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Feb 23rd, 2017
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  1. <standard>
  2. <aimbot>
  3. <switch>1</switch>
  4. <alwaysactive>0</alwaysactive>
  5. <key>1</key>
  6.  
  7. <targetmode>2</targetmode>
  8. 0 = BY_DISTANCE
  9. 1 = BY_HEALTH
  10. 2 = BY_FOV
  11. 3 = BY_WEAPONDAMAGE
  12.  
  13. <intelligentmode>0</intelligentmode>
  14. 0 = SINGLE_HITBOX
  15. 1 = RANDOM_HEADNECKCHEST
  16. 2 = CLOSEST_HITBOX
  17.  
  18. <visiblecheck>1</visiblecheck>
  19. <teamcheck>1</teamcheck>
  20. <movecheck>0</movecheck>
  21. <jumpcheck>0</jumpcheck>
  22. <spawncheck>1</spawncheck>
  23. <switchtargets>1</switchtargets>
  24. <stopafterkill>0</stopafterkill>
  25. <faceitmode>1</faceitmode>
  26. <fov>2</fov>
  27. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  28. <ontargetfov>20.0</ontargetfov>
  29. <smooth>0</smooth>
  30. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  31. <smoothrandommin>1.3</smoothrandommin>
  32. <smoothrandommax>1.9</smoothrandommax>
  33. <zcorrection>1</zcorrection>
  34. <prediction>1.0</prediction>
  35. <maxinaccuracy>0</maxinaccuracy>
  36. <curvefactor>5.0</curvefactor>
  37. <aimerrorfactor>0.0</aimerrorfactor>
  38. <pitchrecoilcompensation>0.75</pitchrecoilcompensation>
  39. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  40. <hitbox>8</hitbox>
  41. <delay>0</delay>
  42. <aimtime>250</aimtime>
  43. <pausetime>0</pausetime>
  44. </aimbot>
  45.  
  46. <triggerbot>
  47. <switch>1</switch>
  48. <alwaysactive>0</alwaysactive>
  49. <key>5</key>
  50.  
  51. <triggermode>3</triggermode>
  52. 0 = TRIGGER_SINGLE_HITBOX
  53. 1 = TRIGGER_AIMNECKCHEST
  54. 2 = TRIGGER_HIGHDAMAGE
  55. 3 = TRIGGER_FULL_BODY
  56.  
  57. <visiblecheck>1</visiblecheck>
  58. <teamcheck>1</teamcheck>
  59. <spawncheck>1</spawncheck>
  60. <jumpcheck>0</jumpcheck>
  61. <hitbox>8</hitbox>
  62. <delay>50</delay>
  63. <triggertime>0</triggertime>
  64. <pausetime>0</pausetime>
  65. <afterburst>250</afterburst>
  66. <maxinaccuracy>1.5</maxinaccuracy>
  67. <range>0.75</range>
  68. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  69. </triggerbot>
  70.  
  71. <rcs>
  72. <switch>0</switch>
  73. <startshot>0</startshot>
  74. <stopshot>0</stopshot>
  75. <pitchcompensation>0.0</pitchcompensation>
  76. <yawcompensation>0.0</yawcompensation>
  77. </rcs>
  78.  
  79. <glow>
  80. <switch>0</switch>
  81. <teamcheck>1</teamcheck>
  82. <players>1</players>
  83. <weapons>0</weapons>
  84. <bloom>0</bloom>
  85. <tcolor>0xFF00FF80</tcolor>
  86. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  87. <ctcolor>0xFF00FF80</ctcolor>
  88. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  89. <weaponcolor>0x00FF00AA</weaponcolor>
  90. </glow>
  91.  
  92. <radar>
  93. <switch>1</switch>
  94. </radar>
  95.  
  96. <sonar>
  97. <switch>0</switch>
  98. <teamcheck>1</teamcheck>
  99. <visiblecheck>1</visiblecheck>
  100. <incrosshairsignal>0</incrosshairsignal>
  101. <sonarpause>500</sonarpause>
  102. </sonar>
  103.  
  104. <bunnyhop>
  105. <key>6</key>
  106. <switch>0</switch>
  107. </bunnyhop>
  108. </standard>
  109. <Glock18>
  110. <aimbot>
  111. <switch>1</switch>
  112. <alwaysactive>0</alwaysactive>
  113. <key>6</key>
  114.  
  115. <targetmode>2</targetmode>
  116. 0 = BY_DISTANCE
  117. 1 = BY_HEALTH
  118. 2 = BY_FOV
  119. 3 = BY_WEAPONDAMAGE
  120.  
  121. <intelligentmode>0</intelligentmode>
  122. 0 = SINGLE_HITBOX
  123. 1 = RANDOM_HEADNECKCHEST
  124. 2 = CLOSEST_HITBOX
  125.  
  126. <visiblecheck>1</visiblecheck>
  127. <teamcheck>1</teamcheck>
  128. <movecheck>0</movecheck>
  129. <jumpcheck>0</jumpcheck>
  130. <spawncheck>1</spawncheck>
  131. <switchtargets>1</switchtargets>
  132. <stopafterkill>0</stopafterkill>
  133. <faceitmode>1</faceitmode>
  134. <fov>2.5</fov>
  135. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  136. <ontargetfov>20.0</ontargetfov>
  137. <smooth>0</smooth>
  138. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  139. <smoothrandommin>0.0</smoothrandommin>
  140. <smoothrandommax>0.0</smoothrandommax>
  141. <zcorrection>0</zcorrection>
  142. <prediction>1.0</prediction>
  143. <maxinaccuracy>0</maxinaccuracy>
  144. <curvefactor>0</curvefactor>
  145. <aimerrorfactor>0.0</aimerrorfactor>
  146. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  147. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  148. <hitbox>8</hitbox>
  149. <delay>0</delay>
  150. <aimtime>0</aimtime>
  151. <pausetime>0</pausetime>
  152. </aimbot>
  153.  
  154. <triggerbot>
  155. <switch>1</switch>
  156. <alwaysactive>0</alwaysactive>
  157. <key>5</key>
  158.  
  159. <triggermode>3</triggermode>
  160. 0 = TRIGGER_SINGLE_HITBOX
  161. 1 = TRIGGER_AIMNECKCHEST
  162. 2 = TRIGGER_HIGHDAMAGE
  163. 3 = TRIGGER_FULL_BODY
  164.  
  165. <visiblecheck>1</visiblecheck>
  166. <teamcheck>1</teamcheck>
  167. <spawncheck>1</spawncheck>
  168. <jumpcheck>0</jumpcheck>
  169. <hitbox>8</hitbox>
  170. <delay>15</delay>
  171. <triggertime>0</triggertime>
  172. <pausetime>0</pausetime>
  173. <afterburst>250</afterburst>
  174. <maxinaccuracy>1.5</maxinaccuracy>
  175. <range>0.75</range>
  176. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  177. </triggerbot>
  178.  
  179. <rcs>
  180. <switch>0</switch>
  181. <startshot>0</startshot>
  182. <stopshot>0</stopshot>
  183. <pitchcompensation>0.0</pitchcompensation>
  184. <yawcompensation>0.0</yawcompensation>
  185. </rcs>
  186.  
  187. <glow>
  188. <switch>0</switch>
  189. <teamcheck>1</teamcheck>
  190. <players>1</players>
  191. <weapons>0</weapons>
  192. <bloom>0</bloom>
  193. <tcolor>0xFF00FF80</tcolor>
  194. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  195. <ctcolor>0xFF00FF80</ctcolor>
  196. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  197. <weaponcolor>0x00FF00AA</weaponcolor>
  198. </glow>
  199.  
  200. <radar>
  201. <switch>1</switch>
  202. </radar>
  203.  
  204. <sonar>
  205. <switch>0</switch>
  206. <teamcheck>1</teamcheck>
  207. <visiblecheck>1</visiblecheck>
  208. <incrosshairsignal>0</incrosshairsignal>
  209. <sonarpause>500</sonarpause>
  210. </sonar>
  211.  
  212. <bunnyhop>
  213. <key>6</key>
  214. <switch>0</switch>
  215. </bunnyhop>
  216. </Glock18>
  217. <P2000>
  218. <aimbot>
  219. <switch>1</switch>
  220. <alwaysactive>0</alwaysactive>
  221. <key>6</key>
  222.  
  223. <targetmode>2</targetmode>
  224. 0 = BY_DISTANCE
  225. 1 = BY_HEALTH
  226. 2 = BY_FOV
  227. 3 = BY_WEAPONDAMAGE
  228.  
  229. <intelligentmode>0</intelligentmode>
  230. 0 = SINGLE_HITBOX
  231. 1 = RANDOM_HEADNECKCHEST
  232. 2 = CLOSEST_HITBOX
  233.  
  234. <visiblecheck>1</visiblecheck>
  235. <teamcheck>1</teamcheck>
  236. <movecheck>0</movecheck>
  237. <jumpcheck>0</jumpcheck>
  238. <spawncheck>1</spawncheck>
  239. <switchtargets>1</switchtargets>
  240. <stopafterkill>0</stopafterkill>
  241. <faceitmode>1</faceitmode>
  242. <fov>2</fov>
  243. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  244. <ontargetfov>20.0</ontargetfov>
  245. <smooth>0</smooth>
  246. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  247. <smoothrandommin>0.0</smoothrandommin>
  248. <smoothrandommax>0.0</smoothrandommax>
  249. <zcorrection>1</zcorrection>
  250. <prediction>1.0</prediction>
  251. <maxinaccuracy>0</maxinaccuracy>
  252. <curvefactor>0</curvefactor>
  253. <aimerrorfactor>0.0</aimerrorfactor>
  254. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  255. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  256. <hitbox>8</hitbox>
  257. <delay>0</delay>
  258. <aimtime>0</aimtime>
  259. <pausetime>0</pausetime>
  260. </aimbot>
  261.  
  262. <triggerbot>
  263. <switch>1</switch>
  264. <alwaysactive>0</alwaysactive>
  265. <key>5</key>
  266.  
  267. <triggermode>3</triggermode>
  268. 0 = TRIGGER_SINGLE_HITBOX
  269. 1 = TRIGGER_AIMNECKCHEST
  270. 2 = TRIGGER_HIGHDAMAGE
  271. 3 = TRIGGER_FULL_BODY
  272.  
  273. <visiblecheck>1</visiblecheck>
  274. <teamcheck>1</teamcheck>
  275. <spawncheck>1</spawncheck>
  276. <jumpcheck>0</jumpcheck>
  277. <hitbox>8</hitbox>
  278. <delay>15</delay>
  279. <triggertime>0</triggertime>
  280. <pausetime>0</pausetime>
  281. <afterburst>250</afterburst>
  282. <maxinaccuracy>1.5</maxinaccuracy>
  283. <range>0.75</range>
  284. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  285. </triggerbot>
  286.  
  287. <rcs>
  288. <switch>0</switch>
  289. <startshot>0</startshot>
  290. <stopshot>0</stopshot>
  291. <pitchcompensation>0.0</pitchcompensation>
  292. <yawcompensation>0.0</yawcompensation>
  293. </rcs>
  294.  
  295. <glow>
  296. <switch>0</switch>
  297. <teamcheck>1</teamcheck>
  298. <players>1</players>
  299. <weapons>0</weapons>
  300. <bloom>0</bloom>
  301. <tcolor>0xFF00FF80</tcolor>
  302. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  303. <ctcolor>0xFF00FF80</ctcolor>
  304. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  305. <weaponcolor>0x00FF00AA</weaponcolor>
  306. </glow>
  307.  
  308. <radar>
  309. <switch>1</switch>
  310. </radar>
  311.  
  312. <sonar>
  313. <switch>0</switch>
  314. <teamcheck>1</teamcheck>
  315. <visiblecheck>1</visiblecheck>
  316. <incrosshairsignal>0</incrosshairsignal>
  317. <sonarpause>500</sonarpause>
  318. </sonar>
  319.  
  320. <bunnyhop>
  321. <key>6</key>
  322. <switch>0</switch>
  323. </bunnyhop>
  324. </P2000>
  325. <USPS>
  326. <aimbot>
  327. <switch>1</switch>
  328. <alwaysactive>0</alwaysactive>
  329. <key>6</key>
  330.  
  331. <targetmode>2</targetmode>
  332. 0 = BY_DISTANCE
  333. 1 = BY_HEALTH
  334. 2 = BY_FOV
  335. 3 = BY_WEAPONDAMAGE
  336.  
  337. <intelligentmode>0</intelligentmode>
  338. 0 = SINGLE_HITBOX
  339. 1 = RANDOM_HEADNECKCHEST
  340. 2 = CLOSEST_HITBOX
  341.  
  342. <visiblecheck>1</visiblecheck>
  343. <teamcheck>1</teamcheck>
  344. <movecheck>0</movecheck>
  345. <jumpcheck>0</jumpcheck>
  346. <spawncheck>1</spawncheck>
  347. <switchtargets>1</switchtargets>
  348. <stopafterkill>0</stopafterkill>
  349. <faceitmode>1</faceitmode>
  350. <fov>2</fov>
  351. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  352. <ontargetfov>20.0</ontargetfov>
  353. <smooth>1.0</smooth>
  354. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  355. <smoothrandommin>0.0</smoothrandommin>
  356. <smoothrandommax>0.0</smoothrandommax>
  357. <zcorrection>1</zcorrection>
  358. <prediction>1.0</prediction>
  359. <maxinaccuracy>0</maxinaccuracy>
  360. <curvefactor>0</curvefactor>
  361. <aimerrorfactor>0.0</aimerrorfactor>
  362. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  363. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  364. <hitbox>8</hitbox>
  365. <delay>0</delay>
  366. <aimtime>0</aimtime>
  367. <pausetime>0</pausetime>
  368. </aimbot>
  369.  
  370. <triggerbot>
  371. <switch>1</switch>
  372. <alwaysactive>0</alwaysactive>
  373. <key>5</key>
  374.  
  375. <triggermode>3</triggermode>
  376. 0 = TRIGGER_SINGLE_HITBOX
  377. 1 = TRIGGER_AIMNECKCHEST
  378. 2 = TRIGGER_HIGHDAMAGE
  379. 3 = TRIGGER_FULL_BODY
  380.  
  381. <visiblecheck>1</visiblecheck>
  382. <teamcheck>1</teamcheck>
  383. <spawncheck>1</spawncheck>
  384. <jumpcheck>0</jumpcheck>
  385. <hitbox>8</hitbox>
  386. <delay>15</delay>
  387. <triggertime>0</triggertime>
  388. <pausetime>0</pausetime>
  389. <afterburst>250</afterburst>
  390. <maxinaccuracy>1.5</maxinaccuracy>
  391. <range>0.75</range>
  392. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  393. </triggerbot>
  394.  
  395. <rcs>
  396. <switch>0</switch>
  397. <startshot>0</startshot>
  398. <stopshot>0</stopshot>
  399. <pitchcompensation>0.0</pitchcompensation>
  400. <yawcompensation>0.0</yawcompensation>
  401. </rcs>
  402.  
  403. <glow>
  404. <switch>0</switch>
  405. <teamcheck>1</teamcheck>
  406. <players>1</players>
  407. <weapons>0</weapons>
  408. <bloom>0</bloom>
  409. <tcolor>0xFF00FF80</tcolor>
  410. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  411. <ctcolor>0xFF00FF80</ctcolor>
  412. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  413. <weaponcolor>0x00FF00AA</weaponcolor>
  414. </glow>
  415.  
  416. <radar>
  417. <switch>1</switch>
  418. </radar>
  419.  
  420. <sonar>
  421. <switch>0</switch>
  422. <teamcheck>1</teamcheck>
  423. <visiblecheck>1</visiblecheck>
  424. <incrosshairsignal>0</incrosshairsignal>
  425. <sonarpause>500</sonarpause>
  426. </sonar>
  427.  
  428. <bunnyhop>
  429. <key>6</key>
  430. <switch>0</switch>
  431. </bunnyhop>
  432. </USPS>
  433.  
  434. <P250>
  435. <aimbot>
  436. <switch>1</switch>
  437. <alwaysactive>0</alwaysactive>
  438. <key>6</key>
  439.  
  440. <targetmode>2</targetmode>
  441. 0 = BY_DISTANCE
  442. 1 = BY_HEALTH
  443. 2 = BY_FOV
  444. 3 = BY_WEAPONDAMAGE
  445.  
  446. <intelligentmode>0</intelligentmode>
  447. 0 = SINGLE_HITBOX
  448. 1 = RANDOM_HEADNECKCHEST
  449. 2 = CLOSEST_HITBOX
  450.  
  451. <visiblecheck>1</visiblecheck>
  452. <teamcheck>1</teamcheck>
  453. <movecheck>0</movecheck>
  454. <jumpcheck>0</jumpcheck>
  455. <spawncheck>1</spawncheck>
  456. <switchtargets>1</switchtargets>
  457. <stopafterkill>0</stopafterkill>
  458. <faceitmode>1</faceitmode>
  459. <fov>2</fov>
  460. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  461. <ontargetfov>20.0</ontargetfov>
  462. <smooth>0</smooth>
  463. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  464. <smoothrandommin>1.4</smoothrandommin>
  465. <smoothrandommax>1.9</smoothrandommax>
  466. <zcorrection>1</zcorrection>
  467. <prediction>1.0</prediction>
  468. <maxinaccuracy>0</maxinaccuracy>
  469. <curvefactor>0</curvefactor>
  470. <aimerrorfactor>0.0</aimerrorfactor>
  471. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  472. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  473. <hitbox>8</hitbox>
  474. <delay>0</delay>
  475. <aimtime>0</aimtime>
  476. <pausetime>0</pausetime>
  477. </aimbot>
  478.  
  479. <triggerbot>
  480. <switch>1</switch>
  481. <alwaysactive>0</alwaysactive>
  482. <key>5</key>
  483.  
  484. <triggermode>3</triggermode>
  485. 0 = TRIGGER_SINGLE_HITBOX
  486. 1 = TRIGGER_AIMNECKCHEST
  487. 2 = TRIGGER_HIGHDAMAGE
  488. 3 = TRIGGER_FULL_BODY
  489.  
  490. <visiblecheck>1</visiblecheck>
  491. <teamcheck>1</teamcheck>
  492. <spawncheck>1</spawncheck>
  493. <jumpcheck>0</jumpcheck>
  494. <hitbox>8</hitbox>
  495. <delay>15</delay>
  496. <triggertime>0</triggertime>
  497. <pausetime>0</pausetime>
  498. <afterburst>250</afterburst>
  499. <maxinaccuracy>1.5</maxinaccuracy>
  500. <range>0.75</range>
  501. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  502. </triggerbot>
  503.  
  504. <rcs>
  505. <switch>0</switch>
  506. <startshot>0</startshot>
  507. <stopshot>0</stopshot>
  508. <pitchcompensation>0.0</pitchcompensation>
  509. <yawcompensation>0.0</yawcompensation>
  510. </rcs>
  511.  
  512. <glow>
  513. <switch>0</switch>
  514. <teamcheck>1</teamcheck>
  515. <players>1</players>
  516. <weapons>0</weapons>
  517. <bloom>0</bloom>
  518. <tcolor>0xFF00FF80</tcolor>
  519. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  520. <ctcolor>0xFF00FF80</ctcolor>
  521. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  522. <weaponcolor>0x00FF00AA</weaponcolor>
  523. </glow>
  524.  
  525. <radar>
  526. <switch>1</switch>
  527. </radar>
  528.  
  529. <sonar>
  530. <switch>0</switch>
  531. <teamcheck>1</teamcheck>
  532. <visiblecheck>1</visiblecheck>
  533. <incrosshairsignal>0</incrosshairsignal>
  534. <sonarpause>500</sonarpause>
  535. </sonar>
  536.  
  537. <bunnyhop>
  538. <key>6</key>
  539. <switch>0</switch>
  540. </bunnyhop>
  541. </P250>
  542. <Tec9>
  543. <aimbot>
  544. <switch>1</switch>
  545. <alwaysactive>0</alwaysactive>
  546. <key>6</key>
  547.  
  548. <targetmode>2</targetmode>
  549. 0 = BY_DISTANCE
  550. 1 = BY_HEALTH
  551. 2 = BY_FOV
  552. 3 = BY_WEAPONDAMAGE
  553.  
  554. <intelligentmode>0</intelligentmode>
  555. 0 = SINGLE_HITBOX
  556. 1 = RANDOM_HEADNECKCHEST
  557. 2 = CLOSEST_HITBOX
  558.  
  559. <visiblecheck>1</visiblecheck>
  560. <teamcheck>1</teamcheck>
  561. <movecheck>0</movecheck>
  562. <jumpcheck>0</jumpcheck>
  563. <spawncheck>1</spawncheck>
  564. <switchtargets>1</switchtargets>
  565. <stopafterkill>0</stopafterkill>
  566. <faceitmode>1</faceitmode>
  567. <fov>2</fov>
  568. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  569. <ontargetfov>20.0</ontargetfov>
  570. <smooth>0</smooth>
  571. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  572. <smoothrandommin>1.4</smoothrandommin>
  573. <smoothrandommax>2</smoothrandommax>
  574. <zcorrection>0</zcorrection>
  575. <prediction>1.0</prediction>
  576. <maxinaccuracy>0</maxinaccuracy>
  577. <curvefactor>0</curvefactor>
  578. <aimerrorfactor>0.0</aimerrorfactor>
  579. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  580. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  581. <hitbox>7</hitbox>
  582. <delay>0</delay>
  583. <aimtime>0</aimtime>
  584. <pausetime>0</pausetime>
  585. </aimbot>
  586.  
  587. <triggerbot>
  588. <switch>1</switch>
  589. <alwaysactive>0</alwaysactive>
  590. <key>5</key>
  591.  
  592. <triggermode>3</triggermode>
  593. 0 = TRIGGER_SINGLE_HITBOX
  594. 1 = TRIGGER_AIMNECKCHEST
  595. 2 = TRIGGER_HIGHDAMAGE
  596. 3 = TRIGGER_FULL_BODY
  597.  
  598. <visiblecheck>1</visiblecheck>
  599. <teamcheck>1</teamcheck>
  600. <spawncheck>1</spawncheck>
  601. <jumpcheck>0</jumpcheck>
  602. <hitbox>8</hitbox>
  603. <delay>15</delay>
  604. <triggertime>0</triggertime>
  605. <pausetime>0</pausetime>
  606. <afterburst>250</afterburst>
  607. <maxinaccuracy>1.5</maxinaccuracy>
  608. <range>0.75</range>
  609. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  610. </triggerbot>
  611.  
  612. <rcs>
  613. <switch>0</switch>
  614. <startshot>0</startshot>
  615. <stopshot>0</stopshot>
  616. <pitchcompensation>0.0</pitchcompensation>
  617. <yawcompensation>0.0</yawcompensation>
  618. </rcs>
  619.  
  620. <glow>
  621. <switch>0</switch>
  622. <teamcheck>1</teamcheck>
  623. <players>1</players>
  624. <weapons>0</weapons>
  625. <bloom>0</bloom>
  626. <tcolor>0xFF00FF80</tcolor>
  627. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  628. <ctcolor>0xFF00FF80</ctcolor>
  629. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  630. <weaponcolor>0x00FF00AA</weaponcolor>
  631. </glow>
  632.  
  633. <radar>
  634. <switch>1</switch>
  635. </radar>
  636.  
  637. <sonar>
  638. <switch>0</switch>
  639. <teamcheck>1</teamcheck>
  640. <visiblecheck>1</visiblecheck>
  641. <incrosshairsignal>0</incrosshairsignal>
  642. <sonarpause>500</sonarpause>
  643. </sonar>
  644.  
  645. <bunnyhop>
  646. <key>6</key>
  647. <switch>0</switch>
  648. </bunnyhop>
  649. </Tec9>
  650. <FiveSeveN>
  651. <aimbot>
  652. <switch>1</switch>
  653. <alwaysactive>0</alwaysactive>
  654. <key>6</key>
  655.  
  656. <targetmode>2</targetmode>
  657. 0 = BY_DISTANCE
  658. 1 = BY_HEALTH
  659. 2 = BY_FOV
  660. 3 = BY_WEAPONDAMAGE
  661.  
  662. <intelligentmode>0</intelligentmode>
  663. 0 = SINGLE_HITBOX
  664. 1 = RANDOM_HEADNECKCHEST
  665. 2 = CLOSEST_HITBOX
  666.  
  667. <visiblecheck>1</visiblecheck>
  668. <teamcheck>1</teamcheck>
  669. <movecheck>0</movecheck>
  670. <jumpcheck>0</jumpcheck>
  671. <spawncheck>1</spawncheck>
  672. <switchtargets>1</switchtargets>
  673. <stopafterkill>0</stopafterkill>
  674. <faceitmode>1</faceitmode>
  675. <fov>2</fov>
  676. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  677. <ontargetfov>20.0</ontargetfov>
  678. <smooth>0.0</smooth>
  679. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  680. <smoothrandommin>0.0</smoothrandommin>
  681. <smoothrandommax>0.0</smoothrandommax>
  682. <zcorrection>1</zcorrection>
  683. <prediction>1.0</prediction>
  684. <maxinaccuracy>0</maxinaccuracy>
  685. <curvefactor>3</curvefactor>
  686. <aimerrorfactor>0.0</aimerrorfactor>
  687. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  688. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  689. <hitbox>7</hitbox>
  690. <delay>0</delay>
  691. <aimtime>0</aimtime>
  692. <pausetime>0</pausetime>
  693. </aimbot>
  694.  
  695. <triggerbot>
  696. <switch>1</switch>
  697. <alwaysactive>0</alwaysactive>
  698. <key>5</key>
  699.  
  700. <triggermode>3</triggermode>
  701. 0 = TRIGGER_SINGLE_HITBOX
  702. 1 = TRIGGER_AIMNECKCHEST
  703. 2 = TRIGGER_HIGHDAMAGE
  704. 3 = TRIGGER_FULL_BODY
  705.  
  706. <visiblecheck>1</visiblecheck>
  707. <teamcheck>1</teamcheck>
  708. <spawncheck>1</spawncheck>
  709. <jumpcheck>0</jumpcheck>
  710. <hitbox>8</hitbox>
  711. <delay>15</delay>
  712. <triggertime>0</triggertime>
  713. <pausetime>0</pausetime>
  714. <afterburst>250</afterburst>
  715. <maxinaccuracy>1.5</maxinaccuracy>
  716. <range>0.75</range>
  717. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  718. </triggerbot>
  719.  
  720. <rcs>
  721. <switch>0</switch>
  722. <startshot>0</startshot>
  723. <stopshot>0</stopshot>
  724. <pitchcompensation>0.0</pitchcompensation>
  725. <yawcompensation>0.0</yawcompensation>
  726. </rcs>
  727.  
  728. <glow>
  729. <switch>0</switch>
  730. <teamcheck>1</teamcheck>
  731. <players>1</players>
  732. <weapons>0</weapons>
  733. <bloom>0</bloom>
  734. <tcolor>0xFF00FF80</tcolor>
  735. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  736. <ctcolor>0xFF00FF80</ctcolor>
  737. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  738. <weaponcolor>0x00FF00AA</weaponcolor>
  739. </glow>
  740.  
  741. <radar>
  742. <switch>1</switch>
  743. </radar>
  744.  
  745. <sonar>
  746. <switch>0</switch>
  747. <teamcheck>1</teamcheck>
  748. <visiblecheck>1</visiblecheck>
  749. <incrosshairsignal>0</incrosshairsignal>
  750. <sonarpause>500</sonarpause>
  751. </sonar>
  752.  
  753. <bunnyhop>
  754. <key>6</key>
  755. <switch>0</switch>
  756. </bunnyhop>
  757. </FiveSeveN>
  758.  
  759. <DesertEagle>
  760. <DesertEagle>
  761. <aimbot>
  762. <switch>1</switch>
  763. <alwaysactive>0</alwaysactive>
  764. <key>5</key>
  765.  
  766. <targetmode>2</targetmode>
  767. 0 = BY_DISTANCE
  768. 1 = BY_HEALTH
  769. 2 = BY_FOV
  770. 3 = BY_WEAPONDAMAGE
  771.  
  772. <intelligentmode>0</intelligentmode>
  773. 0 = SINGLE_HITBOX
  774. 1 = RANDOM_HEADNECKCHEST
  775. 2 = CLOSEST_HITBOX
  776.  
  777. <visiblecheck>1</visiblecheck>
  778. <teamcheck>1</teamcheck>
  779. <movecheck>0</movecheck>
  780. <jumpcheck>0</jumpcheck>
  781. <spawncheck>1</spawncheck>
  782. <switchtargets>1</switchtargets>
  783. <stopafterkill>0</stopafterkill>
  784. <faceitmode>1</faceitmode>
  785. <fov>2.1</fov>
  786. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  787. <ontargetfov>20.0</ontargetfov>
  788. <smooth>0.0</smooth>
  789. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  790. <smoothrandommin>0.00</smoothrandommin>
  791. <smoothrandommax>0.00</smoothrandommax>
  792. <zcorrection>-1.75</zcorrection>
  793. <prediction>1.0</prediction>
  794. <maxinaccuracy>0</maxinaccuracy>
  795. <curvefactor>5.0</curvefactor>
  796. <aimerrorfactor>0.0</aimerrorfactor>
  797. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  798. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  799. <hitbox>8</hitbox>
  800. <delay>0</delay>
  801. <aimtime>0</aimtime>
  802. <pausetime>0</pausetime>
  803. </aimbot>
  804.  
  805.  
  806. <triggerbot>
  807. <switch>1</switch>
  808. <alwaysactive>0</alwaysactive>
  809. <key>5</key>
  810.  
  811. <triggermode>0</triggermode>
  812. 0 = TRIGGER_SINGLE_HITBOX
  813. 1 = TRIGGER_AIMNECKCHEST
  814. 2 = TRIGGER_HIGHDAMAGE
  815. 3 = TRIGGER_FULL_BODY
  816.  
  817. <visiblecheck>1</visiblecheck>
  818. <teamcheck>1</teamcheck>
  819. <spawncheck>1</spawncheck>
  820. <jumpcheck>0</jumpcheck>
  821. <hitbox>8</hitbox>
  822. <delay>15</delay>
  823. <triggertime>0</triggertime>
  824. <pausetime>0</pausetime>
  825. <afterburst>0</afterburst>
  826. <maxinaccuracy>1.5</maxinaccuracy>
  827. <range>0.74</range>
  828. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  829. </triggerbot>
  830.  
  831. <rcs>
  832. <switch>0</switch>
  833. <startshot>0</startshot>
  834. <stopshot>0</stopshot>
  835. <pitchcompensation>0.0</pitchcompensation>
  836. <yawcompensation>0.0</yawcompensation>
  837. </rcs>
  838.  
  839. <glow>
  840. <switch>0</switch>
  841. <teamcheck>1</teamcheck>
  842. <players>1</players>
  843. <weapons>0</weapons>
  844. <bloom>0</bloom>
  845. <tcolor>0xFF00FF80</tcolor>
  846. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  847. <ctcolor>0xFF00FF80</ctcolor>
  848. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  849. <weaponcolor>0x00FF00AA</weaponcolor>
  850. </glow>
  851.  
  852. <radar>
  853. <switch>1</switch>
  854. </radar>
  855.  
  856. <sonar>
  857. <switch>0</switch>
  858. <teamcheck>1</teamcheck>
  859. <visiblecheck>1</visiblecheck>
  860. <incrosshairsignal>0</incrosshairsignal>
  861. <sonarpause>500</sonarpause>
  862. </sonar>
  863.  
  864. <bunnyhop>
  865. <key>6</key>
  866. <switch>0</switch>
  867. </bunnyhop>
  868. </DesertEagle>
  869. <MAC10>
  870. <aimbot>
  871. <switch>1</switch>
  872. <alwaysactive>0</alwaysactive>
  873. <key>6</key>
  874.  
  875. <targetmode>2</targetmode>
  876. 0 = BY_DISTANCE
  877. 1 = BY_HEALTH
  878. 2 = BY_FOV
  879. 3 = BY_WEAPONDAMAGE
  880.  
  881. <intelligentmode>0</intelligentmode>
  882. 0 = SINGLE_HITBOX
  883. 1 = RANDOM_HEADNECKCHEST
  884. 2 = CLOSEST_HITBOX
  885.  
  886. <visiblecheck>1</visiblecheck>
  887. <teamcheck>1</teamcheck>
  888. <movecheck>0</movecheck>
  889. <jumpcheck>0</jumpcheck>
  890. <spawncheck>1</spawncheck>
  891. <switchtargets>1</switchtargets>
  892. <stopafterkill>0</stopafterkill>
  893. <faceitmode>1</faceitmode>
  894. <fov>3.4</fov>
  895. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  896. <ontargetfov>20.0</ontargetfov>
  897. <smooth>2.0</smooth>
  898. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  899. <smoothrandommin>1.4</smoothrandommin>
  900. <smoothrandommax>2.00</smoothrandommax>
  901. <zcorrection>-1.3</zcorrection>
  902. <prediction>1.0</prediction>
  903. <maxinaccuracy>0</maxinaccuracy>
  904. <curvefactor>5.0</curvefactor>
  905. <aimerrorfactor>0.0</aimerrorfactor>
  906. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  907. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  908. <hitbox>8</hitbox>
  909. <delay>0</delay>
  910. <aimtime>0</aimtime>
  911. <pausetime>0</pausetime>
  912. </aimbot>
  913.  
  914. <triggerbot>
  915. <switch>1</switch>
  916. <alwaysactive>0</alwaysactive>
  917. <key>5</key>
  918.  
  919. <triggermode>3</triggermode>
  920. 0 = TRIGGER_SINGLE_HITBOX
  921. 1 = TRIGGER_AIMNECKCHEST
  922. 2 = TRIGGER_HIGHDAMAGE
  923. 3 = TRIGGER_FULL_BODY
  924.  
  925. <visiblecheck>1</visiblecheck>
  926. <teamcheck>1</teamcheck>
  927. <spawncheck>1</spawncheck>
  928. <jumpcheck>0</jumpcheck>
  929. <hitbox>8</hitbox>
  930. <delay>15</delay>
  931. <triggertime>0</triggertime>
  932. <pausetime>0</pausetime>
  933. <afterburst>250</afterburst>
  934. <maxinaccuracy>1.5</maxinaccuracy>
  935. <range>0.75</range>
  936. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  937. </triggerbot>
  938.  
  939. <rcs>
  940. <switch>0</switch>
  941. <startshot>3</startshot>
  942. <stopshot>9</stopshot>
  943. <pitchcompensation>1.1</pitchcompensation>
  944. <yawcompensation>0.0</yawcompensation>
  945. </rcs>
  946.  
  947. <glow>
  948. <switch>0</switch>
  949. <teamcheck>1</teamcheck>
  950. <players>1</players>
  951. <weapons>0</weapons>
  952. <bloom>0</bloom>
  953. <tcolor>0xFF00FF80</tcolor>
  954. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  955. <ctcolor>0xFF00FF80</ctcolor>
  956. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  957. <weaponcolor>0x00FF00AA</weaponcolor>
  958. </glow>
  959.  
  960. <radar>
  961. <switch>1</switch>
  962. </radar>
  963.  
  964. <sonar>
  965. <switch>0</switch>
  966. <teamcheck>1</teamcheck>
  967. <visiblecheck>1</visiblecheck>
  968. <incrosshairsignal>0</incrosshairsignal>
  969. <sonarpause>500</sonarpause>
  970. </sonar>
  971.  
  972. <bunnyhop>
  973. <key>6</key>
  974. <switch>0</switch>
  975. </bunnyhop>
  976. </MAC10>
  977. <MP9>
  978. <aimbot>
  979. <switch>1</switch>
  980. <alwaysactive>0</alwaysactive>
  981. <key>6</key>
  982.  
  983. <targetmode>2</targetmode>
  984. 0 = BY_DISTANCE
  985. 1 = BY_HEALTH
  986. 2 = BY_FOV
  987. 3 = BY_WEAPONDAMAGE
  988.  
  989. <intelligentmode>0</intelligentmode>
  990. 0 = SINGLE_HITBOX
  991. 1 = RANDOM_HEADNECKCHEST
  992. 2 = CLOSEST_HITBOX
  993.  
  994. <visiblecheck>1</visiblecheck>
  995. <teamcheck>1</teamcheck>
  996. <movecheck>0</movecheck>
  997. <jumpcheck>0</jumpcheck>
  998. <spawncheck>1</spawncheck>
  999. <switchtargets>1</switchtargets>
  1000. <stopafterkill>0</stopafterkill>
  1001. <faceitmode>1</faceitmode>
  1002. <fov>4.1</fov>
  1003. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1004. <ontargetfov>20.0</ontargetfov>
  1005. <smooth>3.0</smooth>
  1006. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1007. <smoothrandommin>2.05</smoothrandommin>
  1008. <smoothrandommax>2.45</smoothrandommax>
  1009. <zcorrection>-1.3</zcorrection>
  1010. <prediction>1.0</prediction>
  1011. <maxinaccuracy>0</maxinaccuracy>
  1012. <curvefactor>5.0</curvefactor>
  1013. <aimerrorfactor>0.0</aimerrorfactor>
  1014. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1015. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1016. <hitbox>8</hitbox>
  1017. <delay>0</delay>
  1018. <aimtime>0</aimtime>
  1019. <pausetime>0</pausetime>
  1020. </aimbot>
  1021.  
  1022. <triggerbot>
  1023. <switch>1</switch>
  1024. <alwaysactive>0</alwaysactive>
  1025. <key>5</key>
  1026.  
  1027. <triggermode>3</triggermode>
  1028. 0 = TRIGGER_SINGLE_HITBOX
  1029. 1 = TRIGGER_AIMNECKCHEST
  1030. 2 = TRIGGER_HIGHDAMAGE
  1031. 3 = TRIGGER_FULL_BODY
  1032.  
  1033. <visiblecheck>1</visiblecheck>
  1034. <teamcheck>1</teamcheck>
  1035. <spawncheck>1</spawncheck>
  1036. <jumpcheck>0</jumpcheck>
  1037. <hitbox>8</hitbox>
  1038. <delay>15</delay>
  1039. <triggertime>0</triggertime>
  1040. <pausetime>0</pausetime>
  1041. <afterburst>250</afterburst>
  1042. <maxinaccuracy>1.5</maxinaccuracy>
  1043. <range>0.75</range>
  1044. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1045. </triggerbot>
  1046.  
  1047. <rcs>
  1048. <switch>0</switch>
  1049. <startshot>3</startshot>
  1050. <stopshot>9</stopshot>
  1051. <pitchcompensation>1.0</pitchcompensation>
  1052. <yawcompensation>0.0</yawcompensation>
  1053. </rcs>
  1054.  
  1055. <glow>
  1056. <switch>0</switch>
  1057. <teamcheck>1</teamcheck>
  1058. <players>1</players>
  1059. <weapons>0</weapons>
  1060. <bloom>0</bloom>
  1061. <tcolor>0xFF00FF80</tcolor>
  1062. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1063. <ctcolor>0xFF00FF80</ctcolor>
  1064. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1065. <weaponcolor>0x00FF00AA</weaponcolor>
  1066. </glow>
  1067.  
  1068. <radar>
  1069. <switch>1</switch>
  1070. </radar>
  1071.  
  1072. <sonar>
  1073. <switch>0</switch>
  1074. <teamcheck>1</teamcheck>
  1075. <visiblecheck>1</visiblecheck>
  1076. <incrosshairsignal>0</incrosshairsignal>
  1077. <sonarpause>500</sonarpause>
  1078. </sonar>
  1079.  
  1080. <bunnyhop>
  1081. <key>6</key>
  1082. <switch>0</switch>
  1083. </bunnyhop>
  1084. </MP9>
  1085. <MP7>
  1086. <aimbot>
  1087. <switch>1</switch>
  1088. <alwaysactive>0</alwaysactive>
  1089. <key>6</key>
  1090.  
  1091. <targetmode>2</targetmode>
  1092. 0 = BY_DISTANCE
  1093. 1 = BY_HEALTH
  1094. 2 = BY_FOV
  1095. 3 = BY_WEAPONDAMAGE
  1096.  
  1097. <intelligentmode>0</intelligentmode>
  1098. 0 = SINGLE_HITBOX
  1099. 1 = RANDOM_HEADNECKCHEST
  1100. 2 = CLOSEST_HITBOX
  1101.  
  1102. <visiblecheck>1</visiblecheck>
  1103. <teamcheck>1</teamcheck>
  1104. <movecheck>0</movecheck>
  1105. <jumpcheck>0</jumpcheck>
  1106. <spawncheck>1</spawncheck>
  1107. <switchtargets>1</switchtargets>
  1108. <stopafterkill>0</stopafterkill>
  1109. <faceitmode>1</faceitmode>
  1110. <fov>3.4</fov>
  1111. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1112. <ontargetfov>20.0</ontargetfov>
  1113. <smooth>3.0</smooth>
  1114. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1115. <smoothrandommin>1.5</smoothrandommin>
  1116. <smoothrandommax>2.00</smoothrandommax>
  1117. <zcorrection>-2.3</zcorrection>
  1118. <prediction>1.0</prediction>
  1119. <maxinaccuracy>0</maxinaccuracy>
  1120. <curvefactor>5.0</curvefactor>
  1121. <aimerrorfactor>0.0</aimerrorfactor>
  1122. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  1123. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  1124. <hitbox>8</hitbox>
  1125. <delay>0</delay>
  1126. <aimtime>0</aimtime>
  1127. <pausetime>0</pausetime>
  1128. </aimbot>
  1129.  
  1130. <triggerbot>
  1131. <switch>1</switch>
  1132. <alwaysactive>0</alwaysactive>
  1133. <key>5</key>
  1134.  
  1135. <triggermode>3</triggermode>
  1136. 0 = TRIGGER_SINGLE_HITBOX
  1137. 1 = TRIGGER_AIMNECKCHEST
  1138. 2 = TRIGGER_HIGHDAMAGE
  1139. 3 = TRIGGER_FULL_BODY
  1140.  
  1141. <visiblecheck>1</visiblecheck>
  1142. <teamcheck>1</teamcheck>
  1143. <spawncheck>1</spawncheck>
  1144. <jumpcheck>0</jumpcheck>
  1145. <hitbox>8</hitbox>
  1146. <delay>15</delay>
  1147. <triggertime>0</triggertime>
  1148. <pausetime>0</pausetime>
  1149. <afterburst>250</afterburst>
  1150. <maxinaccuracy>1.5</maxinaccuracy>
  1151. <range>0.75</range>
  1152. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1153. </triggerbot>
  1154.  
  1155. <rcs>
  1156. <switch>0</switch>
  1157. <startshot>3</startshot>
  1158. <stopshot>9</stopshot>
  1159. <pitchcompensation>1.0</pitchcompensation>
  1160. <yawcompensation>0.0</yawcompensation>
  1161. </rcs>
  1162.  
  1163. <glow>
  1164. <switch>0</switch>
  1165. <teamcheck>1</teamcheck>
  1166. <players>1</players>
  1167. <weapons>0</weapons>
  1168. <bloom>0</bloom>
  1169. <tcolor>0xFF00FF80</tcolor>
  1170. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1171. <ctcolor>0xFF00FF80</ctcolor>
  1172. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1173. <weaponcolor>0x00FF00AA</weaponcolor>
  1174. </glow>
  1175.  
  1176. <radar>
  1177. <switch>1</switch>
  1178. </radar>
  1179.  
  1180. <sonar>
  1181. <switch>0</switch>
  1182. <teamcheck>1</teamcheck>
  1183. <visiblecheck>1</visiblecheck>
  1184. <incrosshairsignal>0</incrosshairsignal>
  1185. <sonarpause>500</sonarpause>
  1186. </sonar>
  1187.  
  1188. <bunnyhop>
  1189. <key>6</key>
  1190. <switch>0</switch>
  1191. </bunnyhop>
  1192. </MP7>
  1193. <UMP45>
  1194. <aimbot>
  1195. <switch>1</switch>
  1196. <alwaysactive>0</alwaysactive>
  1197. <key>6</key>
  1198.  
  1199. <targetmode>2</targetmode>
  1200. 0 = BY_DISTANCE
  1201. 1 = BY_HEALTH
  1202. 2 = BY_FOV
  1203. 3 = BY_WEAPONDAMAGE
  1204.  
  1205. <intelligentmode>0</intelligentmode>
  1206. 0 = SINGLE_HITBOX
  1207. 1 = RANDOM_HEADNECKCHEST
  1208. 2 = CLOSEST_HITBOX
  1209.  
  1210. <visiblecheck>1</visiblecheck>
  1211. <teamcheck>1</teamcheck>
  1212. <movecheck>0</movecheck>
  1213. <jumpcheck>0</jumpcheck>
  1214. <spawncheck>1</spawncheck>
  1215. <switchtargets>1</switchtargets>
  1216. <stopafterkill>0</stopafterkill>
  1217. <faceitmode>1</faceitmode>
  1218. <fov>3.4</fov>
  1219. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1220. <ontargetfov>20.0</ontargetfov>
  1221. <smooth>2.0</smooth>
  1222. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1223. <smoothrandommin>1.4</smoothrandommin>
  1224. <smoothrandommax>2.00</smoothrandommax>
  1225. <zcorrection>-1.3</zcorrection>
  1226. <prediction>1.0</prediction>
  1227. <maxinaccuracy>0</maxinaccuracy>
  1228. <curvefactor>5.0</curvefactor>
  1229. <aimerrorfactor>0.0</aimerrorfactor>
  1230. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1231. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1232. <hitbox>8</hitbox>
  1233. <delay>0</delay>
  1234. <aimtime>0</aimtime>
  1235. <pausetime>0</pausetime>
  1236. </aimbot>
  1237.  
  1238. <triggerbot>
  1239. <switch>1</switch>
  1240. <alwaysactive>0</alwaysactive>
  1241. <key>5</key>
  1242.  
  1243. <triggermode>3</triggermode>
  1244. 0 = TRIGGER_SINGLE_HITBOX
  1245. 1 = TRIGGER_AIMNECKCHEST
  1246. 2 = TRIGGER_HIGHDAMAGE
  1247. 3 = TRIGGER_FULL_BODY
  1248.  
  1249. <visiblecheck>1</visiblecheck>
  1250. <teamcheck>1</teamcheck>
  1251. <spawncheck>1</spawncheck>
  1252. <jumpcheck>0</jumpcheck>
  1253. <hitbox>8</hitbox>
  1254. <delay>15</delay>
  1255. <triggertime>0</triggertime>
  1256. <pausetime>0</pausetime>
  1257. <afterburst>250</afterburst>
  1258. <maxinaccuracy>1.5</maxinaccuracy>
  1259. <range>0.75</range>
  1260. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1261. </triggerbot>
  1262.  
  1263. <rcs>
  1264. <switch>0</switch>
  1265. <startshot>2</startshot>
  1266. <stopshot>8</stopshot>
  1267. <pitchcompensation>1.0</pitchcompensation>
  1268. <yawcompensation>0.0</yawcompensation>
  1269. </rcs>
  1270.  
  1271. <glow>
  1272. <switch>0</switch>
  1273. <teamcheck>1</teamcheck>
  1274. <players>1</players>
  1275. <weapons>0</weapons>
  1276. <bloom>0</bloom>
  1277. <tcolor>0xFF00FF80</tcolor>
  1278. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1279. <ctcolor>0xFF00FF80</ctcolor>
  1280. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1281. <weaponcolor>0x00FF00AA</weaponcolor>
  1282. </glow>
  1283.  
  1284. <radar>
  1285. <switch>1</switch>
  1286. </radar>
  1287.  
  1288. <sonar>
  1289. <switch>0</switch>
  1290. <teamcheck>1</teamcheck>
  1291. <visiblecheck>1</visiblecheck>
  1292. <incrosshairsignal>0</incrosshairsignal>
  1293. <sonarpause>500</sonarpause>
  1294. </sonar>
  1295.  
  1296. <bunnyhop>
  1297. <key>6</key>
  1298. <switch>0</switch>
  1299. </bunnyhop>
  1300. </UMP45>
  1301. <P90>
  1302. <aimbot>
  1303. <switch>1</switch>
  1304. <alwaysactive>0</alwaysactive>
  1305. <key>6</key>
  1306.  
  1307. <targetmode>2</targetmode>
  1308. 0 = BY_DISTANCE
  1309. 1 = BY_HEALTH
  1310. 2 = BY_FOV
  1311. 3 = BY_WEAPONDAMAGE
  1312.  
  1313. <intelligentmode>0</intelligentmode>
  1314. 0 = SINGLE_HITBOX
  1315. 1 = RANDOM_HEADNECKCHEST
  1316. 2 = CLOSEST_HITBOX
  1317.  
  1318. <visiblecheck>1</visiblecheck>
  1319. <teamcheck>1</teamcheck>
  1320. <movecheck>0</movecheck>
  1321. <jumpcheck>0</jumpcheck>
  1322. <spawncheck>1</spawncheck>
  1323. <switchtargets>1</switchtargets>
  1324. <stopafterkill>0</stopafterkill>
  1325. <faceitmode>1</faceitmode>
  1326. <fov>2.5</fov>
  1327. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1328. <ontargetfov>20.0</ontargetfov>
  1329. <smooth>1.0</smooth>
  1330. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  1331. <smoothrandommin>0.0</smoothrandommin>
  1332. <smoothrandommax>0.00</smoothrandommax>
  1333. <zcorrection>-1.3</zcorrection>
  1334. <prediction>1</prediction>
  1335. <maxinaccuracy>0</maxinaccuracy>
  1336. <curvefactor>5.0</curvefactor>
  1337. <aimerrorfactor>0.0</aimerrorfactor>
  1338. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1339. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1340. <hitbox>8</hitbox>
  1341. <delay>0</delay>
  1342. <aimtime>0</aimtime>
  1343. <pausetime>0</pausetime>
  1344. </aimbot>
  1345.  
  1346. <triggerbot>
  1347. <switch>1</switch>
  1348. <alwaysactive>0</alwaysactive>
  1349. <key>5</key>
  1350.  
  1351. <triggermode>3</triggermode>
  1352. 0 = TRIGGER_SINGLE_HITBOX
  1353. 1 = TRIGGER_AIMNECKCHEST
  1354. 2 = TRIGGER_HIGHDAMAGE
  1355. 3 = TRIGGER_FULL_BODY
  1356.  
  1357. <visiblecheck>1</visiblecheck>
  1358. <teamcheck>1</teamcheck>
  1359. <spawncheck>1</spawncheck>
  1360. <jumpcheck>0</jumpcheck>
  1361. <hitbox>8</hitbox>
  1362. <delay>15</delay>
  1363. <triggertime>0</triggertime>
  1364. <pausetime>0</pausetime>
  1365. <afterburst>250</afterburst>
  1366. <maxinaccuracy>1.5</maxinaccuracy>
  1367. <range>0.75</range>
  1368. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1369. </triggerbot>
  1370.  
  1371. <rcs>
  1372. <switch>0</switch>
  1373. <startshot>3</startshot>
  1374. <stopshot>9</stopshot>
  1375. <pitchcompensation>1.2</pitchcompensation>
  1376. <yawcompensation>0.0</yawcompensation>
  1377. </rcs>
  1378.  
  1379. <glow>
  1380. <switch>0</switch>
  1381. <teamcheck>1</teamcheck>
  1382. <players>1</players>
  1383. <weapons>0</weapons>
  1384. <bloom>0</bloom>
  1385. <tcolor>0xFF00FF80</tcolor>
  1386. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1387. <ctcolor>0xFF00FF80</ctcolor>
  1388. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1389. <weaponcolor>0x00FF00AA</weaponcolor>
  1390. </glow>
  1391.  
  1392. <radar>
  1393. <switch>1</switch>
  1394. </radar>
  1395.  
  1396. <sonar>
  1397. <switch>0</switch>
  1398. <teamcheck>1</teamcheck>
  1399. <visiblecheck>1</visiblecheck>
  1400. <incrosshairsignal>0</incrosshairsignal>
  1401. <sonarpause>500</sonarpause>
  1402. </sonar>
  1403.  
  1404. <bunnyhop>
  1405. <key>6</key>
  1406. <switch>0</switch>
  1407. </bunnyhop>
  1408. </P90>
  1409. <Bizon>
  1410. <aimbot>
  1411. <switch>1</switch>
  1412. <alwaysactive>0</alwaysactive>
  1413. <key>6</key>
  1414.  
  1415. <targetmode>2</targetmode>
  1416. 0 = BY_DISTANCE
  1417. 1 = BY_HEALTH
  1418. 2 = BY_FOV
  1419. 3 = BY_WEAPONDAMAGE
  1420.  
  1421. <intelligentmode>0</intelligentmode>
  1422. 0 = SINGLE_HITBOX
  1423. 1 = RANDOM_HEADNECKCHEST
  1424. 2 = CLOSEST_HITBOX
  1425.  
  1426. <visiblecheck>1</visiblecheck>
  1427. <teamcheck>1</teamcheck>
  1428. <movecheck>0</movecheck>
  1429. <jumpcheck>0</jumpcheck>
  1430. <spawncheck>1</spawncheck>
  1431. <switchtargets>1</switchtargets>
  1432. <stopafterkill>0</stopafterkill>
  1433. <faceitmode>1</faceitmode>
  1434. <fov>2.1</fov>
  1435. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1436. <ontargetfov>20.0</ontargetfov>
  1437. <smooth>3.0</smooth>
  1438. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1439. <smoothrandommin>2.05</smoothrandommin>
  1440. <smoothrandommax>2.45</smoothrandommax>
  1441. <zcorrection>-1.3</zcorrection>
  1442. <prediction>1.0</prediction>
  1443. <maxinaccuracy>0</maxinaccuracy>
  1444. <curvefactor>5.0</curvefactor>
  1445. <aimerrorfactor>0.0</aimerrorfactor>
  1446. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1447. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1448. <hitbox>8</hitbox>
  1449. <delay>0</delay>
  1450. <aimtime>0</aimtime>
  1451. <pausetime>0</pausetime>
  1452. </aimbot>
  1453.  
  1454. <triggerbot>
  1455. <switch>1</switch>
  1456. <alwaysactive>0</alwaysactive>
  1457. <key>5</key>
  1458.  
  1459. <triggermode>3</triggermode>
  1460. 0 = TRIGGER_SINGLE_HITBOX
  1461. 1 = TRIGGER_AIMNECKCHEST
  1462. 2 = TRIGGER_HIGHDAMAGE
  1463. 3 = TRIGGER_FULL_BODY
  1464.  
  1465. <visiblecheck>1</visiblecheck>
  1466. <teamcheck>1</teamcheck>
  1467. <spawncheck>1</spawncheck>
  1468. <jumpcheck>0</jumpcheck>
  1469. <hitbox>8</hitbox>
  1470. <delay>15</delay>
  1471. <triggertime>0</triggertime>
  1472. <pausetime>0</pausetime>
  1473. <afterburst>250</afterburst>
  1474. <maxinaccuracy>1.5</maxinaccuracy>
  1475. <range>0.75</range>
  1476. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1477. </triggerbot>
  1478.  
  1479. <rcs>
  1480. <switch>0</switch>
  1481. <startshot>3</startshot>
  1482. <stopshot>8</stopshot>
  1483. <pitchcompensation>1.2</pitchcompensation>
  1484. <yawcompensation>0.0</yawcompensation>
  1485. </rcs>
  1486.  
  1487. <glow>
  1488. <switch>0</switch>
  1489. <teamcheck>1</teamcheck>
  1490. <players>1</players>
  1491. <weapons>0</weapons>
  1492. <bloom>0</bloom>
  1493. <tcolor>0xFF00FF80</tcolor>
  1494. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1495. <ctcolor>0xFF00FF80</ctcolor>
  1496. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1497. <weaponcolor>0x00FF00AA</weaponcolor>
  1498. </glow>
  1499.  
  1500. <radar>
  1501. <switch>1</switch>
  1502. </radar>
  1503.  
  1504. <sonar>
  1505. <switch>0</switch>
  1506. <teamcheck>1</teamcheck>
  1507. <visiblecheck>1</visiblecheck>
  1508. <incrosshairsignal>0</incrosshairsignal>
  1509. <sonarpause>500</sonarpause>
  1510. </sonar>
  1511.  
  1512. <bunnyhop>
  1513. <key>6</key>
  1514. <switch>0</switch>
  1515. </bunnyhop>
  1516. </Bizon>
  1517. <Nova>
  1518. <aimbot>
  1519. <switch>1</switch>
  1520. <alwaysactive>0</alwaysactive>
  1521. <key>6</key>
  1522.  
  1523. <targetmode>2</targetmode>
  1524. 0 = BY_DISTANCE
  1525. 1 = BY_HEALTH
  1526. 2 = BY_FOV
  1527. 3 = BY_WEAPONDAMAGE
  1528.  
  1529. <intelligentmode>0</intelligentmode>
  1530. 0 = SINGLE_HITBOX
  1531. 1 = RANDOM_HEADNECKCHEST
  1532. 2 = CLOSEST_HITBOX
  1533.  
  1534. <visiblecheck>1</visiblecheck>
  1535. <teamcheck>1</teamcheck>
  1536. <movecheck>0</movecheck>
  1537. <jumpcheck>0</jumpcheck>
  1538. <spawncheck>1</spawncheck>
  1539. <switchtargets>1</switchtargets>
  1540. <stopafterkill>0</stopafterkill>
  1541. <faceitmode>1</faceitmode>
  1542. <fov>2.1</fov>
  1543. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1544. <ontargetfov>20.0</ontargetfov>
  1545. <smooth>3.0</smooth>
  1546. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1547. <smoothrandommin>2.05</smoothrandommin>
  1548. <smoothrandommax>1.5</smoothrandommax>
  1549. <zcorrection>-2.5</zcorrection>
  1550. <prediction>1.0</prediction>
  1551. <maxinaccuracy>0</maxinaccuracy>
  1552. <curvefactor>5.0</curvefactor>
  1553. <aimerrorfactor>0.0</aimerrorfactor>
  1554. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1555. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1556. <hitbox>8</hitbox>
  1557. <delay>0</delay>
  1558. <aimtime>0</aimtime>
  1559. <pausetime>0</pausetime>
  1560. </aimbot>
  1561.  
  1562. <triggerbot>
  1563. <switch>1</switch>
  1564. <alwaysactive>0</alwaysactive>
  1565. <key>5</key>
  1566.  
  1567. <triggermode>3</triggermode>
  1568. 0 = TRIGGER_SINGLE_HITBOX
  1569. 1 = TRIGGER_AIMNECKCHEST
  1570. 2 = TRIGGER_HIGHDAMAGE
  1571. 3 = TRIGGER_FULL_BODY
  1572.  
  1573. <visiblecheck>1</visiblecheck>
  1574. <teamcheck>1</teamcheck>
  1575. <spawncheck>1</spawncheck>
  1576. <jumpcheck>0</jumpcheck>
  1577. <hitbox>8</hitbox>
  1578. <delay>15</delay>
  1579. <triggertime>0</triggertime>
  1580. <pausetime>0</pausetime>
  1581. <afterburst>0</afterburst>
  1582. <maxinaccuracy>1.5</maxinaccuracy>
  1583. <range>0.75</range>
  1584. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1585. </triggerbot>
  1586.  
  1587. <rcs>
  1588. <switch>0</switch>
  1589. <startshot>0</startshot>
  1590. <stopshot>0</stopshot>
  1591. <pitchcompensation>0.0</pitchcompensation>
  1592. <yawcompensation>0.0</yawcompensation>
  1593. </rcs>
  1594.  
  1595. <glow>
  1596. <switch>0</switch>
  1597. <teamcheck>1</teamcheck>
  1598. <players>1</players>
  1599. <weapons>0</weapons>
  1600. <bloom>0</bloom>
  1601. <tcolor>0xFF00FF80</tcolor>
  1602. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1603. <ctcolor>0xFF00FF80</ctcolor>
  1604. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1605. <weaponcolor>0x00FF00AA</weaponcolor>
  1606. </glow>
  1607.  
  1608. <radar>
  1609. <switch>1</switch>
  1610. </radar>
  1611.  
  1612. <sonar>
  1613. <switch>0</switch>
  1614. <teamcheck>1</teamcheck>
  1615. <visiblecheck>1</visiblecheck>
  1616. <incrosshairsignal>0</incrosshairsignal>
  1617. <sonarpause>500</sonarpause>
  1618. </sonar>
  1619.  
  1620. <bunnyhop>
  1621. <key>6</key>
  1622. <switch>0</switch>
  1623. </bunnyhop>
  1624. </Nova>
  1625. <XM1014>
  1626. <aimbot>
  1627. <switch>1</switch>
  1628. <alwaysactive>0</alwaysactive>
  1629. <key>6</key>
  1630.  
  1631. <targetmode>2</targetmode>
  1632. 0 = BY_DISTANCE
  1633. 1 = BY_HEALTH
  1634. 2 = BY_FOV
  1635. 3 = BY_WEAPONDAMAGE
  1636.  
  1637. <intelligentmode>0</intelligentmode>
  1638. 0 = SINGLE_HITBOX
  1639. 1 = RANDOM_HEADNECKCHEST
  1640. 2 = CLOSEST_HITBOX
  1641.  
  1642. <visiblecheck>1</visiblecheck>
  1643. <teamcheck>1</teamcheck>
  1644. <movecheck>0</movecheck>
  1645. <jumpcheck>0</jumpcheck>
  1646. <spawncheck>1</spawncheck>
  1647. <switchtargets>1</switchtargets>
  1648. <stopafterkill>0</stopafterkill>
  1649. <faceitmode>1</faceitmode>
  1650. <fov>2.1</fov>
  1651. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1652. <ontargetfov>20.0</ontargetfov>
  1653. <smooth>3.0</smooth>
  1654. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1655. <smoothrandommin>2.05</smoothrandommin>
  1656. <smoothrandommax>2.45</smoothrandommax>
  1657. <zcorrection>-2.5</zcorrection>
  1658. <prediction>1.0</prediction>
  1659. <maxinaccuracy>0</maxinaccuracy>
  1660. <curvefactor>5.0</curvefactor>
  1661. <aimerrorfactor>0.0</aimerrorfactor>
  1662. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1663. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1664. <hitbox>8</hitbox>
  1665. <delay>0</delay>
  1666. <aimtime>0</aimtime>
  1667. <pausetime>0</pausetime>
  1668. </aimbot>
  1669.  
  1670. <triggerbot>
  1671. <switch>1</switch>
  1672. <alwaysactive>0</alwaysactive>
  1673. <key>5</key>
  1674.  
  1675. <triggermode>3</triggermode>
  1676. 0 = TRIGGER_SINGLE_HITBOX
  1677. 1 = TRIGGER_AIMNECKCHEST
  1678. 2 = TRIGGER_HIGHDAMAGE
  1679. 3 = TRIGGER_FULL_BODY
  1680.  
  1681. <visiblecheck>1</visiblecheck>
  1682. <teamcheck>1</teamcheck>
  1683. <spawncheck>1</spawncheck>
  1684. <jumpcheck>0</jumpcheck>
  1685. <hitbox>8</hitbox>
  1686. <delay>15</delay>
  1687. <triggertime>0</triggertime>
  1688. <pausetime>0</pausetime>
  1689. <afterburst>0</afterburst>
  1690. <maxinaccuracy>1.5</maxinaccuracy>
  1691. <range>0.75</range>
  1692. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1693. </triggerbot>
  1694.  
  1695. <rcs>
  1696. <switch>0</switch>
  1697. <startshot>0</startshot>
  1698. <stopshot>7</stopshot>
  1699. <pitchcompensation>1.0</pitchcompensation>
  1700. <yawcompensation>1.0</yawcompensation>
  1701. </rcs>
  1702.  
  1703. <glow>
  1704. <switch>0</switch>
  1705. <teamcheck>1</teamcheck>
  1706. <players>1</players>
  1707. <weapons>0</weapons>
  1708. <bloom>0</bloom>
  1709. <tcolor>0xFF00FF80</tcolor>
  1710. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1711. <ctcolor>0xFF00FF80</ctcolor>
  1712. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1713. <weaponcolor>0x00FF00AA</weaponcolor>
  1714. </glow>
  1715.  
  1716. <radar>
  1717. <switch>1</switch>
  1718. </radar>
  1719.  
  1720. <sonar>
  1721. <switch>0</switch>
  1722. <teamcheck>1</teamcheck>
  1723. <visiblecheck>1</visiblecheck>
  1724. <incrosshairsignal>0</incrosshairsignal>
  1725. <sonarpause>500</sonarpause>
  1726. </sonar>
  1727.  
  1728. <bunnyhop>
  1729. <key>6</key>
  1730. <switch>0</switch>
  1731. </bunnyhop>
  1732. </XM1014>
  1733. <SawedOff>
  1734. <aimbot>
  1735. <switch>1</switch>
  1736. <alwaysactive>0</alwaysactive>
  1737. <key>6</key>
  1738.  
  1739. <targetmode>2</targetmode>
  1740. 0 = BY_DISTANCE
  1741. 1 = BY_HEALTH
  1742. 2 = BY_FOV
  1743. 3 = BY_WEAPONDAMAGE
  1744.  
  1745. <intelligentmode>0</intelligentmode>
  1746. 0 = SINGLE_HITBOX
  1747. 1 = RANDOM_HEADNECKCHEST
  1748. 2 = CLOSEST_HITBOX
  1749.  
  1750. <visiblecheck>1</visiblecheck>
  1751. <teamcheck>1</teamcheck>
  1752. <movecheck>0</movecheck>
  1753. <jumpcheck>0</jumpcheck>
  1754. <spawncheck>1</spawncheck>
  1755. <switchtargets>1</switchtargets>
  1756. <stopafterkill>0</stopafterkill>
  1757. <faceitmode>1</faceitmode>
  1758. <fov>3.4</fov>
  1759. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1760. <ontargetfov>20.0</ontargetfov>
  1761. <smooth>3.0</smooth>
  1762. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1763. <smoothrandommin>1.42</smoothrandommin>
  1764. <smoothrandommax>2.00</smoothrandommax>
  1765. <zcorrection>-1.5</zcorrection>
  1766. <prediction>1.0</prediction>
  1767. <maxinaccuracy>0</maxinaccuracy>
  1768. <curvefactor>5.0</curvefactor>
  1769. <aimerrorfactor>0.0</aimerrorfactor>
  1770. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1771. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1772. <hitbox>8</hitbox>
  1773. <delay>0</delay>
  1774. <aimtime>0</aimtime>
  1775. <pausetime>0</pausetime>
  1776. </aimbot>
  1777.  
  1778. <triggerbot>
  1779. <switch>1</switch>
  1780. <alwaysactive>0</alwaysactive>
  1781. <key>5</key>
  1782.  
  1783. <triggermode>3</triggermode>
  1784. 0 = TRIGGER_SINGLE_HITBOX
  1785. 1 = TRIGGER_AIMNECKCHEST
  1786. 2 = TRIGGER_HIGHDAMAGE
  1787. 3 = TRIGGER_FULL_BODY
  1788.  
  1789. <visiblecheck>1</visiblecheck>
  1790. <teamcheck>1</teamcheck>
  1791. <spawncheck>1</spawncheck>
  1792. <jumpcheck>0</jumpcheck>
  1793. <hitbox>8</hitbox>
  1794. <delay>15</delay>
  1795. <triggertime>0</triggertime>
  1796. <pausetime>0</pausetime>
  1797. <afterburst>0</afterburst>
  1798. <maxinaccuracy>1.5</maxinaccuracy>
  1799. <range>0.75</range>
  1800. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1801. </triggerbot>
  1802.  
  1803. <rcs>
  1804. <switch>0</switch>
  1805. <startshot>0</startshot>
  1806. <stopshot>0</stopshot>
  1807. <pitchcompensation>0.0</pitchcompensation>
  1808. <yawcompensation>0.0</yawcompensation>
  1809. </rcs>
  1810.  
  1811. <glow>
  1812. <switch>0</switch>
  1813. <teamcheck>1</teamcheck>
  1814. <players>1</players>
  1815. <weapons>0</weapons>
  1816. <bloom>0</bloom>
  1817. <tcolor>0xFF00FF80</tcolor>
  1818. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1819. <ctcolor>0xFF00FF80</ctcolor>
  1820. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1821. <weaponcolor>0x00FF00AA</weaponcolor>
  1822. </glow>
  1823.  
  1824. <radar>
  1825. <switch>1</switch>
  1826. </radar>
  1827.  
  1828. <sonar>
  1829. <switch>0</switch>
  1830. <teamcheck>1</teamcheck>
  1831. <visiblecheck>1</visiblecheck>
  1832. <incrosshairsignal>0</incrosshairsignal>
  1833. <sonarpause>500</sonarpause>
  1834. </sonar>
  1835.  
  1836. <bunnyhop>
  1837. <key>6</key>
  1838. <switch>0</switch>
  1839. </bunnyhop>
  1840. </SawedOff>
  1841. <MAG7>
  1842. <aimbot>
  1843. <switch>1</switch>
  1844. <alwaysactive>0</alwaysactive>
  1845. <key>6</key>
  1846.  
  1847. <targetmode>2</targetmode>
  1848. 0 = BY_DISTANCE
  1849. 1 = BY_HEALTH
  1850. 2 = BY_FOV
  1851. 3 = BY_WEAPONDAMAGE
  1852.  
  1853. <intelligentmode>0</intelligentmode>
  1854. 0 = SINGLE_HITBOX
  1855. 1 = RANDOM_HEADNECKCHEST
  1856. 2 = CLOSEST_HITBOX
  1857.  
  1858. <visiblecheck>1</visiblecheck>
  1859. <teamcheck>1</teamcheck>
  1860. <movecheck>0</movecheck>
  1861. <jumpcheck>0</jumpcheck>
  1862. <spawncheck>1</spawncheck>
  1863. <switchtargets>1</switchtargets>
  1864. <stopafterkill>0</stopafterkill>
  1865. <faceitmode>1</faceitmode>
  1866. <fov>3.5</fov>
  1867. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1868. <ontargetfov>20.0</ontargetfov>
  1869. <smooth>0</smooth>
  1870. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1871. <smoothrandommin>1.4</smoothrandommin>
  1872. <smoothrandommax>2.00</smoothrandommax>
  1873. <zcorrection>-1</zcorrection>
  1874. <prediction>1.0</prediction>
  1875. <maxinaccuracy>0</maxinaccuracy>
  1876. <curvefactor>5.0</curvefactor>
  1877. <aimerrorfactor>0.0</aimerrorfactor>
  1878. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1879. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1880. <hitbox>8</hitbox>
  1881. <delay>0</delay>
  1882. <aimtime>0</aimtime>
  1883. <pausetime>0</pausetime>
  1884. </aimbot>
  1885.  
  1886. <triggerbot>
  1887. <switch>1</switch>
  1888. <alwaysactive>0</alwaysactive>
  1889. <key>5</key>
  1890.  
  1891. <triggermode>3</triggermode>
  1892. 0 = TRIGGER_SINGLE_HITBOX
  1893. 1 = TRIGGER_AIMNECKCHEST
  1894. 2 = TRIGGER_HIGHDAMAGE
  1895. 3 = TRIGGER_FULL_BODY
  1896.  
  1897. <visiblecheck>1</visiblecheck>
  1898. <teamcheck>1</teamcheck>
  1899. <spawncheck>1</spawncheck>
  1900. <jumpcheck>0</jumpcheck>
  1901. <hitbox>8</hitbox>
  1902. <delay>15</delay>
  1903. <triggertime>0</triggertime>
  1904. <pausetime>0</pausetime>
  1905. <afterburst>0</afterburst>
  1906. <maxinaccuracy>1.5</maxinaccuracy>
  1907. <range>0.75</range>
  1908. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1909. </triggerbot>
  1910.  
  1911. <rcs>
  1912. <switch>0</switch>
  1913. <startshot>0</startshot>
  1914. <stopshot>0</stopshot>
  1915. <pitchcompensation>0.0</pitchcompensation>
  1916. <yawcompensation>0.0</yawcompensation>
  1917. </rcs>
  1918.  
  1919. <glow>
  1920. <switch>0</switch>
  1921. <teamcheck>1</teamcheck>
  1922. <players>1</players>
  1923. <weapons>0</weapons>
  1924. <bloom>0</bloom>
  1925. <tcolor>0xFF00FF80</tcolor>
  1926. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1927. <ctcolor>0xFF00FF80</ctcolor>
  1928. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1929. <weaponcolor>0x00FF00AA</weaponcolor>
  1930. </glow>
  1931.  
  1932. <radar>
  1933. <switch>1</switch>
  1934. </radar>
  1935.  
  1936. <sonar>
  1937. <switch>0</switch>
  1938. <teamcheck>1</teamcheck>
  1939. <visiblecheck>1</visiblecheck>
  1940. <incrosshairsignal>0</incrosshairsignal>
  1941. <sonarpause>500</sonarpause>
  1942. </sonar>
  1943.  
  1944. <bunnyhop>
  1945. <key>6</key>
  1946. <switch>0</switch>
  1947. </bunnyhop>
  1948. </MAG7>
  1949. <M249>
  1950. <aimbot>
  1951. <switch>1</switch>
  1952. <alwaysactive>0</alwaysactive>
  1953. <key>6</key>
  1954.  
  1955. <targetmode>2</targetmode>
  1956. 0 = BY_DISTANCE
  1957. 1 = BY_HEALTH
  1958. 2 = BY_FOV
  1959. 3 = BY_WEAPONDAMAGE
  1960.  
  1961. <intelligentmode>0</intelligentmode>
  1962. 0 = SINGLE_HITBOX
  1963. 1 = RANDOM_HEADNECKCHEST
  1964. 2 = CLOSEST_HITBOX
  1965.  
  1966. <visiblecheck>1</visiblecheck>
  1967. <teamcheck>1</teamcheck>
  1968. <movecheck>0</movecheck>
  1969. <jumpcheck>0</jumpcheck>
  1970. <spawncheck>1</spawncheck>
  1971. <switchtargets>1</switchtargets>
  1972. <stopafterkill>0</stopafterkill>
  1973. <faceitmode>1</faceitmode>
  1974. <fov>2.1</fov>
  1975. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1976. <ontargetfov>30.0</ontargetfov>
  1977. <smooth>3.0</smooth>
  1978. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1979. <smoothrandommin>2.05</smoothrandommin>
  1980. <smoothrandommax>2.45</smoothrandommax>
  1981. <zcorrection>-2.5</zcorrection>
  1982. <prediction>1.0</prediction>
  1983. <maxinaccuracy>0</maxinaccuracy>
  1984. <curvefactor>5.0</curvefactor>
  1985. <aimerrorfactor>0.0</aimerrorfactor>
  1986. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1987. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1988. <hitbox>8</hitbox>
  1989. <delay>0</delay>
  1990. <aimtime>0</aimtime>
  1991. <pausetime>0</pausetime>
  1992. </aimbot>
  1993.  
  1994. <triggerbot>
  1995. <switch>1</switch>
  1996. <alwaysactive>0</alwaysactive>
  1997. <key>5</key>
  1998.  
  1999. <triggermode>3</triggermode>
  2000. 0 = TRIGGER_SINGLE_HITBOX
  2001. 1 = TRIGGER_AIMNECKCHEST
  2002. 2 = TRIGGER_HIGHDAMAGE
  2003. 3 = TRIGGER_FULL_BODY
  2004.  
  2005. <visiblecheck>1</visiblecheck>
  2006. <teamcheck>1</teamcheck>
  2007. <spawncheck>1</spawncheck>
  2008. <jumpcheck>0</jumpcheck>
  2009. <hitbox>8</hitbox>
  2010. <delay>15</delay>
  2011. <triggertime>0</triggertime>
  2012. <pausetime>0</pausetime>
  2013. <afterburst>250</afterburst>
  2014. <maxinaccuracy>2.0</maxinaccuracy>
  2015. <range>0.75</range>
  2016. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2017. </triggerbot>
  2018.  
  2019. <rcs>
  2020. <switch>0</switch>
  2021. <startshot>2</startshot>
  2022. <stopshot>8</stopshot>
  2023. <pitchcompensation>0.8</pitchcompensation>
  2024. <yawcompensation>0.2</yawcompensation>
  2025. </rcs>
  2026.  
  2027. <glow>
  2028. <switch>0</switch>
  2029. <teamcheck>1</teamcheck>
  2030. <players>1</players>
  2031. <weapons>0</weapons>
  2032. <bloom>0</bloom>
  2033. <tcolor>0xFF00FF80</tcolor>
  2034. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2035. <ctcolor>0xFF00FF80</ctcolor>
  2036. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2037. <weaponcolor>0x00FF00AA</weaponcolor>
  2038. </glow>
  2039.  
  2040. <radar>
  2041. <switch>1</switch>
  2042. </radar>
  2043.  
  2044. <sonar>
  2045. <switch>0</switch>
  2046. <teamcheck>1</teamcheck>
  2047. <visiblecheck>1</visiblecheck>
  2048. <incrosshairsignal>0</incrosshairsignal>
  2049. <sonarpause>500</sonarpause>
  2050. </sonar>
  2051.  
  2052. <bunnyhop>
  2053. <key>6</key>
  2054. <switch>0</switch>
  2055. </bunnyhop>
  2056. </M249>
  2057. <Negev>
  2058. <aimbot>
  2059. <switch>1</switch>
  2060. <alwaysactive>0</alwaysactive>
  2061. <key>6</key>
  2062.  
  2063. <targetmode>2</targetmode>
  2064. 0 = BY_DISTANCE
  2065. 1 = BY_HEALTH
  2066. 2 = BY_FOV
  2067. 3 = BY_WEAPONDAMAGE
  2068.  
  2069. <intelligentmode>0</intelligentmode>
  2070. 0 = SINGLE_HITBOX
  2071. 1 = RANDOM_HEADNECKCHEST
  2072. 2 = CLOSEST_HITBOX
  2073.  
  2074. <visiblecheck>1</visiblecheck>
  2075. <teamcheck>1</teamcheck>
  2076. <movecheck>0</movecheck>
  2077. <jumpcheck>0</jumpcheck>
  2078. <spawncheck>1</spawncheck>
  2079. <switchtargets>1</switchtargets>
  2080. <stopafterkill>0</stopafterkill>
  2081. <faceitmode>1</faceitmode>
  2082. <fov>2.1</fov>
  2083. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2084. <ontargetfov>30.0</ontargetfov>
  2085. <smooth>3.0</smooth>
  2086. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2087. <smoothrandommin>2.05</smoothrandommin>
  2088. <smoothrandommax>2.45</smoothrandommax>
  2089. <zcorrection>-2.5</zcorrection>
  2090. <prediction>1.0</prediction>
  2091. <maxinaccuracy>0</maxinaccuracy>
  2092. <curvefactor>5.0</curvefactor>
  2093. <aimerrorfactor>0.0</aimerrorfactor>
  2094. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2095. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2096. <hitbox>8</hitbox>
  2097. <delay>0</delay>
  2098. <aimtime>0</aimtime>
  2099. <pausetime>0</pausetime>
  2100. </aimbot>
  2101.  
  2102. <triggerbot>
  2103. <switch>1</switch>
  2104. <alwaysactive>0</alwaysactive>
  2105. <key>5</key>
  2106.  
  2107. <triggermode>3</triggermode>
  2108. 0 = TRIGGER_SINGLE_HITBOX
  2109. 1 = TRIGGER_AIMNECKCHEST
  2110. 2 = TRIGGER_HIGHDAMAGE
  2111. 3 = TRIGGER_FULL_BODY
  2112.  
  2113. <visiblecheck>1</visiblecheck>
  2114. <teamcheck>1</teamcheck>
  2115. <spawncheck>1</spawncheck>
  2116. <jumpcheck>0</jumpcheck>
  2117. <hitbox>8</hitbox>
  2118. <delay>15</delay>
  2119. <triggertime>0</triggertime>
  2120. <pausetime>0</pausetime>
  2121. <afterburst>250</afterburst>
  2122. <maxinaccuracy>2.0</maxinaccuracy>
  2123. <range>0.75</range>
  2124. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2125. </triggerbot>
  2126.  
  2127. <rcs>
  2128. <switch>0</switch>
  2129. <startshot>2</startshot>
  2130. <stopshot>8</stopshot>
  2131. <pitchcompensation>0.8</pitchcompensation>
  2132. <yawcompensation>0.2</yawcompensation>
  2133. </rcs>
  2134.  
  2135. <glow>
  2136. <switch>0</switch>
  2137. <teamcheck>1</teamcheck>
  2138. <players>1</players>
  2139. <weapons>0</weapons>
  2140. <bloom>0</bloom>
  2141. <tcolor>0xFF00FF80</tcolor>
  2142. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2143. <ctcolor>0xFF00FF80</ctcolor>
  2144. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2145. <weaponcolor>0x00FF00AA</weaponcolor>
  2146. </glow>
  2147.  
  2148. <radar>
  2149. <switch>1</switch>
  2150. </radar>
  2151.  
  2152. <sonar>
  2153. <switch>0</switch>
  2154. <teamcheck>1</teamcheck>
  2155. <visiblecheck>1</visiblecheck>
  2156. <incrosshairsignal>0</incrosshairsignal>
  2157. <sonarpause>500</sonarpause>
  2158. </sonar>
  2159.  
  2160. <bunnyhop>
  2161. <key>6</key>
  2162. <switch>0</switch>
  2163. </bunnyhop>
  2164. </Negev>
  2165. <Galil>
  2166. <aimbot>
  2167. <switch>1</switch>
  2168. <alwaysactive>0</alwaysactive>
  2169. <key>6</key>
  2170.  
  2171. <targetmode>2</targetmode>
  2172. 0 = BY_DISTANCE
  2173. 1 = BY_HEALTH
  2174. 2 = BY_FOV
  2175. 3 = BY_WEAPONDAMAGE
  2176.  
  2177. <intelligentmode>0</intelligentmode>
  2178. 0 = SINGLE_HITBOX
  2179. 1 = RANDOM_HEADNECKCHEST
  2180. 2 = CLOSEST_HITBOX
  2181.  
  2182. <visiblecheck>1</visiblecheck>
  2183. <teamcheck>1</teamcheck>
  2184. <movecheck>0</movecheck>
  2185. <jumpcheck>0</jumpcheck>
  2186. <spawncheck>1</spawncheck>
  2187. <switchtargets>1</switchtargets>
  2188. <stopafterkill>0</stopafterkill>
  2189. <faceitmode>1</faceitmode>
  2190. <fov>3.4</fov>
  2191. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2192. <ontargetfov>20.0</ontargetfov>
  2193. <smooth>3.0</smooth>
  2194. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2195. <smoothrandommin>1.4</smoothrandommin>
  2196. <smoothrandommax>2.00</smoothrandommax>
  2197. <zcorrection>-1.3</zcorrection>
  2198. <prediction>1.0</prediction>
  2199. <maxinaccuracy>0</maxinaccuracy>
  2200. <curvefactor>5.0</curvefactor>
  2201. <aimerrorfactor>0.0</aimerrorfactor>
  2202. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2203. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2204. <hitbox>8</hitbox>
  2205. <delay>0</delay>
  2206. <aimtime>0</aimtime>
  2207. <pausetime>0</pausetime>
  2208. </aimbot>
  2209.  
  2210. <triggerbot>
  2211. <switch>1</switch>
  2212. <alwaysactive>0</alwaysactive>
  2213. <key>5</key>
  2214.  
  2215. <triggermode>3</triggermode>
  2216. 0 = TRIGGER_SINGLE_HITBOX
  2217. 1 = TRIGGER_AIMNECKCHEST
  2218. 2 = TRIGGER_HIGHDAMAGE
  2219. 3 = TRIGGER_FULL_BODY
  2220.  
  2221. <visiblecheck>1</visiblecheck>
  2222. <teamcheck>1</teamcheck>
  2223. <spawncheck>1</spawncheck>
  2224. <jumpcheck>0</jumpcheck>
  2225. <hitbox>8</hitbox>
  2226. <delay>15</delay>
  2227. <triggertime>0</triggertime>
  2228. <pausetime>0</pausetime>
  2229. <afterburst>250</afterburst>
  2230. <maxinaccuracy>1.5</maxinaccuracy>
  2231. <range>0.75</range>
  2232. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2233. </triggerbot>
  2234.  
  2235. <rcs>
  2236. <switch>0</switch>
  2237. <startshot>2</startshot>
  2238. <stopshot>8</stopshot>
  2239. <pitchcompensation>1.1</pitchcompensation>
  2240. <yawcompensation>1.0</yawcompensation>
  2241. </rcs>
  2242.  
  2243. <glow>
  2244. <switch>0</switch>
  2245. <teamcheck>1</teamcheck>
  2246. <players>1</players>
  2247. <weapons>0</weapons>
  2248. <bloom>0</bloom>
  2249. <tcolor>0xFF00FF80</tcolor>
  2250. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2251. <ctcolor>0xFF00FF80</ctcolor>
  2252. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2253. <weaponcolor>0x00FF00AA</weaponcolor>
  2254. </glow>
  2255.  
  2256. <radar>
  2257. <switch>1</switch>
  2258. </radar>
  2259.  
  2260. <sonar>
  2261. <switch>0</switch>
  2262. <teamcheck>1</teamcheck>
  2263. <visiblecheck>1</visiblecheck>
  2264. <incrosshairsignal>0</incrosshairsignal>
  2265. <sonarpause>500</sonarpause>
  2266. </sonar>
  2267.  
  2268. <bunnyhop>
  2269. <key>6</key>
  2270. <switch>0</switch>
  2271. </bunnyhop>
  2272. </Galil>
  2273. <FAMAS>
  2274. <aimbot>
  2275. <switch>1</switch>
  2276. <alwaysactive>0</alwaysactive>
  2277. <key>6</key>
  2278.  
  2279. <targetmode>2</targetmode>
  2280. 0 = BY_DISTANCE
  2281. 1 = BY_HEALTH
  2282. 2 = BY_FOV
  2283. 3 = BY_WEAPONDAMAGE
  2284.  
  2285. <intelligentmode>0</intelligentmode>
  2286. 0 = SINGLE_HITBOX
  2287. 1 = RANDOM_HEADNECKCHEST
  2288. 2 = CLOSEST_HITBOX
  2289.  
  2290. <visiblecheck>1</visiblecheck>
  2291. <teamcheck>1</teamcheck>
  2292. <movecheck>0</movecheck>
  2293. <jumpcheck>0</jumpcheck>
  2294. <spawncheck>1</spawncheck>
  2295. <switchtargets>1</switchtargets>
  2296. <stopafterkill>0</stopafterkill>
  2297. <faceitmode>1</faceitmode>
  2298. <fov>3.4</fov>
  2299. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2300. <ontargetfov>20.0</ontargetfov>
  2301. <smooth>3.0</smooth>
  2302. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2303. <smoothrandommin>1.3</smoothrandommin>
  2304. <smoothrandommax>1.9</smoothrandommax>
  2305. <zcorrection>-3.3</zcorrection>
  2306. <prediction>1.0</prediction>
  2307. <maxinaccuracy>0</maxinaccuracy>
  2308. <curvefactor>5.0</curvefactor>
  2309. <aimerrorfactor>0.0</aimerrorfactor>
  2310. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  2311. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  2312. <hitbox>8</hitbox>
  2313. <delay>0</delay>
  2314. <aimtime>0</aimtime>
  2315. <pausetime>0</pausetime>
  2316. </aimbot>
  2317.  
  2318. <triggerbot>
  2319. <switch>1</switch>
  2320. <alwaysactive>0</alwaysactive>
  2321. <key>5</key>
  2322.  
  2323. <triggermode>3</triggermode>
  2324. 0 = TRIGGER_SINGLE_HITBOX
  2325. 1 = TRIGGER_AIMNECKCHEST
  2326. 2 = TRIGGER_HIGHDAMAGE
  2327. 3 = TRIGGER_FULL_BODY
  2328.  
  2329. <visiblecheck>1</visiblecheck>
  2330. <teamcheck>1</teamcheck>
  2331. <spawncheck>1</spawncheck>
  2332. <jumpcheck>0</jumpcheck>
  2333. <hitbox>8</hitbox>
  2334. <delay>15</delay>
  2335. <triggertime>0</triggertime>
  2336. <pausetime>0</pausetime>
  2337. <afterburst>250</afterburst>
  2338. <maxinaccuracy>1.5</maxinaccuracy>
  2339. <range>0.75</range>
  2340. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2341. </triggerbot>
  2342.  
  2343. <rcs>
  2344. <switch>0</switch>
  2345. <startshot>3</startshot>
  2346. <stopshot>8</stopshot>
  2347. <pitchcompensation>1.0</pitchcompensation>
  2348. <yawcompensation>1.0</yawcompensation>
  2349. </rcs>
  2350.  
  2351. <glow>
  2352. <switch>0</switch>
  2353. <teamcheck>1</teamcheck>
  2354. <players>1</players>
  2355. <weapons>0</weapons>
  2356. <bloom>0</bloom>
  2357. <tcolor>0xFF00FF80</tcolor>
  2358. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2359. <ctcolor>0xFF00FF80</ctcolor>
  2360. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2361. <weaponcolor>0x00FF00AA</weaponcolor>
  2362. </glow>
  2363.  
  2364. <radar>
  2365. <switch>1</switch>
  2366. </radar>
  2367.  
  2368. <sonar>
  2369. <switch>0</switch>
  2370. <teamcheck>1</teamcheck>
  2371. <visiblecheck>1</visiblecheck>
  2372. <incrosshairsignal>0</incrosshairsignal>
  2373. <sonarpause>500</sonarpause>
  2374. </sonar>
  2375.  
  2376. <bunnyhop>
  2377. <key>6</key>
  2378. <switch>0</switch>
  2379. </bunnyhop>
  2380. </FAMAS>
  2381. <AK47>
  2382. <aimbot>
  2383. <switch>1</switch>
  2384. <alwaysactive>0</alwaysactive>
  2385. <key>6</key>
  2386.  
  2387. <targetmode>2</targetmode>
  2388. 0 = BY_DISTANCE
  2389. 1 = BY_HEALTH
  2390. 2 = BY_FOV
  2391. 3 = BY_WEAPONDAMAGE
  2392.  
  2393. <intelligentmode>0</intelligentmode>
  2394. 0 = SINGLE_HITBOX
  2395. 1 = RANDOM_HEADNECKCHEST
  2396. 2 = CLOSEST_HITBOX
  2397.  
  2398. <visiblecheck>1</visiblecheck>
  2399. <teamcheck>1</teamcheck>
  2400. <movecheck>0</movecheck>
  2401. <jumpcheck>0</jumpcheck>
  2402. <spawncheck>1</spawncheck>
  2403. <switchtargets>1</switchtargets>
  2404. <stopafterkill>0</stopafterkill>
  2405. <faceitmode>1</faceitmode>
  2406. <fov>2.5</fov>
  2407. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2408. <ontargetfov>20.0</ontargetfov>
  2409. <smooth>2.0</smooth>
  2410. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  2411. <smoothrandommin>0.0</smoothrandommin>
  2412. <smoothrandommax>0.00</smoothrandommax>
  2413. <zcorrection>0</zcorrection>
  2414. <prediction>1.0</prediction>
  2415. <maxinaccuracy>0</maxinaccuracy>
  2416. <curvefactor>5</curvefactor>
  2417. <aimerrorfactor>0.0</aimerrorfactor>
  2418. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2419. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2420. <hitbox>8</hitbox>
  2421. <delay>0</delay>
  2422. <aimtime>0</aimtime>
  2423. <pausetime>0</pausetime>
  2424. </aimbot>
  2425.  
  2426. <triggerbot>
  2427. <switch>1</switch>
  2428. <alwaysactive>0</alwaysactive>
  2429. <key>5</key>
  2430.  
  2431. <triggermode>3</triggermode>
  2432. 0 = TRIGGER_SINGLE_HITBOX
  2433. 1 = TRIGGER_AIMNECKCHEST
  2434. 2 = TRIGGER_HIGHDAMAGE
  2435. 3 = TRIGGER_FULL_BODY
  2436.  
  2437. <visiblecheck>1</visiblecheck>
  2438. <teamcheck>1</teamcheck>
  2439. <spawncheck>1</spawncheck>
  2440. <jumpcheck>0</jumpcheck>
  2441. <hitbox>8</hitbox>
  2442. <delay>40</delay>
  2443. <triggertime>0</triggertime>
  2444. <pausetime>0</pausetime>
  2445. <afterburst>250</afterburst>
  2446. <maxinaccuracy>1.5</maxinaccuracy>
  2447. <range>0.75</range>
  2448. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2449. </triggerbot>
  2450.  
  2451. <rcs>
  2452. <switch>0</switch>
  2453. <startshot>3</startshot>
  2454. <stopshot>7</stopshot>
  2455. <pitchcompensation>0.9</pitchcompensation>
  2456. <yawcompensation>1.0</yawcompensation>
  2457. </rcs>
  2458.  
  2459. <glow>
  2460. <switch>0</switch>
  2461. <teamcheck>1</teamcheck>
  2462. <players>1</players>
  2463. <weapons>0</weapons>
  2464. <bloom>0</bloom>
  2465. <tcolor>0xFF00FF80</tcolor>
  2466. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2467. <ctcolor>0xFF00FF80</ctcolor>
  2468. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2469. <weaponcolor>0x00FF00AA</weaponcolor>
  2470. </glow>
  2471.  
  2472. <radar>
  2473. <switch>1</switch>
  2474. </radar>
  2475.  
  2476. <sonar>
  2477. <switch>0</switch>
  2478. <teamcheck>1</teamcheck>
  2479. <visiblecheck>1</visiblecheck>
  2480. <incrosshairsignal>0</incrosshairsignal>
  2481. <sonarpause>500</sonarpause>
  2482. </sonar>
  2483.  
  2484. <bunnyhop>
  2485. <key>6</key>
  2486. <switch>0</switch>
  2487. </bunnyhop>
  2488. </AK47>
  2489. <M4A4>
  2490. <aimbot>
  2491. <switch>1</switch>
  2492. <alwaysactive>0</alwaysactive>
  2493. <key>6</key>
  2494.  
  2495. <targetmode>2</targetmode>
  2496. 0 = BY_DISTANCE
  2497. 1 = BY_HEALTH
  2498. 2 = BY_FOV
  2499. 3 = BY_WEAPONDAMAGE
  2500.  
  2501. <intelligentmode>0</intelligentmode>
  2502. 0 = SINGLE_HITBOX
  2503. 1 = RANDOM_HEADNECKCHEST
  2504. 2 = CLOSEST_HITBOX
  2505.  
  2506. <visiblecheck>1</visiblecheck>
  2507. <teamcheck>1</teamcheck>
  2508. <movecheck>0</movecheck>
  2509. <jumpcheck>0</jumpcheck>
  2510. <spawncheck>1</spawncheck>
  2511. <switchtargets>1</switchtargets>
  2512. <stopafterkill>0</stopafterkill>
  2513. <faceitmode>1</faceitmode>
  2514. <fov>2</fov>
  2515. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2516. <ontargetfov>20.0</ontargetfov>
  2517. <smooth>0.0</smooth>
  2518. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  2519. <smoothrandommin>0.0</smoothrandommin>
  2520. <smoothrandommax>0.00</smoothrandommax>
  2521. <zcorrection>0</zcorrection>
  2522. <prediction>1.0</prediction>
  2523. <maxinaccuracy>0</maxinaccuracy>
  2524. <curvefactor>5.0</curvefactor>
  2525. <aimerrorfactor>0.0</aimerrorfactor>
  2526. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2527. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2528. <hitbox>8</hitbox>
  2529. <delay>0</delay>
  2530. <aimtime>0</aimtime>
  2531. <pausetime>0</pausetime>
  2532. </aimbot>
  2533.  
  2534. <triggerbot>
  2535. <switch>1</switch>
  2536. <alwaysactive>0</alwaysactive>
  2537. <key>5</key>
  2538.  
  2539. <triggermode>3</triggermode>
  2540. 0 = TRIGGER_SINGLE_HITBOX
  2541. 1 = TRIGGER_AIMNECKCHEST
  2542. 2 = TRIGGER_HIGHDAMAGE
  2543. 3 = TRIGGER_FULL_BODY
  2544.  
  2545. <visiblecheck>1</visiblecheck>
  2546. <teamcheck>1</teamcheck>
  2547. <spawncheck>1</spawncheck>
  2548. <jumpcheck>0</jumpcheck>
  2549. <hitbox>8</hitbox>
  2550. <delay>15</delay>
  2551. <triggertime>0</triggertime>
  2552. <pausetime>0</pausetime>
  2553. <afterburst>250</afterburst>
  2554. <maxinaccuracy>1.5</maxinaccuracy>
  2555. <range>0.75</range>
  2556. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2557. </triggerbot>
  2558.  
  2559. <rcs>
  2560. <switch>0</switch>
  2561. <startshot>2</startshot>
  2562. <stopshot>8</stopshot>
  2563. <pitchcompensation>0</pitchcompensation>
  2564. <yawcompensation>0.0</yawcompensation>
  2565. </rcs>
  2566.  
  2567. <glow>
  2568. <switch>0</switch>
  2569. <teamcheck>1</teamcheck>
  2570. <players>1</players>
  2571. <weapons>0</weapons>
  2572. <bloom>0</bloom>
  2573. <tcolor>0xFF00FF80</tcolor>
  2574. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2575. <ctcolor>0xFF00FF80</ctcolor>
  2576. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2577. <weaponcolor>0x00FF00AA</weaponcolor>
  2578. </glow>
  2579.  
  2580. <radar>
  2581. <switch>1</switch>
  2582. </radar>
  2583.  
  2584. <sonar>
  2585. <switch>0</switch>
  2586. <teamcheck>1</teamcheck>
  2587. <visiblecheck>1</visiblecheck>
  2588. <incrosshairsignal>0</incrosshairsignal>
  2589. <sonarpause>500</sonarpause>
  2590. </sonar>
  2591.  
  2592. <bunnyhop>
  2593. <key>6</key>
  2594. <switch>0</switch>
  2595. </bunnyhop>
  2596. </M4A4>
  2597. <M4A1S>
  2598. <aimbot>
  2599. <switch>1</switch>
  2600. <alwaysactive>0</alwaysactive>
  2601. <key>6</key>
  2602.  
  2603. <targetmode>2</targetmode>
  2604. 0 = BY_DISTANCE
  2605. 1 = BY_HEALTH
  2606. 2 = BY_FOV
  2607. 3 = BY_WEAPONDAMAGE
  2608.  
  2609. <intelligentmode>0</intelligentmode>
  2610. 0 = SINGLE_HITBOX
  2611. 1 = RANDOM_HEADNECKCHEST
  2612. 2 = CLOSEST_HITBOX
  2613.  
  2614. <visiblecheck>1</visiblecheck>
  2615. <teamcheck>1</teamcheck>
  2616. <movecheck>0</movecheck>
  2617. <jumpcheck>0</jumpcheck>
  2618. <spawncheck>1</spawncheck>
  2619. <switchtargets>1</switchtargets>
  2620. <stopafterkill>0</stopafterkill>
  2621. <faceitmode>1</faceitmode>
  2622. <fov>3</fov>
  2623. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2624. <ontargetfov>20.0</ontargetfov>
  2625. <smooth>0.0</smooth>
  2626. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2627. <smoothrandommin>1.30</smoothrandommin>
  2628. <smoothrandommax>1.60</smoothrandommax>
  2629. <zcorrection>0</zcorrection>
  2630. <prediction>1.0</prediction>
  2631. <maxinaccuracy>0</maxinaccuracy>
  2632. <curvefactor>5.0</curvefactor>
  2633. <aimerrorfactor>0.0</aimerrorfactor>
  2634. <pitchrecoilcompensation>1.5</pitchrecoilcompensation>
  2635. <yawrecoilcompensation>1.5</yawrecoilcompensation>
  2636. <hitbox>8</hitbox>
  2637. <delay>0</delay>
  2638. <aimtime>0</aimtime>
  2639. <pausetime>0</pausetime>
  2640. </aimbot>
  2641.  
  2642. <triggerbot>
  2643. <switch>1</switch>
  2644. <alwaysactive>0</alwaysactive>
  2645. <key>5</key>
  2646.  
  2647. <triggermode>3</triggermode>
  2648. 0 = TRIGGER_SINGLE_HITBOX
  2649. 1 = TRIGGER_AIMNECKCHEST
  2650. 2 = TRIGGER_HIGHDAMAGE
  2651. 3 = TRIGGER_FULL_BODY
  2652.  
  2653. <visiblecheck>1</visiblecheck>
  2654. <teamcheck>1</teamcheck>
  2655. <spawncheck>1</spawncheck>
  2656. <jumpcheck>0</jumpcheck>
  2657. <hitbox>8</hitbox>
  2658. <delay>35</delay>
  2659. <triggertime>0</triggertime>
  2660. <pausetime>0</pausetime>
  2661. <afterburst>250</afterburst>
  2662. <maxinaccuracy>1.5</maxinaccuracy>
  2663. <range>0.75</range>
  2664. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2665. </triggerbot>
  2666.  
  2667. <rcs>
  2668. <switch>0</switch>
  2669. <startshot>3</startshot>
  2670. <stopshot>8</stopshot>
  2671. <pitchcompensation>1.1</pitchcompensation>
  2672. <yawcompensation>1.0</yawcompensation>
  2673. </rcs>
  2674.  
  2675. <glow>
  2676. <switch>0</switch>
  2677. <teamcheck>1</teamcheck>
  2678. <players>1</players>
  2679. <weapons>0</weapons>
  2680. <bloom>0</bloom>
  2681. <tcolor>0xFF00FF80</tcolor>
  2682. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2683. <ctcolor>0xFF00FF80</ctcolor>
  2684. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2685. <weaponcolor>0x00FF00AA</weaponcolor>
  2686. </glow>
  2687.  
  2688. <radar>
  2689. <switch>1</switch>
  2690. </radar>
  2691.  
  2692. <sonar>
  2693. <switch>0</switch>
  2694. <teamcheck>1</teamcheck>
  2695. <visiblecheck>1</visiblecheck>
  2696. <incrosshairsignal>0</incrosshairsignal>
  2697. <sonarpause>500</sonarpause>
  2698. </sonar>
  2699.  
  2700. <bunnyhop>
  2701. <key>6</key>
  2702. <switch>0</switch>
  2703. </bunnyhop>
  2704. </M4A1S>
  2705. <SSG08>
  2706. <aimbot>
  2707. <switch>1</switch>
  2708. <alwaysactive>0</alwaysactive>
  2709. <key>6</key>
  2710.  
  2711. <targetmode>2</targetmode>
  2712. 0 = BY_DISTANCE
  2713. 1 = BY_HEALTH
  2714. 2 = BY_FOV
  2715. 3 = BY_WEAPONDAMAGE
  2716.  
  2717. <intelligentmode>0</intelligentmode>
  2718. 0 = SINGLE_HITBOX
  2719. 1 = RANDOM_HEADNECKCHEST
  2720. 2 = CLOSEST_HITBOX
  2721.  
  2722. <visiblecheck>1</visiblecheck>
  2723. <teamcheck>1</teamcheck>
  2724. <movecheck>0</movecheck>
  2725. <jumpcheck>0</jumpcheck>
  2726. <spawncheck>1</spawncheck>
  2727. <switchtargets>1</switchtargets>
  2728. <stopafterkill>0</stopafterkill>
  2729. <faceitmode>1</faceitmode>
  2730. <fov>4</fov>
  2731. <fovdistancemultiplier>0.98</fovdistancemultiplier>
  2732. <ontargetfov>20.0</ontargetfov>
  2733. <smooth>0.0</smooth>
  2734. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  2735. <smoothrandommin>1.4</smoothrandommin>
  2736. <smoothrandommax>1.85</smoothrandommax>
  2737. <zcorrection>-1.5</zcorrection>
  2738. <prediction>1.0</prediction>
  2739. <maxinaccuracy>0</maxinaccuracy>
  2740. <curvefactor>3.0</curvefactor>
  2741. <aimerrorfactor>0.0</aimerrorfactor>
  2742. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2743. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2744. <hitbox>8</hitbox>
  2745. <delay>0</delay>
  2746. <aimtime>0</aimtime>
  2747. <pausetime>0</pausetime>
  2748. </aimbot>
  2749.  
  2750. <triggerbot>
  2751. <switch>1</switch>
  2752. <alwaysactive>0</alwaysactive>
  2753. <key>5</key>
  2754.  
  2755. <triggermode>0</triggermode>
  2756. 0 = TRIGGER_SINGLE_HITBOX
  2757. 1 = TRIGGER_AIMNECKCHEST
  2758. 2 = TRIGGER_HIGHDAMAGE
  2759. 3 = TRIGGER_FULL_BODY
  2760.  
  2761. <visiblecheck>1</visiblecheck>
  2762. <teamcheck>1</teamcheck>
  2763. <spawncheck>1</spawncheck>
  2764. <jumpcheck>0</jumpcheck>
  2765. <hitbox>8</hitbox>
  2766. <delay>50</delay>
  2767. <triggertime>0</triggertime>
  2768. <pausetime>0</pausetime>
  2769. <afterburst>0</afterburst>
  2770. <maxinaccuracy>0.0</maxinaccuracy>
  2771. <range>0.75</range>
  2772. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2773. </triggerbot>
  2774.  
  2775. <rcs>
  2776. <switch>0</switch>
  2777. <startshot>0</startshot>
  2778. <stopshot>0</stopshot>
  2779. <pitchcompensation>0.0</pitchcompensation>
  2780. <yawcompensation>0.0</yawcompensation>
  2781. </rcs>
  2782.  
  2783. <glow>
  2784. <switch>0</switch>
  2785. <teamcheck>1</teamcheck>
  2786. <players>1</players>
  2787. <weapons>0</weapons>
  2788. <bloom>0</bloom>
  2789. <tcolor>0xFF00FF80</tcolor>
  2790. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2791. <ctcolor>0xFF00FF80</ctcolor>
  2792. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2793. <weaponcolor>0x00FF00AA</weaponcolor>
  2794. </glow>
  2795.  
  2796. <radar>
  2797. <switch>1</switch>
  2798. </radar>
  2799.  
  2800. <sonar>
  2801. <switch>0</switch>
  2802. <teamcheck>1</teamcheck>
  2803. <visiblecheck>1</visiblecheck>
  2804. <incrosshairsignal>0</incrosshairsignal>
  2805. <sonarpause>500</sonarpause>
  2806. </sonar>
  2807.  
  2808. <bunnyhop>
  2809. <key>6</key>
  2810. <switch>0</switch>
  2811. </bunnyhop>
  2812. </SSG08>
  2813. <SG553>
  2814. <aimbot>
  2815. <switch>1</switch>
  2816. <alwaysactive>0</alwaysactive>
  2817. <key>6</key>
  2818.  
  2819. <targetmode>2</targetmode>
  2820. 0 = BY_DISTANCE
  2821. 1 = BY_HEALTH
  2822. 2 = BY_FOV
  2823. 3 = BY_WEAPONDAMAGE
  2824.  
  2825. <intelligentmode>0</intelligentmode>
  2826. 0 = SINGLE_HITBOX
  2827. 1 = RANDOM_HEADNECKCHEST
  2828. 2 = CLOSEST_HITBOX
  2829.  
  2830. <visiblecheck>1</visiblecheck>
  2831. <teamcheck>1</teamcheck>
  2832. <movecheck>0</movecheck>
  2833. <jumpcheck>0</jumpcheck>
  2834. <spawncheck>1</spawncheck>
  2835. <switchtargets>1</switchtargets>
  2836. <stopafterkill>0</stopafterkill>
  2837. <faceitmode>1</faceitmode>
  2838. <fov>2.1</fov>
  2839. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2840. <ontargetfov>20.0</ontargetfov>
  2841. <smooth>0</smooth>
  2842. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2843. <smoothrandommin>2.05</smoothrandommin>
  2844. <smoothrandommax>2.45</smoothrandommax>
  2845. <zcorrection>-1.0</zcorrection>
  2846. <prediction>1.0</prediction>
  2847. <maxinaccuracy>0</maxinaccuracy>
  2848. <curvefactor>3.0</curvefactor>
  2849. <aimerrorfactor>0.0</aimerrorfactor>
  2850. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2851. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2852. <hitbox>8</hitbox>
  2853. <delay>0</delay>
  2854. <aimtime>0</aimtime>
  2855. <pausetime>0</pausetime>
  2856. </aimbot>
  2857.  
  2858. <triggerbot>
  2859. <switch>1</switch>
  2860. <alwaysactive>0</alwaysactive>
  2861. <key>5</key>
  2862.  
  2863. <triggermode>3</triggermode>
  2864. 0 = TRIGGER_SINGLE_HITBOX
  2865. 1 = TRIGGER_AIMNECKCHEST
  2866. 2 = TRIGGER_HIGHDAMAGE
  2867. 3 = TRIGGER_FULL_BODY
  2868.  
  2869. <visiblecheck>1</visiblecheck>
  2870. <teamcheck>1</teamcheck>
  2871. <spawncheck>1</spawncheck>
  2872. <jumpcheck>0</jumpcheck>
  2873. <hitbox>8</hitbox>
  2874. <delay>50</delay>
  2875. <triggertime>0</triggertime>
  2876. <pausetime>0</pausetime>
  2877. <afterburst>250</afterburst>
  2878. <maxinaccuracy>1.5</maxinaccuracy>
  2879. <range>0.75</range>
  2880. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2881. </triggerbot>
  2882.  
  2883. <rcs>
  2884. <switch>0</switch>
  2885. <startshot>0</startshot>
  2886. <stopshot>7</stopshot>
  2887. <pitchcompensation>1.2</pitchcompensation>
  2888. <yawcompensation>1.0</yawcompensation>
  2889. </rcs>
  2890.  
  2891. <glow>
  2892. <switch>0</switch>
  2893. <teamcheck>1</teamcheck>
  2894. <players>1</players>
  2895. <weapons>0</weapons>
  2896. <bloom>0</bloom>
  2897. <tcolor>0xFF00FF80</tcolor>
  2898. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2899. <ctcolor>0xFF00FF80</ctcolor>
  2900. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2901. <weaponcolor>0x00FF00AA</weaponcolor>
  2902. </glow>
  2903.  
  2904. <radar>
  2905. <switch>1</switch>
  2906. </radar>
  2907.  
  2908. <sonar>
  2909. <switch>0</switch>
  2910. <teamcheck>1</teamcheck>
  2911. <visiblecheck>1</visiblecheck>
  2912. <incrosshairsignal>0</incrosshairsignal>
  2913. <sonarpause>500</sonarpause>
  2914. </sonar>
  2915.  
  2916. <bunnyhop>
  2917. <key>6</key>
  2918. <switch>0</switch>
  2919. </bunnyhop>
  2920. </SG553>
  2921. <AUG>
  2922. <aimbot>
  2923. <switch>1</switch>
  2924. <alwaysactive>0</alwaysactive>
  2925. <key>6</key>
  2926.  
  2927. <targetmode>2</targetmode>
  2928. 0 = BY_DISTANCE
  2929. 1 = BY_HEALTH
  2930. 2 = BY_FOV
  2931. 3 = BY_WEAPONDAMAGE
  2932.  
  2933. <intelligentmode>0</intelligentmode>
  2934. 0 = SINGLE_HITBOX
  2935. 1 = RANDOM_HEADNECKCHEST
  2936. 2 = CLOSEST_HITBOX
  2937.  
  2938. <visiblecheck>1</visiblecheck>
  2939. <teamcheck>1</teamcheck>
  2940. <movecheck>0</movecheck>
  2941. <jumpcheck>0</jumpcheck>
  2942. <spawncheck>1</spawncheck>
  2943. <switchtargets>1</switchtargets>
  2944. <stopafterkill>0</stopafterkill>
  2945. <faceitmode>1</faceitmode>
  2946. <fov>2.1</fov>
  2947. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2948. <ontargetfov>20.0</ontargetfov>
  2949. <smooth>3.0</smooth>
  2950. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2951. <smoothrandommin>2.05</smoothrandommin>
  2952. <smoothrandommax>2.45</smoothrandommax>
  2953. <zcorrection>-1.3</zcorrection>
  2954. <prediction>1.0</prediction>
  2955. <maxinaccuracy>0</maxinaccuracy>
  2956. <curvefactor>5.0</curvefactor>
  2957. <aimerrorfactor>0.0</aimerrorfactor>
  2958. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2959. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2960. <hitbox>8</hitbox>
  2961. <delay>0</delay>
  2962. <aimtime>0</aimtime>
  2963. <pausetime>0</pausetime>
  2964. </aimbot>
  2965.  
  2966. <triggerbot>
  2967. <switch>1</switch>
  2968. <alwaysactive>0</alwaysactive>
  2969. <key>5</key>
  2970.  
  2971. <triggermode>3</triggermode>
  2972. 0 = TRIGGER_SINGLE_HITBOX
  2973. 1 = TRIGGER_AIMNECKCHEST
  2974. 2 = TRIGGER_HIGHDAMAGE
  2975. 3 = TRIGGER_FULL_BODY
  2976.  
  2977. <visiblecheck>1</visiblecheck>
  2978. <teamcheck>1</teamcheck>
  2979. <spawncheck>1</spawncheck>
  2980. <jumpcheck>0</jumpcheck>
  2981. <hitbox>8</hitbox>
  2982. <delay>55</delay>
  2983. <triggertime>0</triggertime>
  2984. <pausetime>0</pausetime>
  2985. <afterburst>250</afterburst>
  2986. <maxinaccuracy>1.5</maxinaccuracy>
  2987. <range>0.75</range>
  2988. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2989. </triggerbot>
  2990.  
  2991. <rcs>
  2992. <switch>0</switch>
  2993. <startshot>0</startshot>
  2994. <stopshot>7</stopshot>
  2995. <pitchcompensation>1.0</pitchcompensation>
  2996. <yawcompensation>1.0</yawcompensation>
  2997. </rcs>
  2998.  
  2999. <glow>
  3000. <switch>0</switch>
  3001. <teamcheck>1</teamcheck>
  3002. <players>1</players>
  3003. <weapons>0</weapons>
  3004. <bloom>0</bloom>
  3005. <tcolor>0xFF00FF80</tcolor>
  3006. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3007. <ctcolor>0xFF00FF80</ctcolor>
  3008. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3009. <weaponcolor>0x00FF00AA</weaponcolor>
  3010. </glow>
  3011.  
  3012. <radar>
  3013. <switch>1</switch>
  3014. </radar>
  3015.  
  3016. <sonar>
  3017. <switch>0</switch>
  3018. <teamcheck>1</teamcheck>
  3019. <visiblecheck>1</visiblecheck>
  3020. <incrosshairsignal>0</incrosshairsignal>
  3021. <sonarpause>500</sonarpause>
  3022. </sonar>
  3023.  
  3024. <bunnyhop>
  3025. <key>6</key>
  3026. <switch>0</switch>
  3027. </bunnyhop>
  3028. </AUG>
  3029. <AWP>
  3030. <aimbot>
  3031. <switch>1</switch>
  3032. <alwaysactive>0</alwaysactive>
  3033. <key>1</key>
  3034.  
  3035. <targetmode>2</targetmode>
  3036. 0 = BY_DISTANCE
  3037. 1 = BY_HEALTH
  3038. 2 = BY_FOV
  3039. 3 = BY_WEAPONDAMAGE
  3040.  
  3041. <intelligentmode>0</intelligentmode>
  3042. 0 = SINGLE_HITBOX
  3043. 1 = RANDOM_HEADNECKCHEST
  3044. 2 = CLOSEST_HITBOX
  3045.  
  3046. <visiblecheck>1</visiblecheck>
  3047. <teamcheck>1</teamcheck>
  3048. <movecheck>0</movecheck>
  3049. <jumpcheck>0</jumpcheck>
  3050. <spawncheck>1</spawncheck>
  3051. <switchtargets>0</switchtargets>
  3052. <stopafterkill>1</stopafterkill>
  3053. <faceitmode>1</faceitmode>
  3054. <fov>3</fov>
  3055. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3056. <ontargetfov>20.0</ontargetfov>
  3057. <smooth>0.0</smooth>
  3058. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  3059. <smoothrandommin>0.00</smoothrandommin>
  3060. <smoothrandommax>0.00</smoothrandommax>
  3061. <zcorrection>-1</zcorrection>
  3062. <prediction>1.0</prediction>
  3063. <maxinaccuracy>0</maxinaccuracy>
  3064. <curvefactor>0</curvefactor>
  3065. <aimerrorfactor>0.0</aimerrorfactor>
  3066. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3067. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3068. <hitbox>7</hitbox>
  3069. <delay>0</delay>
  3070. <aimtime>0</aimtime>
  3071. <pausetime>0</pausetime>
  3072. </aimbot>
  3073.  
  3074. <triggerbot>
  3075. <switch>1</switch>
  3076. <alwaysactive>0</alwaysactive>
  3077. <key>5</key>
  3078.  
  3079. <triggermode>3</triggermode>
  3080. 0 = TRIGGER_SINGLE_HITBOX
  3081. 1 = TRIGGER_AIMNECKCHEST
  3082. 2 = TRIGGER_HIGHDAMAGE
  3083. 3 = TRIGGER_FULL_BODY
  3084.  
  3085. <visiblecheck>1</visiblecheck>
  3086. <teamcheck>1</teamcheck>
  3087. <spawncheck>1</spawncheck>
  3088. <jumpcheck>0</jumpcheck>
  3089. <hitbox>8</hitbox>
  3090. <delay>50</delay>
  3091. <triggertime>0</triggertime>
  3092. <pausetime>0</pausetime>
  3093. <afterburst>0</afterburst>
  3094. <maxinaccuracy>0.0</maxinaccuracy>
  3095. <range>0.75</range>
  3096. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3097. </triggerbot>
  3098.  
  3099. <rcs>
  3100. <switch>0</switch>
  3101. <startshot>0</startshot>
  3102. <stopshot>0</stopshot>
  3103. <pitchcompensation>0.0</pitchcompensation>
  3104. <yawcompensation>0.0</yawcompensation>
  3105. </rcs>
  3106.  
  3107. <glow>
  3108. <switch>0</switch>
  3109. <teamcheck>1</teamcheck>
  3110. <players>1</players>
  3111. <weapons>0</weapons>
  3112. <bloom>0</bloom>
  3113. <tcolor>0xFF00FF80</tcolor>
  3114. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3115. <ctcolor>0xFF00FF80</ctcolor>
  3116. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3117. <weaponcolor>0x00FF00AA</weaponcolor>
  3118. </glow>
  3119.  
  3120. <radar>
  3121. <switch>1</switch>
  3122. </radar>
  3123.  
  3124. <sonar>
  3125. <switch>0</switch>
  3126. <teamcheck>1</teamcheck>
  3127. <visiblecheck>1</visiblecheck>
  3128. <incrosshairsignal>0</incrosshairsignal>
  3129. <sonarpause>500</sonarpause>
  3130. </sonar>
  3131.  
  3132. <bunnyhop>
  3133. <key>6</key>
  3134. <switch>0</switch>
  3135. </bunnyhop>
  3136. </AWP>
  3137. <G3SG1>
  3138. <aimbot>
  3139. <switch>1</switch>
  3140. <alwaysactive>0</alwaysactive>
  3141. <key>6</key>
  3142.  
  3143. <targetmode>2</targetmode>
  3144. 0 = BY_DISTANCE
  3145. 1 = BY_HEALTH
  3146. 2 = BY_FOV
  3147. 3 = BY_WEAPONDAMAGE
  3148.  
  3149. <intelligentmode>0</intelligentmode>
  3150. 0 = SINGLE_HITBOX
  3151. 1 = RANDOM_HEADNECKCHEST
  3152. 2 = CLOSEST_HITBOX
  3153.  
  3154. <visiblecheck>1</visiblecheck>
  3155. <teamcheck>1</teamcheck>
  3156. <movecheck>0</movecheck>
  3157. <jumpcheck>0</jumpcheck>
  3158. <spawncheck>1</spawncheck>
  3159. <switchtargets>1</switchtargets>
  3160. <stopafterkill>0</stopafterkill>
  3161. <faceitmode>1</faceitmode>
  3162. <fov>2.5</fov>
  3163. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3164. <ontargetfov>20.0</ontargetfov>
  3165. <smooth>3.0</smooth>
  3166. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3167. <smoothrandommin>3.5</smoothrandommin>
  3168. <smoothrandommax>3.9</smoothrandommax>
  3169. <zcorrection>-2.5</zcorrection>
  3170. <prediction>1.0</prediction>
  3171. <maxinaccuracy>0</maxinaccuracy>
  3172. <curvefactor>5.0</curvefactor>
  3173. <aimerrorfactor>0.0</aimerrorfactor>
  3174. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3175. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3176. <hitbox>8</hitbox>
  3177. <delay>0</delay>
  3178. <aimtime>0</aimtime>
  3179. <pausetime>0</pausetime>
  3180. </aimbot>
  3181.  
  3182. <triggerbot>
  3183. <switch>1</switch>
  3184. <alwaysactive>0</alwaysactive>
  3185. <key>5</key>
  3186.  
  3187. <triggermode>3</triggermode>
  3188. 0 = TRIGGER_SINGLE_HITBOX
  3189. 1 = TRIGGER_AIMNECKCHEST
  3190. 2 = TRIGGER_HIGHDAMAGE
  3191. 3 = TRIGGER_FULL_BODY
  3192.  
  3193. <visiblecheck>1</visiblecheck>
  3194. <teamcheck>1</teamcheck>
  3195. <spawncheck>1</spawncheck>
  3196. <jumpcheck>0</jumpcheck>
  3197. <hitbox>8</hitbox>
  3198. <delay>50</delay>
  3199. <triggertime>0</triggertime>
  3200. <pausetime>0</pausetime>
  3201. <afterburst>0</afterburst>
  3202. <maxinaccuracy>0.0</maxinaccuracy>
  3203. <range>0.75</range>
  3204. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3205. </triggerbot>
  3206.  
  3207. <rcs>
  3208. <switch>0</switch>
  3209. <startshot>0</startshot>
  3210. <stopshot>0</stopshot>
  3211. <pitchcompensation>0.0</pitchcompensation>
  3212. <yawcompensation>0.0</yawcompensation>
  3213. </rcs>
  3214.  
  3215. <glow>
  3216. <switch>0</switch>
  3217. <teamcheck>1</teamcheck>
  3218. <players>1</players>
  3219. <weapons>0</weapons>
  3220. <bloom>0</bloom>
  3221. <tcolor>0xFF00FF80</tcolor>
  3222. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3223. <ctcolor>0xFF00FF80</ctcolor>
  3224. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3225. <weaponcolor>0x00FF00AA</weaponcolor>
  3226. </glow>
  3227.  
  3228. <radar>
  3229. <switch>1</switch>
  3230. </radar>
  3231.  
  3232. <sonar>
  3233. <switch>0</switch>
  3234. <teamcheck>1</teamcheck>
  3235. <visiblecheck>1</visiblecheck>
  3236. <incrosshairsignal>0</incrosshairsignal>
  3237. <sonarpause>500</sonarpause>
  3238. </sonar>
  3239.  
  3240. <bunnyhop>
  3241. <key>6</key>
  3242. <switch>0</switch>
  3243. </bunnyhop>
  3244. </G3SG1>
  3245. <SCAR20>
  3246. <aimbot>
  3247. <switch>1</switch>
  3248. <alwaysactive>0</alwaysactive>
  3249. <key>6</key>
  3250.  
  3251. <targetmode>2</targetmode>
  3252. 0 = BY_DISTANCE
  3253. 1 = BY_HEALTH
  3254. 2 = BY_FOV
  3255. 3 = BY_WEAPONDAMAGE
  3256.  
  3257. <intelligentmode>0</intelligentmode>
  3258. 0 = SINGLE_HITBOX
  3259. 1 = RANDOM_HEADNECKCHEST
  3260. 2 = CLOSEST_HITBOX
  3261.  
  3262. <visiblecheck>1</visiblecheck>
  3263. <teamcheck>1</teamcheck>
  3264. <movecheck>0</movecheck>
  3265. <jumpcheck>0</jumpcheck>
  3266. <spawncheck>1</spawncheck>
  3267. <switchtargets>1</switchtargets>
  3268. <stopafterkill>0</stopafterkill>
  3269. <faceitmode>1</faceitmode>
  3270. <fov>3</fov>
  3271. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3272. <ontargetfov>20.0</ontargetfov>
  3273. <smooth>2.0</smooth>
  3274. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3275. <smoothrandommin>3.5</smoothrandommin>
  3276. <smoothrandommax>3.9</smoothrandommax>
  3277. <zcorrection>-1.5</zcorrection>
  3278. <prediction>1.0</prediction>
  3279. <maxinaccuracy>0</maxinaccuracy>
  3280. <curvefactor>5.0</curvefactor>
  3281. <aimerrorfactor>0.0</aimerrorfactor>
  3282. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  3283. <yawrecoilcompensation>1.0</yawrecoilcompensation>
  3284. <hitbox>7</hitbox>
  3285. <delay>0</delay>
  3286. <aimtime>0</aimtime>
  3287. <pausetime>0</pausetime>
  3288. </aimbot>
  3289.  
  3290. <triggerbot>
  3291. <switch>1</switch>
  3292. <alwaysactive>0</alwaysactive>
  3293. <key>5</key>
  3294.  
  3295. <triggermode>3</triggermode>
  3296. 0 = TRIGGER_SINGLE_HITBOX
  3297. 1 = TRIGGER_AIMNECKCHEST
  3298. 2 = TRIGGER_HIGHDAMAGE
  3299. 3 = TRIGGER_FULL_BODY
  3300.  
  3301. <visiblecheck>1</visiblecheck>
  3302. <teamcheck>1</teamcheck>
  3303. <spawncheck>1</spawncheck>
  3304. <jumpcheck>0</jumpcheck>
  3305. <hitbox>8</hitbox>
  3306. <delay>50</delay>
  3307. <triggertime>0</triggertime>
  3308. <pausetime>0</pausetime>
  3309. <afterburst>0</afterburst>
  3310. <maxinaccuracy>0.0</maxinaccuracy>
  3311. <range>0.75</range>
  3312. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3313. </triggerbot>
  3314.  
  3315. <rcs>
  3316. <switch>0</switch>
  3317. <startshot>0</startshot>
  3318. <stopshot>0</stopshot>
  3319. <pitchcompensation>0.0</pitchcompensation>
  3320. <yawcompensation>0.0</yawcompensation>
  3321. </rcs>
  3322.  
  3323. <glow>
  3324. <switch>0</switch>
  3325. <teamcheck>1</teamcheck>
  3326. <players>1</players>
  3327. <weapons>0</weapons>
  3328. <bloom>0</bloom>
  3329. <tcolor>0xFF00FF80</tcolor>
  3330. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3331. <ctcolor>0xFF00FF80</ctcolor>
  3332. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3333. <weaponcolor>0x00FF00AA</weaponcolor>
  3334. </glow>
  3335.  
  3336. <radar>
  3337. <switch>1</switch>
  3338. </radar>
  3339.  
  3340. <sonar>
  3341. <switch>0</switch>
  3342. <teamcheck>1</teamcheck>
  3343. <visiblecheck>1</visiblecheck>
  3344. <incrosshairsignal>0</incrosshairsignal>
  3345. <sonarpause>500</sonarpause>
  3346. </sonar>
  3347.  
  3348. <bunnyhop>
  3349. <key>6</key>
  3350. <switch>0</switch>
  3351. </bunnyhop>
  3352. </SCAR20>
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