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  1. // Created by Crowbar 0.24.0.0
  2.  
  3. $modelname "v_models\v_desert_eagle.mdl"
  4.  
  5. $bodygroup "usp"
  6. {
  7. studio "v_pistola_uspmatch.smd"
  8. }
  9. $bodygroup "flashlight"
  10. {
  11. studio "v_pistola_m9flash.smd"
  12. }
  13.  
  14.  
  15. $poseparameter "move_x" -0.5 0.5 0
  16.  
  17. $cdmaterials "models\v_models\weapons\trhlv\"
  18.  
  19. $texturegroup "skinfamilies"
  20. {
  21. {
  22. "trhlvFrame.vmt"
  23. }
  24. {
  25. "trhlvFrameBlk.vmt"
  26. }
  27. }
  28.  
  29. $attachment "attach_shell_eject" "Gun" 0 6 0.7 rotate 0 90 0
  30. $attachment "attach_muzzle" "Gun" 0 6 0.7 rotate 0 90 0
  31. $attachment "flashlight" "Gun" 0 5.5 -1.81 rotate 0 90 0
  32. $attachment "shell" "Gun" 0.1 -1.3 0.7 rotate 0 0 0
  33. $attachment "muzzle_flash" "Gun" 0 6 0.7 rotate 0 90 0
  34.  
  35. $surfaceprop "default"
  36.  
  37. $contents "solid"
  38.  
  39. // $hboxset "default"
  40.  
  41. // NOTE: The following commented-out $definebone lines might be needed, as is often the case for view models. When needed, simply remove the two slashes '//' from the start of each line.
  42. // $definebone "ValveBiped.ValveBiped" "" 0 0 0 1.570796 0 0 0 0 0 0 0 0
  43. // $definebone "ValveBiped.Bip01" "ValveBiped.ValveBiped" 0 38.317692 -0.516773 1.570796 0.004433 1.570796 0 0 0 0 0 0
  44. // $definebone "ValveBiped.Camera" "ValveBiped.ValveBiped" 0 56.084805 0 0 0 0 0 0 0 0 0 0
  45. // $definebone "ValveBiped.weapon_bone" "ValveBiped.Bip01" 8.329033 7.655514 0 0 -1.570796 -1.566363 0 0 0 0 0 0
  46. // $definebone "ValveBiped.attach_muzzle" "ValveBiped.weapon_bone" 0 0.099716 8.360893 0 -1.570796 0 0 0 0 0 0 0
  47. // $definebone "ValveBiped.attach_shell_eject" "ValveBiped.weapon_bone" 0 3.003864 1.610714 -1.570796 0 1.570796 0 0 0 0 0 0
  48. // $definebone "ValveBiped.attach_camera" "ValveBiped.Camera" 0 0 0 0 -1.570796 0 0 0 0 0 0 0
  49. // $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01" 4.044003 0 0 0 0 -0.078759 0 0 0 0 0 0
  50. // $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 3.995834 0 0 0 0 -0.171967 0 0 0 0 0 0
  51. // $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.698242 0.000002 0 0 0 -0.01583 0 0 0 0 0 0
  52. // $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 5.700886 -0.000001 0 0 0 0.495179 0 0 0 0 0 0
  53. // $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 4.065392 1.458947 1.5 0.877508 -1.114834 -2.566258 0 0 0 0 0 0
  54. // $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 5.50736 0.000004 0 -1.384889 -0.344361 -0.770833 0 0 0 0 0 0
  55. // $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 10.907398 0.000001 0 0 0 -0.125707 0 0 0 0 0 0
  56. // $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 10.424332 -0.000007 -0.000031 1.373047 0.113574 0.124314 0 0 0 0 0 0
  57. // $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 2.997272 0.005407 -1.47747 0.204944 0.14335 -0.226721 0 0 0 0 0 0
  58. // $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.510382 0.000004 0 0.011404 0.016672 -0.59995 0 0 0 0 0 0
  59. // $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.808655 -0.000001 0 -0.054473 -0.17538 -0.302889 0 0 0 0 0 0
  60. // $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.305801 0.203112 -0.54673 0.197883 0.103919 -0.292835 0 0 0 0 0 0
  61. // $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.807182 0 0 -0.051969 -0.088374 -0.532552 0 0 0 0 0 0
  62. // $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 0.966145 0.000004 0 0.002415 0.009757 -0.242679 0 0 0 0 0 0
  63. // $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.57151 0.109303 0.40958 0.187279 0.067956 -0.258153 0 0 0 0 0 0
  64. // $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 2.150661 0.000006 0 -0.042077 -0.053977 -0.662652 0 0 0 0 0 0
  65. // $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.15274 -0.000002 0 0.001897 0.012019 -0.156562 0 0 0 0 0 0
  66. // $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.684095 -0.158701 1.419182 0.180689 0.034228 -0.204094 0 0 0 0 0 0
  67. // $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.70101 0 0 0.051327 0.064037 -0.676424 0 0 0 0 0 0
  68. // $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 0.994709 0 0 0.001277 0.03856 -0.033101 0 0 0 0 0 0
  69. // $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 1.068068 -1.287201 0.981905 1.693867 -0.34456 -0.124114 0 0 0 0 0 0
  70. // $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.836302 0 -0.000004 0 -0.188119 -0.185284 0 0 0 0 0 0
  71. // $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.223944 0.000001 0 0 -0.040646 0.196333 0 0 0 0 0 0
  72. // $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 4.065392 1.458948 -1.5 -0.952658 1.114834 -2.566258 0 0 0 0 0 0
  73. // $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 5.507359 0.000004 0 1.4433 0.396163 -0.749684 0 0 0 0 0 0
  74. // $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 10.907391 -0.000001 0 0 0 -0.125707 0 0 0 0 0 0
  75. // $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 10.424299 -0.000004 0.000019 -1.376663 -0.113578 0.124313 0 0 0 0 0 0
  76. // $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 2.997292 0.000061 1.477481 -0.201327 -0.143351 -0.226717 0 0 0 0 0 0
  77. // $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.510389 0.000002 0 -0.011404 -0.016672 -0.59995 0 0 0 0 0 0
  78. // $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.808651 0 0 0.054473 0.17538 -0.302889 0 0 0 0 0 0
  79. // $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.305809 0.20113 0.547461 -0.194266 -0.103921 -0.292831 0 0 0 0 0 0
  80. // $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.807178 -0.000004 0 0.051969 0.088374 -0.532552 0 0 0 0 0 0
  81. // $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 0.966141 0.000001 0 -0.002415 -0.009757 -0.242679 0 0 0 0 0 0
  82. // $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.571527 0.110786 -0.409183 -0.183663 -0.067958 -0.25815 0 0 0 0 0 0
  83. // $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 2.150656 0 0 0.042077 0.053977 -0.662652 0 0 0 0 0 0
  84. // $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.152752 0.000001 0 -0.001897 -0.012019 -0.156562 0 0 0 0 0 0
  85. // $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.684113 -0.153572 -1.419747 -0.177072 -0.034229 -0.20409 0 0 0 0 0 0
  86. // $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.701023 0 0 -0.051327 -0.064037 -0.676424 0 0 0 0 0 0
  87. // $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 0.994709 0.000001 0 -0.001277 -0.03856 -0.033101 0 0 0 0 0 0
  88. // $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 1.068096 -1.283653 -0.986552 -1.690053 0.345004 -0.122821 0 0 0 0 0 0
  89. // $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.836306 0 0 0 0.188119 -0.185284 0 0 0 0 0 0
  90. // $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.223946 0 0 0 0.040646 0.196333 0 0 0 0 0 0
  91. // $definebone "ValveBiped.weapon_charger_slide" "ValveBiped.weapon_bone" 0 1.945633 -1.740833 0 0 0 0 0 0 0 0 0
  92. // $definebone "ValveBiped.weapon_stock_hammer" "ValveBiped.weapon_bone" 0 0 5 0 0 0 0 0 0 0 0 0
  93. // $definebone "ValveBiped.weapon_bolt" "ValveBiped.weapon_bone" 0 0 5 0 0 0 0 0 0 0 0 0
  94. // $definebone "ValveBiped.weapon_safety" "ValveBiped.weapon_bone" 0 0 5 0 0 0 0 0 0 0 0 0
  95. // $definebone "ValveBiped.weapon_trigger" "ValveBiped.weapon_bone" 0 0.375469 1.570164 0 0 0 0 0 0 0 0 0
  96. // $definebone "ValveBiped.weapon_clip_realease" "ValveBiped.weapon_bone" 0 0 5 0 0 0 0 0 0 0 0 0
  97. // $definebone "ValveBiped.weapon_clip" "ValveBiped.weapon_bone" -0.000001 -0.000004 3.857136 0 0 0 0 0 0 0 0 0
  98. // $definebone "ValveBiped.weapon_clip_bullets_l" "" 0 0.726 3.497 0 0 0 0 0 0 0 0 0
  99. // $definebone "ValveBiped.Bip01_R_Forearm_driven" "ValveBiped.Bip01_R_Forearm" 3.201683 0 0 -1.37189 -0.10472 0.122173 0 0 0 0 0 0
  100. // $definebone "ValveBiped.Bip01_R_Driven_ulna" "ValveBiped.Bip01_R_Forearm" 6.69433 0 -0.000008 -1.380766 -0.104976 0.122279 0 0 0 0 0 0
  101. // $definebone "ValveBiped.Bip01_R_thumbroot" "ValveBiped.Bip01_R_Hand" 0.109861 -0.821461 -0.906648 -1.824297 0.360799 -0.305993 0 0 0 0 0 0
  102. // $definebone "ValveBiped.Bip01_L_Forearm_driven" "ValveBiped.Bip01_L_Forearm" 3.358421 -0.030838 0.000027 1.370404 0.10472 0.122173 0 0 0 0 0 0
  103. // $definebone "ValveBiped.Bip01_L_Driven_ulna" "ValveBiped.Bip01_L_Forearm" 6.86829 0 0.000004 1.376992 0.10472 0.122173 0 0 0 0 0 0
  104. // $definebone "ValveBiped.Bip01_L_thumbroot" "ValveBiped.Bip01_L_Hand" 0.084972 -0.692266 1.011118 -1.335177 0.453785 1.954769 0 0 0 0 0 0
  105. // $definebone "Gun" "" 0 -11.19101 49.39653 0 0 -3.141592 0 0 0 0 0 0
  106. // $definebone "Hammer" "Gun" 0 -3.0698 -0.235512 1.570796 0 -2.094395 0 0 0 0 0 0
  107. // $definebone "Trigger" "Gun" 0 0.12449 -0.431763 -1.294703 0 0 0 0 0 0 0 0
  108. // $definebone "Slide" "Gun" 0 -2.403374 0.56736 0 0 0 0 0 0 0 0 0
  109. // $definebone "Mag" "" 0 -9.608747 49.157974 0 0 -3.141592 0 0 0 0 0 0
  110.  
  111.  
  112. $animation "idle_delta" "v_pistola_anims\idle_delta.smd" {
  113. fps 0.0435
  114. }
  115. $animation "ta_trans_idle" "v_pistola_anims\ta_trans_idle.smd" {
  116. fps 30
  117. }
  118. $animation "ta_trans_run" "v_pistola_anims\ta_trans_run.smd" {
  119. fps 30
  120. loop
  121. }
  122.  
  123.  
  124. $sequence "idle" "v_pistola_anims\ta_trans_idle.smd" {
  125. "ta_trans_idle"
  126. "ta_trans_run"
  127. fps 30
  128. activity "ACT_VM_IDLE" 1
  129. loop
  130. blendwidth 3
  131. blend "move_x" -0.5 0.5
  132. }
  133.  
  134. $sequence "idle_layer" "v_pistola_anims\ta_trans_idle.smd" {
  135. fps 30
  136. activity "ACT_VM_IDLE_LAYER" 1
  137. loop
  138. }
  139.  
  140. $sequence "deploy" "v_pistola_anims\deploy.smd" {
  141. fps 30
  142. activity "ACT_VM_DEPLOY" 1
  143. }
  144.  
  145. $sequence "deploy_layer" "v_pistola_anims\deploy.smd" {
  146. fps 30
  147. activity "ACT_VM_DEPLOY_LAYER" 1
  148. delta
  149. { event 5004 0 "Pistol_Silver.Deploy" }
  150. { event 5004 11 "Pistol_Silver.SlideBack" }
  151. { event 5004 15 "Pistol_Silver.SlideForward" }
  152. }
  153.  
  154. $sequence "fire" "v_pistola_anims\fire.smd" {
  155. fps 30
  156. activity "ACT_VM_PRIMARYATTACK" 1
  157. snap
  158. }
  159.  
  160. $sequence "fire_layer" "v_pistola_anims\fire.smd" {
  161. fps 30
  162. activity "ACT_VM_PRIMARYATTACK_LAYER" 1
  163. snap
  164. delta
  165. { event AE_MUZZLEFLASH 0 "1" }
  166. { event AE_CL_CREATE_PARTICLE_BRASS 1 "weapon_shell_casing_9mm shell" }
  167. }
  168.  
  169. $sequence "reload" "v_pistola_anims\reload.smd" {
  170. fps 30
  171. activity "ACT_VM_RELOAD" 1
  172. snap
  173. }
  174.  
  175. $sequence "reload_layer" "v_pistola_anims\reload.smd" {
  176. fps 30
  177. activity "ACT_VM_RELOAD_LAYER" 1
  178. snap
  179. delta
  180. { event 5004 12 "Pistol_Silver.ClipOut" }
  181. { event 5004 22 "Weapon.ImpactSoft" }
  182. { event 5004 36 "Pistol_Silver.ClipIn" }
  183. { event 5004 38 "Pistol_Silver.ClipLocked" }
  184. }
  185.  
  186. $sequence "reload_empty" "v_pistola_anims\reload_empty.smd" {
  187. fps 30
  188. activity "ACT_VM_RELOAD_EMPTY" 1
  189. snap
  190. }
  191.  
  192. $sequence "reload_empty_layer" "v_pistola_anims\reload_empty.smd" {
  193. fps 30
  194. activity "ACT_VM_RELOAD_EMPTY_LAYER" 1
  195. snap
  196. delta
  197. { event 5004 12 "Pistol_Silver.ClipOut" }
  198. { event 5004 22 "Weapon.ImpactSoft" }
  199. { event 5004 36 "Pistol_Silver.ClipIn" }
  200. { event 5004 38 "Pistol_Silver.ClipLocked" }
  201. { event 5004 46 "Pistol_Silver.SlideForward" }
  202. }
  203.  
  204. $sequence "fire_last" "v_pistola_anims\fire_last.smd" {
  205. fps 30
  206. snap
  207. }
  208.  
  209. $sequence "fire_last_layer" "v_pistola_anims\fire_last.smd" {
  210. fps 30
  211. activity "ACT_VM_DRYFIRE" 1
  212. snap
  213. delta
  214. { event AE_MUZZLEFLASH 0 "1" }
  215. { event AE_CL_CREATE_PARTICLE_BRASS 1 "weapon_shell_casing_9mm shell" }
  216. }
  217.  
  218. $sequence "melee" "v_pistola_anims\melee.smd" {
  219. fps 30
  220. activity "ACT_VM_MELEE" 1
  221. snap
  222. }
  223.  
  224. $sequence "melee_layer" "v_pistola_anims\melee.smd" {
  225. fps 30
  226. activity "ACT_VM_MELEE_LAYER" 1
  227. snap
  228. delta
  229. }
  230.  
  231. $bonemerge "ValveBiped.ValveBiped"
  232. $bonemerge "ValveBiped.Bip01"
  233. $bonemerge "ValveBiped.Camera"
  234. $bonemerge "ValveBiped.weapon_bone"
  235. $bonemerge "ValveBiped.attach_muzzle"
  236. $bonemerge "ValveBiped.attach_shell_eject"
  237. $bonemerge "ValveBiped.attach_camera"
  238. $bonemerge "ValveBiped.Bip01_Spine"
  239. $bonemerge "ValveBiped.Bip01_Spine1"
  240. $bonemerge "ValveBiped.Bip01_Spine2"
  241. $bonemerge "ValveBiped.Bip01_Spine4"
  242. $bonemerge "ValveBiped.Bip01_L_Clavicle"
  243. $bonemerge "ValveBiped.Bip01_L_UpperArm"
  244. $bonemerge "ValveBiped.Bip01_L_Forearm"
  245. $bonemerge "ValveBiped.Bip01_L_Hand"
  246. $bonemerge "ValveBiped.Bip01_L_Finger4"
  247. $bonemerge "ValveBiped.Bip01_L_Finger41"
  248. $bonemerge "ValveBiped.Bip01_L_Finger42"
  249. $bonemerge "ValveBiped.Bip01_L_Finger3"
  250. $bonemerge "ValveBiped.Bip01_L_Finger31"
  251. $bonemerge "ValveBiped.Bip01_L_Finger32"
  252. $bonemerge "ValveBiped.Bip01_L_Finger2"
  253. $bonemerge "ValveBiped.Bip01_L_Finger21"
  254. $bonemerge "ValveBiped.Bip01_L_Finger22"
  255. $bonemerge "ValveBiped.Bip01_L_Finger1"
  256. $bonemerge "ValveBiped.Bip01_L_Finger11"
  257. $bonemerge "ValveBiped.Bip01_L_Finger12"
  258. $bonemerge "ValveBiped.Bip01_L_Finger0"
  259. $bonemerge "ValveBiped.Bip01_L_Finger01"
  260. $bonemerge "ValveBiped.Bip01_L_Finger02"
  261. $bonemerge "ValveBiped.Bip01_R_Clavicle"
  262. $bonemerge "ValveBiped.Bip01_R_UpperArm"
  263. $bonemerge "ValveBiped.Bip01_R_Forearm"
  264. $bonemerge "ValveBiped.Bip01_R_Hand"
  265. $bonemerge "ValveBiped.Bip01_R_Finger4"
  266. $bonemerge "ValveBiped.Bip01_R_Finger41"
  267. $bonemerge "ValveBiped.Bip01_R_Finger42"
  268. $bonemerge "ValveBiped.Bip01_R_Finger3"
  269. $bonemerge "ValveBiped.Bip01_R_Finger31"
  270. $bonemerge "ValveBiped.Bip01_R_Finger32"
  271. $bonemerge "ValveBiped.Bip01_R_Finger2"
  272. $bonemerge "ValveBiped.Bip01_R_Finger21"
  273. $bonemerge "ValveBiped.Bip01_R_Finger22"
  274. $bonemerge "ValveBiped.Bip01_R_Finger1"
  275. $bonemerge "ValveBiped.Bip01_R_Finger11"
  276. $bonemerge "ValveBiped.Bip01_R_Finger12"
  277. $bonemerge "ValveBiped.Bip01_R_Finger0"
  278. $bonemerge "ValveBiped.Bip01_R_Finger01"
  279. $bonemerge "ValveBiped.Bip01_R_Finger02"
  280. $bonemerge "ValveBiped.Bip01_R_Forearm_driven"
  281. $bonemerge "ValveBiped.Bip01_R_Driven_ulna"
  282. $bonemerge "ValveBiped.Bip01_R_thumbroot"
  283. $bonemerge "ValveBiped.Bip01_L_Forearm_driven"
  284. $bonemerge "ValveBiped.Bip01_L_Driven_ulna"
  285. $bonemerge "ValveBiped.Bip01_L_thumbroot"
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