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Aug 21st, 2012
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  1. #include <SFML/Graphics.hpp>
  2. #include <SFML/Window.hpp>
  3.  
  4. int main()
  5. {
  6. //Render window
  7. sf::RenderWindow window(sf::VideoMode(800, 600, 32), "Open GL Window", sf::Style::Default);
  8. //Limit frame rate
  9. window.setVerticalSyncEnabled(true);
  10. //Declares the texture
  11. sf::Texture texture;
  12. //Loads the image
  13. if(!texture.loadFromFile("figure.jpg"))
  14. {
  15. return 1;
  16. }
  17.  
  18. sf::Texture texture2;
  19.  
  20. if(!texture.loadFromFile("background.jpg"))
  21. {
  22. return 1;
  23. }
  24.  
  25. //Loads the texture into the sprite
  26. sf::Sprite sprite(texture);
  27.  
  28. sf::Sprite background(texture2);
  29.  
  30. //Main loop
  31. while (window.isOpen())
  32. {
  33. //Declaration for event
  34. sf::Event event;
  35.  
  36. while(window.pollEvent(event))
  37. {
  38. if (event.type == sf::Event::Closed)
  39. {
  40. window.close();
  41. }
  42.  
  43. if (event.type == sf::Event::Resized)
  44. {
  45. sf::Event::Resized;
  46. }
  47.  
  48. if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
  49. {
  50. sprite.move(-10, 0);
  51. }
  52.  
  53. if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
  54. {
  55. sprite.move(10, 0);
  56. }
  57.  
  58. if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
  59. {
  60. sprite.move(0, -10);
  61. }
  62.  
  63. if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
  64. {
  65. sprite.move(0, 10);
  66. }
  67. }
  68. window.clear();
  69.  
  70. window.draw(background);
  71.  
  72. window.draw(sprite);
  73.  
  74. window.display();
  75. }
  76. return 0;
  77. }
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