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- for(int i = 0; i < bottomPixels.length; i++) {
- float t_a = (float)((topPixels[i] >> 24) & 0xff) / 255, t_r = (float)((topPixels[i] >> 16) & 0xff) / 255, t_g = (float)((topPixels[i] >> 8) & 0xff) / 255, t_b = (float)(topPixels[i] & 0xff) / 255;
- float b_a = (float)((bottomPixels[i] >> 24) & 0xff), b_r = (float)((bottomPixels[i] >> 16) & 0xff) / 255, b_g = (float)((bottomPixels[i] >> 8) & 0xff) / 255, b_b = (float)(bottomPixels[i] & 0xff) / 255;
- destPixels[i] =
- (255 << 24 |
- /*
- (int)((t_r * t_a) + ((b_r * b_a) * (((255 - t_a) / 255)))) << 16 |
- (int)((t_g * t_a) + ((b_g * b_a) * (((255 - t_a) / 255)))) << 8 |
- (int)((t_b * t_a) + ((b_b * b_a) * (((255 - t_a) / 255)))) << 0
- */
- ((int)(255 * ((t_r * t_a) + ((b_r * b_a) * (1 - t_a))))) << 16 |
- ((int)(255 * ((t_g * t_a) + ((b_g * b_a) * (1 - t_a))))) << 8 |
- ((int)(255 * ((t_b * t_a) + ((b_b * b_a) * (1 - t_a))))) << 0
- );
- }
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