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- function ITEM:OnEquip(ply, modifications)
- if not ply._OldModel then
- ply._OldModel = ply:GetModel()
- end
- timer.Simple(2, function() ply:SetModel(self.Model) ply:SetupHands() end)
- end
- function ITEM:OnHolster(ply)
- if ply._OldModel then
- ply:SetModel(ply._OldModel)
- end
- end
- function ITEM:PlayerSetModel(ply)
- ply:SetModel(self.Model)
- end
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