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- //enemy stats
- var enemy = getNearestEnemy();
- var enemy_pos = getCell(enemy);
- //mystats
- var pos = getCell();
- var mp = getMP();
- var path = [];
- // On récup les cells
- path = getPath(pos, enemy_pos);
- if (path[0] != null){
- debug(path[mp-1]);
- }
- else {
- debug("tu est bloqué ou face à l'ennemi");
- }
- // On bouge pour vérif
- moveToward(getNearestEnemy());
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