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Jan 27th, 2013
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  1. # Configuration file
  2. # Generated on 1/27/13 1:40 AM
  3.  
  4. ####################
  5. # aerialfaithplates
  6. #===================
  7. # Aerial Faith Plate options
  8. #
  9. # For Booleans
  10. # 1 means Yes
  11. # 0 means No
  12. ####################
  13.  
  14. aerialfaithplates {
  15. # Boolean:
  16. # Can the Aerial Faith Plate's power be modified when you right click it? (For use in maps)
  17. I:afpCanBeEdited=0
  18.  
  19. # Boolean:
  20. # Does getting launched by an Aerial Faith Plate lock your keys? (Until you hit something)
  21. I:afpLocksKeys=0
  22. }
  23.  
  24.  
  25. ####################
  26. # highenergypellet
  27. #===================
  28. # High Energy Pellet options
  29. #
  30. # For Booleans
  31. # 1 means Yes
  32. # 0 means No
  33. ####################
  34.  
  35. highenergypellet {
  36. # Boolean:
  37. # Can the High Energy Pellet be released from its catcher (For use in maps)
  38. I:hepCanBeReleased=0
  39.  
  40. # HEP Collision modes.
  41. # 1 = Kill every living thing.
  42. # 2 = Kill every living thing except players.
  43. # 3 = Knockback every living thing.
  44. # 4 = Knockback every living thing except players.
  45. I:hepMode=3
  46. }
  47.  
  48.  
  49. ####################
  50. # portalgun
  51. #===================
  52. # Portalgun options.
  53. # Can be changed in-game.
  54. #
  55. # For Booleans
  56. # 1 means Yes
  57. # 0 means No
  58. ####################
  59.  
  60. portalgun {
  61. # Do two single coloured portal guns automatically merge into a dual portal gun?
  62. # 0 = No.
  63. # 1 = Yes.
  64. # 2= Yes, but from the pedestal only.
  65. I:autoMergeGuns=0
  66.  
  67. # Boolean:
  68. # Can you edit placed spawners?
  69. I:canEditSpawners=0
  70.  
  71. # Boolean:
  72. # Can the reset key of portal guns be used?
  73. I:canResetPortals=1
  74.  
  75. # Boolean:
  76. # Can you shoot portals through glass?
  77. I:canShootPortalsThroughGlass=0
  78.  
  79. # Portal placement black/whitelist IDs
  80. # Format: Refer block grabbing black/whitelist IDs + metadata above.
  81. S:portalListIDs=
  82.  
  83. # Range of which you can shoot portals.
  84. # Rounded off to nearest 5.
  85. I:portalRange=5
  86.  
  87. # Boolean:
  88. # Portal placement whitelist enabled?
  89. I:portalWhitelist=1
  90. ####################
  91. # moonportals
  92. #===================
  93. # Moon Portal options.
  94. #
  95. # For Booleans
  96. # 1 means Yes
  97. # 0 means No
  98. ####################
  99.  
  100. moonportals {
  101. # Boolean:
  102. # Enable moon portals?
  103. I:enableMoonPortals=0
  104.  
  105. # Boolean:
  106. # Can moon portals grab blocks?
  107. I:moonPortalGrabsBlocks=0
  108.  
  109. # Can moon portals grab players?
  110. # 0 = No.
  111. # 1 = Yes.
  112. # 2 = Yes, but non-creative players only.
  113. I:moonPortalGrabsPlayers=0
  114.  
  115. # Range (in blocks) of moon portals?
  116. I:moonPortalRange=1
  117.  
  118. # Boolean:
  119. # Do moon portals use the block grabbing black/whitelist when grabbing blocks?
  120. I:moonPortalUsesGrabList=0
  121. }
  122.  
  123. ####################
  124. # graboptions
  125. #===================
  126. # Portalgun grabbing options.
  127. #
  128. # For Booleans
  129. # 1 means Yes
  130. # 0 means No
  131. ####################
  132.  
  133. graboptions {
  134. # Block grabbing black/whitelist IDs + metadata
  135. # Format: id: meta: meta, id: meta, id, id ...
  136. # Example: You don't want ID 1, 2, 3 and 4 to be grabbed, but only metadata 5 and 7 for ID 1, and only metadata 9 for ID 2.
  137. # Example: grabBlockListIDs = 1: 5: 7, 2: 9, 3, 4
  138. # If you need a more proper explanation visit: http://www.minecraftforum.net/topic/199391-/page__view__findpost__p__13392100
  139. S:grabBlockListIDs=
  140.  
  141. # Block grabbing mode (How a grabbed block turns into a block again)
  142. # 1 = Blocks snap to surroundings
  143. # 2 = Blocks fall to the ground
  144. # 3 = Blocks float when released
  145. I:grabBlockMode=0
  146.  
  147. # Boolean:
  148. # Block grabbing whitelist enabled?
  149. I:grabBlockWhitelist=1
  150.  
  151. # Entity grabbing mode
  152. # 1 = Most entities
  153. # 2 = Living entities and Portal entities only
  154. # 3 = Portal entities only
  155. I:grabEntityMode=0
  156.  
  157. # Boolean:
  158. # Can players be grabbed by the portalgun?
  159. I:grabablePlayers=0
  160. }
  161.  
  162. ####################
  163. # fuel
  164. #===================
  165. # Portalgun fuel options (If enabled).
  166. #
  167. # For Booleans
  168. # 1 means Yes
  169. # 0 means No
  170. ####################
  171.  
  172. fuel {
  173. # Boolean:
  174. # Enable custom portal gun fuel?
  175. I:customFuel=0
  176.  
  177. # Amount of items used.
  178. I:customFuelAmount=1
  179.  
  180. # Block/Item ID (after shifting) to use as fuel.
  181. I:customFuelId=331
  182.  
  183. # Damage/Metadata to use for the fuel.
  184. I:customFuelMetadata=0
  185. }
  186.  
  187. ####################
  188. # potatogun
  189. #===================
  190. # Potatogun options.
  191. #
  192. # For Booleans
  193. # 1 means Yes
  194. # 0 means No
  195. ####################
  196.  
  197. potatogun {
  198. # Boolean:
  199. # Allow the PotatOS to speak?
  200. I:potatosSpeech=1
  201.  
  202. # Cooldown time for PotatoOS speech (in ticks)
  203. I:potatosSpeechCooldown=900
  204. }
  205.  
  206. ####################
  207. # pedestal
  208. #===================
  209. # PortalGun pedestal options
  210. #
  211. # For Booleans
  212. # 1 means Yes
  213. # 0 means No
  214. ####################
  215.  
  216. pedestal {
  217. # Boolean:
  218. # Do Pedestals drop as an items if broken?
  219. I:apgDrops=1
  220.  
  221. # How do Pedestals give players portalguns?
  222. # 0 = Disabled
  223. # 1 = Collision and right clicking
  224. # 2 = Right clicking
  225. # 3 = Collision
  226. I:apgGiveMode=2
  227.  
  228. # Boolean:
  229. # Are Pedestals invincible? (Cannot change to item form.)
  230. I:apgIsInvincible=0
  231.  
  232. # Boolean:
  233. # Can Pedestals be used only once?
  234. I:apgSingleUse=0
  235. }
  236.  
  237. }
  238.  
  239.  
  240. ####################
  241. # turrets
  242. #===================
  243. # Sentry Turret options
  244. #
  245. # For Booleans
  246. # 1 means Yes
  247. # 0 means No
  248. ####################
  249.  
  250. turrets {
  251. # Chance of a sentry turret to change into an oracle turret.
  252. # 0 = Every time.
  253. # 1 = 50% chance
  254. # 2 = 33% chance... etc
  255. # Set to -1 to disable.
  256. I:differentChance=20
  257.  
  258. # What is the range of the turret's serenade? (in blocks)
  259. I:serenadeRange=64
  260.  
  261. # Boolean:
  262. # Do oracle turrets only serenade when they see the player?
  263. I:serenadeWhenSeen=1
  264.  
  265. # Can turret bullets break glass?
  266. # 0 = No.
  267. # 1 = Yes, glass panes only
  268. # 2 = Yes, glass panes and blocks
  269. I:turretBulletsBreakGlass=2
  270.  
  271. # Turret's Damage
  272. # Default: 2
  273. I:turretDamage=2
  274.  
  275. # Boolean:
  276. # Does a turret drop an item when it dies?
  277. I:turretDrops=0
  278.  
  279. # Additional turret exceptions
  280. # Written in string form of the class (including package).
  281. # Note that using net.minecraft.src will not actually work.
  282. # Format: <classname>, <classname>, <classname>
  283. # Eg: thaumcraft.world.EntityThaumSlime, thaumcraft.world.EntityWisp, net.minecraft.src.gb_EntityGibs
  284. S:turretExceptions=
  285.  
  286. # Turret's explosion magnitude when on fire
  287. # Default: 15
  288. I:turretExplosionMag=2
  289.  
  290. # Boolean:
  291. # Are turrets invincible?
  292. I:turretIsInvincible=0
  293.  
  294. # Turret Exception modes. (Larger number = more exceptions)
  295. # Turrets will not attack players on peaceful.
  296. # 1 = Attacks everything
  297. # 2 = Ignores players and tamed pets
  298. # 3 = Ignores animals and villagers
  299. # 4 = Ignores mobs
  300. I:turretMode=2
  301.  
  302. # Turret's range of fire (in blocks)
  303. I:turretRange=20
  304.  
  305. # Can turrets see through glass?
  306. # 0 = No.
  307. # 1 = Yes, but it doesn't fire.
  308. # 2 = Yes, and it fires at target.
  309. I:turretSeesThroughGlass=0
  310.  
  311. # Boolean:
  312. # Can turrets see through (only) wall portals?
  313. I:turretSeesThroughPortals=0
  314. }
  315.  
  316.  
  317. ####################
  318. # weightedcubes
  319. #===================
  320. # Weighted cube Mod Part options.
  321. # This also includes the redirection cube from TDBs
  322. #
  323. # For Booleans
  324. # 1 means Yes
  325. # 0 means No
  326. ####################
  327.  
  328. weightedcubes {
  329. # Boolean:
  330. # Can Weighted Cubes break glass panes on collision?
  331. I:cubeBreaksGlassPanes=1
  332.  
  333. # Boolean:
  334. # Are Weighted Cubes invincible? (Cannot change to item form. Cubes from deployers are intentionally invincible)
  335. I:cubeIsInvincible=0
  336.  
  337. # Boolean:
  338. # Can the radio be turned off?
  339. I:radioCanBeTurnedOff=1
  340.  
  341. # Boolean:
  342. # Can the radio take damage?
  343. I:radioIsInvincible=0
  344. }
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