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Jul 28th, 2012
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  1.  
  2. SPACE NOIRE
  3. DRAFT 2
  4. Cinderblock
  5.  
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  7. Setting: On board a futuristic space station in a 1940's time.
  8.  
  9. PART 1
  10. You wake up early in the detectives messy room. So you come out of your apartment and head to Detective Thomas' apartment. After you go and wake him up he makes a comment about the detectives messy appearance. On their
  11. way to the S5 Police station they are called in about an intruder in someones home (Thomas fakes a 911 call and makes it appear to come from the police) and that they need to get there as soon as possible.
  12. They are the first to get there, and discover that the person is already dead and are mistaken as the people who committed the crime. Afraid of being shot, you and your partner flee the police. They chase you until you come to a dead end, and the only thing left to do is to jump into the S5 garbage chute. Your partner however, does not, he says that you are the better detective and that he will only slow you down and is captured by the police. You end up inside the garbage collection/junkyard area, and decide that you should head back to the crime scene.
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  14. PART 2
  15. He takes note that the scene is left very neat. He hacks into the police database with his PDA, and finds out the name of the murdered person, and discovers that she had relatives nearby. He decides that its best to go and talk to the family of the person. He shows up at their house and discovers a drunk man. He is very sad about the loss of his sister. The detective asks him if they have had him identify the body. The man says no. Suddenly the sounds of police sirens can be heard, and a loudspeaker comes on in the room. β€œCome out we have you surrounded!” The detective remembers that he doesn't have his gun and how he left it in his apartment, so he slams the emergency button and quickly grabs two respirators. He and the drunk man put them on. A door opens in the room and they are flung out into space. They float around until them both land on the top of the space station, and then they open a hatch to go inside. They are in the dangerous gang-filled sector of S9. Joesph says that he has some contacts in S9 and that he used to be a drug dealer. So they head into S9 (Here you can buy illegal weapons, equipment and items.) They meet up with Donnie Falcono, and the detective asks if he has anything fast, (like a vehicle, a hovercar). Donnie says that he'll hook him up with one for his old pal, Joesph. They drive it for a ways to get near the morgue.
  16. They enter to the sewers and go to the bottom level where the bodies are held and discover that it is not his sister. The detective realizes that this fact makes the killer his sister, and Joesph goes mad and attacks the detective, forcing him to fight Joesph in his defense.
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  21. PART 3
  22. The detective gets a message from an unknown sender on his PDA asking him to meet at the Space Cargo Bay, at 12:00, so the detective shows up. The detective discovers that its Thomas, and Thomas says that he escaped jail. The detective asks him if he didn't want to get his hands dirty. Thomas is surprised and asks what he is talking about. It is revealed that he placed the phone call for help, and that Thomas hired an assassin to kill Joesph's sister. But, in a turn of events Joesph's sister prevailed and instead murdered the assassin. The detective asks why he hired an assassin, Thomas tells him that Joesph had an affair with his wife, and that he killed his wife too, and she is sitting in the gutter right now. The detective and Thomas fight to kill each other, in the end The Detective wins, and realizes what he has become, what he sought to destroy--yadda yada. So he shoots himself in the brain.
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  25. Notes: Detective Thomas is the antagonist, and sets the main character up for failure.
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