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- == RHETT GUTHRIE ==
- Concept: [any]
- Race: Human
- Gender: Male
- Age: 17
- Nation: Grast
- Background: Wealthy
- Student of Pan Didactherion Academy: Yes
- Class(Level): Bard (1)
- == Languages ==
- Common
- Elven (h)
- Dwarven (g)
- == Ability Scores ==
- Base / Modifier / Saves
- Str 08 [-1]
- Dex 14 [+2] {+4}
- Con 14 [+2]
- Int 12 [+1]
- Wis 13 [+1]
- Cha 18 [+4] {+6}
- == Proficiencies ==
- Proficiency Bonus: +2
- Equip: Light Armor (b), Simple Weapons (b), Hand Crossbows (b), Longswords (b), Rapiers (b), Shortswords (b), Heavy Crossbow (h)
- Skill: Deception (g), Persuassion (g), Arcana (b), Performance (b), Perception (h)
- Tools: Card Game Set (g), Piano (b), Viol (b), Cello (b), Brewer's tool (h), Jeweler's tool (pda)
- == Ranks ==
- -- Weapons --
- > Whip +2
- -- Saves --
- > Dexterity +2
- > Charisma +2
- -- Spells --
- > Viscious Mockery +2
- -- Skills --
- -- Tools --
- == Feats and Class Features ==
- [Feat] - Actor: • Increase your Charisma score by 1, to a maximum of 20.
- • You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
- • You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
- [Feature] - Shrewd Negotiator: Advantage on Charisma (Persuasion) check used for haggling prices.
- [Features] - Spellcasting
- [Features] - Bardic Inspiration (d6): Bonus action on your turn, choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6 (within the next 10 minutes, the creature can roll
- the die and add the number rolled to one ability check, attack roll, or saving throw it makes.)
- == Spells ==
- Cantrips: Prestidigitation (h), Dancing Light (b), Viscious Mockery (b)
- 1st [x2]: Charm Person (b), Healing Word (b), Feather Fall (b), Unseen Servant (b)
- == Equipments and Wealth ==
- A silvered rapier (g)
- Signet Ring (g)
- Fine Clothing (starter)
- Leather Armor [10 gp] -> AC: 13
- Rapier [25 gp] -> 1d8 piercing, finesse
- Whip x 2 [[4 gp] -> 1d4 slashing, finesse, reach
- Component Pouch [25 gp]
- Fine Clothes x 3 [45 gp]
- Ink x 2 [20 gp]
- Ink Pen x 5 [1 sp]
- Mirror, Steel [5 gp]
- Paper x 10 sheet [20 sp]
- Parchment x 10 sheet [10 sp]
- Perfume x 2 [10 gp]
- Diplomat's Pack [39 gp] -> a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
- Jeweler's Tool [25 gp]
- Viol [30 gp]
- Flask x 5 [10 cp]
- Waterskin [2 sp]
- Wealth: 158 gp 6 sp (start: 400 gp)
- == Session History ==
- [list all session participated]
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