Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Myrsuvi
- They/Her/Don't Care
- Level 2
- Conjuration Mage - Witch
- Background: Circles of Lyria
- Immune to Disease and Poison effects. Learn the Avar Link lesser spell.
- Attributes:
- Might 0+
- Agility +0
- Will +2
- Power +3
- Defenses:
- Tenacity = 8 + Might = 8
- Evasion = 8 + Agility = 8
- Resolve = 10 + Will = 12
- Integrity = 10 + Power = 13
- Stats:
- Health = Tenacity = 8
- Destiny 16 + (Level*4) = 24
- Aether 1 + (Level/3) +1 = 2
- Speed 4
- Skills: Easily Fascinated (+Knowledge:Magical Phenomenon), Life of the party (Rapport, Seduction), Training Skill: Knot-tying but actually it's ropeplay
- Flaws: Dunce (-Insight), Clumsy (-Acrobatics)
- Talents:
- Witch's Training: You gain a +2 bonus to Integrity and Resolve, and a +2 bonus to attacks with spells. Learn an additional spell at levels 1, 3, and 7.
- Witch’s Book - Talent
- Effect: You gain +1 base Aether. Whenever you
- recharge, you may swap one of your known spells
- for another spell of the same level.
- Empower - Talent
- Effect: Once per round as a Free Interrupt, you
- may add Advantage to a Spell Attack roll made by
- another ally within sight.
- Conjuration Mage:
- Conjuration Initiate: You become Initiated into Conjuration Magic. You can now perform Conjuration invocations and rituals.
- Channeler: By performing a 10-minute ritual, you can forget any spells you know from the Conjuration Level-1 spell list, and learn a new spell from the same list for each spell you forgot. The Spirits do not like the fickle; once you have forgotten a spell this way, you cannot learn that spell again until you have completed a rest.
- Spells:
- Avar Link
- Sight of the Dead Light (Standard - 2; Enchantment): While you maintain this Enchantment, you can see invisible Spirits within 5 meters of you. Your physical attacks against ethereal spirits do psychic damage instead of physical damage.
- Dreamscape
- Prank
- Barrier of Protection
- Flame Wreath
- Spirit Eater
- Lilit's Gaze
- Lilit's Command
- Lesser Spells:
- Magic Purse
- Eyelure
- Halo of Light
- Bubble Cleanse
- Equipment: Several typical Lyrian outfits, a potted Lleru Tree to remind you of home, other stuff
- 1500 Credits
- Ritualist’s Tome: These old journals are handed down from mentor to pupil through the years.
- You can perform non-ritual example effects of Invocations as Fast Actions. When performing
- Rituals, you’re treated as having one more assistant.
- Incarnate: As part of gaining this talent, you create an Incarnate’s Mask. Choose a Spirit Aspect; you inscribe
- an Aspect Sign for that Aspect onto the back of the Mask, allowing you to use the Masquerade Spell with
- that Aspect. At levels 4, 6, 8, and 10, instead of learning a spell, you choose and inscribe another Aspect
- Sign.
- Masquerade: Effect: You must be wearing your Incarnate’s Mask to cast this spell. If you are, select one of the Aspect
- Signs inscribed on the Mask. You gain the following benefits while you maintain this Enchantment.
- • You gain the Aspect Traits of the chosen Aspect as if you were a Spirit of your Level. You are
- considered to be ‘manifesting’ when you use this spell for the purposes of gaining the benefits of
- these traits.
- • If you would gain a damage immunity from an Aspect Trait, you instead gain Resistance to that
- damage type equal to [4 + Will + level].
- • You learn the chosen Aspect’s associated Level 1 Spell, even if you do not meet the role prerequisites.
- Lilit's Gaze - Fast (1) - Utility Power
- Target: A human within sight
- Effect: The target becomes physically aroused, and becomes Distracted. The target then becomes immune to this spell for 10 minutes if they are not Soul Drained.
- Lilit's Command - Slow (3) - Attack Power
- Target: A human within sight
- Attack: Will vs Resolve
- Effect: After the spell is resolved, the target becomes immune to this spell for 10 minutes if they are not Soul Drained.
- -- Hit: You control the target's actions until the end of the following round. If the target is not Soul Drained, you also take 1d6 psychic damage.
- -- Miss: The target is Staggered.
- Aether Boost: You also draw 2 Initiative.
- Special: This spell is made with Advantage against Soul Drained creatures. Soul Poisoned creatures are automatically hit by this spell. This spell fails if used against mages capable of using Mind Invocations.
- Lilit Spirits
- Lv 1 - Lustful Gaze: You also learn the Lilit's Gaze spell.
- Lv 3 - Essence Drain: When you have or witness sex with a human, you may give one of them the Soul Drained condition for 24 hours. If you do, you gain the Energized condition.
- Lv 6 - ???
- Energized: The Energized condition can be expended as a Fast Action to do two of the following:
- - Gain 1 Aether
- - Draw 2 Initiative
- - Gain 2d6 Destiny
- Soul Drained: Soul Drained creatures have a -1 penalty to Will. If a Soul Drained creature would become Soul Drained again, the duration of Soul Drained is increased by 24 hours and that creature also becomes Soul Poisoned.
- Soul Poison: Creatures with Soul Poison make a Will Risk vs 10 each hour. On a failure, they take 1d6 psychic damage. After three successes, the Soul Poison ends.
- Circle
- Ymru: Hot, fierce, witchy elementalist
- Solvi: Hot, calm, peaceable ascendant
- Oowyn: Hot, aloof, nosy psychurgist
- Lyrleu: Hot, kind, anxious warp mage
- Aaren: Hot, motivated, competitive life mage
Add Comment
Please, Sign In to add comment