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- Running AutomationTool...
- Program.Main: CWD=D:\Epic Games\4.10\Engine\Binaries\DotNET
- Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Sam/Documents/Unreal Projects/NightRun/NightRun.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=Android_ATC@TA4750GDF0 -addcmdline=-SessionId=DEF0087B42273458EEAE4192B8FBF5D5 -SessionOwner=Sam -SessionName='XT1039 (TA4750GDF0)' -run -nokill
- Automation.Process: IsBuildMachine=False
- Automation.Process: ShouldKillProcesses=False
- Automation.Process: Setting up command environment.
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
- CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs)
- WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
- WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files (x86)\Nouveau dossier\Common7\Tools
- WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files (x86)\Nouveau dossier\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- ProjectUtils.CleanupFolders: Cleaning up project rules folder
- CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules)
- Automation.Process: Compiling scripts.
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
- BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject
- ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules\UATRules1189434745.dll
- ProjectParams.ValidateAndLog: Project Params **************
- ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- ProjectParams.ValidateAndLog: Archive=False
- ProjectParams.ValidateAndLog: ArchiveMetaData=False
- ProjectParams.ValidateAndLog: CreateAppBundle=True
- ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Sam\Documents\Unreal Projects\NightRun\ArchivedBuilds
- ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Sam\Documents\Unreal Projects\NightRun\Saved\StagedBuilds
- ProjectParams.ValidateAndLog: Build=True
- ProjectParams.ValidateAndLog: Cook=False
- ProjectParams.ValidateAndLog: Clean=
- ProjectParams.ValidateAndLog: Client=False
- ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ClientCookedTargets=NightRun
- ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
- ProjectParams.ValidateAndLog: Compressed=True
- ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- ProjectParams.ValidateAndLog: CookFlavor=ATC
- ProjectParams.ValidateAndLog: CookOnTheFly=True
- ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- ProjectParams.ValidateAndLog: UnversionedCookedContent=False
- ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- ProjectParams.ValidateAndLog: GeneratePatch=False
- ProjectParams.ValidateAndLog: CreateReleaseVersion=
- ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- ProjectParams.ValidateAndLog: DLCName=
- ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- ProjectParams.ValidateAndLog: DedicatedServer=False
- ProjectParams.ValidateAndLog: DirectoriesToCook=
- ProjectParams.ValidateAndLog: CulturesToCook=
- ProjectParams.ValidateAndLog: EditorTargets=
- ProjectParams.ValidateAndLog: Foreign=False
- ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- ProjectParams.ValidateAndLog: IsProgramTarget=False
- ProjectParams.ValidateAndLog: IterativeCooking=False
- ProjectParams.ValidateAndLog: CookAll=False
- ProjectParams.ValidateAndLog: CookMapsOnly=False
- ProjectParams.ValidateAndLog: Deploy=True
- ProjectParams.ValidateAndLog: IterativeDeploy=False
- ProjectParams.ValidateAndLog: FastCook=False
- ProjectParams.ValidateAndLog: LogWindow=False
- ProjectParams.ValidateAndLog: Manifests=False
- ProjectParams.ValidateAndLog: MapToRun=
- ProjectParams.ValidateAndLog: NoClient=False
- ProjectParams.ValidateAndLog: NumClients=0
- ProjectParams.ValidateAndLog: NoDebugInfo=False
- ProjectParams.ValidateAndLog: NoCleanStage=False
- ProjectParams.ValidateAndLog: NoXGE=False
- ProjectParams.ValidateAndLog: MapsToCook=
- ProjectParams.ValidateAndLog: Pak=False
- ProjectParams.ValidateAndLog: Package=False
- ProjectParams.ValidateAndLog: NullRHI=False
- ProjectParams.ValidateAndLog: FakeClient=False
- ProjectParams.ValidateAndLog: EditorTest=False
- ProjectParams.ValidateAndLog: RunAutomationTests=False
- ProjectParams.ValidateAndLog: RunAutomationTest=
- ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- ProjectParams.ValidateAndLog: CrashIndex=0
- ProjectParams.ValidateAndLog: ProgramTargets=
- ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android
- ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android
- ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android\NightRun
- ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android\NightRun
- ProjectParams.ValidateAndLog: Distribution=False
- ProjectParams.ValidateAndLog: Prebuilt=False
- ProjectParams.ValidateAndLog: Prereqs=False
- ProjectParams.ValidateAndLog: NoBootstrapExe=False
- ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject
- ProjectParams.ValidateAndLog: Rocket=True
- ProjectParams.ValidateAndLog: Run=True
- ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ServerCookedTargets=
- ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
- ProjectParams.ValidateAndLog: ShortProjectName=NightRun
- ProjectParams.ValidateAndLog: SignedPak=False
- ProjectParams.ValidateAndLog: SignPak=
- ProjectParams.ValidateAndLog: SkipCook=False
- ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- ProjectParams.ValidateAndLog: SkipPak=False
- ProjectParams.ValidateAndLog: SkipStage=False
- ProjectParams.ValidateAndLog: Stage=True
- ProjectParams.ValidateAndLog: bUsesSteam=False
- ProjectParams.ValidateAndLog: bUsesCEF3=False
- ProjectParams.ValidateAndLog: bUsesSlate=True
- ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- ProjectParams.ValidateAndLog: Project Params **************
- Project.Build: ********** BUILD COMMAND STARTED **********
- UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- UE4Build.Build: ************************* UE4Build:
- UE4Build.Build: ************************* ForceMonolithic: False
- UE4Build.Build: ************************* ForceNonUnity:False
- UE4Build.Build: ************************* ForceDebugInfo: False
- UE4Build.Build: ************************* UseXGE: False
- UE4Build.Build: ************************* UseParallelExecutor: False
- CommandUtils.Run: Run: D:\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe NightRun Android Development "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\NightRun" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
- UnrealBuildTool: NDK version: 19, GccVersion: 4.8
- CommandUtils.Run: Run: Took 1,3748075s to run UnrealBuildTool.exe, ExitCode=0
- UE4Build.PrepareManifest: Copied UBT manifest to D:\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
- CommandUtils.Run: Run: D:\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe NightRun Android Development "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\NightRun" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
- UnrealBuildTool: Creating makefile for NightRun (BuildConfiguration.xml is newer)
- UnrealBuildTool: NDK version: 19, GccVersion: 4.8
- UnrealBuildTool: Compiling Native code with NDK API 'android-19'
- UnrealBuildTool: Target is up to date.
- UnrealBuildTool: NDK version: 19, GccVersion: 4.8
- UnrealBuildTool: Receipt Filename: C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Receipts\NightRun-Android-Development.target.xml
- UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
- UnrealBuildTool:
- UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
- UnrealBuildTool:
- UnrealBuildTool: ====09/02/2016 16:37:38====PREPARING TO MAKE APK=================================================================
- UnrealBuildTool:
- UnrealBuildTool: ==== Writing to shim file C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
- UnrealBuildTool:
- UnrealBuildTool: ==== Shim data file up to date so not writing. ====
- UnrealBuildTool:
- UnrealBuildTool: ==== Writing to template target file C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Android\src\com\imaginestudios\thenightrun\AlarmReceiver.java ====
- UnrealBuildTool:
- UnrealBuildTool: ==== Template target file up to date so not writing. ====
- UnrealBuildTool:
- UnrealBuildTool: ==== Writing to template target file C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Android\src\com\imaginestudios\thenightrun\DownloaderActivity.java ====
- UnrealBuildTool:
- UnrealBuildTool: ==== Template target file up to date so not writing. ====
- UnrealBuildTool:
- UnrealBuildTool: ==== Writing to template target file C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Android\src\com\imaginestudios\thenightrun\OBBDownloaderService.java ====
- UnrealBuildTool:
- UnrealBuildTool: ==== Template target file up to date so not writing. ====
- UnrealBuildTool: Cleaning up files based on template dir C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Android\src\com\imaginestudios\thenightrun
- UnrealBuildTool: Building Java with SDK API level 'android-19'
- UnrealBuildTool: C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android\NightRun-armv7-es2.apk is out of date due to newer input file C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android\NightRun-armv7-es2.so
- UnrealBuildTool: APL Init: armeabi-v7a
- UnrealBuildTool: GearVR init
- UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
- UnrealBuildTool: bPackageDataInsideApk = False
- UnrealBuildTool:
- UnrealBuildTool: ====09/02/2016 16:37:40====PREPARING NATIVE CODE=================================================================
- UnrealBuildTool:
- UnrealBuildTool: ====09/02/2016 16:37:40====UPDATING BUILD CONFIGURATION FILES====================================================
- UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
- UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
- UnrealBuildTool:
- UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\Sam\Documents\Unreal Projects\NightRun\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
- UnrealBuildTool: UnrealBuildTool Exception: System.UnauthorizedAccessException: L'acc?s au chemin d'acc?s 'C:\Users\Sam\Documents\Unreal Projects\NightRun\Intermediate\Android\APK\libs\VrApi.jar' est refus?.
- UnrealBuildTool: ? System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- UnrealBuildTool: ? System.IO.File.InternalDelete(String path, Boolean checkHost)
- UnrealBuildTool: ? UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input, XDocument& XMLWork)
- UnrealBuildTool: ? UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input)
- UnrealBuildTool: ? UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
- UnrealBuildTool: ? UnrealBuildTool.Android.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
- UnrealBuildTool: ? UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
- CommandUtils.Run: Run: Took 10,0871007s to run UnrealBuildTool.exe, ExitCode=5
- BuildCommand.Execute: ERROR: BUILD FAILED
- Program.Main: ERROR: AutomationTool terminated with exception:
- Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe NightRun Android Development "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\NightRun" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.02.09-16.37.34.txt'
- Stacktrace: ? AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- ? AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- ? AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- ? AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
- ? Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- ? BuildCookRun.DoBuildCookRun(ProjectParams Params)
- ? BuildCommand.Execute()
- ? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- ? AutomationTool.Automation.Process(String[] CommandLine)
- ? AutomationTool.Program.MainProc(Object Param)
- ? AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
- ? AutomationTool.Program.Main()
- ProcessManager.KillAll: Trying to kill 0 spawned processes.
- Program.Main: AutomationTool exiting with ExitCode=5
- Domain_ProcessExit
- copying UAT log files...
- RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- BUILD FAILED
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