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- #include <stdio.h>
- int main()
- {
- char gameTable[3][3] = {{'_','_','_'},{'_','_','_'},{'_','_','_'}};
- int i, j;
- char currentPlayer;
- int isWin;
- int turns;
- for (turns = 0; turns < 9; turns++) {
- currentPlayer = (turns % 2 == 0 ? 'O' : 'X');
- printf("Game state: \n");
- for (i=0; i<3; i++) {
- for (j=0; j<3; j++) {
- printf("%c ", gameTable[i][j]);
- }
- printf("\n");
- }
- printf("\n");
- do {
- printf("Enter player %c's placement, (\"row col\" counting from 0): ", currentPlayer);
- scanf(" %d %d", &i, &j);
- } while (i < 0 || i > 2 || j < 0 || j > 2 || gameTable[i][j] != '_');
- printf("\n");
- gameTable[i][j] = currentPlayer;
- //Checking winning. Could be optimised to check after 5 turns.
- //Check left-to-right
- for (i=0; i<3; i++) {
- if (gameTable[i][0] == '_') continue;
- isWin = 1;
- for (j=1; j<3; j++) {
- if (gameTable[i][j] != gameTable[i][0]) {
- isWin = 0;
- break;
- }
- }
- if (isWin == 1) break;
- }
- if (isWin == 1) break;
- //Check Top-to-bottom
- for (j=0; j<3; j++) {
- if (gameTable[0][j] == '_') continue;
- isWin = 1;
- for (i=1; i<3; i++) {
- if (gameTable[i][j] != gameTable[0][j]) {
- isWin = 0;
- break;
- }
- }
- if (isWin == 1) break;
- }
- if (isWin == 1) break;
- //Check corners
- for (i=0; i<3; i+=2 /* Skip middle column */) {
- if (gameTable[i][i] == '_') continue;
- isWin = 1;
- for (j=1; j<3; j++) {
- if (gameTable[j][j] != gameTable[i][i]) {
- isWin = 0;
- break;
- }
- }
- if (isWin == 1) break;
- }
- if (isWin == 1) break;
- }
- printf("Game state: \n");
- for (i=0; i<3; i++) {
- for (j=0; j<3; j++) {
- printf("%c ", gameTable[i][j]);
- }
- printf("\n");
- }
- printf("\n");
- if (isWin == 1) {
- printf("The winner is '%c'\n", currentPlayer);
- }
- else {
- printf("It's a draw. No winner.");
- }
- return 0;
- }
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