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Jul 18th, 2015
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  1. [2015.07.18-16.25.44:222][766]LogUObjectGlobals:Warning: Class which was marked abstract was trying to be loaded. It will be nulled out on save. None Object
  2. [2015.07.18-16.25.44:249][766]LogOutputDevice: === Handled error: ===
  3.  
  4. Ensure condition failed: false [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1752]
  5. Class which was marked abstract was trying to be loaded. It will be nulled out on save. None Object
  6. Stack:
  7. UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() {0x00007fffc83aa846} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  8. UE4Editor-Core.dll!FDebug::EnsureFailed() {0x00007fffc8244071} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  9. UE4Editor-Core.dll!FDebug::EnsureNotFalse_OptionallyLogFormattedEnsureMessageReturningFalse() {0x00007fffc8244323} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  10. UE4Editor-CoreUObject.dll!StaticAllocateObjectErrorTests() {0x00007fffcee42a2c} + 48 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  11. UE4Editor-CoreUObject.dll!StaticAllocateObject() {0x00007fffcee4166f} + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  12. UE4Editor-CoreUObject.dll!StaticConstructObject_Internal() {0x00007fffcee43517} + 53 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  13. UE4Editor-WubAllianceRPG-5645.dll!NewObject<UObject>() {0x00007fffbb731639} + 0 bytes [c:\program files\epic games\4.8\engine\source\runtime\coreuob
  14. UE4Editor-WubAllianceRPG-5645.dll!UBlueprintUtils::InstantiateObject() {0x00007fffbb731993} + 0 bytes [e:\documents\development\games\unreal engine\wuballiance\wuba
  15. UE4Editor-WubAllianceRPG-5645.dll!UBlueprintUtils::execInstantiateObject() {0x00007fffbb731b0f} + 111 bytes [e:\documents\development\games\unreal engine\wuballiance\wuba
  16. UE4Editor-CoreUObject.dll!UFunction::Invoke() {0x00007fffcecb4994} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  17. UE4Editor-CoreUObject.dll!UObject::CallFunction() {0x00007fffcedb4a8a} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  18. UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() {0x00007fffceddc4bd} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  19. UE4Editor-CoreUObject.dll!UObject::execLetObj() {0x00007fffcee0401b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  20. UE4Editor-CoreUObject.dll!UObject::ProcessInternal() {0x00007fffcedde15c} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  21. UE4Editor-CoreUObject.dll!UFunction::Invoke() {0x00007fffcecb4994} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  22. UE4Editor-CoreUObject.dll!UObject::ProcessEvent() {0x00007fffceddd69e} + 29 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  23. UE4Editor-Engine.dll!AActor::ProcessEvent() {0x00007fffc53fc301} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  24. UE4Editor-Engine.dll!AActor::BeginPlay() {0x00007fffc53b8058} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  25. UE4Editor-Engine.dll!AWorldSettings::NotifyBeginPlay() {0x00007fffc5c7ad1b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  26. UE4Editor-Engine.dll!AGameMode::HandleMatchHasStarted() {0x00007fffc55d4ea4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  27. UE4Editor-Engine.dll!AGameMode::SetMatchState() {0x00007fffc55f239d} + 9 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  28. UE4Editor-Engine.dll!AGameMode::StartMatch() {0x00007fffc55f6313} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  29. UE4Editor-Engine.dll!UWorld::BeginPlay() {0x00007fffc5c551be} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  30. UE4Editor-Engine.dll!UGameInstance::StartPIEGameInstance() {0x00007fffc55f6a59} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  31. UE4Editor-UnrealEd.dll!UEditorEngine::CreatePIEGameInstance() {0x00007fffc3c4d083} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  32. UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() {0x00007fffc3c9650f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  33. UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() {0x00007fffc3cb4f63} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  34. UE4Editor-UnrealEd.dll!UEditorEngine::Tick() {0x00007fffc3a569d9} + 13 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  35. UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() {0x00007fffc3f18376} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  36. UE4Editor.exe!FEngineLoop::Tick() {0x00007ff7deab42d1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  37. UE4Editor.exe!GuardedMain() {0x00007ff7deaa49cc} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  38. UE4Editor.exe!GuardedMainWrapper() {0x00007ff7deaa4a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  39. UE4Editor.exe!WinMain() {0x00007ff7deab65b9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  40. UE4Editor.exe!__tmainCRTStartup() {0x00007ff7deab75b9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  41. KERNEL32.DLL {0x00007ffff3e82d92} + 0 bytes
  42. ntdll.dll {0x00007ffff45d9f64} + 0 bytes
  43. ntdll.dll {0x00007ffff45d9f64} + 0 bytes
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