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- GUNZ 1,0,0,290 launched. build (Apr 21 2014 17:39:03)
- Log time (04/21/14 12:30:13)
- Linear88's Runnable!
- CPU ID = AuthenticAMD ( family = 4111 , model = 2 , stepping = 3 ) @ 2511 MHz
- Display Device = NVIDIA GeForce GT 240 ( vendor=10de device=ca3 subsys=30011682 revision=a2 )
- Display Driver Version = 9.18.0013.3165
- Windows = 6.2 Build 9200 , n/a (32-bit) (2097151KB) : Windows 8..
- Load XML from memory : system/locale.xml- SUCCESS
- Country : (USA), Language : (USA)
- Load Config from file : config.xml- SUCCESS
- Load XML from memory : system/system.xml- SUCCESS
- Load XML from memory : system/strings.xml(0x0009) - SUCCESS
- Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
- Load XML from memory : system/messages.xml(0x0009) - SUCCESS
- Load XML from memory : system/gametypecfg.xml
- Dmp ok.
- InitializeNotify ok.
- WFog Enabled Device.
- device created.
- Video memory 803.000000
- shader initialize successful : 1
- main : RGetLenzFlare()->Initialize()
- InitialLoading success.
- interface Initialize success
- ZApplication::OnCreate : begin
- 0(Primary Sound Driver): Hardware Mixing Not Supported
- 1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
- 2(Digital Audio (S/PDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
- [[[getMaxChannel48]]]]
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- found 19 custom music
- -------------------> Sound Engine Create : 1.114000
- sound engine create.
- Load XML from memory : System/tips.xml(0x0009)- SUCCESS
- start log bipmap
- end of load bitmaps2
- loading pictures : 3.396000
- warning : bitmap frame_b.png not found.
- warning : bitmap frame_t.png not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap icon_gameroom.tga not found.
- IDLResource Loading Success!!
- IDL resources : 0.289000
- start InitInterface option
- Number of Display mode : 22
- Number of Display mode : 0
- end of InitInterface option ok
- Init maps : no Current ChannelRule
- Screen Effect Manager Create : 0.235000
- Screen effect manager create success.
- SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- Effect manager create success.
- Client create success.
- game interface create success.
- -------------------> GameInterface Create : 5.990000
- model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
- model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
- model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
- model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
- model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 °³ ÀÌ»ó
- model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
- model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 °³ ÀÌ»ó
- Load character.xml success,
- -------------------> Character Loading : 5.930000
- -------------------> WeaponMesh Loading : 1.366000
- Load weapon.xml success.
- -------------------> Worlditem Loading : 0.049000
- Load zitem info success.
- Load zBuff info success.
- Init world item manager success.
- Init map Descriptor success.
- Init channel rule manager success.
- Init abuse manager success.
- Init chatting filter. success
- -------------------> ETC .. : 6.563000
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- main : OnCreate() done
- Server Connected
- Login Posted
- Login Failed.(ErrCode=10000)
- Server Connected
- Login Posted
- Login Successful.
- Responsed Account Charlist
- Destroy gunz
- Destroy sound engine.
- Destroy sound engine. success
- Destroy console.
- Destroy interface begin
- destroy client.
- PeerInfoList Released
- clear looks end.
- Widget map clear end.
- desctroy cursor system end.
- clear IDL resource end.
- Final interface end.
- Destroy game interface done.
- clear looks end.
- Widget map clear end.
- desctroy cursor system end.
- Destroy mesh manager.
- Destroy weapon mesh manager.
- Clear SkillManager.
- Clear QuestItemDescMgr.
- Clear MatchItemDescMgr.
- Clear ChattingFilter.
- Clear ChannelRuleMgr.
- destroy game application done.
- interface finalize.
- game input destroy.
- game configuration destroy.
- Bitmap manager destroy Animation bitmap.
- destroy gunz finish.
- Rframe_destory::closeDisplay
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