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- void OnTriggerEnter(Collider other)
- {
- Debug.Log("skele col detect");
- switch (other.gameObject.name) {
- case "RedBody":
- case "GreenBody":
- case "FireMagic(Clone)":
- TakingPhysicalDamage(10);
- break;
- case "RedSword":
- case "Greensword":
- case "TornadoMagic(Clone)":
- case "IceMagic(Clone)":
- TakingPhysicalDamage(20);
- break;
- default:
- break;
- }
- }
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