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castfromhp

json comparison

Jun 29th, 2020
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  1. {
  2. "name": "Fireball",
  3. "type": "spell",
  4. "data": {
  5. "description": {
  6. "value": "<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>",
  7. "chat": "",
  8. "unidentified": ""
  9. },
  10. "source": "PHB pg. 241",
  11. "activation": {
  12. "type": "action",
  13. "cost": 1,
  14. "condition": ""
  15. },
  16. "duration": {
  17. "value": null,
  18. "units": "inst"
  19. },
  20. "target": {
  21. "value": 20,
  22. "units": "ft",
  23. "type": "sphere"
  24. },
  25. "range": {
  26. "value": 150,
  27. "long": 0,
  28. "units": "ft"
  29. },
  30. "uses": {
  31. "value": 0,
  32. "max": 0,
  33. "per": ""
  34. },
  35. "consume": {
  36. "type": "",
  37. "target": null,
  38. "amount": null
  39. },
  40. "ability": "",
  41. "actionType": "save",
  42. "attackBonus": 0,
  43. "chatFlavor": "",
  44. "critical": null,
  45. "damage": {
  46. "parts": [
  47. [
  48. "8d6",
  49. "fire"
  50. ]
  51. ],
  52. "versatile": ""
  53. },
  54. "formula": "",
  55. "save": {
  56. "ability": "dex",
  57. "dc": null,
  58. "scaling": "spell"
  59. },
  60. "level": 3,
  61. "school": "evo",
  62. "components": {
  63. "value": "",
  64. "vocal": true,
  65. "somatic": true,
  66. "material": true,
  67. "ritual": false,
  68. "concentration": false
  69. },
  70. "materials": {
  71. "value": "A tiny ball of bat guano and sulfur",
  72. "consumed": false,
  73. "cost": 0,
  74. "supply": 0
  75. },
  76. "preparation": {
  77. "mode": "prepared",
  78. "prepared": false
  79. },
  80. "scaling": {
  81. "mode": "level",
  82. "formula": "1d6"
  83. }
  84. },
  85. "sort": 400001,
  86. "flags": {
  87. "exportSource": {
  88. "world": "dnd-5e-test",
  89. "system": "dnd5e",
  90. "coreVersion": "0.6.4",
  91. "systemVersion": 0.93
  92. }
  93. },
  94. "img": "systems/dnd5e/icons/spells/fireball-red-2.jpg",
  95. "_id": "7RKrYEHsXBY1GGyu"
  96. }
  97.  
  98.  
  99.  
  100.  
  101. {
  102. "timestamp": "2020-05-14T06:43:58.087Z",
  103. "name": "Iron Jaw",
  104. "type": "Steel",
  105. "category": "Strike",
  106. "tier": 1,
  107. "action": "2 AP",
  108. "frequency": "At-Will",
  109. "target": "Melee, 1 Target",
  110. "defense": "Evasion",
  111. "hit": "If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn.",
  112. "damage": "3d6",
  113. "damagetype": "Physical",
  114. "boost": "+2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks."
  115. }
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