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- Icarus Dive
- Travel Duration
- 2
- HP Cost
- 15%
- Dive Length
- 1400
- Burn Duration
- 4.0
- Damage Per Second
- 10/30/50/70/110/270
- Move Slow
- -28%
- Mana
- 0
- CD
- 36/36/36/36/34/30 #### Icarus Dive has a very long CD to begin with ####
- Fire Spirits
- Number of Spirits
- 4
- HP Cost
- 20%
- Spirit Duration
- 16
- Radius
- 175
- Burn Duration
- 4.0
- Attack Speed Slow
- -80/-100/-120/-140/-170/-230 #### Reduced Progression ####
- Damage per second
- 10/30/50/70/110/270
- Mana
- 80/90/100/110/130/210
- CD
- 45/40/35/30/25/20
- Sun Ray
- Width
- 130
- Length
- 1300
- Health Cost per Second
- 6%
- Base Damage per Second
- 14/20/26/32/44/92
- Max Damage
- 1.5%/3.25%/5.0%/6.75%/10.0%/24.0%
- Base Heal per Second
- 7/10/13/16/22/46
- Max Heal
- 0.625%/1.25%/1.875%/2.5%/3.75%/8.75
- Duration
- 6
- Mana
- 100
- CD
- 26
- Supernova
- Radius
- 1000
- Damage per Second
- 60/90/120/180/420
- Stun Duration
- 1.5/2.0/2.5/3.0/3.25
- Attacks to Destroy #### Units with #-of-hits-to-kill should not be ####
- 5/8/11/16/25 #### over-buffed due to the attack speed cap. ####
- Scepter Attacks to Destroy
- 7/10/13/20/30
- Duration
- 6
- Scepter Cast Range
- 500
- Mana Cost
- 200/200/200/250/400 #### Staying relevant in the late game ####
- CD
- 110/110/110/100/90 #### by buffing tier 5/6. ####
- Launch Fire Spirit
- HP Cost
- 20%
- Spirit Duration
- 16
- Radius
- 175
- Burn Duration
- 4.0
- Attack Speed Slow
- -80/-100/-120/-140/-170/-230
- Damage per second
- 10/30/50/70/110/270
- Mana
- 0
- CD
- 0
- Stop Icarus Dive
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