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- Godmode (Infinite Regen Version, sry)
- ------------------------------------
- lp = game.Workspace:findFirstChild(game.Players.LocalPlayer.Name)
- remote = game.Lighting.Remote
- while true do
- wait(0.1)
- remote.AddHealth:FireServer(lp.Humanoid, 120)
- end
- -------------------------------------
- FAL Kit (Server Sided)
- -------------------------------------
- remote = game.Lighting.Remote
- ao = remote.AddObject
- slots = game.Players.LocalPlayer.playerstats.slots
- cp = remote.ChangeProperty
- di = remote.DropItem
- item1 = 4016
- slot1 = slots.slotbackpack --Millibag
- ao:FireServer(slot1, item1)
- wait(0.2)
- item2 = 1029
- slot2 = slots.slotprimary --FAL
- ao:FireServer(slot2, item2)
- wait(0.2)
- item3 = 64
- slot3 = slots.slot5 --FAL MAG
- ao:FireServer(slot3, item3)
- wait(0.2)
- item4 = 64
- slot4 = slots.slot6
- ao:FireServer(slot4, item4) --FAL MAG
- wait(0.2)
- item5 = 64
- slot5 = slots.slot7
- ao:FireServer(slot5, item5) -- FAL MAG
- wait(0.2)
- item51 = 64
- slot51 = slots.slot10
- ao:FireServer(slot51, item51) -- FAL MAG
- wait(0.2)
- item52 = 64
- slot52 = slots.slot11
- ao:FireServer(slot52, item52) -- FAL MAG
- wait(0.2)
- item6 = 9013
- slot6 = slots.slot8
- ao:FireServer(slot6, item6) -- ACOG SIGHT FOR FAL
- wait(0.2)
- item7 = 9005
- slot7 = slots.slot9
- ao:FireServer(slot7, item7) -- SUPPRESSOR FOR FAL
- wait(0.2)
- item8 = 9010
- slot8 = slots.slot13
- ao:FireServer(slot8, item8) -- GRIP FOR FAL
- wait(0.2)
- item8 = 11
- slot8 = slots.slot14
- ao:FireServer(slot8, item8) -- BLOOD BAG
- wait(0.2)
- item8 = 11
- slot8 = slots.slot15
- ao:FireServer(slot8, item8) -- BLOOD BAG
- wait(0.2)
- item8 = 11
- slot8 = slots.slot16
- ao:FireServer(slot8, item8) -- BLOOD BAG
- wait(0.2)
- item8 = 11
- slot8 = slots.slot17
- ao:FireServer(slot8, item8) -- BLOOD BAG
- wait(0.2)
- item8 = 11
- slot8 = slots.slot18
- ao:FireServer(slot8, item8) -- BLOOD BAG
- wait(0.2)
- item8 = 12
- slot8 = slots.slot19
- ao:FireServer(slot8, item8) -- PAINKILLERS
- -------------------------------------
- Click to Teleport to Cursor (Press E)
- -------------------------------------
- plr = game.Players.LocalPlayer
- hum = plr.Character.HumanoidRootPart
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if mouse.Target then
- hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
- end
- end
- end)
- -------------------------------------
- Car/Bike Speed
- -------------------------------------
- local MaxSpeed = 500
- for i,v in pairs(workspace.Vehicles:GetChildren()) do
- if v.Name ~= 'VehicleWreck' then
- v.Stats.MaxSpeed.Value = MaxSpeed
- v.Stats.MaxSpeed.Offroad.Value = MaxSpeed
- end
- end
- -------------------------------------
- MSG Gui
- -------------------------------------
- wait(3)
- local plr = game:GetService("Players").LocalPlayer
- local char = plr.Character
- local gui = plr.PlayerGui
- local mouse = plr:GetMouse()
- local UI = Instance.new("ScreenGui", gui)
- local Back = Instance.new("TextLabel", UI)
- local Red = Instance.new("TextButton", Back)
- local Yellow = Instance.new("TextButton", Back)
- local Blue = Instance.new("TextButton", Back)
- local Green = Instance.new("TextButton", Back)
- local Msg = Instance.new("TextLabel", Back)
- local TXTBOX = Instance.new("TextBox", Back)
- local var = Instance.new("StringValue", UI)
- local exec = Instance.new("TextButton", Back)
- Back.BackgroundColor3 = Color3.new(155, 155, 155)
- Back.BackgroundTransparency = 0.7
- Back.BorderColor3 = Color3.new(27, 42, 53)
- Back.Name = "Background"
- Back.Position = UDim2.new(0, 900, 0, 350)
- Back.Size = UDim2.new(0, 200, 0, 200)
- Back.Text = ""
- Red.BackgroundColor3 = Color3.new(255, 255, 255)
- Red.BackgroundTransparency = 0.7
- Red.BorderColor3 = Color3.new(255, 0, 0)
- Red.BorderSizePixel = 2
- Red.Name = "Red"
- Red.Position = UDim2.new(0, 0, 0, 0)
- Red.Size = UDim2.new(0, 50, 0, 25)
- Red.Text = "Red"
- Blue.BackgroundColor3 = Color3.new(255, 255, 255)
- Blue.BackgroundTransparency = 0.7
- Blue.BorderColor3 = Color3.new(0, 0, 255)
- Blue.BorderSizePixel = 2
- Blue.Name = "Blue"
- Blue.Position = UDim2.new(0, 50, 0, 0)
- Blue.Size = UDim2.new(0, 50, 0, 25)
- Blue.Text = "Blue"
- Green.BackgroundColor3 = Color3.new(255, 255, 255)
- Green.BackgroundTransparency = 0.7
- Green.BorderColor3 = Color3.new(0, 255, 0)
- Green.BorderSizePixel = 2
- Green.Name = "Green"
- Green.Position = UDim2.new(0, 100, 0, 0)
- Green.Size = UDim2.new(0, 50, 0, 25)
- Green.Text = "Green"
- Yellow.BackgroundColor3 = Color3.new(255, 255, 255)
- Yellow.BackgroundTransparency = 0.7
- Yellow.BorderColor3 = Color3.new(255, 255, 0)
- Yellow.BorderSizePixel = 2
- Yellow.Name = "Yellow"
- Yellow.Position = UDim2.new(0, 150, 0, 0)
- Yellow.Size = UDim2.new(0, 50, 0, 25)
- Yellow.Text = "Yellow"
- TXTBOX.BackgroundColor3 = Color3.new(1, 1, 1)
- TXTBOX.BackgroundTransparency = 0.7
- TXTBOX.BorderColor3 = Color3.new(50, 50, 50)
- TXTBOX.BorderSizePixel = 2
- TXTBOX.Name = "Msg"
- TXTBOX.Position = UDim2.new(0, 25, 0, 100)
- TXTBOX.Size = UDim2.new(0, 150, 0, 25)
- TXTBOX.Text = "Message"
- TXTBOX.TextColor3 = Color3.new(51, 255, 51)
- Msg.BackgroundColor3 = Color3.new(1, 1, 1)
- Msg.BackgroundTransparency = 1
- Msg.BorderColor3 = Color3.new(50, 50, 50)
- Msg.BorderSizePixel = 0
- Msg.Name = "MSGLabel"
- Msg.Position = UDim2.new(0, 25, 0, 75)
- Msg.Size = UDim2.new(0, 150, 0, 25)
- Msg.Text = "Type message here.."
- Msg.TextColor3 = Color3.new(51, 255, 255)
- exec.BackgroundColor3 = Color3.new(1, 1, 1)
- exec.BackgroundTransparency = 0.5
- exec.BorderColor3 = Color3.new(50, 50, 50)
- exec.BorderSizePixel = 1
- exec.Name = "Execute"
- exec.Position = UDim2.new(0, 50, 0, 130)
- exec.Size = UDim2.new(0, 100, 0, 20)
- exec.Text = "Execute"
- exec.TextColor3 = Color3.new(51, 255, 255)
- Red.MouseButton1Down:connect(function()
- var.Value = "Red"
- print("Loaded Yellow")
- ife()
- end)
- Blue.MouseButton1Down:connect(function()
- var.Value = "Blue"
- print("Loaded Blue")
- ife()
- end)
- Yellow.MouseButton1Down:connect(function()
- var.Value = "Yellow"
- print("Loaded Yellow")
- ife()
- end)
- Green.MouseButton1Down:connect(function()
- var.Value = "Green"
- print("Loaded Green")
- ife()
- end)
- function ife()
- if var.Value == "Red" then
- Red.BorderSizePixel = 3
- Blue.BorderSizePixel = 2
- Green.BorderSizePixel = 2
- Yellow.BorderSizePixel = 2
- print("Loaded Red Val")
- elseif var.Value == "Blue" then
- Red.BorderSizePixel = 2
- Blue.BorderSizePixel = 3
- Green.BorderSizePixel = 2
- Yellow.BorderSizePixel = 2
- print("Loaded Red Val")
- elseif var.Value == "Green" then
- Red.BorderSizePixel = 2
- Blue.BorderSizePixel = 2
- Green.BorderSizePixel = 3
- Yellow.BorderSizePixel = 2
- print("Loaded Green Val")
- elseif var.Value == "Yellow" then
- Red.BorderSizePixel = 2
- Blue.BorderSizePixel = 2
- Green.BorderSizePixel = 2
- Yellow.BorderSizePixel = 3
- print("Loaded Green Val")
- end
- end
- exec.MouseButton1Down:connect(function()
- executed()
- end)
- function executed()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, tostring(var.Value) , tostring(TXTBOX.Text)) end
- end
- print("Loaded Succesfully!")
- -------------------------------------
- Car Parts Spawn (4 RWheels, Scrap Metal, Ballistic Glass)(Server Sided)
- -------------------------------------
- remote = game.Lighting.Remote
- ao = remote.AddObject
- slots = game.Players.LocalPlayer.playerstats.slots
- cp = remote.ChangeProperty
- di = remote.DropItem
- item3 = 189
- slot3 = slots.slot3 -- Reinforced Wheel
- ao:FireServer(slot3, item3)
- wait(0.2)
- item4 = 189
- slot4 = slots.slot4
- ao:FireServer(slot4, item4) -- Reinforced Wheel
- wait(0.2)
- item5 = 189
- slot5 = slots.slot5
- ao:FireServer(slot5, item5) -- Reinforced Wheel
- wait(0.2)
- item51 = 189
- slot51 = slots.slot6
- ao:FireServer(slot51, item51) -- Reinforced Wheel
- wait(0.2)
- item52 = 188
- slot52 = slots.slot7
- ao:FireServer(slot52, item52) -- Armor Plates
- wait(0.2)
- item6 = 187
- slot6 = slots.slot8
- ao:FireServer(slot6, item6) -- Ballistic Glass
- wait(0.2)
- item7 = 185
- slot7 = slots.slot9
- ao:FireServer(slot7, item7) -- Jerry Can
- wait(0.2)
- item8 = 181
- slot8 = slots.slot10
- ao:FireServer(slot8, item8) -- Engine Parts
- wait(0.2)
- item8 = 182
- slot8 = slots.slot11
- ao:FireServer(slot8, item8) -- Fuel Tank
- wait(0.2)
- item8 = 183
- slot8 = slots.slot12
- ao:FireServer(slot8, item8) -- Scrap Metal
- -------------------------------------
- Car Godmode
- -------------------------------------
- workspace.Vehicles.Name.Stats.Armor.Value = 9999999
- -------------------------------------
- Blow Up All Cars
- -------------------------------------
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Engine.Value = 0
- end
- end
- end
- -------------------------------------
- Patriot Kit
- -------------------------------------
- remote = game.Lighting.Remote
- ao = remote.AddObject
- slots = game.Players.LocalPlayer.playerstats.slots
- cp = remote.ChangeProperty
- di = remote.DropItem
- item1 = 4016
- slot1 = slots.slotbackpack --Millibag
- ao:FireServer(slot1, item1)
- wait(0.2)
- item2 = 1021
- slot2 = slots.slotprimary --FAL
- ao:FireServer(slot2, item2)
- wait(0.2)
- item3 = 53
- slot3 = slots.slot5 --FAL MAG
- ao:FireServer(slot3, item3)
- wait(0.2)
- item4 = 53
- slot4 = slots.slot6
- ao:FireServer(slot4, item4) --FAL MAG
- wait(0.2)
- item5 = 53
- slot5 = slots.slot7
- ao:FireServer(slot5, item5) -- FAL MAG
- wait(0.2)
- item51 = 53
- slot51 = slots.slot10
- ao:FireServer(slot51, item51) -- FAL MAG
- wait(0.2)
- item52 = 53
- slot52 = slots.slot11
- ao:FireServer(slot52, item52) -- FAL MAG
- wait(0.2)
- item6 = 9013
- slot6 = slots.slot8
- ao:FireServer(slot6, item6) -- ACOG SIGHT FOR FAL
- wait(0.2)
- item7 = 9005
- slot7 = slots.slot9
- ao:FireServer(slot7, item7) -- GRIP FOR FAL
- item8 = 9010
- slot8 = slots.slot13
- ao:FireServer(slot8, item8) -- GRIP FOR FAL
- wait(0.2)
- item8 = 11
- slot8 = slots.slot14
- ao:FireServer(slot8, item8) -- BLOOD BAG
- wait(0.2)
- item8 = 11
- slot8 = slots.slot15
- ao:FireServer(slot8, item8) -- BLOOD BAG
- wait(0.2)
- item8 = 53
- slot8 = slots.slot16
- ao:FireServer(slot8, item8) -- BLOOD BAG
- wait(0.2)
- item8 = 11
- slot8 = slots.slot17
- ao:FireServer(slot8, item8) -- BLOOD BAG
- wait(0.2)
- item8 = 11
- slot8 = slots.slot18
- ao:FireServer(slot8, item8) -- BLOOD BAG
- wait(0.2)
- item8 = 12
- slot8 = slots.slot19
- ao:FireServer(slot8, item8) -- PAINKILLERS
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