198185.66 Square Inches]
  593. 380 direct lights
  594. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0025 sec>
  595. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  596. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  597. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  598. Ready to Finish
  599.  
  600. Object names Objects/Maxobjs Memory / Maxmem Fullness
  601. ------------ --------------- --------------- --------
  602. models 162/1024 7776/49152 (15.8%)
  603. brushes 2308/8192 27696/98304 (28.2%)
  604. brushsides 18525/65536 148200/524288 (28.3%)
  605. planes 15306/65536 306120/1310720 (23.4%)
  606. vertexes 19084/65536 229008/786432 (29.1%)
  607. nodes 6986/65536 223552/2097152 (10.7%)
  608. texinfos 3619/12288 260568/884736 (29.5%)
  609. texdata 195/2048 6240/65536 ( 9.5%)
  610. dispinfos 86/0 15136/0 ( 0.0%)
  611. disp_verts 6910/0 138200/0 ( 0.0%)
  612. disp_tris 10912/0 21824/0 ( 0.0%)
  613. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  614. faces 13353/65536 747768/3670016 (20.4%)
  615. hdr faces 0/65536 0/3670016 ( 0.0%)
  616. origfaces 9632/65536 539392/3670016 (14.7%)
  617. leaves 7149/65536 228768/2097152 (10.9%)
  618. leaffaces 16326/65536 32652/131072 (24.9%)
  619. leafbrushes 3671/65536 7342/131072 ( 5.6%)
  620. areas 6/256 48/2048 ( 2.3%)
  621. surfedges 104215/512000 416860/2048000 (20.4%)
  622. edges 58718/256000 234872/1024000 (22.9%)
  623. LDR worldlights 380/8192 33440/720896 ( 4.6%)
  624. HDR worldlights 0/8192 0/720896 ( 0.0%)
  625. leafwaterdata 0/32768 0/393216 ( 0.0%)
  626. waterstrips 1178/32768 11780/327680 ( 3.6%)
  627. waterverts 0/65536 0/786432 ( 0.0%)
  628. waterindices 22674/65536 45348/131072 (34.6%)
  629. cubemapsamples 22/1024 352/16384 ( 2.1%)
  630. overlays 6/512 2112/180224 ( 1.2%)
  631. LDR lightdata [variable] 410756/0 ( 0.0%)
  632. HDR lightdata [variable] 0/0 ( 0.0%)
  633. visdata [variable] 0/16777216 ( 0.0%)
  634. entdata [variable] 341869/393216 (86.9%) VERY FULL!
  635. LDR ambient table 7149/65536 28596/262144 (10.9%)
  636. HDR ambient table 7149/65536 28596/262144 (10.9%)
  637. LDR leaf ambient 22985/65536 643580/1835008 (35.1%)
  638. HDR leaf ambient 7149/65536 200172/1835008 (10.9%)
  639. occluders 0/0 0/0 ( 0.0%)
  640. occluder polygons 0/0 0/0 ( 0.0%)
  641. occluder vert ind 0/0 0/0 ( 0.0%)
  642. detail props [variable] 1/12 ( 8.3%)
  643. static props [variable] 1/1548 ( 0.1%)
  644. pakfile [variable] 42954/0 ( 0.0%)
  645. physics [variable] 919107/4194304 (21.9%)
  646. physics terrain [variable] 22116/1048576 ( 2.1%)
  647.  
  648. Level flags = 0
  649.  
  650. Total triangle count: 38484
  651. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  652. 21 seconds elapsed
  653.  
  654.  
  655.  
  656. [Reading texlights from 'lights.rad']
  657. [1 texlights parsed from 'lights.rad']
  658.  
  659. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  660. No vis information, direct lighting only.
  661. 13353 faces
  662. 2 degenerate faces
  663. 1017777 square feet [146559904.00 square inches]
  664. 86 Displacements
  665. 1376 Square Feet [198185.66 Square Inches]
  666. 380 direct lights
  667. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
  668. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  669. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  670. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  671. Ready to Finish
  672.  
  673. Object names Objects/Maxobjs Memory / Maxmem Fullness
  674. ------------ --------------- --------------- --------
  675. models 162/1024 7776/49152 (15.8%)
  676. brushes 2308/8192 27696/98304 (28.2%)
  677. brushsides 18525/65536 148200/524288 (28.3%)
  678. planes 15306/65536 306120/1310720 (23.4%)
  679. vertexes 19084/65536 229008/786432 (29.1%)
  680. nodes 6986/65536 223552/2097152 (10.7%)
  681. texinfos 3619/12288 260568/884736 (29.5%)
  682. texdata 195/2048 6240/65536 ( 9.5%)
  683. dispinfos 86/0 15136/0 ( 0.0%)
  684. disp_verts 6910/0 138200/0 ( 0.0%)
  685. disp_tris 10912/0 21824/0 ( 0.0%)
  686. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  687. faces 13353/65536 747768/3670016 (20.4%)
  688. hdr faces 13353/65536 747768/3670016 (20.4%)
  689. origfaces 9632/65536 539392/3670016 (14.7%)
  690. leaves 7149/65536 228768/2097152 (10.9%)
  691. leaffaces 16326/65536 32652/131072 (24.9%)
  692. leafbrushes 3671/65536 7342/131072 ( 5.6%)
  693. areas 6/256 48/2048 ( 2.3%)
  694. surfedges 104215/512000 416860/2048000 (20.4%)
  695. edges 58718/256000 234872/1024000 (22.9%)
  696. LDR worldlights 380/8192 33440/720896 ( 4.6%)
  697. HDR worldlights 380/8192 33440/720896 ( 4.6%)
  698. leafwaterdata 0/32768 0/393216 ( 0.0%)
  699. waterstrips 1178/32768 11780/327680 ( 3.6%)
  700. waterverts 0/65536 0/786432 ( 0.0%)
  701. waterindices 22674/65536 45348/131072 (34.6%)
  702. cubemapsamples 22/1024 352/16384 ( 2.1%)
  703. overlays 6/512 2112/180224 ( 1.2%)
  704. LDR lightdata [variable] 410756/0 ( 0.0%)
  705. HDR lightdata [variable] 410756/0 ( 0.0%)
  706. visdata [variable] 0/16777216 ( 0.0%)
  707. entdata [variable] 341869/393216 (86.9%) VERY FULL!
  708. LDR ambient table 7149/65536 28596/262144 (10.9%)
  709. HDR ambient table 7149/65536 28596/262144 (10.9%)
  710. LDR leaf ambient 22985/65536 643580/1835008 (35.1%)
  711. HDR leaf ambient 22991/65536 643748/1835008 (35.1%)
  712. occluders 0/0 0/0 ( 0.0%)
  713. occluder polygons 0/0 0/0 ( 0.0%)
  714. occluder vert ind 0/0 0/0 ( 0.0%)
  715. detail props [variable] 1/12 ( 8.3%)
  716. static props [variable] 1/1548 ( 0.1%)
  717. pakfile [variable] 42954/0 ( 0.0%)
  718. physics [variable] 919107/4194304 (21.9%)
  719. physics terrain [variable] 22116/1048576 ( 2.1%)
  720.  
  721. Level flags = 0
  722.  
  723. Total triangle count: 38484
  724. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  725. 21 seconds elapsed
  726.  
  727.  
  728.  
  729. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  730. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  731. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  732. fixing up env_cubemap materials on brush sides...
  733. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  734. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  735. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  736. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  737. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  738. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  739. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  740. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  741. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  742. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  743. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  744. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  745. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  746. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  747. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  748. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  749. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  750. Entity func_door_rotating (617.50 416.00 0.00) leaked!
  751.  
  752. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  753. Leaf 0 contents: CONTENTS_SOLID
  754. Leaf 1 contents:
  755. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  756. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  757. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  758. Candidate brush IDs:
  759.  
  760.  
  761. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  762. Leaf 0 contents: CONTENTS_SOLID
  763. Leaf 1 contents:
  764. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  765. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  766. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  767. Candidate brush IDs:
  768.  
  769.  
  770. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  771. Leaf 0 contents: CONTENTS_SOLID
  772. Leaf 1 contents:
  773. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  774. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  775. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  776. Candidate brush IDs:
  777.  
  778.  
  779. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  780. Leaf 0 contents: CONTENTS_SOLID
  781. Leaf 1 contents:
  782. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  783. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  784. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  785. Candidate brush IDs:
  786.  
  787.  
  788. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  789. Leaf 0 contents:
  790. Leaf 1 contents: CONTENTS_SOLID
  791. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  792. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  793. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  794. Candidate brush IDs:
  795.  
  796.  
  797. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  798. Leaf 0 contents:
  799. Leaf 1 contents: CONTENTS_SOLID
  800. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  801. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  802. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  803. Candidate brush IDs:
  804.  
  805.  
  806. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  807. Leaf 0 contents:
  808. Leaf 1 contents: CONTENTS_SOLID
  809. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  810. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  811. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  812. Candidate brush IDs:
  813.  
  814.  
  815. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  816. Leaf 0 contents:
  817. Leaf 1 contents: CONTENTS_SOLID
  818. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  819. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  820. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  821. Candidate brush IDs:
  822.  
  823. *** Suppressing further FindPortalSide errors.... ***
  824. Processing areas...done (0)
  825. Building Faces...done (0)
  826. Chop Details...done (0)
  827. Find Visible Detail Sides...
  828. Merged 306 detail faces...done (0)
  829. Merging details...done (0)
  830. FixTjuncs...
  831. PruneNodes...
  832. WriteBSP...
  833. done (0)
  834. Creating default LDR cubemaps for env_cubemap using skybox materials:
  835. skybox/militia_hdr*.vmt
  836. ! Run buildcubemaps in the engine to get the correct cube maps.
  837. Creating default HDR cubemaps for env_cubemap using skybox materials:
  838. skybox/militia_hdr*.vmt
  839. ! Run buildcubemaps in the engine to get the correct cube maps.
  840. Finding displacement neighbors...
  841. Finding lightmap sample positions...
  842. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  843. Building Physics collision data...
  844. done (0) (922132 bytes)
  845. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  846. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  847. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  848. Compacting texture/material tables...
  849. Reduced 5946 texinfos to 3429
  850. Reduced 365 texdatas to 315 (19812 bytes to 17714)
  851. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  852. 3 seconds elapsed
  853.  
  854.  
  855.  
  856. 8 threads
  857. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  858. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  859. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  860.  
  861.  
  862.  
  863. [Reading texlights from 'lights.rad']
  864. [2 texlights parsed from 'lights.rad']
  865.  
  866. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  867. No vis information, direct lighting only.
  868. 8906 faces
  869. 2 degenerate faces
  870. 739900 square feet [106545632.00 square inches]
  871. 86 Displacements
  872. 1376 Square Feet [198185.66 Square Inches]
  873. 380 direct lights
  874. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0103 sec>
  875. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  876. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  877. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  878. Ready to Finish
  879.  
  880. Object names Objects/Maxobjs Memory / Maxmem Fullness
  881. ------------ --------------- --------------- --------
  882. models 162/1024 7776/49152 (15.8%)
  883. brushes 2308/8192 27696/98304 (28.2%)
  884. brushsides 18525/65536 148200/524288 (28.3%)
  885. planes 15306/65536 306120/1310720 (23.4%)
  886. vertexes 19182/65536 230184/786432 (29.3%)
  887. nodes 7323/65536 234336/2097152 (11.2%)
  888. texinfos 3429/12288 246888/884736 (27.9%)
  889. texdata 315/2048 10080/65536 (15.4%)
  890. dispinfos 86/0 15136/0 ( 0.0%)
  891. disp_verts 6910/0 138200/0 ( 0.0%)
  892. disp_tris 10912/0 21824/0 ( 0.0%)
  893. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  894. faces 8906/65536 498736/3670016 (13.6%)
  895. hdr faces 0/65536 0/3670016 ( 0.0%)
  896. origfaces 5912/65536 331072/3670016 ( 9.0%)
  897. leaves 7486/65536 239552/2097152 (11.4%)
  898. leaffaces 11176/65536 22352/131072 (17.1%)
  899. leafbrushes 4136/65536 8272/131072 ( 6.3%)
  900. areas 4/256 32/2048 ( 1.6%)
  901. surfedges 66716/512000 266864/2048000 (13.0%)
  902. edges 41519/256000 166076/1024000 (16.2%)
  903. LDR worldlights 380/8192 33440/720896 ( 4.6%)
  904. HDR worldlights 0/8192 0/720896 ( 0.0%)
  905. leafwaterdata 7/32768 84/393216 ( 0.0%)
  906. waterstrips 1183/32768 11830/327680 ( 3.6%)
  907. waterverts 0/65536 0/786432 ( 0.0%)
  908. waterindices 22398/65536 44796/131072 (34.2%)
  909. cubemapsamples 22/1024 352/16384 ( 2.1%)
  910. overlays 6/512 2112/180224 ( 1.2%)
  911. LDR lightdata [variable] 1865296/0 ( 0.0%)
  912. HDR lightdata [variable] 0/0 ( 0.0%)
  913. visdata [variable] 0/16777216 ( 0.0%)
  914. entdata [variable] 341867/393216 (86.9%) VERY FULL!
  915. LDR ambient table 7486/65536 29944/262144 (11.4%)
  916. HDR ambient table 7486/65536 29944/262144 (11.4%)
  917. LDR leaf ambient 26863/65536 752164/1835008 (41.0%)
  918. HDR leaf ambient 7486/65536 209608/1835008 (11.4%)
  919. occluders 0/0 0/0 ( 0.0%)
  920. occluder polygons 0/0 0/0 ( 0.0%)
  921. occluder vert ind 0/0 0/0 ( 0.0%)
  922. detail props [variable] 1/12 ( 8.3%)
  923. static props [variable] 1/24738 ( 0.0%)
  924. pakfile [variable] 2098616/0 ( 0.0%)
  925. physics [variable] 922132/4194304 (22.0%)
  926. physics terrain [variable] 22116/1048576 ( 2.1%)
  927.  
  928. Level flags = 0
  929.  
  930. Total triangle count: 25042
  931. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  932. 50 seconds elapsed
  933.  
  934.  
  935.  
  936. [Reading texlights from 'lights.rad']
  937. [2 texlights parsed from 'lights.rad']
  938.  
  939. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  940. No vis information, direct lighting only.
  941. 8906 faces
  942. 2 degenerate faces
  943. 739900 square feet [106545632.00 square inches]
  944. 86 Displacements
  945. 1376 Square Feet [198185.66 Square Inches]
  946. 380 direct lights
  947. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0098 sec>
  948. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  949. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  950. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  951. Ready to Finish
  952.  
  953. Object names Objects/Maxobjs Memory / Maxmem Fullness
  954. ------------ --------------- --------------- --------
  955. models 162/1024 7776/49152 (15.8%)
  956. brushes 2308/8192 27696/98304 (28.2%)
  957. brushsides 18525/65536 148200/524288 (28.3%)
  958. planes 15306/65536 306120/1310720 (23.4%)
  959. vertexes 19182/65536 230184/786432 (29.3%)
  960. nodes 7323/65536 234336/2097152 (11.2%)
  961. texinfos 3429/12288 246888/884736 (27.9%)
  962. texdata 315/2048 10080/65536 (15.4%)
  963. dispinfos 86/0 15136/0 ( 0.0%)
  964. disp_verts 6910/0 138200/0 ( 0.0%)
  965. disp_tris 10912/0 21824/0 ( 0.0%)
  966. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  967. faces 8906/65536 498736/3670016 (13.6%)
  968. hdr faces 8906/65536 498736/3670016 (13.6%)
  969. origfaces 5912/65536 331072/3670016 ( 9.0%)
  970. leaves 7486/65536 239552/2097152 (11.4%)
  971. leaffaces 11176/65536 22352/131072 (17.1%)
  972. leafbrushes 4136/65536 8272/131072 ( 6.3%)
  973. areas 4/256 32/2048 ( 1.6%)
  974. surfedges 66716/512000 266864/2048000 (13.0%)
  975. edges 41519/256000 166076/1024000 (16.2%)
  976. LDR worldlights 380/8192 33440/720896 ( 4.6%)
  977. HDR worldlights 380/8192 33440/720896 ( 4.6%)
  978. leafwaterdata 7/32768 84/393216 ( 0.0%)
  979. waterstrips 1183/32768 11830/327680 ( 3.6%)
  980. waterverts 0/65536 0/786432 ( 0.0%)
  981. waterindices 22398/65536 44796/131072 (34.2%)
  982. cubemapsamples 22/1024 352/16384 ( 2.1%)
  983. overlays 6/512 2112/180224 ( 1.2%)
  984. LDR lightdata [variable] 1865296/0 ( 0.0%)
  985. HDR lightdata [variable] 1865296/0 ( 0.0%)
  986. visdata [variable] 0/16777216 ( 0.0%)
  987. entdata [variable] 341867/393216 (86.9%) VERY FULL!
  988. LDR ambient table 7486/65536 29944/262144 (11.4%)
  989. HDR ambient table 7486/65536 29944/262144 (11.4%)
  990. LDR leaf ambient 26863/65536 752164/1835008 (41.0%)
  991. HDR leaf ambient 26844/65536 751632/1835008 (41.0%)
  992. occluders 0/0 0/0 ( 0.0%)
  993. occluder polygons 0/0 0/0 ( 0.0%)
  994. occluder vert ind 0/0 0/0 ( 0.0%)
  995. detail props [variable] 1/12 ( 8.3%)
  996. static props [variable] 1/24738 ( 0.0%)
  997. pakfile [variable] 2098616/0 ( 0.0%)
  998. physics [variable] 922132/4194304 (22.0%)
  999. physics terrain [variable] 22116/1048576 ( 2.1%)
  1000.  
  1001. Level flags = 0
  1002.  
  1003. Total triangle count: 25042
  1004. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1005. 50 seconds elapsed
  1006.  
  1007.  
  1008.  
  1009. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1010. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  1011. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1012. fixing up env_cubemap materials on brush sides...
  1013. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1014. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1015. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1016. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1017. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1018. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1019. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1020. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1021. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1022. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1023. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1024. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1025. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1026. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1027. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1028. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1029. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1030. Entity func_door_rotating (617.50 416.00 0.00) leaked!
  1031.  
  1032. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  1033. Leaf 0 contents: CONTENTS_SOLID
  1034. Leaf 1 contents:
  1035. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1036. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1037. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1038. Candidate brush IDs:
  1039.  
  1040.  
  1041. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  1042. Leaf 0 contents: CONTENTS_SOLID
  1043. Leaf 1 contents:
  1044. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1045. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1046. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1047. Candidate brush IDs:
  1048.  
  1049.  
  1050. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  1051. Leaf 0 contents: CONTENTS_SOLID
  1052. Leaf 1 contents:
  1053. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1054. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1055. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1056. Candidate brush IDs:
  1057.  
  1058.  
  1059. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  1060. Leaf 0 contents: CONTENTS_SOLID
  1061. Leaf 1 contents:
  1062. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1063. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1064. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1065. Candidate brush IDs:
  1066.  
  1067.  
  1068. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  1069. Leaf 0 contents:
  1070. Leaf 1 contents: CONTENTS_SOLID
  1071. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1072. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1073. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1074. Candidate brush IDs:
  1075.  
  1076.  
  1077. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  1078. Leaf 0 contents:
  1079. Leaf 1 contents: CONTENTS_SOLID
  1080. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1081. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1082. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1083. Candidate brush IDs:
  1084.  
  1085.  
  1086. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  1087. Leaf 0 contents:
  1088. Leaf 1 contents: CONTENTS_SOLID
  1089. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1090. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1091. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1092. Candidate brush IDs:
  1093.  
  1094.  
  1095. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  1096. Leaf 0 contents:
  1097. Leaf 1 contents: CONTENTS_SOLID
  1098. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1099. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1100. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1101. Candidate brush IDs:
  1102.  
  1103. *** Suppressing further FindPortalSide errors.... ***
  1104. Processing areas...done (0)
  1105. Building Faces...done (0)
  1106. Chop Details...done (0)
  1107. Find Visible Detail Sides...
  1108. Merged 306 detail faces...done (0)
  1109. Merging details...done (0)
  1110. FixTjuncs...
  1111. PruneNodes...
  1112. WriteBSP...
  1113. done (1)
  1114. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1115. skybox/militia_hdr*.vmt
  1116. ! Run buildcubemaps in the engine to get the correct cube maps.
  1117. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1118. skybox/militia_hdr*.vmt
  1119. ! Run buildcubemaps in the engine to get the correct cube maps.
  1120. Finding displacement neighbors...
  1121. Finding lightmap sample positions...
  1122. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1123. Building Physics collision data...
  1124. done (1) (922132 bytes)
  1125. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1126. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  1127. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1128. Compacting texture/material tables...
  1129. Reduced 5946 texinfos to 3429
  1130. Reduced 365 texdatas to 315 (19812 bytes to 17714)
  1131. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  1132. 4 seconds elapsed
  1133.  
  1134.  
  1135.  
  1136. 8 threads
  1137. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1138. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  1139. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  1140.  
  1141.  
  1142.  
  1143. [Reading texlights from 'lights.rad']
  1144. [2 texlights parsed from 'lights.rad']
  1145.  
  1146. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1147. No vis information, direct lighting only.
  1148. 8906 faces
  1149. 2 degenerate faces
  1150. 739900 square feet [106545632.00 square inches]
  1151. 86 Displacements
  1152. 1376 Square Feet [198185.66 Square Inches]
  1153. 380 direct lights
  1154. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0100 sec>
  1155. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1156. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1157. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1158. Ready to Finish
  1159.  
  1160. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1161. ------------ --------------- --------------- --------
  1162. models 162/1024 7776/49152 (15.8%)
  1163. brushes 2308/8192 27696/98304 (28.2%)
  1164. brushsides 18525/65536 148200/524288 (28.3%)
  1165. planes 15306/65536 306120/1310720 (23.4%)
  1166. vertexes 19182/65536 230184/786432 (29.3%)
  1167. nodes 7323/65536 234336/2097152 (11.2%)
  1168. texinfos 3429/12288 246888/884736 (27.9%)
  1169. texdata 315/2048 10080/65536 (15.4%)
  1170. dispinfos 86/0 15136/0 ( 0.0%)
  1171. disp_verts 6910/0 138200/0 ( 0.0%)
  1172. disp_tris 10912/0 21824/0 ( 0.0%)
  1173. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  1174. faces 8906/65536 498736/3670016 (13.6%)
  1175. hdr faces 0/65536 0/3670016 ( 0.0%)
  1176. origfaces 5912/65536 331072/3670016 ( 9.0%)
  1177. leaves 7486/65536 239552/2097152 (11.4%)
  1178. leaffaces 11176/65536 22352/131072 (17.1%)
  1179. leafbrushes 4136/65536 8272/131072 ( 6.3%)
  1180. areas 4/256 32/2048 ( 1.6%)
  1181. surfedges 66716/512000 266864/2048000 (13.0%)
  1182. edges 41519/256000 166076/1024000 (16.2%)
  1183. LDR worldlights 380/8192 33440/720896 ( 4.6%)
  1184. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1185. leafwaterdata 7/32768 84/393216 ( 0.0%)
  1186. waterstrips 1183/32768 11830/327680 ( 3.6%)
  1187. waterverts 0/65536 0/786432 ( 0.0%)
  1188. waterindices 22398/65536 44796/131072 (34.2%)
  1189. cubemapsamples 22/1024 352/16384 ( 2.1%)
  1190. overlays 6/512 2112/180224 ( 1.2%)
  1191. LDR lightdata [variable] 1865296/0 ( 0.0%)
  1192. HDR lightdata [variable] 0/0 ( 0.0%)
  1193. visdata [variable] 0/16777216 ( 0.0%)
  1194. entdata [variable] 341867/393216 (86.9%) VERY FULL!
  1195. LDR ambient table 7486/65536 29944/262144 (11.4%)
  1196. HDR ambient table 7486/65536 29944/262144 (11.4%)
  1197. LDR leaf ambient 26863/65536 752164/1835008 (41.0%)
  1198. HDR leaf ambient 7486/65536 209608/1835008 (11.4%)
  1199. occluders 0/0 0/0 ( 0.0%)
  1200. occluder polygons 0/0 0/0 ( 0.0%)
  1201. occluder vert ind 0/0 0/0 ( 0.0%)
  1202. detail props [variable] 1/12 ( 8.3%)
  1203. static props [variable] 1/24738 ( 0.0%)
  1204. pakfile [variable] 2098616/0 ( 0.0%)
  1205. physics [variable] 922132/4194304 (22.0%)
  1206. physics terrain [variable] 22116/1048576 ( 2.1%)
  1207.  
  1208. Level flags = 0
  1209.  
  1210. Total triangle count: 25042
  1211. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1212. 1 minute, 8 seconds elapsed
  1213.  
  1214.  
  1215.  
  1216. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1217. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  1218. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1219. fixing up env_cubemap materials on brush sides...
  1220. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1221. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1222. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1223. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1224. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1225. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1226. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1227. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1228. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1229. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1230. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1231. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1232. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1233. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1234. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1235. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1236. Entity func_door_rotating (617.50 416.00 0.00) leaked!
  1237.  
  1238. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  1239. Leaf 0 contents: CONTENTS_SOLID
  1240. Leaf 1 contents:
  1241. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1242. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1243. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1244. Candidate brush IDs:
  1245.  
  1246.  
  1247. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  1248. Leaf 0 contents: CONTENTS_SOLID
  1249. Leaf 1 contents:
  1250. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1251. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1252. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1253. Candidate brush IDs:
  1254.  
  1255.  
  1256. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  1257. Leaf 0 contents: CONTENTS_SOLID
  1258. Leaf 1 contents:
  1259. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1260. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1261. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1262. Candidate brush IDs:
  1263.  
  1264.  
  1265. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  1266. Leaf 0 contents: CONTENTS_SOLID
  1267. Leaf 1 contents:
  1268. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1269. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1270. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1271. Candidate brush IDs:
  1272.  
  1273.  
  1274. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  1275. Leaf 0 contents:
  1276. Leaf 1 contents: CONTENTS_SOLID
  1277. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1278. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1279. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1280. Candidate brush IDs:
  1281.  
  1282.  
  1283. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  1284. Leaf 0 contents:
  1285. Leaf 1 contents: CONTENTS_SOLID
  1286. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1287. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1288. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1289. Candidate brush IDs:
  1290.  
  1291.  
  1292. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  1293. Leaf 0 contents:
  1294. Leaf 1 contents: CONTENTS_SOLID
  1295. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1296. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1297. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1298. Candidate brush IDs:
  1299.  
  1300.  
  1301. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  1302. Leaf 0 contents:
  1303. Leaf 1 contents: CONTENTS_SOLID
  1304. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1305. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1306. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1307. Candidate brush IDs:
  1308.  
  1309. *** Suppressing further FindPortalSide errors.... ***
  1310. Processing areas...done (0)
  1311. Building Faces...done (0)
  1312. Chop Details...done (0)
  1313. Find Visible Detail Sides...
  1314. Merged 306 detail faces...done (0)
  1315. Merging details...done (0)
  1316. FixTjuncs...
  1317. PruneNodes...
  1318. WriteBSP...
  1319. done (0)
  1320. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1321. skybox/militia_hdr*.vmt
  1322. ! Run buildcubemaps in the engine to get the correct cube maps.
  1323. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1324. skybox/militia_hdr*.vmt
  1325. ! Run buildcubemaps in the engine to get the correct cube maps.
  1326. Finding displacement neighbors...
  1327. Finding lightmap sample positions...
  1328. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1329. Building Physics collision data...
  1330. done (0) (922164 bytes)
  1331. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1332. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  1333. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1334. Compacting texture/material tables...
  1335. Reduced 5950 texinfos to 3432
  1336. Reduced 366 texdatas to 314 (19865 bytes to 17613)
  1337. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  1338. 3 seconds elapsed
  1339.  
  1340.  
  1341.  
  1342. 8 threads
  1343. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1344. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  1345. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  1346.  
  1347.  
  1348.  
  1349. [Reading texlights from 'lights.rad']
  1350. [2 texlights parsed from 'lights.rad']
  1351.  
  1352. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1353. No vis information, direct lighting only.
  1354. 8908 faces
  1355. 2 degenerate faces
  1356. 739895 square feet [106544896.00 square inches]
  1357. 86 Displacements
  1358. 1376 Square Feet [198185.66 Square Inches]
  1359. 380 direct lights
  1360. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0135 sec>
  1361. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1362. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1363. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1364. Ready to Finish
  1365.  
  1366. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1367. ------------ --------------- --------------- --------
  1368. models 162/1024 7776/49152 (15.8%)
  1369. brushes 2308/8192 27696/98304 (28.2%)
  1370. brushsides 18525/65536 148200/524288 (28.3%)
  1371. planes 15306/65536 306120/1310720 (23.4%)
  1372. vertexes 19201/65536 230412/786432 (29.3%)
  1373. nodes 7332/65536 234624/2097152 (11.2%)
  1374. texinfos 3432/12288 247104/884736 (27.9%)
  1375. texdata 314/2048 10048/65536 (15.3%)
  1376. dispinfos 86/0 15136/0 ( 0.0%)
  1377. disp_verts 6910/0 138200/0 ( 0.0%)
  1378. disp_tris 10912/0 21824/0 ( 0.0%)
  1379. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  1380. faces 8908/65536 498848/3670016 (13.6%)
  1381. hdr faces 0/65536 0/3670016 ( 0.0%)
  1382. origfaces 5912/65536 331072/3670016 ( 9.0%)
  1383. leaves 7495/65536 239840/2097152 (11.4%)
  1384. leaffaces 11183/65536 22366/131072 (17.1%)
  1385. leafbrushes 4146/65536 8292/131072 ( 6.3%)
  1386. areas 4/256 32/2048 ( 1.6%)
  1387. surfedges 66735/512000 266940/2048000 (13.0%)
  1388. edges 41528/256000 166112/1024000 (16.2%)
  1389. LDR worldlights 380/8192 33440/720896 ( 4.6%)
  1390. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1391. leafwaterdata 7/32768 84/393216 ( 0.0%)
  1392. waterstrips 1188/32768 11880/327680 ( 3.6%)
  1393. waterverts 0/65536 0/786432 ( 0.0%)
  1394. waterindices 22455/65536 44910/131072 (34.3%)
  1395. cubemapsamples 23/1024 368/16384 ( 2.2%)
  1396. overlays 6/512 2112/180224 ( 1.2%)
  1397. LDR lightdata [variable] 1865272/0 ( 0.0%)
  1398. HDR lightdata [variable] 0/0 ( 0.0%)
  1399. visdata [variable] 0/16777216 ( 0.0%)
  1400. entdata [variable] 341867/393216 (86.9%) VERY FULL!
  1401. LDR ambient table 7495/65536 29980/262144 (11.4%)
  1402. HDR ambient table 7495/65536 29980/262144 (11.4%)
  1403. LDR leaf ambient 26895/65536 753060/1835008 (41.0%)
  1404. HDR leaf ambient 7495/65536 209860/1835008 (11.4%)
  1405. occluders 0/0 0/0 ( 0.0%)
  1406. occluder polygons 0/0 0/0 ( 0.0%)
  1407. occluder vert ind 0/0 0/0 ( 0.0%)
  1408. detail props [variable] 1/12 ( 8.3%)
  1409. static props [variable] 1/24738 ( 0.0%)
  1410. pakfile [variable] 2185163/0 ( 0.0%)
  1411. physics [variable] 922164/4194304 (22.0%)
  1412. physics terrain [variable] 22116/1048576 ( 2.1%)
  1413.  
  1414. Level flags = 0
  1415.  
  1416. Total triangle count: 25057
  1417. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1418. 1 minute, 10 seconds elapsed
  1419.  
  1420.  
  1421.  
  1422. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1423. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  1424. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1425. fixing up env_cubemap materials on brush sides...
  1426. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1427. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1428. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1429. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1430. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1431. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1432. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1433. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1434. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1435. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1436. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1437. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1438. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1439. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1440. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1441. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1442. Entity func_door_rotating (617.50 448.00 0.00) leaked!
  1443.  
  1444. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  1445. Leaf 0 contents: CONTENTS_SOLID
  1446. Leaf 1 contents:
  1447. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1448. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1449. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1450. Candidate brush IDs:
  1451.  
  1452.  
  1453. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  1454. Leaf 0 contents: CONTENTS_SOLID
  1455. Leaf 1 contents:
  1456. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1457. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1458. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1459. Candidate brush IDs:
  1460.  
  1461.  
  1462. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  1463. Leaf 0 contents: CONTENTS_SOLID
  1464. Leaf 1 contents:
  1465. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1466. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1467. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1468. Candidate brush IDs:
  1469.  
  1470.  
  1471. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  1472. Leaf 0 contents: CONTENTS_SOLID
  1473. Leaf 1 contents:
  1474. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1475. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1476. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1477. Candidate brush IDs:
  1478.  
  1479.  
  1480. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  1481. Leaf 0 contents:
  1482. Leaf 1 contents: CONTENTS_SOLID
  1483. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1484. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1485. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1486. Candidate brush IDs:
  1487.  
  1488.  
  1489. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  1490. Leaf 0 contents:
  1491. Leaf 1 contents: CONTENTS_SOLID
  1492. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1493. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1494. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1495. Candidate brush IDs:
  1496.  
  1497.  
  1498. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  1499. Leaf 0 contents:
  1500. Leaf 1 contents: CONTENTS_SOLID
  1501. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1502. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1503. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1504. Candidate brush IDs:
  1505.  
  1506.  
  1507. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  1508. Leaf 0 contents:
  1509. Leaf 1 contents: CONTENTS_SOLID
  1510. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1511. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1512. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1513. Candidate brush IDs:
  1514.  
  1515. *** Suppressing further FindPortalSide errors.... ***
  1516. Processing areas...done (0)
  1517. Building Faces...done (0)
  1518. Chop Details...done (0)
  1519. Find Visible Detail Sides...
  1520. Merged 306 detail faces...done (0)
  1521. Merging details...done (0)
  1522. FixTjuncs...
  1523. PruneNodes...
  1524. WriteBSP...
  1525. done (1)
  1526. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1527. skybox/militia_hdr*.vmt
  1528. ! Run buildcubemaps in the engine to get the correct cube maps.
  1529. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1530. skybox/militia_hdr*.vmt
  1531. ! Run buildcubemaps in the engine to get the correct cube maps.
  1532. Finding displacement neighbors...
  1533. Finding lightmap sample positions...
  1534. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1535. Building Physics collision data...
  1536. done (1) (921686 bytes)
  1537. Error! prop_static using model "models/props/cs_office/tv_plasma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1538. Error loading studio model "models/props/cs_office/tv_plasma.mdl"!
  1539. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1540. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  1541. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1542. Compacting texture/material tables...
  1543. Reduced 5955 texinfos to 3433
  1544. Reduced 366 texdatas to 314 (19865 bytes to 17613)
  1545. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  1546. 6 seconds elapsed
  1547.  
  1548.  
  1549.  
  1550. 8 threads
  1551. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1552. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  1553. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  1554.  
  1555.  
  1556.  
  1557. [Reading texlights from 'lights.rad']
  1558. [2 texlights parsed from 'lights.rad']
  1559.  
  1560. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1561. No vis information, direct lighting only.
  1562. 8887 faces
  1563. 2 degenerate faces
  1564. 740142 square feet [106580496.00 square inches]
  1565. 86 Displacements
  1566. 1376 Square Feet [198185.66 Square Inches]
  1567. 405 direct lights
  1568. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0160 sec>
  1569. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1570. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1571. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1572. Ready to Finish
  1573.  
  1574. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1575. ------------ --------------- --------------- --------
  1576. models 163/1024 7824/49152 (15.9%)
  1577. brushes 2307/8192 27684/98304 (28.2%)
  1578. brushsides 18519/65536 148152/524288 (28.3%)
  1579. planes 15296/65536 305920/1310720 (23.3%)
  1580. vertexes 19113/65536 229356/786432 (29.2%)
  1581. nodes 7234/65536 231488/2097152 (11.0%)
  1582. texinfos 3433/12288 247176/884736 (27.9%)
  1583. texdata 314/2048 10048/65536 (15.3%)
  1584. dispinfos 86/0 15136/0 ( 0.0%)
  1585. disp_verts 6910/0 138200/0 ( 0.0%)
  1586. disp_tris 10912/0 21824/0 ( 0.0%)
  1587. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  1588. faces 8887/65536 497672/3670016 (13.6%)
  1589. hdr faces 0/65536 0/3670016 ( 0.0%)
  1590. origfaces 5906/65536 330736/3670016 ( 9.0%)
  1591. leaves 7398/65536 236736/2097152 (11.3%)
  1592. leaffaces 11152/65536 22304/131072 (17.0%)
  1593. leafbrushes 4006/65536 8012/131072 ( 6.1%)
  1594. areas 4/256 32/2048 ( 1.6%)
  1595. surfedges 66611/512000 266444/2048000 (13.0%)
  1596. edges 41453/256000 165812/1024000 (16.2%)
  1597. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  1598. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1599. leafwaterdata 7/32768 84/393216 ( 0.0%)
  1600. waterstrips 1187/32768 11870/327680 ( 3.6%)
  1601. waterverts 0/65536 0/786432 ( 0.0%)
  1602. waterindices 22422/65536 44844/131072 (34.2%)
  1603. cubemapsamples 23/1024 368/16384 ( 2.2%)
  1604. overlays 6/512 2112/180224 ( 1.2%)
  1605. LDR lightdata [variable] 1866064/0 ( 0.0%)
  1606. HDR lightdata [variable] 0/0 ( 0.0%)
  1607. visdata [variable] 0/16777216 ( 0.0%)
  1608. entdata [variable] 348735/393216 (88.7%) VERY FULL!
  1609. LDR ambient table 7398/65536 29592/262144 (11.3%)
  1610. HDR ambient table 7398/65536 29592/262144 (11.3%)
  1611. LDR leaf ambient 26838/65536 751464/1835008 (41.0%)
  1612. HDR leaf ambient 7398/65536 207144/1835008 (11.3%)
  1613. occluders 0/0 0/0 ( 0.0%)
  1614. occluder polygons 0/0 0/0 ( 0.0%)
  1615. occluder vert ind 0/0 0/0 ( 0.0%)
  1616. detail props [variable] 1/12 ( 8.3%)
  1617. static props [variable] 1/24736 ( 0.0%)
  1618. pakfile [variable] 2185163/0 ( 0.0%)
  1619. physics [variable] 921686/4194304 (22.0%)
  1620. physics terrain [variable] 22116/1048576 ( 2.1%)
  1621.  
  1622. Level flags = 0
  1623.  
  1624. Total triangle count: 24999
  1625. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1626. 1 minute, 20 seconds elapsed
  1627.  
  1628.  
  1629.  
  1630. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1631. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  1632. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1633. fixing up env_cubemap materials on brush sides...
  1634. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1635. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1636. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1637. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1638. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1639. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1640. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1641. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1642. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1643. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1644. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1645. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1646. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1647. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1648. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1649. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1650. Building Faces...done (0)
  1651. Chop Details...done (0)
  1652. Find Visible Detail Sides...
  1653. Merged 306 detail faces...done (0)
  1654. Merging details...done (0)
  1655. FixTjuncs...
  1656. PruneNodes...
  1657. WriteBSP...
  1658. done (0)
  1659. writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.prt...Building visibility clusters...
  1660. done (1)
  1661. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1662. skybox/militia_hdr*.vmt
  1663. ! Run buildcubemaps in the engine to get the correct cube maps.
  1664. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1665. skybox/militia_hdr*.vmt
  1666. ! Run buildcubemaps in the engine to get the correct cube maps.
  1667. Finding displacement neighbors...
  1668. Finding lightmap sample positions...
  1669. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1670. Building Physics collision data...
  1671. done (1) (919746 bytes)
  1672. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1673. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  1674. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1675. Compacting texture/material tables...
  1676. Reduced 5934 texinfos to 3417
  1677. Reduced 366 texdatas to 313 (19865 bytes to 17554)
  1678. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  1679. 5 seconds elapsed
  1680.  
  1681.  
  1682.  
  1683. 8 threads
  1684. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1685. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  1686. 1767 portalclusters
  1687. 4369 numportals
  1688. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1449 visible clusters (0.88%)
  1689. Total clusters visible: 164152
  1690. Average clusters visible: 92
  1691. Building PAS...
  1692. Average clusters audible: 348
  1693. visdatasize:259666 compressed from 791616
  1694. writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1695. 8 seconds elapsed
  1696.  
  1697.  
  1698.  
  1699. [Reading texlights from 'lights.rad']
  1700. [2 texlights parsed from 'lights.rad']
  1701.  
  1702. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1703. 8673 faces
  1704. 2 degenerate faces
  1705. 482719 square feet [69511568.00 square inches]
  1706. 86 Displacements
  1707. 1376 Square Feet [198185.66 Square Inches]
  1708. 8671 patches before subdivision
  1709. 51005 patches after subdivision
  1710. 405 direct lights
  1711. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4965674, max 613
  1712. transfer lists: 37.9 megs
  1713. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(252356, 184105, 112405)
  1714. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75746, 40491, 23407)
  1715. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29027, 11478, 6759)
  1716. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13018, 3742, 2259)
  1717. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6718, 1313, 802)
  1718. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3895, 483, 294)
  1719. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2470, 182, 110)
  1720. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1662, 70, 41)
  1721. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1161, 27, 16)
  1722. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(829, 11, 6)
  1723. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(601, 4, 2)
  1724. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(438, 2, 1)
  1725. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(321, 1, 0)
  1726. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(236, 0, 0)
  1727. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(174, 0, 0)
  1728. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(128, 0, 0)
  1729. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(95, 0, 0)
  1730. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(70, 0, 0)
  1731. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(52, 0, 0)
  1732. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(38, 0, 0)
  1733. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(28, 0, 0)
  1734. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(21, 0, 0)
  1735. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(15, 0, 0)
  1736. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(11, 0, 0)
  1737. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(8, 0, 0)
  1738. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(6, 0, 0)
  1739. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(5, 0, 0)
  1740. 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(3, 0, 0)
  1741. 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(3, 0, 0)
  1742. 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(2, 0, 0)
  1743. 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(1, 0, 0)
  1744. 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(1, 0, 0)
  1745. 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(1, 0, 0)
  1746. Build Patch/Sample Hash Table(s).....Done<0.0357 sec>
  1747. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1748. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1749. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1750. Ready to Finish
  1751.  
  1752. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1753. ------------ --------------- --------------- --------
  1754. models 160/1024 7680/49152 (15.6%)
  1755. brushes 2305/8192 27660/98304 (28.1%)
  1756. brushsides 18507/65536 148056/524288 (28.2%)
  1757. planes 15302/65536 306040/1310720 (23.3%)
  1758. vertexes 15896/65536 190752/786432 (24.3%)
  1759. nodes 4850/65536 155200/2097152 ( 7.4%)
  1760. texinfos 3417/12288 246024/884736 (27.8%)
  1761. texdata 313/2048 10016/65536 (15.3%)
  1762. dispinfos 86/0 15136/0 ( 0.0%)
  1763. disp_verts 6910/0 138200/0 ( 0.0%)
  1764. disp_tris 10912/0 21824/0 ( 0.0%)
  1765. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  1766. faces 8673/65536 485688/3670016 (13.2%)
  1767. hdr faces 0/65536 0/3670016 ( 0.0%)
  1768. origfaces 5783/65536 323848/3670016 ( 8.8%)
  1769. leaves 5011/65536 160352/2097152 ( 7.6%)
  1770. leaffaces 11008/65536 22016/131072 (16.8%)
  1771. leafbrushes 4377/65536 8754/131072 ( 6.7%)
  1772. areas 4/256 32/2048 ( 1.6%)
  1773. surfedges 64802/512000 259208/2048000 (12.7%)
  1774. edges 40267/256000 161068/1024000 (15.7%)
  1775. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  1776. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1777. leafwaterdata 7/32768 84/393216 ( 0.0%)
  1778. waterstrips 726/32768 7260/327680 ( 2.2%)
  1779. waterverts 0/65536 0/786432 ( 0.0%)
  1780. waterindices 13575/65536 27150/131072 (20.7%)
  1781. cubemapsamples 23/1024 368/16384 ( 2.2%)
  1782. overlays 6/512 2112/180224 ( 1.2%)
  1783. LDR lightdata [variable] 1844740/0 ( 0.0%)
  1784. HDR lightdata [variable] 0/0 ( 0.0%)
  1785. visdata [variable] 259666/16777216 ( 1.5%)
  1786. entdata [variable] 348023/393216 (88.5%) VERY FULL!
  1787. LDR ambient table 5011/65536 20044/262144 ( 7.6%)
  1788. HDR ambient table 5011/65536 20044/262144 ( 7.6%)
  1789. LDR leaf ambient 14152/65536 396256/1835008 (21.6%)
  1790. HDR leaf ambient 5011/65536 140308/1835008 ( 7.6%)
  1791. occluders 0/0 0/0 ( 0.0%)
  1792. occluder polygons 0/0 0/0 ( 0.0%)
  1793. occluder vert ind 0/0 0/0 ( 0.0%)
  1794. detail props [variable] 1/12 ( 8.3%)
  1795. static props [variable] 1/24698 ( 0.0%)
  1796. pakfile [variable] 2185163/0 ( 0.0%)
  1797. physics [variable] 919746/4194304 (21.9%)
  1798. physics terrain [variable] 22116/1048576 ( 2.1%)
  1799.  
  1800. Level flags = 0
  1801.  
  1802. Total triangle count: 24111
  1803. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1804. 59 seconds elapsed
  1805.  
  1806.  
  1807.  
  1808. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1809. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  1810. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1811. fixing up env_cubemap materials on brush sides...
  1812. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1813. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1814. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1815. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1816. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1817. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1818. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1819. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1820. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1821. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1822. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1823. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1824. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1825. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1826. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  1827. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1828. Entity light (291.00 -719.00 49.00) leaked!
  1829.  
  1830. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  1831. Leaf 0 contents: CONTENTS_SOLID
  1832. Leaf 1 contents:
  1833. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1834. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1835. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1836. Candidate brush IDs:
  1837.  
  1838.  
  1839. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  1840. Leaf 0 contents: CONTENTS_SOLID
  1841. Leaf 1 contents:
  1842. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1843. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1844. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1845. Candidate brush IDs:
  1846.  
  1847.  
  1848. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  1849. Leaf 0 contents: CONTENTS_SOLID
  1850. Leaf 1 contents:
  1851. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1852. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1853. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1854. Candidate brush IDs:
  1855.  
  1856.  
  1857. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  1858. Leaf 0 contents: CONTENTS_SOLID
  1859. Leaf 1 contents:
  1860. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1861. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1862. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1863. Candidate brush IDs:
  1864.  
  1865.  
  1866. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  1867. Leaf 0 contents:
  1868. Leaf 1 contents: CONTENTS_SOLID
  1869. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1870. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1871. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1872. Candidate brush IDs:
  1873.  
  1874.  
  1875. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  1876. Leaf 0 contents:
  1877. Leaf 1 contents: CONTENTS_SOLID
  1878. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1879. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1880. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1881. Candidate brush IDs:
  1882.  
  1883.  
  1884. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  1885. Leaf 0 contents:
  1886. Leaf 1 contents: CONTENTS_SOLID
  1887. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1888. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1889. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1890. Candidate brush IDs:
  1891.  
  1892.  
  1893. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  1894. Leaf 0 contents:
  1895. Leaf 1 contents: CONTENTS_SOLID
  1896. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1897. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1898. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1899. Candidate brush IDs:
  1900.  
  1901. *** Suppressing further FindPortalSide errors.... ***
  1902. Processing areas...done (0)
  1903. Building Faces...done (0)
  1904. Chop Details...done (0)
  1905. Find Visible Detail Sides...
  1906. Merged 308 detail faces...done (0)
  1907. Merging details...done (0)
  1908. FixTjuncs...
  1909. PruneNodes...
  1910. WriteBSP...
  1911. done (1)
  1912. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1913. skybox/militia_hdr*.vmt
  1914. ! Run buildcubemaps in the engine to get the correct cube maps.
  1915. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1916. skybox/militia_hdr*.vmt
  1917. ! Run buildcubemaps in the engine to get the correct cube maps.
  1918. Finding displacement neighbors...
  1919. Finding lightmap sample positions...
  1920. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1921. Building Physics collision data...
  1922. done (2) (922960 bytes)
  1923. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1924. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  1925. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1926. Compacting texture/material tables...
  1927. Reduced 5959 texinfos to 3434
  1928. Reduced 375 texdatas to 321 (20325 bytes to 18029)
  1929. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  1930. 10 seconds elapsed
  1931.  
  1932.  
  1933.  
  1934. 8 threads
  1935. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1936. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  1937. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  1938.  
  1939.  
  1940.  
  1941. [Reading texlights from 'lights.rad']
  1942. [2 texlights parsed from 'lights.rad']
  1943.  
  1944. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  1945. No vis information, direct lighting only.
  1946. 8919 faces
  1947. 2 degenerate faces
  1948. 741491 square feet [106774736.00 square inches]
  1949. 86 Displacements
  1950. 1376 Square Feet [198185.66 Square Inches]
  1951. 406 direct lights
  1952. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
  1953. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1954. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1955. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1956. Ready to Finish
  1957.  
  1958. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1959. ------------ --------------- --------------- --------
  1960. models 161/1024 7728/49152 (15.7%)
  1961. brushes 2313/8192 27756/98304 (28.2%)
  1962. brushsides 18555/65536 148440/524288 (28.3%)
  1963. planes 15334/65536 306680/1310720 (23.4%)
  1964. vertexes 19173/65536 230076/786432 (29.3%)
  1965. nodes 7209/65536 230688/2097152 (11.0%)
  1966. texinfos 3434/12288 247248/884736 (27.9%)
  1967. texdata 321/2048 10272/65536 (15.7%)
  1968. dispinfos 86/0 15136/0 ( 0.0%)
  1969. disp_verts 6910/0 138200/0 ( 0.0%)
  1970. disp_tris 10912/0 21824/0 ( 0.0%)
  1971. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  1972. faces 8919/65536 499464/3670016 (13.6%)
  1973. hdr faces 0/65536 0/3670016 ( 0.0%)
  1974. origfaces 5932/65536 332192/3670016 ( 9.1%)
  1975. leaves 7371/65536 235872/2097152 (11.2%)
  1976. leaffaces 11194/65536 22388/131072 (17.1%)
  1977. leafbrushes 4013/65536 8026/131072 ( 6.1%)
  1978. areas 4/256 32/2048 ( 1.6%)
  1979. surfedges 66895/512000 267580/2048000 (13.1%)
  1980. edges 41625/256000 166500/1024000 (16.3%)
  1981. LDR worldlights 406/8192 35728/720896 ( 5.0%)
  1982. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1983. leafwaterdata 7/32768 84/393216 ( 0.0%)
  1984. waterstrips 1199/32768 11990/327680 ( 3.7%)
  1985. waterverts 0/65536 0/786432 ( 0.0%)
  1986. waterindices 22635/65536 45270/131072 (34.5%)
  1987. cubemapsamples 23/1024 368/16384 ( 2.2%)
  1988. overlays 6/512 2112/180224 ( 1.2%)
  1989. LDR lightdata [variable] 1879368/0 ( 0.0%)
  1990. HDR lightdata [variable] 0/0 ( 0.0%)
  1991. visdata [variable] 0/16777216 ( 0.0%)
  1992. entdata [variable] 349422/393216 (88.9%) VERY FULL!
  1993. LDR ambient table 7371/65536 29484/262144 (11.2%)
  1994. HDR ambient table 7371/65536 29484/262144 (11.2%)
  1995. LDR leaf ambient 26725/65536 748300/1835008 (40.8%)
  1996. HDR leaf ambient 7371/65536 206388/1835008 (11.2%)
  1997. occluders 0/0 0/0 ( 0.0%)
  1998. occluder polygons 0/0 0/0 ( 0.0%)
  1999. occluder vert ind 0/0 0/0 ( 0.0%)
  2000. detail props [variable] 1/12 ( 8.3%)
  2001. static props [variable] 1/24664 ( 0.0%)
  2002. pakfile [variable] 2187413/0 ( 0.0%)
  2003. physics [variable] 922960/4194304 (22.0%)
  2004. physics terrain [variable] 22116/1048576 ( 2.1%)
  2005.  
  2006. Level flags = 0
  2007.  
  2008. Total triangle count: 25115
  2009. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2010. 1 minute, 34 seconds elapsed
  2011.  
  2012.  
  2013.  
  2014. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2015. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  2016. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2017. fixing up env_cubemap materials on brush sides...
  2018. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2019. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2020. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2021. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2022. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2023. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2024. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2025. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2026. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2027. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2028. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2029. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2030. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2031. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2032. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2033. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2034. Entity func_breakable (293.00 -617.00 27.00) leaked!
  2035.  
  2036. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  2037. Leaf 0 contents: CONTENTS_SOLID
  2038. Leaf 1 contents:
  2039. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2040. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2041. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2042. Candidate brush IDs:
  2043.  
  2044.  
  2045. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  2046. Leaf 0 contents: CONTENTS_SOLID
  2047. Leaf 1 contents:
  2048. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2049. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2050. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2051. Candidate brush IDs:
  2052.  
  2053.  
  2054. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  2055. Leaf 0 contents: CONTENTS_SOLID
  2056. Leaf 1 contents:
  2057. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2058. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2059. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2060. Candidate brush IDs:
  2061.  
  2062.  
  2063. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  2064. Leaf 0 contents: CONTENTS_SOLID
  2065. Leaf 1 contents:
  2066. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2067. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2068. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2069. Candidate brush IDs:
  2070.  
  2071.  
  2072. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  2073. Leaf 0 contents:
  2074. Leaf 1 contents: CONTENTS_SOLID
  2075. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2076. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2077. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2078. Candidate brush IDs:
  2079.  
  2080.  
  2081. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  2082. Leaf 0 contents:
  2083. Leaf 1 contents: CONTENTS_SOLID
  2084. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2085. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2086. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2087. Candidate brush IDs:
  2088.  
  2089.  
  2090. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  2091. Leaf 0 contents:
  2092. Leaf 1 contents: CONTENTS_SOLID
  2093. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2094. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2095. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2096. Candidate brush IDs:
  2097.  
  2098.  
  2099. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  2100. Leaf 0 contents:
  2101. Leaf 1 contents: CONTENTS_SOLID
  2102. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2103. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2104. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2105. Candidate brush IDs:
  2106.  
  2107. *** Suppressing further FindPortalSide errors.... ***
  2108. Processing areas...done (0)
  2109. Building Faces...done (1)
  2110. Chop Details...done (0)
  2111. Find Visible Detail Sides...
  2112. Merged 314 detail faces...done (0)
  2113. Merging details...done (0)
  2114. FixTjuncs...
  2115. PruneNodes...
  2116. WriteBSP...
  2117. done (0)
  2118. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2119. skybox/militia_hdr*.vmt
  2120. ! Run buildcubemaps in the engine to get the correct cube maps.
  2121. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2122. skybox/militia_hdr*.vmt
  2123. ! Run buildcubemaps in the engine to get the correct cube maps.
  2124. Finding displacement neighbors...
  2125. Finding lightmap sample positions...
  2126. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2127. Building Physics collision data...
  2128. done (1) (928472 bytes)
  2129. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2130. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  2131. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2132. Compacting texture/material tables...
  2133. Reduced 6049 texinfos to 3482
  2134. Reduced 372 texdatas to 319 (20175 bytes to 17902)
  2135. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  2136. 4 seconds elapsed
  2137.  
  2138.  
  2139.  
  2140. 8 threads
  2141. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2142. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  2143. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  2144.  
  2145.  
  2146.  
  2147. [Reading texlights from 'lights.rad']
  2148. [2 texlights parsed from 'lights.rad']
  2149.  
  2150. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2151. No vis information, direct lighting only.
  2152. 8987 faces
  2153. 2 degenerate faces
  2154. 744835 square feet [107256368.00 square inches]
  2155. 86 Displacements
  2156. 1376 Square Feet [198185.66 Square Inches]
  2157. 405 direct lights
  2158. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0131 sec>
  2159. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2160. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2161. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2162. Ready to Finish
  2163.  
  2164. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2165. ------------ --------------- --------------- --------
  2166. models 162/1024 7776/49152 (15.8%)
  2167. brushes 2327/8192 27924/98304 (28.4%)
  2168. brushsides 18639/65536 149112/524288 (28.4%)
  2169. planes 15356/65536 307120/1310720 (23.4%)
  2170. vertexes 19313/65536 231756/786432 (29.5%)
  2171. nodes 7223/65536 231136/2097152 (11.0%)
  2172. texinfos 3482/12288 250704/884736 (28.3%)
  2173. texdata 319/2048 10208/65536 (15.6%)
  2174. dispinfos 86/0 15136/0 ( 0.0%)
  2175. disp_verts 6910/0 138200/0 ( 0.0%)
  2176. disp_tris 10912/0 21824/0 ( 0.0%)
  2177. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  2178. faces 8987/65536 503272/3670016 (13.7%)
  2179. hdr faces 0/65536 0/3670016 ( 0.0%)
  2180. origfaces 5990/65536 335440/3670016 ( 9.1%)
  2181. leaves 7386/65536 236352/2097152 (11.3%)
  2182. leaffaces 11323/65536 22646/131072 (17.3%)
  2183. leafbrushes 4046/65536 8092/131072 ( 6.2%)
  2184. areas 4/256 32/2048 ( 1.6%)
  2185. surfedges 67521/512000 270084/2048000 (13.2%)
  2186. edges 42070/256000 168280/1024000 (16.4%)
  2187. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  2188. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2189. leafwaterdata 7/32768 84/393216 ( 0.0%)
  2190. waterstrips 1207/32768 12070/327680 ( 3.7%)
  2191. waterverts 0/65536 0/786432 ( 0.0%)
  2192. waterindices 22854/65536 45708/131072 (34.9%)
  2193. cubemapsamples 23/1024 368/16384 ( 2.2%)
  2194. overlays 5/512 1760/180224 ( 1.0%)
  2195. LDR lightdata [variable] 1929684/0 ( 0.0%)
  2196. HDR lightdata [variable] 0/0 ( 0.0%)
  2197. visdata [variable] 0/16777216 ( 0.0%)
  2198. entdata [variable] 348766/393216 (88.7%) VERY FULL!
  2199. LDR ambient table 7386/65536 29544/262144 (11.3%)
  2200. HDR ambient table 7386/65536 29544/262144 (11.3%)
  2201. LDR leaf ambient 26684/65536 747152/1835008 (40.7%)
  2202. HDR leaf ambient 7386/65536 206808/1835008 (11.3%)
  2203. occluders 0/0 0/0 ( 0.0%)
  2204. occluder polygons 0/0 0/0 ( 0.0%)
  2205. occluder vert ind 0/0 0/0 ( 0.0%)
  2206. detail props [variable] 1/12 ( 8.3%)
  2207. static props [variable] 1/24594 ( 0.0%)
  2208. pakfile [variable] 2186666/0 ( 0.0%)
  2209. physics [variable] 928472/4194304 (22.1%)
  2210. physics terrain [variable] 22116/1048576 ( 2.1%)
  2211.  
  2212. Level flags = 0
  2213.  
  2214. Total triangle count: 25373
  2215. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2216. 57 seconds elapsed
  2217.  
  2218.  
  2219.  
  2220. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2221. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  2222. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2223. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2224. fixing up env_cubemap materials on brush sides...
  2225. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2226. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2227. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2228. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2229. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2230. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2231. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2232. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2233. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2234. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2235. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2236. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2237. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2238. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2239. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2240. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2241. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2242. Entity func_breakable (293.00 -617.00 27.00) leaked!
  2243.  
  2244. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  2245. Leaf 0 contents: CONTENTS_SOLID
  2246. Leaf 1 contents:
  2247. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2248. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2249. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2250. Candidate brush IDs:
  2251.  
  2252.  
  2253. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  2254. Leaf 0 contents: CONTENTS_SOLID
  2255. Leaf 1 contents:
  2256. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2257. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2258. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2259. Candidate brush IDs:
  2260.  
  2261.  
  2262. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  2263. Leaf 0 contents: CONTENTS_SOLID
  2264. Leaf 1 contents:
  2265. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2266. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2267. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2268. Candidate brush IDs:
  2269.  
  2270.  
  2271. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  2272. Leaf 0 contents: CONTENTS_SOLID
  2273. Leaf 1 contents:
  2274. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2275. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2276. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2277. Candidate brush IDs:
  2278.  
  2279.  
  2280. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  2281. Leaf 0 contents:
  2282. Leaf 1 contents: CONTENTS_SOLID
  2283. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2284. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2285. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2286. Candidate brush IDs:
  2287.  
  2288.  
  2289. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  2290. Leaf 0 contents:
  2291. Leaf 1 contents: CONTENTS_SOLID
  2292. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2293. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2294. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2295. Candidate brush IDs:
  2296.  
  2297.  
  2298. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  2299. Leaf 0 contents:
  2300. Leaf 1 contents: CONTENTS_SOLID
  2301. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2302. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2303. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2304. Candidate brush IDs:
  2305.  
  2306.  
  2307. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  2308. Leaf 0 contents:
  2309. Leaf 1 contents: CONTENTS_SOLID
  2310. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2311. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2312. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2313. Candidate brush IDs:
  2314.  
  2315. *** Suppressing further FindPortalSide errors.... ***
  2316. Processing areas...done (0)
  2317. Building Faces...done (0)
  2318. Chop Details...done (0)
  2319. Find Visible Detail Sides...
  2320. Merged 330 detail faces...done (0)
  2321. Merging details...done (0)
  2322. FixTjuncs...
  2323. PruneNodes...
  2324. WriteBSP...
  2325. done (1)
  2326. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2327. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2328. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2329. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2330. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2331. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2332. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2333. skybox/militia_hdr*.vmt
  2334. ! Run buildcubemaps in the engine to get the correct cube maps.
  2335. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2336. skybox/militia_hdr*.vmt
  2337. ! Run buildcubemaps in the engine to get the correct cube maps.
  2338. Finding displacement neighbors...
  2339. Finding lightmap sample positions...
  2340. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2341. Building Physics collision data...
  2342. done (1) (929157 bytes)
  2343. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2344. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  2345. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2346. Water found with no water_lod_control entity, creating a default one.
  2347. Compacting texture/material tables...
  2348. Reduced 6061 texinfos to 3486
  2349. Reduced 380 texdatas to 325 (20680 bytes to 18300)
  2350. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  2351. 7 seconds elapsed
  2352.  
  2353.  
  2354.  
  2355. 8 threads
  2356. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2357. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  2358. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  2359.  
  2360.  
  2361.  
  2362. [Reading texlights from 'lights.rad']
  2363. [2 texlights parsed from 'lights.rad']
  2364.  
  2365. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2366. No vis information, direct lighting only.
  2367. 9056 faces
  2368. 2 degenerate faces
  2369. 745349 square feet [107330384.00 square inches]
  2370. 86 Displacements
  2371. 1376 Square Feet [198185.66 Square Inches]
  2372. 405 direct lights
  2373. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
  2374. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2375. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2376. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2377. Ready to Finish
  2378.  
  2379. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2380. ------------ --------------- --------------- --------
  2381. models 162/1024 7776/49152 (15.8%)
  2382. brushes 2328/8192 27936/98304 (28.4%)
  2383. brushsides 18645/65536 149160/524288 (28.5%)
  2384. planes 15386/65536 307720/1310720 (23.5%)
  2385. vertexes 19463/65536 233556/786432 (29.7%)
  2386. nodes 7310/65536 233920/2097152 (11.2%)
  2387. texinfos 3486/12288 250992/884736 (28.4%)
  2388. texdata 325/2048 10400/65536 (15.9%)
  2389. dispinfos 86/0 15136/0 ( 0.0%)
  2390. disp_verts 6910/0 138200/0 ( 0.0%)
  2391. disp_tris 10912/0 21824/0 ( 0.0%)
  2392. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  2393. faces 9056/65536 507136/3670016 (13.8%)
  2394. hdr faces 0/65536 0/3670016 ( 0.0%)
  2395. origfaces 5998/65536 335888/3670016 ( 9.2%)
  2396. leaves 7473/65536 239136/2097152 (11.4%)
  2397. leaffaces 11296/65536 22592/131072 (17.2%)
  2398. leafbrushes 4083/65536 8166/131072 ( 6.2%)
  2399. areas 4/256 32/2048 ( 1.6%)
  2400. surfedges 67854/512000 271416/2048000 (13.3%)
  2401. edges 42242/256000 168968/1024000 (16.5%)
  2402. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  2403. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2404. leafwaterdata 8/32768 96/393216 ( 0.0%)
  2405. waterstrips 1206/32768 12060/327680 ( 3.7%)
  2406. waterverts 0/65536 0/786432 ( 0.0%)
  2407. waterindices 22836/65536 45672/131072 (34.8%)
  2408. cubemapsamples 22/1024 352/16384 ( 2.1%)
  2409. overlays 5/512 1760/180224 ( 1.0%)
  2410. LDR lightdata [variable] 1939828/0 ( 0.0%)
  2411. HDR lightdata [variable] 0/0 ( 0.0%)
  2412. visdata [variable] 0/16777216 ( 0.0%)
  2413. entdata [variable] 348717/393216 (88.7%) VERY FULL!
  2414. LDR ambient table 7473/65536 29892/262144 (11.4%)
  2415. HDR ambient table 7473/65536 29892/262144 (11.4%)
  2416. LDR leaf ambient 26526/65536 742728/1835008 (40.5%)
  2417. HDR leaf ambient 7473/65536 209244/1835008 (11.4%)
  2418. occluders 0/0 0/0 ( 0.0%)
  2419. occluder polygons 0/0 0/0 ( 0.0%)
  2420. occluder vert ind 0/0 0/0 ( 0.0%)
  2421. detail props [variable] 1/12 ( 8.3%)
  2422. static props [variable] 1/24562 ( 0.0%)
  2423. pakfile [variable] 2102622/0 ( 0.0%)
  2424. physics [variable] 929157/4194304 (22.2%)
  2425. physics terrain [variable] 22116/1048576 ( 2.1%)
  2426.  
  2427. Level flags = 0
  2428.  
  2429. Total triangle count: 25536
  2430. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2431. 1 minute, 1 second elapsed
  2432.  
  2433.  
  2434.  
  2435. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2436. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  2437. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2438. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2439. fixing up env_cubemap materials on brush sides...
  2440. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2441. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2442. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2443. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2444. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2445. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2446. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2447. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2448. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2449. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2450. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2451. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2452. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2453. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2454. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2455. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2456. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2457. Entity func_breakable (293.00 -617.00 27.00) leaked!
  2458.  
  2459. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  2460. Leaf 0 contents: CONTENTS_SOLID
  2461. Leaf 1 contents:
  2462. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2463. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2464. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2465. Candidate brush IDs:
  2466.  
  2467.  
  2468. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  2469. Leaf 0 contents: CONTENTS_SOLID
  2470. Leaf 1 contents:
  2471. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2472. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2473. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2474. Candidate brush IDs:
  2475.  
  2476.  
  2477. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  2478. Leaf 0 contents: CONTENTS_SOLID
  2479. Leaf 1 contents:
  2480. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2481. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2482. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2483. Candidate brush IDs:
  2484.  
  2485.  
  2486. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  2487. Leaf 0 contents: CONTENTS_SOLID
  2488. Leaf 1 contents:
  2489. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2490. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2491. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2492. Candidate brush IDs:
  2493.  
  2494.  
  2495. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  2496. Leaf 0 contents:
  2497. Leaf 1 contents: CONTENTS_SOLID
  2498. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2499. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2500. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2501. Candidate brush IDs:
  2502.  
  2503.  
  2504. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  2505. Leaf 0 contents:
  2506. Leaf 1 contents: CONTENTS_SOLID
  2507. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2508. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2509. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2510. Candidate brush IDs:
  2511.  
  2512.  
  2513. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  2514. Leaf 0 contents:
  2515. Leaf 1 contents: CONTENTS_SOLID
  2516. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2517. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2518. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2519. Candidate brush IDs:
  2520.  
  2521.  
  2522. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  2523. Leaf 0 contents:
  2524. Leaf 1 contents: CONTENTS_SOLID
  2525. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2526. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2527. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2528. Candidate brush IDs:
  2529.  
  2530. *** Suppressing further FindPortalSide errors.... ***
  2531. Processing areas...done (0)
  2532. Building Faces...done (0)
  2533. Chop Details...done (0)
  2534. Find Visible Detail Sides...
  2535. Merged 330 detail faces...done (0)
  2536. Merging details...done (0)
  2537. FixTjuncs...
  2538. PruneNodes...
  2539. WriteBSP...
  2540. done (0)
  2541. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2542. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2543. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2544. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2545. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2546. error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  2547. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2548. skybox/militia_hdr*.vmt
  2549. ! Run buildcubemaps in the engine to get the correct cube maps.
  2550. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2551. skybox/militia_hdr*.vmt
  2552. ! Run buildcubemaps in the engine to get the correct cube maps.
  2553. Finding displacement neighbors...
  2554. Finding lightmap sample positions...
  2555. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2556. Building Physics collision data...
  2557. done (0) (929157 bytes)
  2558. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2559. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  2560. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2561. Water found with no water_lod_control entity, creating a default one.
  2562. Compacting texture/material tables...
  2563. Reduced 6061 texinfos to 3486
  2564. Reduced 380 texdatas to 325 (20680 bytes to 18300)
  2565. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  2566. 3 seconds elapsed
  2567.  
  2568.  
  2569.  
  2570. 8 threads
  2571. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2572. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  2573. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  2574.  
  2575.  
  2576.  
  2577. [Reading texlights from 'lights.rad']
  2578. [2 texlights parsed from 'lights.rad']
  2579.  
  2580. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2581. No vis information, direct lighting only.
  2582. 9056 faces
  2583. 2 degenerate faces
  2584. 745349 square feet [107330384.00 square inches]
  2585. 86 Displacements
  2586. 1376 Square Feet [198185.66 Square Inches]
  2587. 405 direct lights
  2588. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0111 sec>
  2589. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2590. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2591. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2592. Ready to Finish
  2593.  
  2594. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2595. ------------ --------------- --------------- --------
  2596. models 162/1024 7776/49152 (15.8%)
  2597. brushes 2328/8192 27936/98304 (28.4%)
  2598. brushsides 18645/65536 149160/524288 (28.5%)
  2599. planes 15386/65536 307720/1310720 (23.5%)
  2600. vertexes 19463/65536 233556/786432 (29.7%)
  2601. nodes 7310/65536 233920/2097152 (11.2%)
  2602. texinfos 3486/12288 250992/884736 (28.4%)
  2603. texdata 325/2048 10400/65536 (15.9%)
  2604. dispinfos 86/0 15136/0 ( 0.0%)
  2605. disp_verts 6910/0 138200/0 ( 0.0%)
  2606. disp_tris 10912/0 21824/0 ( 0.0%)
  2607. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  2608. faces 9056/65536 507136/3670016 (13.8%)
  2609. hdr faces 0/65536 0/3670016 ( 0.0%)
  2610. origfaces 5998/65536 335888/3670016 ( 9.2%)
  2611. leaves 7473/65536 239136/2097152 (11.4%)
  2612. leaffaces 11296/65536 22592/131072 (17.2%)
  2613. leafbrushes 4083/65536 8166/131072 ( 6.2%)
  2614. areas 4/256 32/2048 ( 1.6%)
  2615. surfedges 67854/512000 271416/2048000 (13.3%)
  2616. edges 42242/256000 168968/1024000 (16.5%)
  2617. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  2618. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2619. leafwaterdata 8/32768 96/393216 ( 0.0%)
  2620. waterstrips 1206/32768 12060/327680 ( 3.7%)
  2621. waterverts 0/65536 0/786432 ( 0.0%)
  2622. waterindices 22836/65536 45672/131072 (34.8%)
  2623. cubemapsamples 22/1024 352/16384 ( 2.1%)
  2624. overlays 5/512 1760/180224 ( 1.0%)
  2625. LDR lightdata [variable] 1939828/0 ( 0.0%)
  2626. HDR lightdata [variable] 0/0 ( 0.0%)
  2627. visdata [variable] 0/16777216 ( 0.0%)
  2628. entdata [variable] 348717/393216 (88.7%) VERY FULL!
  2629. LDR ambient table 7473/65536 29892/262144 (11.4%)
  2630. HDR ambient table 7473/65536 29892/262144 (11.4%)
  2631. LDR leaf ambient 26526/65536 742728/1835008 (40.5%)
  2632. HDR leaf ambient 7473/65536 209244/1835008 (11.4%)
  2633. occluders 0/0 0/0 ( 0.0%)
  2634. occluder polygons 0/0 0/0 ( 0.0%)
  2635. occluder vert ind 0/0 0/0 ( 0.0%)
  2636. detail props [variable] 1/12 ( 8.3%)
  2637. static props [variable] 1/24562 ( 0.0%)
  2638. pakfile [variable] 2102622/0 ( 0.0%)
  2639. physics [variable] 929157/4194304 (22.2%)
  2640. physics terrain [variable] 22116/1048576 ( 2.1%)
  2641.  
  2642. Level flags = 0
  2643.  
  2644. Total triangle count: 25536
  2645. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2646. 55 seconds elapsed
  2647.  
  2648.  
  2649.  
  2650. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2651. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  2652. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2653. fixing up env_cubemap materials on brush sides...
  2654. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2655. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2656. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2657. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2658. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2659. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2660. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2661. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2662. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2663. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2664. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2665. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2666. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2667. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2668. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2669. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2670. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2671. Entity func_breakable (293.00 -617.00 27.00) leaked!
  2672.  
  2673. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  2674. Leaf 0 contents: CONTENTS_SOLID
  2675. Leaf 1 contents:
  2676. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2677. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2678. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2679. Candidate brush IDs:
  2680.  
  2681.  
  2682. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  2683. Leaf 0 contents: CONTENTS_SOLID
  2684. Leaf 1 contents:
  2685. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2686. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2687. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2688. Candidate brush IDs:
  2689.  
  2690.  
  2691. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  2692. Leaf 0 contents: CONTENTS_SOLID
  2693. Leaf 1 contents:
  2694. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2695. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2696. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2697. Candidate brush IDs:
  2698.  
  2699.  
  2700. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  2701. Leaf 0 contents: CONTENTS_SOLID
  2702. Leaf 1 contents:
  2703. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2704. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2705. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2706. Candidate brush IDs:
  2707.  
  2708.  
  2709. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  2710. Leaf 0 contents:
  2711. Leaf 1 contents: CONTENTS_SOLID
  2712. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2713. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2714. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2715. Candidate brush IDs:
  2716.  
  2717.  
  2718. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  2719. Leaf 0 contents:
  2720. Leaf 1 contents: CONTENTS_SOLID
  2721. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2722. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2723. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2724. Candidate brush IDs:
  2725.  
  2726.  
  2727. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  2728. Leaf 0 contents:
  2729. Leaf 1 contents: CONTENTS_SOLID
  2730. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2731. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2732. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2733. Candidate brush IDs:
  2734.  
  2735.  
  2736. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  2737. Leaf 0 contents:
  2738. Leaf 1 contents: CONTENTS_SOLID
  2739. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2740. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2741. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2742. Candidate brush IDs:
  2743.  
  2744. *** Suppressing further FindPortalSide errors.... ***
  2745. Processing areas...done (0)
  2746. Building Faces...ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2747. done (0)
  2748. Chop Details...done (0)
  2749. Find Visible Detail Sides...
  2750. Merged 330 detail faces...done (0)
  2751. Merging details...done (0)
  2752. FixTjuncs...
  2753. PruneNodes...
  2754. WriteBSP...
  2755. done (0)
  2756. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2757. skybox/militia_hdr*.vmt
  2758. ! Run buildcubemaps in the engine to get the correct cube maps.
  2759. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2760. skybox/militia_hdr*.vmt
  2761. ! Run buildcubemaps in the engine to get the correct cube maps.
  2762. Finding displacement neighbors...
  2763. Finding lightmap sample positions...
  2764. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2765. Building Physics collision data...
  2766. done (0) (928605 bytes)
  2767. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2768. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  2769. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2770. Water found with no water_lod_control entity, creating a default one.
  2771. Compacting texture/material tables...
  2772. Reduced 6055 texinfos to 3484
  2773. Reduced 379 texdatas to 325 (20706 bytes to 18364)
  2774. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  2775. 3 seconds elapsed
  2776.  
  2777.  
  2778.  
  2779. 8 threads
  2780. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2781. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  2782. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  2783.  
  2784.  
  2785.  
  2786. [Reading texlights from 'lights.rad']
  2787. [2 texlights parsed from 'lights.rad']
  2788.  
  2789. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2790. No vis information, direct lighting only.
  2791. 9103 faces
  2792. 2 degenerate faces
  2793. 743979 square feet [107133104.00 square inches]
  2794. 86 Displacements
  2795. 1376 Square Feet [198185.66 Square Inches]
  2796. 405 direct lights
  2797. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0096 sec>
  2798. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2799. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2800. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2801. Ready to Finish
  2802.  
  2803. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2804. ------------ --------------- --------------- --------
  2805. models 161/1024 7728/49152 (15.7%)
  2806. brushes 2328/8192 27936/98304 (28.4%)
  2807. brushsides 18645/65536 149160/524288 (28.5%)
  2808. planes 15380/65536 307600/1310720 (23.5%)
  2809. vertexes 19570/65536 234840/786432 (29.9%)
  2810. nodes 7428/65536 237696/2097152 (11.3%)
  2811. texinfos 3484/12288 250848/884736 (28.4%)
  2812. texdata 325/2048 10400/65536 (15.9%)
  2813. dispinfos 86/0 15136/0 ( 0.0%)
  2814. disp_verts 6910/0 138200/0 ( 0.0%)
  2815. disp_tris 10912/0 21824/0 ( 0.0%)
  2816. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  2817. faces 9103/65536 509768/3670016 (13.9%)
  2818. hdr faces 0/65536 0/3670016 ( 0.0%)
  2819. origfaces 5991/65536 335496/3670016 ( 9.1%)
  2820. leaves 7590/65536 242880/2097152 (11.6%)
  2821. leaffaces 11532/65536 23064/131072 (17.6%)
  2822. leafbrushes 4257/65536 8514/131072 ( 6.5%)
  2823. areas 4/256 32/2048 ( 1.6%)
  2824. surfedges 68038/512000 272152/2048000 (13.3%)
  2825. edges 42356/256000 169424/1024000 (16.5%)
  2826. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  2827. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2828. leafwaterdata 7/32768 84/393216 ( 0.0%)
  2829. waterstrips 1186/32768 11860/327680 ( 3.6%)
  2830. waterverts 0/65536 0/786432 ( 0.0%)
  2831. waterindices 22593/65536 45186/131072 (34.5%)
  2832. cubemapsamples 22/1024 352/16384 ( 2.1%)
  2833. overlays 5/512 1760/180224 ( 1.0%)
  2834. LDR lightdata [variable] 1954308/0 ( 0.0%)
  2835. HDR lightdata [variable] 0/0 ( 0.0%)
  2836. visdata [variable] 0/16777216 ( 0.0%)
  2837. entdata [variable] 348533/393216 (88.6%) VERY FULL!
  2838. LDR ambient table 7590/65536 30360/262144 (11.6%)
  2839. HDR ambient table 7590/65536 30360/262144 (11.6%)
  2840. LDR leaf ambient 27078/65536 758184/1835008 (41.3%)
  2841. HDR leaf ambient 7590/65536 212520/1835008 (11.6%)
  2842. occluders 0/0 0/0 ( 0.0%)
  2843. occluder polygons 0/0 0/0 ( 0.0%)
  2844. occluder vert ind 0/0 0/0 ( 0.0%)
  2845. detail props [variable] 1/12 ( 8.3%)
  2846. static props [variable] 1/24626 ( 0.0%)
  2847. pakfile [variable] 2102357/0 ( 0.0%)
  2848. physics [variable] 928605/4194304 (22.1%)
  2849. physics terrain [variable] 22116/1048576 ( 2.1%)
  2850.  
  2851. Level flags = 0
  2852.  
  2853. Total triangle count: 25654
  2854. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2855. 56 seconds elapsed
  2856.  
  2857.  
  2858.  
  2859. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2860. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  2861. material "maps/ttt_67thway_v5_lol/liquids/water_pretty1_-1568_148_200" not found.
  2862. Material not found!: MAPS/TTT_67THWAY_V5_LOL/LIQUIDS/WATER_PRETTY1_-1568_148_200
  2863. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2864. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2865. fixing up env_cubemap materials on brush sides...
  2866. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2867. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2868. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2869. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2870. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2871. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2872. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2873. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2874. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2875. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2876. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2877. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2878. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2879. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2880. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2881. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  2882. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2883. Entity func_breakable (293.00 -617.00 27.00) leaked!
  2884.  
  2885. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  2886. Leaf 0 contents: CONTENTS_SOLID
  2887. Leaf 1 contents:
  2888. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2889. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2890. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2891. Candidate brush IDs:
  2892.  
  2893.  
  2894. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  2895. Leaf 0 contents: CONTENTS_SOLID
  2896. Leaf 1 contents:
  2897. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2898. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2899. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2900. Candidate brush IDs:
  2901.  
  2902.  
  2903. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  2904. Leaf 0 contents: CONTENTS_SOLID
  2905. Leaf 1 contents:
  2906. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2907. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2908. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2909. Candidate brush IDs:
  2910.  
  2911.  
  2912. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  2913. Leaf 0 contents: CONTENTS_SOLID
  2914. Leaf 1 contents:
  2915. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2916. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2917. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2918. Candidate brush IDs:
  2919.  
  2920.  
  2921. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  2922. Leaf 0 contents:
  2923. Leaf 1 contents: CONTENTS_SOLID
  2924. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2925. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2926. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2927. Candidate brush IDs:
  2928.  
  2929.  
  2930. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  2931. Leaf 0 contents:
  2932. Leaf 1 contents: CONTENTS_SOLID
  2933. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2934. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2935. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2936. Candidate brush IDs:
  2937.  
  2938.  
  2939. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  2940. Leaf 0 contents:
  2941. Leaf 1 contents: CONTENTS_SOLID
  2942. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2943. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2944. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2945. Candidate brush IDs:
  2946.  
  2947.  
  2948. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  2949. Leaf 0 contents:
  2950. Leaf 1 contents: CONTENTS_SOLID
  2951. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2952. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2953. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2954. Candidate brush IDs:
  2955.  
  2956. *** Suppressing further FindPortalSide errors.... ***
  2957. Processing areas...done (0)
  2958. Building Faces...done (0)
  2959. Chop Details...done (0)
  2960. Find Visible Detail Sides...
  2961. Merged 330 detail faces...done (0)
  2962. Merging details...done (0)
  2963. FixTjuncs...
  2964. PruneNodes...
  2965. WriteBSP...
  2966. done (0)
  2967. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2968. skybox/militia_hdr*.vmt
  2969. ! Run buildcubemaps in the engine to get the correct cube maps.
  2970. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2971. skybox/militia_hdr*.vmt
  2972. ! Run buildcubemaps in the engine to get the correct cube maps.
  2973. Finding displacement neighbors...
  2974. Finding lightmap sample positions...
  2975. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2976. Building Physics collision data...
  2977. done (0) (928706 bytes)
  2978. Static prop models/props/cs_office/light_inset.mdl outside the map (-980.00, -1408.00, 16.00)
  2979. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2980. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  2981. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2982. Water found with no water_lod_control entity, creating a default one.
  2983. Compacting texture/material tables...
  2984. Reduced 6064 texinfos to 3483
  2985. Reduced 377 texdatas to 324 (20471 bytes to 18263)
  2986. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  2987. 5 seconds elapsed
  2988.  
  2989.  
  2990.  
  2991. 8 threads
  2992. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  2993. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  2994. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  2995.  
  2996.  
  2997.  
  2998. [Reading texlights from 'lights.rad']
  2999. [2 texlights parsed from 'lights.rad']
  3000.  
  3001. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3002. No vis information, direct lighting only.
  3003. 9042 faces
  3004. 2 degenerate faces
  3005. 741331 square feet [106751792.00 square inches]
  3006. 86 Displacements
  3007. 1376 Square Feet [198185.66 Square Inches]
  3008. 405 direct lights
  3009. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0135 sec>
  3010. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3011. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3012. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3013. Ready to Finish
  3014.  
  3015. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3016. ------------ --------------- --------------- --------
  3017. models 161/1024 7728/49152 (15.7%)
  3018. brushes 2328/8192 27936/98304 (28.4%)
  3019. brushsides 18646/65536 149168/524288 (28.5%)
  3020. planes 15386/65536 307720/1310720 (23.5%)
  3021. vertexes 19498/65536 233976/786432 (29.8%)
  3022. nodes 7323/65536 234336/2097152 (11.2%)
  3023. texinfos 3483/12288 250776/884736 (28.3%)
  3024. texdata 324/2048 10368/65536 (15.8%)
  3025. dispinfos 86/0 15136/0 ( 0.0%)
  3026. disp_verts 6910/0 138200/0 ( 0.0%)
  3027. disp_tris 10912/0 21824/0 ( 0.0%)
  3028. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  3029. faces 9042/65536 506352/3670016 (13.8%)
  3030. hdr faces 0/65536 0/3670016 ( 0.0%)
  3031. origfaces 5989/65536 335384/3670016 ( 9.1%)
  3032. leaves 7485/65536 239520/2097152 (11.4%)
  3033. leaffaces 11290/65536 22580/131072 (17.2%)
  3034. leafbrushes 4090/65536 8180/131072 ( 6.2%)
  3035. areas 4/256 32/2048 ( 1.6%)
  3036. surfedges 67768/512000 271072/2048000 (13.2%)
  3037. edges 42201/256000 168804/1024000 (16.5%)
  3038. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  3039. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3040. leafwaterdata 6/32768 72/393216 ( 0.0%)
  3041. waterstrips 1198/32768 11980/327680 ( 3.7%)
  3042. waterverts 0/65536 0/786432 ( 0.0%)
  3043. waterindices 22740/65536 45480/131072 (34.7%)
  3044. cubemapsamples 22/1024 352/16384 ( 2.1%)
  3045. overlays 5/512 1760/180224 ( 1.0%)
  3046. LDR lightdata [variable] 1932936/0 ( 0.0%)
  3047. HDR lightdata [variable] 0/0 ( 0.0%)
  3048. visdata [variable] 0/16777216 ( 0.0%)
  3049. entdata [variable] 348533/393216 (88.6%) VERY FULL!
  3050. LDR ambient table 7485/65536 29940/262144 (11.4%)
  3051. HDR ambient table 7485/65536 29940/262144 (11.4%)
  3052. LDR leaf ambient 26643/65536 746004/1835008 (40.7%)
  3053. HDR leaf ambient 7485/65536 209580/1835008 (11.4%)
  3054. occluders 0/0 0/0 ( 0.0%)
  3055. occluder polygons 0/0 0/0 ( 0.0%)
  3056. occluder vert ind 0/0 0/0 ( 0.0%)
  3057. detail props [variable] 1/12 ( 8.3%)
  3058. static props [variable] 1/24496 ( 0.0%)
  3059. pakfile [variable] 2101406/0 ( 0.0%)
  3060. physics [variable] 928706/4194304 (22.1%)
  3061. physics terrain [variable] 22116/1048576 ( 2.1%)
  3062.  
  3063. Level flags = 0
  3064.  
  3065. Total triangle count: 25514
  3066. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3067. 59 seconds elapsed
  3068.  
  3069.  
  3070.  
  3071. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3072. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  3073. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  3074. fixing up env_cubemap materials on brush sides...
  3075. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3076. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3077. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3078. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3079. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3080. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3081. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3082. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3083. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3084. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3085. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3086. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3087. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3088. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3089. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3090. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3091. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3092. Entity func_breakable (293.00 -617.00 27.00) leaked!
  3093.  
  3094. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  3095. Leaf 0 contents: CONTENTS_SOLID
  3096. Leaf 1 contents:
  3097. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3098. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3099. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3100. Candidate brush IDs:
  3101.  
  3102.  
  3103. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  3104. Leaf 0 contents: CONTENTS_SOLID
  3105. Leaf 1 contents:
  3106. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3107. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3108. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3109. Candidate brush IDs:
  3110.  
  3111.  
  3112. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  3113. Leaf 0 contents: CONTENTS_SOLID
  3114. Leaf 1 contents:
  3115. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3116. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3117. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3118. Candidate brush IDs:
  3119.  
  3120.  
  3121. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  3122. Leaf 0 contents: CONTENTS_SOLID
  3123. Leaf 1 contents:
  3124. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3125. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3126. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3127. Candidate brush IDs:
  3128.  
  3129.  
  3130. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  3131. Leaf 0 contents:
  3132. Leaf 1 contents: CONTENTS_SOLID
  3133. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3134. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3135. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3136. Candidate brush IDs:
  3137.  
  3138.  
  3139. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  3140. Leaf 0 contents:
  3141. Leaf 1 contents: CONTENTS_SOLID
  3142. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3143. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3144. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3145. Candidate brush IDs:
  3146.  
  3147.  
  3148. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  3149. Leaf 0 contents:
  3150. Leaf 1 contents: CONTENTS_SOLID
  3151. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3152. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3153. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3154. Candidate brush IDs:
  3155.  
  3156.  
  3157. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  3158. Leaf 0 contents:
  3159. Leaf 1 contents: CONTENTS_SOLID
  3160. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3161. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3162. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3163. Candidate brush IDs:
  3164.  
  3165. *** Suppressing further FindPortalSide errors.... ***
  3166. Processing areas...done (0)
  3167. Building Faces...ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3168. done (0)
  3169. Chop Details...done (0)
  3170. Find Visible Detail Sides...
  3171. Merged 330 detail faces...done (0)
  3172. Merging details...done (0)
  3173. FixTjuncs...
  3174. PruneNodes...
  3175. WriteBSP...
  3176. done (1)
  3177. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3178. skybox/militia_hdr*.vmt
  3179. ! Run buildcubemaps in the engine to get the correct cube maps.
  3180. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3181. skybox/militia_hdr*.vmt
  3182. ! Run buildcubemaps in the engine to get the correct cube maps.
  3183. Finding displacement neighbors...
  3184. Finding lightmap sample positions...
  3185. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3186. Building Physics collision data...
  3187. done (1) (929241 bytes)
  3188. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  3189. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  3190. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3191. Water found with no water_lod_control entity, creating a default one.
  3192. Compacting texture/material tables...
  3193. Reduced 6068 texinfos to 3486
  3194. Reduced 382 texdatas to 326 (20786 bytes to 18353)
  3195. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  3196. 5 seconds elapsed
  3197.  
  3198.  
  3199.  
  3200. 8 threads
  3201. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3202. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  3203. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  3204.  
  3205.  
  3206.  
  3207. [Reading texlights from 'lights.rad']
  3208. [2 texlights parsed from 'lights.rad']
  3209.  
  3210. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3211. No vis information, direct lighting only.
  3212. 9118 faces
  3213. 2 degenerate faces
  3214. 745220 square feet [107311728.00 square inches]
  3215. 86 Displacements
  3216. 1376 Square Feet [198185.66 Square Inches]
  3217. 405 direct lights
  3218. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
  3219. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3220. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3221. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3222. Ready to Finish
  3223.  
  3224. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3225. ------------ --------------- --------------- --------
  3226. models 161/1024 7728/49152 (15.7%)
  3227. brushes 2328/8192 27936/98304 (28.4%)
  3228. brushsides 18646/65536 149168/524288 (28.5%)
  3229. planes 15386/65536 307720/1310720 (23.5%)
  3230. vertexes 19594/65536 235128/786432 (29.9%)
  3231. nodes 7452/65536 238464/2097152 (11.4%)
  3232. texinfos 3486/12288 250992/884736 (28.4%)
  3233. texdata 326/2048 10432/65536 (15.9%)
  3234. dispinfos 86/0 15136/0 ( 0.0%)
  3235. disp_verts 6910/0 138200/0 ( 0.0%)
  3236. disp_tris 10912/0 21824/0 ( 0.0%)
  3237. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  3238. faces 9118/65536 510608/3670016 (13.9%)
  3239. hdr faces 0/65536 0/3670016 ( 0.0%)
  3240. origfaces 6001/65536 336056/3670016 ( 9.2%)
  3241. leaves 7614/65536 243648/2097152 (11.6%)
  3242. leaffaces 11526/65536 23052/131072 (17.6%)
  3243. leafbrushes 4249/65536 8498/131072 ( 6.5%)
  3244. areas 4/256 32/2048 ( 1.6%)
  3245. surfedges 68109/512000 272436/2048000 (13.3%)
  3246. edges 42395/256000 169580/1024000 (16.6%)
  3247. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  3248. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3249. leafwaterdata 8/32768 96/393216 ( 0.0%)
  3250. waterstrips 1189/32768 11890/327680 ( 3.6%)
  3251. waterverts 0/65536 0/786432 ( 0.0%)
  3252. waterindices 22551/65536 45102/131072 (34.4%)
  3253. cubemapsamples 22/1024 352/16384 ( 2.1%)
  3254. overlays 5/512 1760/180224 ( 1.0%)
  3255. LDR lightdata [variable] 1956008/0 ( 0.0%)
  3256. HDR lightdata [variable] 0/0 ( 0.0%)
  3257. visdata [variable] 0/16777216 ( 0.0%)
  3258. entdata [variable] 348533/393216 (88.6%) VERY FULL!
  3259. LDR ambient table 7614/65536 30456/262144 (11.6%)
  3260. HDR ambient table 7614/65536 30456/262144 (11.6%)
  3261. LDR leaf ambient 27244/65536 762832/1835008 (41.6%)
  3262. HDR leaf ambient 7614/65536 213192/1835008 (11.6%)
  3263. occluders 0/0 0/0 ( 0.0%)
  3264. occluder polygons 0/0 0/0 ( 0.0%)
  3265. occluder vert ind 0/0 0/0 ( 0.0%)
  3266. detail props [variable] 1/12 ( 8.3%)
  3267. static props [variable] 1/24630 ( 0.0%)
  3268. pakfile [variable] 2103113/0 ( 0.0%)
  3269. physics [variable] 929241/4194304 (22.2%)
  3270. physics terrain [variable] 22116/1048576 ( 2.1%)
  3271.  
  3272. Level flags = 0
  3273.  
  3274. Total triangle count: 25655
  3275. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3276. 1 minute, 2 seconds elapsed
  3277.  
  3278.  
  3279.  
  3280. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3281. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  3282. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  3283. fixing up env_cubemap materials on brush sides...
  3284. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3285. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3286. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3287. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3288. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3289. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3290. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3291. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3292. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3293. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3294. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3295. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3296. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3297. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3298. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3299. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3300. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3301. Entity func_breakable (293.00 -617.00 27.00) leaked!
  3302.  
  3303. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  3304. Leaf 0 contents: CONTENTS_SOLID
  3305. Leaf 1 contents:
  3306. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3307. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3308. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3309. Candidate brush IDs:
  3310.  
  3311.  
  3312. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  3313. Leaf 0 contents: CONTENTS_SOLID
  3314. Leaf 1 contents:
  3315. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3316. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3317. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3318. Candidate brush IDs:
  3319.  
  3320.  
  3321. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  3322. Leaf 0 contents: CONTENTS_SOLID
  3323. Leaf 1 contents:
  3324. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3325. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3326. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3327. Candidate brush IDs:
  3328.  
  3329.  
  3330. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  3331. Leaf 0 contents: CONTENTS_SOLID
  3332. Leaf 1 contents:
  3333. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3334. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3335. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3336. Candidate brush IDs:
  3337.  
  3338.  
  3339. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  3340. Leaf 0 contents:
  3341. Leaf 1 contents: CONTENTS_SOLID
  3342. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3343. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3344. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3345. Candidate brush IDs:
  3346.  
  3347.  
  3348. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  3349. Leaf 0 contents:
  3350. Leaf 1 contents: CONTENTS_SOLID
  3351. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3352. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3353. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3354. Candidate brush IDs:
  3355.  
  3356.  
  3357. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  3358. Leaf 0 contents:
  3359. Leaf 1 contents: CONTENTS_SOLID
  3360. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3361. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3362. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3363. Candidate brush IDs:
  3364.  
  3365.  
  3366. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  3367. Leaf 0 contents:
  3368. Leaf 1 contents: CONTENTS_SOLID
  3369. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3370. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3371. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3372. Candidate brush IDs:
  3373.  
  3374. *** Suppressing further FindPortalSide errors.... ***
  3375. Processing areas...done (0)
  3376. Building Faces...ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3377. done (0)
  3378. Chop Details...done (0)
  3379. Find Visible Detail Sides...
  3380. Merged 318 detail faces...done (0)
  3381. Merging details...done (0)
  3382. FixTjuncs...
  3383. PruneNodes...
  3384. WriteBSP...
  3385. done (0)
  3386. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3387. skybox/militia_hdr*.vmt
  3388. ! Run buildcubemaps in the engine to get the correct cube maps.
  3389. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3390. skybox/militia_hdr*.vmt
  3391. ! Run buildcubemaps in the engine to get the correct cube maps.
  3392. Finding displacement neighbors...
  3393. Finding lightmap sample positions...
  3394. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3395. Building Physics collision data...
  3396. done (1) (935010 bytes)
  3397. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  3398. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  3399. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3400. Water found with no water_lod_control entity, creating a default one.
  3401. Compacting texture/material tables...
  3402. Reduced 6111 texinfos to 3480
  3403. Reduced 382 texdatas to 326 (20786 bytes to 18353)
  3404. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  3405. 5 seconds elapsed
  3406.  
  3407.  
  3408.  
  3409. 8 threads
  3410. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3411. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  3412. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  3413.  
  3414.  
  3415.  
  3416. [Reading texlights from 'lights.rad']
  3417. [2 texlights parsed from 'lights.rad']
  3418.  
  3419. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3420. No vis information, direct lighting only.
  3421. 9081 faces
  3422. 2 degenerate faces
  3423. 743859 square feet [107115712.00 square inches]
  3424. 86 Displacements
  3425. 1376 Square Feet [198185.66 Square Inches]
  3426. 405 direct lights
  3427. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0167 sec>
  3428. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3429. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3430. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3431. Ready to Finish
  3432.  
  3433. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3434. ------------ --------------- --------------- --------
  3435. models 161/1024 7728/49152 (15.7%)
  3436. brushes 2343/8192 28116/98304 (28.6%)
  3437. brushsides 18736/65536 149888/524288 (28.6%)
  3438. planes 15424/65536 308480/1310720 (23.5%)
  3439. vertexes 19888/65536 238656/786432 (30.3%)
  3440. nodes 7611/65536 243552/2097152 (11.6%)
  3441. texinfos 3480/12288 250560/884736 (28.3%)
  3442. texdata 326/2048 10432/65536 (15.9%)
  3443. dispinfos 86/0 15136/0 ( 0.0%)
  3444. disp_verts 6910/0 138200/0 ( 0.0%)
  3445. disp_tris 10912/0 21824/0 ( 0.0%)
  3446. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  3447. faces 9081/65536 508536/3670016 (13.9%)
  3448. hdr faces 0/65536 0/3670016 ( 0.0%)
  3449. origfaces 5980/65536 334880/3670016 ( 9.1%)
  3450. leaves 7773/65536 248736/2097152 (11.9%)
  3451. leaffaces 11500/65536 23000/131072 (17.5%)
  3452. leafbrushes 4358/65536 8716/131072 ( 6.6%)
  3453. areas 4/256 32/2048 ( 1.6%)
  3454. surfedges 67933/512000 271732/2048000 (13.3%)
  3455. edges 42344/256000 169376/1024000 (16.5%)
  3456. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  3457. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3458. leafwaterdata 8/32768 96/393216 ( 0.0%)
  3459. waterstrips 1246/32768 12460/327680 ( 3.8%)
  3460. waterverts 0/65536 0/786432 ( 0.0%)
  3461. waterindices 23559/65536 47118/131072 (35.9%)
  3462. cubemapsamples 22/1024 352/16384 ( 2.1%)
  3463. overlays 5/512 1760/180224 ( 1.0%)
  3464. LDR lightdata [variable] 1936784/0 ( 0.0%)
  3465. HDR lightdata [variable] 0/0 ( 0.0%)
  3466. visdata [variable] 0/16777216 ( 0.0%)
  3467. entdata [variable] 348533/393216 (88.6%) VERY FULL!
  3468. LDR ambient table 7773/65536 31092/262144 (11.9%)
  3469. HDR ambient table 7773/65536 31092/262144 (11.9%)
  3470. LDR leaf ambient 27793/65536 778204/1835008 (42.4%)
  3471. HDR leaf ambient 7773/65536 217644/1835008 (11.9%)
  3472. occluders 0/0 0/0 ( 0.0%)
  3473. occluder polygons 0/0 0/0 ( 0.0%)
  3474. occluder vert ind 0/0 0/0 ( 0.0%)
  3475. detail props [variable] 1/12 ( 8.3%)
  3476. static props [variable] 1/24630 ( 0.0%)
  3477. pakfile [variable] 2103113/0 ( 0.0%)
  3478. physics [variable] 935010/4194304 (22.3%)
  3479. physics terrain [variable] 22116/1048576 ( 2.1%)
  3480.  
  3481. Level flags = 0
  3482.  
  3483. Total triangle count: 25636
  3484. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3485. 1 minute, 43 seconds elapsed
  3486.  
  3487.  
  3488.  
  3489. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3490. Loading C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.vmf
  3491. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  3492. fixing up env_cubemap materials on brush sides...
  3493. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3494. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3495. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3496. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3497. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3498. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3499. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3500. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3501. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3502. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3503. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3504. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3505. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3506. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3507. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3508. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  3509. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3510. Entity func_breakable (-4.00 -1091.00 -187.00) leaked!
  3511.  
  3512. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 -1277.2)
  3513. Leaf 0 contents: CONTENTS_SOLID
  3514. Leaf 1 contents:
  3515. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3516. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3517. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3518. Candidate brush IDs:
  3519.  
  3520.  
  3521. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 -1277.2)
  3522. Leaf 0 contents: CONTENTS_SOLID
  3523. Leaf 1 contents:
  3524. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3525. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3526. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3527. Candidate brush IDs:
  3528.  
  3529.  
  3530. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1056.0 380.0)
  3531. Leaf 0 contents: CONTENTS_SOLID
  3532. Leaf 1 contents:
  3533. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3534. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3535. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3536. Candidate brush IDs:
  3537.  
  3538.  
  3539. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1568.0 380.0)
  3540. Leaf 0 contents: CONTENTS_SOLID
  3541. Leaf 1 contents:
  3542. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3543. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3544. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3545. Candidate brush IDs:
  3546.  
  3547.  
  3548. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -1017.2)
  3549. Leaf 0 contents:
  3550. Leaf 1 contents: CONTENTS_SOLID
  3551. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3552. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3553. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3554. Candidate brush IDs:
  3555.  
  3556.  
  3557. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1796.0 -1017.2)
  3558. Leaf 0 contents:
  3559. Leaf 1 contents: CONTENTS_SOLID
  3560. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3561. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3562. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3563. Candidate brush IDs:
  3564.  
  3565.  
  3566. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -353.2)
  3567. Leaf 0 contents:
  3568. Leaf 1 contents: CONTENTS_SOLID
  3569. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3570. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3571. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3572. Candidate brush IDs:
  3573.  
  3574.  
  3575. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1284.0 -1986.3)
  3576. Leaf 0 contents:
  3577. Leaf 1 contents: CONTENTS_SOLID
  3578. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3579. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3580. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3581. Candidate brush IDs:
  3582.  
  3583. *** Suppressing further FindPortalSide errors.... ***
  3584. Processing areas...done (0)
  3585. Building Faces...ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3586. done (0)
  3587. Chop Details...done (0)
  3588. Find Visible Detail Sides...
  3589. Merged 318 detail faces...done (0)
  3590. Merging details...done (0)
  3591. FixTjuncs...
  3592. PruneNodes...
  3593. WriteBSP...
  3594. done (1)
  3595. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3596. skybox/militia_hdr*.vmt
  3597. ! Run buildcubemaps in the engine to get the correct cube maps.
  3598. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3599. skybox/militia_hdr*.vmt
  3600. ! Run buildcubemaps in the engine to get the correct cube maps.
  3601. Finding displacement neighbors...
  3602. Finding lightmap sample positions...
  3603. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3604. Building Physics collision data...
  3605. done (1) (935354 bytes)
  3606. Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  3607. Error loading studio model "models/props/cs_office/paper_towels.mdl"!
  3608. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3609. Water found with no water_lod_control entity, creating a default one.
  3610. Compacting texture/material tables...
  3611. Reduced 6113 texinfos to 3476
  3612. Reduced 382 texdatas to 326 (20786 bytes to 18353)
  3613. Writing C:\Users\Peter\Desktop\Others\ttt_innocentmotel_v1_d.bsp
  3614. 8 seconds elapsed
  3615.  
  3616.  
  3617.  
  3618. 8 threads
  3619. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3620. reading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  3621. LoadPortals: couldn't read c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.prt
  3622.  
  3623.  
  3624.  
  3625. [Reading texlights from 'lights.rad']
  3626. [2 texlights parsed from 'lights.rad']
  3627.  
  3628. Loading c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3629. No vis information, direct lighting only.
  3630. 9084 faces
  3631. 2 degenerate faces
  3632. 743583 square feet [107076048.00 square inches]
  3633. 86 Displacements
  3634. 1376 Square Feet [198185.66 Square Inches]
  3635. 405 direct lights
  3636. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
  3637. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3638. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3639. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3640. Ready to Finish
  3641.  
  3642. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3643. ------------ --------------- --------------- --------
  3644. models 161/1024 7728/49152 (15.7%)
  3645. brushes 2344/8192 28128/98304 (28.6%)
  3646. brushsides 18742/65536 149936/524288 (28.6%)
  3647. planes 15428/65536 308560/1310720 (23.5%)
  3648. vertexes 19883/65536 238596/786432 (30.3%)
  3649. nodes 7622/65536 243904/2097152 (11.6%)
  3650. texinfos 3476/12288 250272/884736 (28.3%)
  3651. texdata 326/2048 10432/65536 (15.9%)
  3652. dispinfos 86/0 15136/0 ( 0.0%)
  3653. disp_verts 6910/0 138200/0 ( 0.0%)
  3654. disp_tris 10912/0 21824/0 ( 0.0%)
  3655. disp_lmsamples 6952/0 6952/0 ( 0.0%)
  3656. faces 9084/65536 508704/3670016 (13.9%)
  3657. hdr faces 0/65536 0/3670016 ( 0.0%)
  3658. origfaces 5977/65536 334712/3670016 ( 9.1%)
  3659. leaves 7784/65536 249088/2097152 (11.9%)
  3660. leaffaces 11498/65536 22996/131072 (17.5%)
  3661. leafbrushes 4364/65536 8728/131072 ( 6.7%)
  3662. areas 4/256 32/2048 ( 1.6%)
  3663. surfedges 67923/512000 271692/2048000 (13.3%)
  3664. edges 42328/256000 169312/1024000 (16.5%)
  3665. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  3666. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3667. leafwaterdata 8/32768 96/393216 ( 0.0%)
  3668. waterstrips 1236/32768 12360/327680 ( 3.8%)
  3669. waterverts 0/65536 0/786432 ( 0.0%)
  3670. waterindices 23361/65536 46722/131072 (35.6%)
  3671. cubemapsamples 22/1024 352/16384 ( 2.1%)
  3672. overlays 5/512 1760/180224 ( 1.0%)
  3673. LDR lightdata [variable] 1932852/0 ( 0.0%)
  3674. HDR lightdata [variable] 0/0 ( 0.0%)
  3675. visdata [variable] 0/16777216 ( 0.0%)
  3676. entdata [variable] 348533/393216 (88.6%) VERY FULL!
  3677. LDR ambient table 7784/65536 31136/262144 (11.9%)
  3678. HDR ambient table 7784/65536 31136/262144 (11.9%)
  3679. LDR leaf ambient 27715/65536 776020/1835008 (42.3%)
  3680. HDR leaf ambient 7784/65536 217952/1835008 (11.9%)
  3681. occluders 0/0 0/0 ( 0.0%)
  3682. occluder polygons 0/0 0/0 ( 0.0%)
  3683. occluder vert ind 0/0 0/0 ( 0.0%)
  3684. detail props [variable] 1/12 ( 8.3%)
  3685. static props [variable] 1/24630 ( 0.0%)
  3686. pakfile [variable] 2103113/0 ( 0.0%)
  3687. physics [variable] 935354/4194304 (22.3%)
  3688. physics terrain [variable] 22116/1048576 ( 2.1%)
  3689.  
  3690. Level flags = 0
  3691.  
  3692. Total triangle count: 25633
  3693. Writing c:\users\peter\desktop\others\ttt_innocentmotel_v1_d.bsp
  3694. 54 seconds elapsed
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