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- Command & Conquer™ 3 Kane's Wrath
- Unofficial Patch 1.04
- BETA 0.1
- ==================================================================
- This Patch actually start it's balances changes Not from EA's ver 1.02
- But rather from my Kane's Wrath Classic Mod which have it own balances changes that mostly changed
- ver1.02 balance to how ver1.00 was while keeping the bugsfixes and the good stuff
- You can see it as if the patch started from ver 1.00 with addons and bugs fixs
- ----Please note that this patch don't relate in any way to the Unofficial Patch 1.03----
- Unofficial Patch 1.04 just take some bugs fixes and really a few ideas from 1.03
- (which I didn't simply copy paste, but rather had to find and change manually... )
- So please see Kane's Wrath Classic v1.00 Mod Change log before you will see the Unofficial Patch 1.04 log
- ==================================================================
- Bugsfixes:
- Fix a small bug where Travelers 59's Tripod husk shows missing description
- Fix the Tripod's and Reaper Tripod's descriptions
- Fix a bug where Specter's bombarding kills friendly Shadow's beacons.
- Fix a bug where Marked of Kane's Attack Bikes cannot be commandeered by Marked of Kane's and Nod's Avatars
- Fix a bug where Marked of Kane's Avatar don't spawn MoK Avatars husks correctly (It spawned Nod's Avatars husks instead)
- Fix a bug that made all Epic unit's factories to randomly and globally show their repair circle (even to the enemies)
- Steel Talons Slingshot and Wolverine icons swapped at the Reclamator Hub to mirror the War Factory
- Zocom's RIG won't show anymore that it have Railgun upgrade when it unpacked into Battle Base
- Fix a small bug with the Corrupter's healing ability
- ZOCOM's Conyard now properly spawns ZOCOM's Riflemen and Engineer when sold (It spawned GDI's Riflemen and Engineer instead)
- Fix ordering of upgrade buttons on ZOCOM and Steel Talons Command Posts to match GDI
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- Global changes:
- Repair rate had been doubled for all Combat Support Airfields, they also now spawn 4 drones instead of 2, Their description had been fixed and now show sub factions names and not just "GDI" and "NOD"
- All NOD and GDI MCVs can now crash tier1 and tier2 units while All of Scrin MCVs can crush tier3 units only when the player unpack them directly above these units,
- All MCVs have 25% more armor against cannons and 20% more armor against rockets, Health increased from 5000 to 8000
- This may give a small escape chances for runners
- All factions now have Walls
- All Epic unit's factories now bring 50$ per 2 second
- This may help players that been locked up in their base and were up against MARV that harvested all of their tibirum
- All Air Transport's speed had been increased to 250, They now can also carry allies and have 50% more armor
- This also include the Air Transports of all GDI, Zocom, Steel Talons Special powers (Hunter Killer Team, Airborne, Bloodhound)
- Take Off And Landing Slow Down Time been reduced from 1.5s to 0.5s, Take Off And Landing Slow Down Delta been increased from 35 to 50,
- And Take Off And Landing Speed been increased from 6 to 40, Cost had been reduced from 200 to 100.
- It will hopefully going to give Air Transport more chances to deploy, load, and evacuate units without being destroyed
- They also now have new pictures to each vehicles and infantry Transports
- Tiberium's Silos capacity had been increased from 2000 to 5000
- All Harvesters health increased from 4000 to 5200 again for all factions except Reaper 17 since their harvester already had 6000 HP
- All War Factories/Warp Sphere, Air Fields/Air Towers/Gravity Stabilizer, Combat Support Airfields, MRTs, and RIGs can now repair allies
- ------------------------------------------------------------------------------------------------------------------------------
- GDI's armies global:
- MARV's Sniper weapon's attack range increased from 450 to 470 to fit the Sniper team range, Clip size had been increased from 2 to 6 to make this weapon more useful since most players rarely had reason to use it at all
- It now can also attack buildings and vehicles
- Orca's Sensor Pod now don't have self-destruct time limit and last until it been destroyed by enemy's unit on the ground But it does have self-destruct time limit if it been attached to unit, Now it also show Detect circle when it attached to unit,
- It also have 60s cooldown now,
- Added better description about the time limit
- GDI and Zocom Commandos now have AP AMMOs, Can now use Discharged bombs on tanks but can't kill tier 3 units beside walkers in one blow
- Armories can now heal ally's units
- GDI and Steel Talons Guardian Cannon damage with Railgun had been increased from 500 and 525 to 900 and 925
- Orbial Strike Special Power clip size had been changed from 15 to 25, weapon speed changed from 500 to 850, damage increased from 800 to 1500
- Harvest time had been normalized to all GDI's subfactions
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- GDI
- Units:
- GDI's APC can now crush tier one infantry
- GDI's Shatter cost increased to 1500 and build time to 15s again
- ------------------------------------------------------------------------------------------------------------------------------
- Steel Talons
- Units:
- Combat Engineer's attack range and vision range been changed to 200, Pre attack delay been reduced to 0.2s from 2s, Health had been increased to 100 and Damage increased to 75, Armor against guns had been increased by 20%
- This will make him a bit more useful from normal Engineer
- Steel Talon's Hammerhead Name, description, skin, and pic had been changed to Garrison Hammerhead, Garrison Hammerhead have Three garrison slots, Speed had been reduced by 50%
- Build cost increased to 1600 and build time to 16s
- Behemoth have two garrison slots to encourage players to use it's garrison ability at all
- MRT's Repair ability had been increased from 87 to 150, MRT can now also crush tier one infantry and have attack cursor to make aiming more easier
- Evacuate button replaced with infantry icon for quick evacuation,
- MRT's repair drone was replaced with GDI's war factory drone since MRT drone was buggy as hell, Now it can also heal allies
- Special Powers:
- Railgun Accelerators cooldown reduced 210s to 40s
- Upgrades:
- Adaptive Armor no longer reduces rate of fire by 25%
- ------------------------------------------------------------------------------------------------------------------------------
- Zocom
- Units:
- Zocom's APC can now crush tier one infantry
- ZOCOM's Orca cost and build time increased to 1300/13
- ZOCOM's Rig name and des changed to Zone Rig, Zone Rig can unpack into Zone Battlebase which is equipment with grenades that shot sonic grenades
- Zone Rig cost increased to 2200$ and build time to 22s
- Zocom Can now build normal Shatter tank for tier 2 and Zone Shatter had been moved to tier 3
- Zone Shatter Now have 10000 health points instead of 3400, it's radius had been increased from 350 to 375, Damage had been increased to 2000
- Speed had been reduced from 60 to 35, Cost now increased to 2700 and build cost to 27, Zone Shatter now required Tech lab in order to be build
- And it's Overload Sweep ability now deal 2600 damage instead of 1600 and take 30s to cooldown instead of 10s, Clip reload time had been increased from 0.3s to 1.03s
- Description changed
- Zocom Shatter cost and build time had been reduced to 1300$ and 13s
- It can now be picked up by transports as well (bug fix)
- Special Powers:
- Zocom's Orca Strike now have 4 clips instead of 2
- ------------------------------------------------------------------------------------------------------------------------------
- Nod's armies global:
- Added more info in the description of the Dozer blades upgrade
- Nod's and Marked of Kane's Specters name now changed to "Stealth Specter"
- Nod's and Marked of Kane's Harvesters name now changed to "Stealth Harvester"
- Vertigo Disruption Pod now also show disruption circle when it attached to unit, Added better description about the time limit
- Raider buggy's Emp Burst duration seconds had been increased from 10s to 12s, Radius Changed from 100 to 250
- Beam Cannon's Charge Defenses ability now also works on friendly Obelisks
- Obelisks have more 15% Shroud clearing, Rate of fire, and Vision when Charge Defenses ability is on, and 20% more Range
- This will let it fire on artilleries when it have 4 Beam Cannons support it, Added better description about Beams limit
- Nod's Seed Tiberium Special power have more radius and bring more Tiberium
- Nod Commando Can now use Discharged bombs on tanks but can't kill tier 3 units beside walkers in one blow
- Redeemer Tibirum trooper's turrets attack range increased from 250 to 370, It now can heal friendly Scrin units as well just like the Scrin's Corruptor (though it may be meaningless since it also use it's lazers)
- Redeemer's Rage generator radius increased from 500 to 1200, Duration increased from 06s to 15s
- Redeemer's Rocket launcher turrets's ranged increased from 300 to 350, Clip size increased from 2 to 3
- Each faction's Redeemer now have different skin to it's flame thrower
- Specter cost and build time increased to 1500$/15s again only for Nod and Marked of Kane, Black Hand Specter cost and build time was left as 1200$ and 12s since it doesn't have stealth
- Shadow team's bombardment beacon can now be selectable
- Flame weapons can now kill friendly units, structures, and husks via force-fire
- ------------------------------------------------------------------------------------------------------------------------------
- Nod
- Units:
- Scorpion Tank picture had changed since it the only tanks in the Nod's army that have laser cannon upgrade
- Special Powers:
- Nod Redemption Now Also works on allies and bring The Awakened Hoard which is a squad that build of 9 Awakeneds instead of the normal 1-3, and Normal Enlightened squads at random
- Upgrades:
- Confessor Upgrade, NOD's Confessor Cabal Grenades are now faster and have less pre-attack delay
- NOD's Confessor Minigun clips increased from 3 to 6, Damage increased from 6 to 15
- Laser Capacitor cost increased to 3000
- ------------------------------------------------------------------------------------------------------------------------------
- Black Hand
- Units:
- Black Hand's Redeemer will now have Blue flame turrets when Black hand unit are inside it, Added description about the blue flame
- Black Hand's Confessor Cabal Grenades are now faster and have less delay time
- Confessor Cabal's Cost and Build time increased back to be 400$ and 4s
- Black Hand's raider buggy Name, description, skin, and pic had been changed to Detector Raider Buggy, Stealth detection range increased from 400 to 550, and build cost and build time had been increased to 600$ and 6s
- Since EA gave to Black Hand's raider buggy a bit more stealth detection range than the other buggies I thought we should take it through the end and make it a detector unit
- It make more sense that the only faction that gave up on stealth will have good anti stealth measures, It also the only buggy in the Nod army which can crush tier one infantry
- Structures:
- Black Hand Now have Air tower as well to prevent situations where they up against Scrin players that place their MCV above sea in certain maps, in this situations Black hand players can't do anything since they don't have planes who can attack it
- However their Air tower can only build Venoms that don't have any upgrades and cost 1800 and have 18s build time, they also can build only one air tower at a time to prevent players from spam planes and to make sure that Black hand air units are inferior to the other factions, the air tower also not bring any special powers
- I'm aware that it risky decision that may ruin Black hand's uniqueness but if you want to have fair fight... it the only option that been left
- Upgrades:
- Charged particle beam cost increased to 3500 and build time to 60s
- Purifying Flame cost increased to 2500
- ------------------------------------------------------------------------------------------------------------------------------
- Marked of Kane
- Units:
- Tibirum trooper's fire range increased significantly so they will be more supportive unit that can slow down tanks while shoot from the middle/end of the line instead of getting crashed.
- they now can heal friendly Scrin units as well just like the Scrin's Corruptor
- and also now have Tiberium Infusion upgrade, Tibirum trooper will now reveal itself when it firing on enemy's units
- Marked of Kane's Reckoner Name, description, skin, and pic had been changed to War Reckoner, War Reckoner can garrison three squads and they can attack from inside it without the need to deploy as a bunker,
- When it do deployed it have 4 garrison slots, Built cost had increased to 1800 and build time to 18
- Marked of Kane's Redeemer machinegun turrets will now make the Awakening's sound when they shoot, Their damage had been increased from 27 to 30, Damage type had been changed fron Gun to Grenade
- Their name had been changed to Heavy gun turret
- Special Powers:
- Magnetic Mines now have longer damage duration and a bit longer damage range, damage had been reduced from 16 to 11, Their attack speed increased, Damage Interval been changed from 1 to 0, and their deploy Bomber now have different skin, more speed, and more health to give them better chances to be deployed
- They also can now kill infantry units, It will hopefully going to make them superior or on even terms with normal mines and to act alot like the terror drone from RA3,
- Improved EA description about the Magnetic Mines
- Upgrades:
- Super charged particle beam cost increased to 5000 build time increased to 90s
- ------------------------------------------------------------------------------------------------------------------------------
- Scrin's armies global:
- Eradicator's teleport time had been decrease significant, teleport range increased so it can teleport anywhere around the map But only when there's no fog on that location
- Teleport's cooldown increased to 120s
- This can result in sudden Eradicator in your base but it will cost in longer cooldown, so the attacker will need to think twice before using it since it can also be his/her retreat card.
- Eradicator now will also gain additional speed and armor for each Prodigy / Mastermind that will be put in it (Each one will add 30% armor and 150% speed)
- Ichor seed Special power have more radius and bring more Tiberium
- Devastator Warship's damage type changed from cannon to grenade again
- Reconstruction Drones Special Power Can now heal structures, aircrafts, And Allies!
- Storm Rider health, cost, and build time normalized to base Scrin across all subfactions again
- All Scrin's factions MCVs can now be teleported by Mastermind and Prodigy
- ------------------------------------------------------------------------------------------------------------------------------
- Scrin
- Structures:
- Growth Accelerator's Green and Blue Tiberium multiplier had been increased from 1.5 to 4
- ------------------------------------------------------------------------------------------------------------------------------
- Reaper17
- Units:
- Reaper17 Devourer Tank Range increased to 750, Name, description, and picture had been changed to "Reaper Devourer Tank"
- Build Cost changed to 1800 and build time to 18s.
- That will give the Reaper17 some sort of artillery unit since they lack the Scrin's big ships
- Shard Walker cost and build time moved back to be 800$ and 8s
- Blue Shard upgrade damage increased from 160 to 450
- Reaper17 Ravager Health increased from 300 to 500
- Name, description, and picture had been changed to "Reaper Ravager"
- Reaper Ravagers come with squad of 4 Ravagers
- Build Cost changed to 1300 and build time to 13s
- Blue Shard upgrade damage increased from 180 to 300, Weapon speed increased from 500 to 650
- Reaper17's Eradicator now shoot Blue Shards from it's Shard turrets when Ravagers are being put into it
- Eradicator's Blue Shard damage increased from 150 to 350, speed changed from 500 to 650 to match Reaper Ravager's speed
- Structures:
- Growth Stimulator's Green and Blue Tiberium multiplier had been increased from 1.5 to 5
- ------------------------------------------------------------------------------------------------------------------------------
- Travelers 59
- Units:
- Travelers 59 Ravager's speed had been increased from 185% to 280% when Advanced articulator upgrade had been purchased
- Prodigy now also have Advanced articulator upgrade
- Area mind control radius had been increased from 50 to 100
- Cultist's speed increased from 45 to 65
- Structures:
- Growth Accelerator's Green and Blue Tiberium multiplier had been increased from 1.5 to 4
- Upgrades:
- Advanced articulators upgrade cost increased to 1500 and build time increased to 45s
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- Neutral Changes:
- Mutants Now have 600 Health instead of 200, Attack's damage had been increased from 9 to 70, Attack's range increased to 300, Now they cost 1500 and take 15s
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