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  1. Command & Conquer™ 3 Kane's Wrath
  2.  
  3. Unofficial Patch 1.04
  4.  
  5. BETA 0.1
  6.  
  7.  
  8. ==================================================================
  9.  
  10. This Patch actually start it's balances changes Not from EA's ver 1.02
  11. But rather from my Kane's Wrath Classic Mod which have it own balances changes that mostly changed
  12. ver1.02 balance to how ver1.00 was while keeping the bugsfixes and the good stuff
  13.  
  14.  
  15. You can see it as if the patch started from ver 1.00 with addons and bugs fixs
  16.  
  17. ----Please note that this patch don't relate in any way to the Unofficial Patch 1.03----
  18. Unofficial Patch 1.04 just take some bugs fixes and really a few ideas from 1.03
  19. (which I didn't simply copy paste, but rather had to find and change manually... )
  20.  
  21.  
  22.  
  23. So please see Kane's Wrath Classic v1.00 Mod Change log before you will see the Unofficial Patch 1.04 log
  24.  
  25.  
  26. ==================================================================
  27.  
  28. Bugsfixes:
  29.  
  30.  
  31.  
  32. Fix a small bug where Travelers 59's Tripod husk shows missing description
  33.  
  34.  
  35. Fix the Tripod's and Reaper Tripod's descriptions
  36.  
  37.  
  38. Fix a bug where Specter's bombarding kills friendly Shadow's beacons.
  39.  
  40.  
  41. Fix a bug where Marked of Kane's Attack Bikes cannot be commandeered by Marked of Kane's and Nod's Avatars
  42.  
  43.  
  44. Fix a bug where Marked of Kane's Avatar don't spawn MoK Avatars husks correctly (It spawned Nod's Avatars husks instead)
  45.  
  46.  
  47. Fix a bug that made all Epic unit's factories to randomly and globally show their repair circle (even to the enemies)
  48.  
  49.  
  50. Steel Talons Slingshot and Wolverine icons swapped at the Reclamator Hub to mirror the War Factory
  51.  
  52.  
  53. Zocom's RIG won't show anymore that it have Railgun upgrade when it unpacked into Battle Base
  54.  
  55.  
  56. Fix a small bug with the Corrupter's healing ability
  57.  
  58.  
  59. ZOCOM's Conyard now properly spawns ZOCOM's Riflemen and Engineer when sold (It spawned GDI's Riflemen and Engineer instead)
  60.  
  61.  
  62. Fix ordering of upgrade buttons on ZOCOM and Steel Talons Command Posts to match GDI
  63.  
  64.  
  65. ------------------------------------------------------------------------------------------------------------------------------
  66.  
  67. Global changes:
  68.  
  69.  
  70.  
  71. Repair rate had been doubled for all Combat Support Airfields, they also now spawn 4 drones instead of 2, Their description had been fixed and now show sub factions names and not just "GDI" and "NOD"
  72.  
  73.  
  74. All NOD and GDI MCVs can now crash tier1 and tier2 units while All of Scrin MCVs can crush tier3 units only when the player unpack them directly above these units,
  75. All MCVs have 25% more armor against cannons and 20% more armor against rockets, Health increased from 5000 to 8000
  76. This may give a small escape chances for runners
  77.  
  78.  
  79. All factions now have Walls
  80.  
  81.  
  82. All Epic unit's factories now bring 50$ per 2 second
  83. This may help players that been locked up in their base and were up against MARV that harvested all of their tibirum
  84.  
  85.  
  86. All Air Transport's speed had been increased to 250, They now can also carry allies and have 50% more armor
  87. This also include the Air Transports of all GDI, Zocom, Steel Talons Special powers (Hunter Killer Team, Airborne, Bloodhound)
  88. Take Off And Landing Slow Down Time been reduced from 1.5s to 0.5s, Take Off And Landing Slow Down Delta been increased from 35 to 50,
  89. And Take Off And Landing Speed been increased from 6 to 40, Cost had been reduced from 200 to 100.
  90. It will hopefully going to give Air Transport more chances to deploy, load, and evacuate units without being destroyed
  91. They also now have new pictures to each vehicles and infantry Transports
  92.  
  93.  
  94. Tiberium's Silos capacity had been increased from 2000 to 5000
  95.  
  96.  
  97. All Harvesters health increased from 4000 to 5200 again for all factions except Reaper 17 since their harvester already had 6000 HP
  98.  
  99.  
  100. All War Factories/Warp Sphere, Air Fields/Air Towers/Gravity Stabilizer, Combat Support Airfields, MRTs, and RIGs can now repair allies
  101.  
  102.  
  103. ------------------------------------------------------------------------------------------------------------------------------
  104.  
  105. GDI's armies global:
  106.  
  107.  
  108.  
  109. MARV's Sniper weapon's attack range increased from 450 to 470 to fit the Sniper team range, Clip size had been increased from 2 to 6 to make this weapon more useful since most players rarely had reason to use it at all
  110. It now can also attack buildings and vehicles
  111.  
  112.  
  113. Orca's Sensor Pod now don't have self-destruct time limit and last until it been destroyed by enemy's unit on the ground But it does have self-destruct time limit if it been attached to unit, Now it also show Detect circle when it attached to unit,
  114. It also have 60s cooldown now,
  115. Added better description about the time limit
  116.  
  117.  
  118. GDI and Zocom Commandos now have AP AMMOs, Can now use Discharged bombs on tanks but can't kill tier 3 units beside walkers in one blow
  119.  
  120.  
  121. Armories can now heal ally's units
  122.  
  123.  
  124. GDI and Steel Talons Guardian Cannon damage with Railgun had been increased from 500 and 525 to 900 and 925
  125.  
  126.  
  127. Orbial Strike Special Power clip size had been changed from 15 to 25, weapon speed changed from 500 to 850, damage increased from 800 to 1500
  128.  
  129.  
  130. Harvest time had been normalized to all GDI's subfactions
  131.  
  132.  
  133. ------------------------------------------------------------------------------------------------------------------------------
  134.  
  135. GDI
  136.  
  137.  
  138. Units:
  139.  
  140.  
  141. GDI's APC can now crush tier one infantry
  142.  
  143.  
  144. GDI's Shatter cost increased to 1500 and build time to 15s again
  145.  
  146.  
  147. ------------------------------------------------------------------------------------------------------------------------------
  148.  
  149. Steel Talons
  150.  
  151.  
  152. Units:
  153.  
  154.  
  155. Combat Engineer's attack range and vision range been changed to 200, Pre attack delay been reduced to 0.2s from 2s, Health had been increased to 100 and Damage increased to 75, Armor against guns had been increased by 20%
  156. This will make him a bit more useful from normal Engineer
  157.  
  158.  
  159. Steel Talon's Hammerhead Name, description, skin, and pic had been changed to Garrison Hammerhead, Garrison Hammerhead have Three garrison slots, Speed had been reduced by 50%
  160. Build cost increased to 1600 and build time to 16s
  161.  
  162.  
  163. Behemoth have two garrison slots to encourage players to use it's garrison ability at all
  164.  
  165.  
  166. MRT's Repair ability had been increased from 87 to 150, MRT can now also crush tier one infantry and have attack cursor to make aiming more easier
  167. Evacuate button replaced with infantry icon for quick evacuation,
  168. MRT's repair drone was replaced with GDI's war factory drone since MRT drone was buggy as hell, Now it can also heal allies
  169.  
  170.  
  171.  
  172. Special Powers:
  173.  
  174.  
  175. Railgun Accelerators cooldown reduced 210s to 40s
  176.  
  177.  
  178.  
  179. Upgrades:
  180.  
  181.  
  182. Adaptive Armor no longer reduces rate of fire by 25%
  183.  
  184.  
  185. ------------------------------------------------------------------------------------------------------------------------------
  186.  
  187. Zocom
  188.  
  189.  
  190. Units:
  191.  
  192.  
  193. Zocom's APC can now crush tier one infantry
  194.  
  195.  
  196. ZOCOM's Orca cost and build time increased to 1300/13
  197.  
  198.  
  199. ZOCOM's Rig name and des changed to Zone Rig, Zone Rig can unpack into Zone Battlebase which is equipment with grenades that shot sonic grenades
  200. Zone Rig cost increased to 2200$ and build time to 22s
  201.  
  202.  
  203. Zocom Can now build normal Shatter tank for tier 2 and Zone Shatter had been moved to tier 3
  204. Zone Shatter Now have 10000 health points instead of 3400, it's radius had been increased from 350 to 375, Damage had been increased to 2000
  205. Speed had been reduced from 60 to 35, Cost now increased to 2700 and build cost to 27, Zone Shatter now required Tech lab in order to be build
  206. And it's Overload Sweep ability now deal 2600 damage instead of 1600 and take 30s to cooldown instead of 10s, Clip reload time had been increased from 0.3s to 1.03s
  207. Description changed
  208.  
  209.  
  210. Zocom Shatter cost and build time had been reduced to 1300$ and 13s
  211. It can now be picked up by transports as well (bug fix)
  212.  
  213.  
  214.  
  215. Special Powers:
  216.  
  217.  
  218. Zocom's Orca Strike now have 4 clips instead of 2
  219.  
  220.  
  221. ------------------------------------------------------------------------------------------------------------------------------
  222.  
  223. Nod's armies global:
  224.  
  225.  
  226.  
  227. Added more info in the description of the Dozer blades upgrade
  228.  
  229.  
  230. Nod's and Marked of Kane's Specters name now changed to "Stealth Specter"
  231.  
  232.  
  233. Nod's and Marked of Kane's Harvesters name now changed to "Stealth Harvester"
  234.  
  235.  
  236. Vertigo Disruption Pod now also show disruption circle when it attached to unit, Added better description about the time limit
  237.  
  238.  
  239. Raider buggy's Emp Burst duration seconds had been increased from 10s to 12s, Radius Changed from 100 to 250
  240.  
  241.  
  242. Beam Cannon's Charge Defenses ability now also works on friendly Obelisks
  243.  
  244.  
  245. Obelisks have more 15% Shroud clearing, Rate of fire, and Vision when Charge Defenses ability is on, and 20% more Range
  246. This will let it fire on artilleries when it have 4 Beam Cannons support it, Added better description about Beams limit
  247.  
  248.  
  249. Nod's Seed Tiberium Special power have more radius and bring more Tiberium
  250.  
  251.  
  252. Nod Commando Can now use Discharged bombs on tanks but can't kill tier 3 units beside walkers in one blow
  253.  
  254.  
  255. Redeemer Tibirum trooper's turrets attack range increased from 250 to 370, It now can heal friendly Scrin units as well just like the Scrin's Corruptor (though it may be meaningless since it also use it's lazers)
  256.  
  257.  
  258. Redeemer's Rage generator radius increased from 500 to 1200, Duration increased from 06s to 15s
  259.  
  260.  
  261. Redeemer's Rocket launcher turrets's ranged increased from 300 to 350, Clip size increased from 2 to 3
  262.  
  263.  
  264. Each faction's Redeemer now have different skin to it's flame thrower
  265.  
  266.  
  267. Specter cost and build time increased to 1500$/15s again only for Nod and Marked of Kane, Black Hand Specter cost and build time was left as 1200$ and 12s since it doesn't have stealth
  268.  
  269.  
  270. Shadow team's bombardment beacon can now be selectable
  271.  
  272.  
  273. Flame weapons can now kill friendly units, structures, and husks via force-fire
  274.  
  275.  
  276. ------------------------------------------------------------------------------------------------------------------------------
  277.  
  278. Nod
  279.  
  280.  
  281. Units:
  282.  
  283.  
  284. Scorpion Tank picture had changed since it the only tanks in the Nod's army that have laser cannon upgrade
  285.  
  286.  
  287.  
  288.  
  289. Special Powers:
  290.  
  291.  
  292. Nod Redemption Now Also works on allies and bring The Awakened Hoard which is a squad that build of 9 Awakeneds instead of the normal 1-3, and Normal Enlightened squads at random
  293.  
  294.  
  295.  
  296. Upgrades:
  297.  
  298.  
  299. Confessor Upgrade, NOD's Confessor Cabal Grenades are now faster and have less pre-attack delay
  300. NOD's Confessor Minigun clips increased from 3 to 6, Damage increased from 6 to 15
  301.  
  302.  
  303. Laser Capacitor cost increased to 3000
  304.  
  305.  
  306. ------------------------------------------------------------------------------------------------------------------------------
  307.  
  308. Black Hand
  309.  
  310.  
  311. Units:
  312.  
  313.  
  314. Black Hand's Redeemer will now have Blue flame turrets when Black hand unit are inside it, Added description about the blue flame
  315.  
  316.  
  317. Black Hand's Confessor Cabal Grenades are now faster and have less delay time
  318.  
  319.  
  320. Confessor Cabal's Cost and Build time increased back to be 400$ and 4s
  321.  
  322.  
  323. Black Hand's raider buggy Name, description, skin, and pic had been changed to Detector Raider Buggy, Stealth detection range increased from 400 to 550, and build cost and build time had been increased to 600$ and 6s
  324. Since EA gave to Black Hand's raider buggy a bit more stealth detection range than the other buggies I thought we should take it through the end and make it a detector unit
  325. It make more sense that the only faction that gave up on stealth will have good anti stealth measures, It also the only buggy in the Nod army which can crush tier one infantry
  326.  
  327.  
  328. Structures:
  329.  
  330. Black Hand Now have Air tower as well to prevent situations where they up against Scrin players that place their MCV above sea in certain maps, in this situations Black hand players can't do anything since they don't have planes who can attack it
  331. However their Air tower can only build Venoms that don't have any upgrades and cost 1800 and have 18s build time, they also can build only one air tower at a time to prevent players from spam planes and to make sure that Black hand air units are inferior to the other factions, the air tower also not bring any special powers
  332. I'm aware that it risky decision that may ruin Black hand's uniqueness but if you want to have fair fight... it the only option that been left
  333.  
  334.  
  335.  
  336. Upgrades:
  337.  
  338.  
  339. Charged particle beam cost increased to 3500 and build time to 60s
  340.  
  341.  
  342. Purifying Flame cost increased to 2500
  343.  
  344.  
  345. ------------------------------------------------------------------------------------------------------------------------------
  346.  
  347. Marked of Kane
  348.  
  349.  
  350. Units:
  351.  
  352.  
  353. Tibirum trooper's fire range increased significantly so they will be more supportive unit that can slow down tanks while shoot from the middle/end of the line instead of getting crashed.
  354. they now can heal friendly Scrin units as well just like the Scrin's Corruptor
  355. and also now have Tiberium Infusion upgrade, Tibirum trooper will now reveal itself when it firing on enemy's units
  356.  
  357.  
  358. Marked of Kane's Reckoner Name, description, skin, and pic had been changed to War Reckoner, War Reckoner can garrison three squads and they can attack from inside it without the need to deploy as a bunker,
  359. When it do deployed it have 4 garrison slots, Built cost had increased to 1800 and build time to 18
  360.  
  361.  
  362. Marked of Kane's Redeemer machinegun turrets will now make the Awakening's sound when they shoot, Their damage had been increased from 27 to 30, Damage type had been changed fron Gun to Grenade
  363. Their name had been changed to Heavy gun turret
  364.  
  365.  
  366.  
  367. Special Powers:
  368.  
  369.  
  370. Magnetic Mines now have longer damage duration and a bit longer damage range, damage had been reduced from 16 to 11, Their attack speed increased, Damage Interval been changed from 1 to 0, and their deploy Bomber now have different skin, more speed, and more health to give them better chances to be deployed
  371. They also can now kill infantry units, It will hopefully going to make them superior or on even terms with normal mines and to act alot like the terror drone from RA3,
  372. Improved EA description about the Magnetic Mines
  373.  
  374.  
  375.  
  376. Upgrades:
  377.  
  378.  
  379. Super charged particle beam cost increased to 5000 build time increased to 90s
  380.  
  381.  
  382. ------------------------------------------------------------------------------------------------------------------------------
  383.  
  384. Scrin's armies global:
  385.  
  386.  
  387.  
  388. Eradicator's teleport time had been decrease significant, teleport range increased so it can teleport anywhere around the map But only when there's no fog on that location
  389. Teleport's cooldown increased to 120s
  390. This can result in sudden Eradicator in your base but it will cost in longer cooldown, so the attacker will need to think twice before using it since it can also be his/her retreat card.
  391. Eradicator now will also gain additional speed and armor for each Prodigy / Mastermind that will be put in it (Each one will add 30% armor and 150% speed)
  392.  
  393.  
  394. Ichor seed Special power have more radius and bring more Tiberium
  395.  
  396.  
  397. Devastator Warship's damage type changed from cannon to grenade again
  398.  
  399.  
  400. Reconstruction Drones Special Power Can now heal structures, aircrafts, And Allies!
  401.  
  402.  
  403. Storm Rider health, cost, and build time normalized to base Scrin across all subfactions again
  404.  
  405.  
  406. All Scrin's factions MCVs can now be teleported by Mastermind and Prodigy
  407.  
  408.  
  409. ------------------------------------------------------------------------------------------------------------------------------
  410.  
  411. Scrin
  412.  
  413.  
  414. Structures:
  415.  
  416. Growth Accelerator's Green and Blue Tiberium multiplier had been increased from 1.5 to 4
  417.  
  418.  
  419. ------------------------------------------------------------------------------------------------------------------------------
  420.  
  421. Reaper17
  422.  
  423.  
  424. Units:
  425.  
  426.  
  427. Reaper17 Devourer Tank Range increased to 750, Name, description, and picture had been changed to "Reaper Devourer Tank"
  428. Build Cost changed to 1800 and build time to 18s.
  429. That will give the Reaper17 some sort of artillery unit since they lack the Scrin's big ships
  430.  
  431.  
  432. Shard Walker cost and build time moved back to be 800$ and 8s
  433. Blue Shard upgrade damage increased from 160 to 450
  434.  
  435.  
  436. Reaper17 Ravager Health increased from 300 to 500
  437. Name, description, and picture had been changed to "Reaper Ravager"
  438. Reaper Ravagers come with squad of 4 Ravagers
  439. Build Cost changed to 1300 and build time to 13s
  440. Blue Shard upgrade damage increased from 180 to 300, Weapon speed increased from 500 to 650
  441.  
  442.  
  443. Reaper17's Eradicator now shoot Blue Shards from it's Shard turrets when Ravagers are being put into it
  444. Eradicator's Blue Shard damage increased from 150 to 350, speed changed from 500 to 650 to match Reaper Ravager's speed
  445.  
  446.  
  447.  
  448. Structures:
  449.  
  450. Growth Stimulator's Green and Blue Tiberium multiplier had been increased from 1.5 to 5
  451.  
  452.  
  453. ------------------------------------------------------------------------------------------------------------------------------
  454.  
  455. Travelers 59
  456.  
  457.  
  458. Units:
  459.  
  460.  
  461. Travelers 59 Ravager's speed had been increased from 185% to 280% when Advanced articulator upgrade had been purchased
  462.  
  463.  
  464. Prodigy now also have Advanced articulator upgrade
  465. Area mind control radius had been increased from 50 to 100
  466.  
  467.  
  468. Cultist's speed increased from 45 to 65
  469.  
  470.  
  471.  
  472. Structures:
  473.  
  474. Growth Accelerator's Green and Blue Tiberium multiplier had been increased from 1.5 to 4
  475.  
  476.  
  477.  
  478. Upgrades:
  479.  
  480.  
  481. Advanced articulators upgrade cost increased to 1500 and build time increased to 45s
  482.  
  483.  
  484. ------------------------------------------------------------------------------------------------------------------------------
  485.  
  486. Neutral Changes:
  487.  
  488.  
  489. Mutants Now have 600 Health instead of 200, Attack's damage had been increased from 9 to 70, Attack's range increased to 300, Now they cost 1500 and take 15s
  490.  
  491.  
  492. ------------------------------------------------------------------------------------------------------------------------------
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