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- # Configuration file
- # Generated on 1/27/13 1:40 AM
- ####################
- # aerialfaithplates
- #===================
- # Aerial Faith Plate options
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- aerialfaithplates {
- # Boolean:
- # Can the Aerial Faith Plate's power be modified when you right click it? (For use in maps)
- I:afpCanBeEdited=0
- # Boolean:
- # Does getting launched by an Aerial Faith Plate lock your keys? (Until you hit something)
- I:afpLocksKeys=0
- }
- ####################
- # highenergypellet
- #===================
- # High Energy Pellet options
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- highenergypellet {
- # Boolean:
- # Can the High Energy Pellet be released from its catcher (For use in maps)
- I:hepCanBeReleased=0
- # HEP Collision modes.
- # 1 = Kill every living thing.
- # 2 = Kill every living thing except players.
- # 3 = Knockback every living thing.
- # 4 = Knockback every living thing except players.
- I:hepMode=3
- }
- ####################
- # portalgun
- #===================
- # Portalgun options.
- # Can be changed in-game.
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- portalgun {
- # Do two single coloured portal guns automatically merge into a dual portal gun?
- # 0 = No.
- # 1 = Yes.
- # 2= Yes, but from the pedestal only.
- I:autoMergeGuns=0
- # Boolean:
- # Can you edit placed spawners?
- I:canEditSpawners=0
- # Boolean:
- # Can the reset key of portal guns be used?
- I:canResetPortals=1
- # Boolean:
- # Can you shoot portals through glass?
- I:canShootPortalsThroughGlass=0
- # Portal placement black/whitelist IDs
- # Format: Refer block grabbing black/whitelist IDs + metadata above.
- S:portalListIDs=
- # Range of which you can shoot portals.
- # Rounded off to nearest 5.
- I:portalRange=5
- # Boolean:
- # Portal placement whitelist enabled?
- I:portalWhitelist=1
- ####################
- # moonportals
- #===================
- # Moon Portal options.
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- moonportals {
- # Boolean:
- # Enable moon portals?
- I:enableMoonPortals=0
- # Boolean:
- # Can moon portals grab blocks?
- I:moonPortalGrabsBlocks=0
- # Can moon portals grab players?
- # 0 = No.
- # 1 = Yes.
- # 2 = Yes, but non-creative players only.
- I:moonPortalGrabsPlayers=0
- # Range (in blocks) of moon portals?
- I:moonPortalRange=1
- # Boolean:
- # Do moon portals use the block grabbing black/whitelist when grabbing blocks?
- I:moonPortalUsesGrabList=0
- }
- ####################
- # graboptions
- #===================
- # Portalgun grabbing options.
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- graboptions {
- # Block grabbing black/whitelist IDs + metadata
- # Format: id: meta: meta, id: meta, id, id ...
- # Example: You don't want ID 1, 2, 3 and 4 to be grabbed, but only metadata 5 and 7 for ID 1, and only metadata 9 for ID 2.
- # Example: grabBlockListIDs = 1: 5: 7, 2: 9, 3, 4
- # If you need a more proper explanation visit: http://www.minecraftforum.net/topic/199391-/page__view__findpost__p__13392100
- S:grabBlockListIDs=
- # Block grabbing mode (How a grabbed block turns into a block again)
- # 1 = Blocks snap to surroundings
- # 2 = Blocks fall to the ground
- # 3 = Blocks float when released
- I:grabBlockMode=0
- # Boolean:
- # Block grabbing whitelist enabled?
- I:grabBlockWhitelist=1
- # Entity grabbing mode
- # 1 = Most entities
- # 2 = Living entities and Portal entities only
- # 3 = Portal entities only
- I:grabEntityMode=0
- # Boolean:
- # Can players be grabbed by the portalgun?
- I:grabablePlayers=0
- }
- ####################
- # fuel
- #===================
- # Portalgun fuel options (If enabled).
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- fuel {
- # Boolean:
- # Enable custom portal gun fuel?
- I:customFuel=0
- # Amount of items used.
- I:customFuelAmount=1
- # Block/Item ID (after shifting) to use as fuel.
- I:customFuelId=331
- # Damage/Metadata to use for the fuel.
- I:customFuelMetadata=0
- }
- ####################
- # potatogun
- #===================
- # Potatogun options.
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- potatogun {
- # Boolean:
- # Allow the PotatOS to speak?
- I:potatosSpeech=1
- # Cooldown time for PotatoOS speech (in ticks)
- I:potatosSpeechCooldown=900
- }
- ####################
- # pedestal
- #===================
- # PortalGun pedestal options
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- pedestal {
- # Boolean:
- # Do Pedestals drop as an items if broken?
- I:apgDrops=1
- # How do Pedestals give players portalguns?
- # 0 = Disabled
- # 1 = Collision and right clicking
- # 2 = Right clicking
- # 3 = Collision
- I:apgGiveMode=2
- # Boolean:
- # Are Pedestals invincible? (Cannot change to item form.)
- I:apgIsInvincible=0
- # Boolean:
- # Can Pedestals be used only once?
- I:apgSingleUse=0
- }
- }
- ####################
- # turrets
- #===================
- # Sentry Turret options
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- turrets {
- # Chance of a sentry turret to change into an oracle turret.
- # 0 = Every time.
- # 1 = 50% chance
- # 2 = 33% chance... etc
- # Set to -1 to disable.
- I:differentChance=20
- # What is the range of the turret's serenade? (in blocks)
- I:serenadeRange=64
- # Boolean:
- # Do oracle turrets only serenade when they see the player?
- I:serenadeWhenSeen=1
- # Can turret bullets break glass?
- # 0 = No.
- # 1 = Yes, glass panes only
- # 2 = Yes, glass panes and blocks
- I:turretBulletsBreakGlass=2
- # Turret's Damage
- # Default: 2
- I:turretDamage=2
- # Boolean:
- # Does a turret drop an item when it dies?
- I:turretDrops=0
- # Additional turret exceptions
- # Written in string form of the class (including package).
- # Note that using net.minecraft.src will not actually work.
- # Format: <classname>, <classname>, <classname>
- # Eg: thaumcraft.world.EntityThaumSlime, thaumcraft.world.EntityWisp, net.minecraft.src.gb_EntityGibs
- S:turretExceptions=
- # Turret's explosion magnitude when on fire
- # Default: 15
- I:turretExplosionMag=2
- # Boolean:
- # Are turrets invincible?
- I:turretIsInvincible=0
- # Turret Exception modes. (Larger number = more exceptions)
- # Turrets will not attack players on peaceful.
- # 1 = Attacks everything
- # 2 = Ignores players and tamed pets
- # 3 = Ignores animals and villagers
- # 4 = Ignores mobs
- I:turretMode=2
- # Turret's range of fire (in blocks)
- I:turretRange=20
- # Can turrets see through glass?
- # 0 = No.
- # 1 = Yes, but it doesn't fire.
- # 2 = Yes, and it fires at target.
- I:turretSeesThroughGlass=0
- # Boolean:
- # Can turrets see through (only) wall portals?
- I:turretSeesThroughPortals=0
- }
- ####################
- # weightedcubes
- #===================
- # Weighted cube Mod Part options.
- # This also includes the redirection cube from TDBs
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- weightedcubes {
- # Boolean:
- # Can Weighted Cubes break glass panes on collision?
- I:cubeBreaksGlassPanes=1
- # Boolean:
- # Are Weighted Cubes invincible? (Cannot change to item form. Cubes from deployers are intentionally invincible)
- I:cubeIsInvincible=0
- # Boolean:
- # Can the radio be turned off?
- I:radioCanBeTurnedOff=1
- # Boolean:
- # Can the radio take damage?
- I:radioIsInvincible=0
- }
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