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  1. Using configuration source: "C:\Spiele\spring-94.1\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6351MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: KeyBindings(LOG_LEVEL_INFO), Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring-94.1\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Users\dell\Documents\My Games\Spring\maps
  27. Scanning: C:\Users\dell\Documents\My Games\Spring\packages
  28. Scanning: C:\Spiele\spring-94.1\maps
  29. Scanning: C:\Spiele\spring-94.1\base
  30. Scanning: C:\Spiele\spring-94.1\games
  31. Scanning: C:\Spiele\springcontent\maps
  32. Scanning: C:\Spiele\springcontent\base
  33. Scanning: C:\Spiele\springcontent\games
  34. Scanning: C:\Spiele\springcontent\mods
  35. Scanning: C:\Spiele\springcontent\packages
  36. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  37. Video mode set to 1280x1024/32bit (windowed)
  38. [f=0000000] SDL version: 1.2.10
  39. [f=0000000] GL version: 2.1.8545 Release
  40. [f=0000000] GL vendor: ATI Technologies Inc.
  41. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  42. [f=0000000] GLSL version: 1.20
  43. [f=0000000] GLEW version: 1.5.8
  44. [f=0000000] Video RAM: total 210MB, available 210MB
  45. [f=0000000] GL info:
  46. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  47. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  48. maximum texture size: 4096, compress MIP-map textures: 0
  49. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  50. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  51. number of UniformBufferBindings: 0 (0kB)
  52. [f=0000000] VSync disabled
  53. [f=0000000] Joysticks found: 0
  54. [f=0000000] Warning: Joystick 0 not found
  55. [f=0000000] CPU Cores: 2
  56. [f=0000000] [Sound] OpenAL info:
  57. [f=0000000] [Sound] Available Devices:
  58. [f=0000000] [Sound] DirectSound Software
  59. [f=0000000] [Sound] Device: DirectSound Software
  60. [f=0000000] [Sound] Vendor: OpenAL Community
  61. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  62. [f=0000000] [Sound] Renderer: OpenAL Soft
  63. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  64. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] [Sound] EFX Enabled: yes
  66. [f=0000000] [Sound] Max Sounds: 96
  67. [f=0000000] Connecting to local server
  68. [f=0000000] PreGame::StartServer: 62 ms
  69. [f=0000000] Using map: AlienDesert
  70. [f=0000000] Using game: Spring Tutorial Game r1
  71. [f=0000000] Using game archive: springtutorialgame_r1.sdd
  72. [f=0000000] recording demo: demos/20130426_143658_AlienDesert_94.sdf
  73. [f=0000000] PreGame::GameDataReceived: 340 ms
  74. [f=0000000] User number 0 (team 0, allyteam 0)
  75. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  76. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  77. [f=0000000] Loading Radar Icons
  78. [f=0000000] Loading GameData Definitions
  79. [f=0000000] Loading all definitions: 0.119000
  80. [f=0000000] Game::LoadDefs (GameData): 123 ms
  81. [f=0000000] Loading Sound Definitions
  82. [f=0000000] [Sound] parsed 3 sounds from gamedata/sounds.lua
  83. [f=0000000] [Sound] Error: Unable to open audio file: sounds/incoming_chat.wav
  84. [f=0000000] Game::LoadDefs (Sound): 3 ms
  85. [f=0000000] Parsing Map Information
  86. [f=0000000] Loading SMF
  87. [f=0000000] Loading Map (38 MB)
  88. [f=0000000] Creating Smooth Height Mesh
  89. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 91 ms
  90. [f=0000000] Creating QuadField & CEGs
  91. [f=0000000] Number of damage types: 2
  92. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  93. [f=0000000] Creating Unit Textures
  94. [f=0000000] Creating Sky
  95. [f=0000000] Loading Weapon Definitions
  96. [f=0000000] Warning: WeaponDef (rocket) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
  97. [f=0000000] Warning: WeaponDef (swarmmissile) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
  98. [f=0000000] Loading Unit Definitions
  99. [f=0000000] Loading Feature Definitions
  100. [f=0000000] Reading Estimate PathCosts [8]
  101. [f=0000000] Reading Estimate PathCosts [32]
  102. [f=0000000] [CPathManager] pathing data checksum: 985eac9e
  103. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  104. [f=0000000] Initializing Map Features
  105. [f=0000000] [Sound] Error: Unable to open audio file: sounds/mappoint.wav
  106. [f=0000000] Creating ShadowHandler & DecalHandler
  107. [f=0000000] Creating GroundDrawer
  108. [f=0000000] Loading Tile Files
  109. [f=0000000] Reading Tile Map
  110. [f=0000000] Loading Square Textures
  111. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  112. [f=0000000] Switching to ROAM Mesh Rendering
  113. [f=0000000] Creating TreeDrawer
  114. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  115. [f=0000000] Creating Projectile Textures
  116. [f=0000000] Creating Water
  117. [f=0000000] Game::LoadInterface (Camera&Mouse): 683 ms
  118. [f=0000000] [Sound] Error: Unable to open audio file: sounds/multiselect.wav
  119. [f=0000000] Game::LoadInterface (Console): 1 ms
  120. [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
  121. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
  122. [f=0000000] Loading LuaRules
  123. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  124. [f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
  125. [f=0000000] Loaded SYNCED gadget: Spawn <game_spawn.lua>
  126. [f=0000000] Loaded SYNCED gadget: locatecmd <custom_command_example.lua>
  127. [f=0000000] Loading LuaGaia
  128. [f=0000000] Loading LuaUI
  129. [f=0000000] LuaSocketEnabled: yes
  130. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  131. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  132. [f=0000000] LuaUI: bound F11 to the widget selector
  133. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  134. [f=0000000] [widgets.lua] Error: false
  135. [f=0000000] [widgets.lua] Error: Error in Initialize(): [string "LuaUI/Widgets/unit_healthbars.lua"]:137: 'for' limit must be a number
  136. [f=0000000] [widgets.lua] Error: Removed widget: Spring Tanks | HealthBars
  137. [f=0000000] LuaUI v0.3
  138. [f=0000000] Initializing PathCache
  139. [f=0000000] Finalizing
  140. [f=0000000] Loaded DecalsDrawer: Legacy
  141. [f=0000000] Connection attempt from UnnamedPlayer
  142. [f=0000000] -> Version: 94.1 (OMP)
  143. [f=0000000] -> Connection established (given id 0)
  144. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  145. [f=0000000] <UnnamedPlayer> lalala i see the map
  146. [f=0000000] <UnnamedPlayer> now i press alt+f
  147. [f=0000000] GameID: 02757a51e63728d32408206a1cdf4421
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