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Pilz

Halloween Game Pitch and rules 2018

Sep 10th, 2018
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  1. The Baron von Entsetzen's blackened heart had barely ceased beating before his various relations and acquaintances descended like vultures desperate to feast on the bloated carcass of his estate. To obtain a share of his wealth they had to complete what should be a simple challenge, but a night in the home of von Entsetzen would prove more effective at thinning the flock. A fowl rarely expects the head of the axe until it is too late but the stump bears the scars of a thousand strikes. So it was with von Ensetzen's property which needed no fence to ward off trespassers. The locals new better, and curious newcomers would feed the forests that surrounded...
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  4. THE DEVIL'S PROPERTY
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  8. I, Pilz, am looking for a number of people to play in one or more of several sessions of a SPOOKY GAME this October! Games will be run in the afternoon into the evening on Thursdays, Fridays, and Saturdays depending on availability and interest.
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  10. In SPOOKY GAME 2018, the players will take the role of horror movie icons (monsters, witches, slashers, and spooks of all sorts) and compete with each other to see who can spook the 'audience' the most! We will be using a modified MAID RPG as the system. Modifications are listed below. Please note that they are still a work in progress and will change/be added to as I continue to plan and rework or remove various random generation tables from the process.
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  12. Please PM me if you're interested and we can talk about what sort of character you'd like to play. If I get extremely similar ideas it'll be first come first serve.
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  17. Game will proceed as a series of rounds during which players will move about the mansion and its grounds and interact with those who seek von Ensetzen's fortune.
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  20. Attribute Changes:
  21. Affection is now called Horror and Will is called Bravery.
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  23. Maid Uniform Changes:
  24. 4 costume features, -1 for each one you lose except for a primary one which is -2
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  26. pg 29 favour changes
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  28. A: 1d6 +/- 3 for succeeding in an appropriately scary action
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  30. B: 2d6 for Spooking the audience (must succeed by a certain threshold)
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  32. C: 2d6-3d6 for finishing off/nulifying/etc an Event
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  34. Lose 1d6 whenever you are spooked
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  37. Seduction is changed to spooking. Effects changes:
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  39. The spookee loses 1 piece of outfit and must obey the spooker for 2 rounds. The Spooker gains favour whenever the spookee does for those 2 rounds. When the rounds are up, the spookee gains a +2 'vengeance' bonus for actions against the spooker until they win a combat or seduction and can reclaim the piece of their outfit, or until the outfit is taken from the spooker. (This bonus stacks for every piece of outfit held by the spooker). Outfit pieces can be given away instead of pieces of your own outfit.
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  41. Complexes will be assigned depending on character background (pg 74)
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  44. GM NOTES DON'T READ THESE or do I'm not your mother
  45. (come up with custom costumes, per pg 80ish, and sprinkle them around the game map?)
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