Kraken

Test Shenanigans

Jan 6th, 2019
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  1. Myrsuvi
  2. They/Her/Don't Care
  3. Level 2
  4. Conjuration Mage - Witch
  5. Background: Circles of Lyria
  6. Immune to Disease and Poison effects. Learn the Avar Link lesser spell.
  7.  
  8. Attributes:
  9. Might 0+
  10. Agility +0
  11. Will +2
  12. Power +3
  13.  
  14. Defenses:
  15. Tenacity = 8 + Might = 8
  16. Evasion = 8 + Agility = 8
  17. Resolve = 10 + Will = 12
  18. Integrity = 10 + Power = 13
  19.  
  20. Stats:
  21. Health = Tenacity = 8
  22. Destiny 16 + (Level*4) = 24
  23. Aether 1 + (Level/3) +1 = 2
  24. Speed 4
  25.  
  26. Skills: Easily Fascinated (+Knowledge:Magical Phenomenon), Life of the party (Rapport, Seduction), Training Skill: Knot-tying but actually it's ropeplay
  27. Flaws: Dunce (-Insight), Clumsy (-Acrobatics)
  28.  
  29. Talents:
  30. Witch's Training: You gain a +2 bonus to Integrity and Resolve, and a +2 bonus to attacks with spells. Learn an additional spell at levels 1, 3, and 7.
  31. Witch’s Book - Talent
  32. Effect: You gain +1 base Aether. Whenever you
  33. recharge, you may swap one of your known spells
  34. for another spell of the same level.
  35.  
  36. Empower - Talent
  37. Effect: Once per round as a Free Interrupt, you
  38. may add Advantage to a Spell Attack roll made by
  39. another ally within sight.
  40.  
  41. Conjuration Mage:
  42. Conjuration Initiate: You become Initiated into Conjuration Magic. You can now perform Conjuration invocations and rituals.
  43. Channeler: By performing a 10-minute ritual, you can forget any spells you know from the Conjuration Level-1 spell list, and learn a new spell from the same list for each spell you forgot. The Spirits do not like the fickle; once you have forgotten a spell this way, you cannot learn that spell again until you have completed a rest.
  44.  
  45. Spells:
  46. Avar Link
  47. Sight of the Dead Light (Standard - 2; Enchantment): While you maintain this Enchantment, you can see invisible Spirits within 5 meters of you. Your physical attacks against ethereal spirits do psychic damage instead of physical damage.
  48. Dreamscape
  49. Prank
  50. Barrier of Protection
  51. Flame Wreath
  52. Spirit Eater
  53. Lilit's Gaze
  54. Lilit's Command
  55.  
  56. Lesser Spells:
  57. Magic Purse
  58. Eyelure
  59. Halo of Light
  60. Bubble Cleanse
  61.  
  62. Equipment: Several typical Lyrian outfits, a potted Lleru Tree to remind you of home, other stuff
  63. 1500 Credits
  64.  
  65. Ritualist’s Tome: These old journals are handed down from mentor to pupil through the years.
  66. You can perform non-ritual example effects of Invocations as Fast Actions. When performing
  67. Rituals, you’re treated as having one more assistant.
  68.  
  69. Incarnate: As part of gaining this talent, you create an Incarnate’s Mask. Choose a Spirit Aspect; you inscribe
  70. an Aspect Sign for that Aspect onto the back of the Mask, allowing you to use the Masquerade Spell with
  71. that Aspect. At levels 4, 6, 8, and 10, instead of learning a spell, you choose and inscribe another Aspect
  72. Sign.
  73.  
  74. Masquerade: Effect: You must be wearing your Incarnate’s Mask to cast this spell. If you are, select one of the Aspect
  75. Signs inscribed on the Mask. You gain the following benefits while you maintain this Enchantment.
  76. • You gain the Aspect Traits of the chosen Aspect as if you were a Spirit of your Level. You are
  77. considered to be ‘manifesting’ when you use this spell for the purposes of gaining the benefits of
  78. these traits.
  79. • If you would gain a damage immunity from an Aspect Trait, you instead gain Resistance to that
  80. damage type equal to [4 + Will + level].
  81. • You learn the chosen Aspect’s associated Level 1 Spell, even if you do not meet the role prerequisites.
  82.  
  83. Lilit's Gaze - Fast (1) - Utility Power
  84. Target: A human within sight
  85. Effect: The target becomes physically aroused, and becomes Distracted. The target then becomes immune to this spell for 10 minutes if they are not Soul Drained.
  86.  
  87. Lilit's Command - Slow (3) - Attack Power
  88. Target: A human within sight
  89. Attack: Will vs Resolve
  90. Effect: After the spell is resolved, the target becomes immune to this spell for 10 minutes if they are not Soul Drained.
  91. -- Hit: You control the target's actions until the end of the following round. If the target is not Soul Drained, you also take 1d6 psychic damage.
  92. -- Miss: The target is Staggered.
  93. Aether Boost: You also draw 2 Initiative.
  94. Special: This spell is made with Advantage against Soul Drained creatures. Soul Poisoned creatures are automatically hit by this spell. This spell fails if used against mages capable of using Mind Invocations.
  95.  
  96. Lilit Spirits
  97. Lv 1 - Lustful Gaze: You also learn the Lilit's Gaze spell.
  98. Lv 3 - Essence Drain: When you have or witness sex with a human, you may give one of them the Soul Drained condition for 24 hours. If you do, you gain the Energized condition.
  99. Lv 6 - ???
  100.  
  101. Energized: The Energized condition can be expended as a Fast Action to do two of the following:
  102. - Gain 1 Aether
  103. - Draw 2 Initiative
  104. - Gain 2d6 Destiny
  105.  
  106. Soul Drained: Soul Drained creatures have a -1 penalty to Will. If a Soul Drained creature would become Soul Drained again, the duration of Soul Drained is increased by 24 hours and that creature also becomes Soul Poisoned.
  107.  
  108. Soul Poison: Creatures with Soul Poison make a Will Risk vs 10 each hour. On a failure, they take 1d6 psychic damage. After three successes, the Soul Poison ends.
  109.  
  110. Circle
  111. Ymru: Hot, fierce, witchy elementalist
  112. Solvi: Hot, calm, peaceable ascendant
  113. Oowyn: Hot, aloof, nosy psychurgist
  114. Lyrleu: Hot, kind, anxious warp mage
  115. Aaren: Hot, motivated, competitive life mage
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