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May 28th, 2015
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. bEnableFOVScaling=False
  38. AllowAMDEyefinity=False
  39. NetworkDevice=IpDrv.TcpNetDriver
  40. FallbackNetworkDevice=IpDrv.TcpNetDriver
  41. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  42. ConsoleClassName=ShooterGame.SGConsole
  43. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  44. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  45. DataStoreClientClassName=Engine.DataStoreClient
  46. Language=INT
  47. bAllowMatureLanguage=FALSE
  48. GameEngine=ShooterGame.SGEngine
  49. EditorEngine=ShooterEditor.SGEditorEngine
  50. UnrealEdEngine=ShooterEditor.SGEditorEngine
  51. Client=WinDrv.WindowsClient
  52. Render=Render.Render
  53. Input=Engine.Input
  54. Canvas=Engine.Canvas
  55. TinyFontName=EngineFonts.TinyFont
  56. SmallFontName=EngineFonts.SmallFont
  57. MediumFontName=EngineFonts.SmallFont
  58. LargeFontName=EngineFonts.SmallFont
  59. SubtitleFontName=EngineFonts.SmallFont
  60. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  61. DefaultMaterialName=EngineMaterials.DefaultMaterial
  62. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  63. DefaultTextureName=EngineMaterials.DefaultDiffuse
  64. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  65. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  66. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  67. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  68. TickMaterialName=EditorMaterials.Tick_Mat
  69. CrossMaterialName=EditorMaterials.Cross_Mat
  70. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  71. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  72. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  73. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  74. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  75. RandomAngleTextureName=EngineMaterials.RandomAngles
  76. RandomNormalTextureName=EngineMaterials.RandomNormal2
  77. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  78. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  79. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  80. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  81. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  82. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  83. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  84. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  85. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  86. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  87. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  88. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  89. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  90. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  91. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  92. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  93. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  94. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  95. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  96. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  97. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  98. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  99. Texture
  100. BoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  101. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  102. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  103. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  104. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  105. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  106. MaxProcBuildingLODColorTextureSize=1024
  107. MaxProcBuildingLODLightingTextureSize=256
  108. UseProcBuildingLODTextureCropping=True
  109. ForcePowerOfTwoProcBuildingLODTextures=True
  110. bCombineSimilarMappings=False
  111. MaxRMSDForCombiningMappings=6.0
  112. ImageReflectionTextureSize=1024
  113. TerrainMaterialMaxTextureCount=16
  114. TerrainTessellationCheckCount=6
  115. TerrainTessellationCheckBorder=2.0
  116. TerrainTessellationCheckDistance=4096.0
  117. BeginUPTryCount=200000
  118. bStaticDecalsEnabled=True
  119. bDynamicDecalsEnabled=True
  120. bForceStaticTerrain=true
  121. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  122. LightComplexityColors=(R=0,G=0,B=0,A=1)
  123. LightComplexityColors=(R=0,G=255,B=0,A=1)
  124. LightComplexityColors=(R=63,G=191,B=0,A=1)
  125. LightComplexityColors=(R=127,G=127,B=0,A=1)
  126. LightComplexityColors=(R=191,G=63,B=0,A=1)
  127. LightComplexityColors=(R=255,G=0,B=0,A=1)
  128. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  129. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  132. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  133. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  134. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  135. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  136. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  137. MaxPixelShaderAdditiveComplexityCount=900
  138. TimeBetweenPurgingPendingKillObjects=60
  139. bUseTextureStreaming=false
  140. bUseBackgroundLevelStreaming=False
  141. bSubtitlesEnabled=True
  142. bSubtitlesForcedOff=FALSE
  143. ScoutClassName=ShooterGame.PVEScout
  144. DefaultPostProcessName=Post_Process.PPC_Default
  145. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  146. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  148. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  149. DefaultSoundName=EngineSounds.WhiteNoise
  150. bOnScreenKismetWarnings=FALSE
  151. bEnableKismetLogging=FALSE
  152. bAllowDebugViewmodesOnConsoles=FALSE
  153. CameraRotationThreshold=45.0
  154. CameraTranslationThreshold=10000
  155. PrimitiveProbablyVisibleTime=8.0
  156. PercentUnoccludedRequeries=0.125
  157. MaxOcclusionPixelsFraction=0.1
  158. MinTextureDensity=0.0
  159. IdealTextureDensity=13.0
  160. MaxTextureDensity=55.0
  161. MinLightMapDensity=0.0
  162. IdealLightMapDensity=0.05
  163. MaxLightMapDensity=0.2
  164. RenderLightMapDensityGrayscaleScale=1.0
  165. RenderLightMapDensityColorScale=1.0
  166. bRenderLightMapDensityGrayscale=false
  167. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  168. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  169. bDisablePhysXHardwareSupport=True
  170. DemoRecordingDevice=Engine.DemoRecDriver
  171. bPauseOnLossOfFocus=FALSE
  172. MaxFluidNumVerts=1
  173. FluidSimulationTimeLimit=30.0
  174. MaxParticleResize=0
  175. MaxParticleResizeWarn=0
  176. bCheckParticleRenderSize=True
  177. MaxParticleVertexMemory=1
  178. NetClientTicksPerSecond=2000
  179. MaxTrackedOcclusionIncrement=0.10
  180. TrackedOcclusionStepSize=0.10
  181. MipFadeInSpeed0=0
  182. MipFadeOutSpeed0=0
  183. MipFadeInSpeed1=0
  184. MipFadeOutSpeed1=0
  185. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  186. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  187. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  188. PhysXGpuHeapSize=32
  189. PhysXMeshCacheSize=8
  190. bShouldGenerateSimpleLightmaps=TRUE
  191. bUseNormalMapsForSimpleLightMaps=TRUE
  192. bSmoothFrameRate=False
  193. MinSmoothedFrameRate=0
  194. MaxSmoothedFrameRate=999
  195. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  196. NumPawnsAllowedToBeSpawnedInAFrame=2
  197. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  198. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  199. bEnableOnScreenDebugMessages=true
  200. AllowScreenDoorFade=False
  201. AllowNvidiaStereo3d=False
  202. EnableMatineePostProcessMaterialParam=False
  203. IgnoreSimulatedFuncWarnings=Tick
  204. NearClipPlane=3.0
  205. bUseStreamingPause=false
  206. bKeepAllMaterialQualityLevelsLoaded=True
  207. bUseRecastNavMesh=TRUE
  208. bEnableColorClear=TRUE
  209. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  210. WorldInfoClassName=ShooterGame.SGWorldInfo
  211. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  212. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  213. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  214.  
  215. [Engine.SeqAct_Interp]
  216. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  217.  
  218. [Engine.StreamingMovies]
  219. RenderPriorityPS3=1001
  220. SuspendGameIO=True
  221.  
  222. [Engine.ISVHacks]
  223. DisableATITextureFilterOptimizationChecks=True
  224. UseMinimalNVIDIADriverShaderOptimization=True
  225. PumpWindowMessagesWhenRenderThreadStalled=False
  226.  
  227. [Engine.GameEngine]
  228. MaxDeltaTime=0
  229. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  230. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  231.  
  232. [Engine.DemoRecDriver]
  233. AllowDownloads=True
  234. DemoSpectatorClass=ShooterGame.SGDemoController
  235. MaxClientRate=25000
  236. ConnectionTimeout=15.0
  237. InitialConnectTimeout=30.0
  238. ConnectionIssueTimeout=30.0
  239. AckTimeout=1.0
  240. KeepAliveTime=1.0
  241. SimLatency=0
  242. RelevantTimeout=5.0
  243. SpawnPrioritySeconds=1.0
  244. ServerTravelPause=4.0
  245. NetServerMaxTickRate=100
  246. LanServerMaxTickRate=100
  247. MaxRewindPoints=30
  248. RewindPointInterval=1.0
  249. NumRecentRewindPoints=7
  250.  
  251. [Engine.PackagesToAlwaysCook]
  252. Package=ShooterEntry
  253. Package=Loading
  254. Package=Frontend
  255. Package=Lobby
  256. Package=BarkEvents
  257. SeekFreePackage=LoadingScreen_default
  258. SeekFreePackage=LoadingScreen_EXE_Overground
  259. SeekFreePackage=LoadingScreen_EXE_Rebar
  260. SeekFreePackage=LoadingScreen_EXE_Sandlot
  261. SeekFreePackage=LoadingScreen_EXE_Warehouse
  262. SeekFreePackage=LoadingScreen_OBJ_Bridge
  263. SeekFreePackage=LoadingScreen_OBJ_Canal
  264. SeekFreePackage=LoadingScreen_OBJ_Battersea
  265. SeekFreePackage=LoadingScreen_OBJ_Map_6
  266. SeekFreePackage=LoadingScreen_OBJ_Victoria
  267. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  268. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  269. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  270. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  271. SeekFreePackage=LoadingScreen_NUF_Map01
  272. SeekFreePackage=LoadingScreen_NUF_Map02
  273. SeekFreePackage=LoadingScreen_NUF_Map03
  274. SeekFreePackage=LoadingScreen_NUF_Map04
  275. SeekFreePackage=LoadingScreen_NUF_Map05
  276.  
  277. [Engine.StartupPackages]
  278. bSerializeStartupPackagesFromMemory=TRUE
  279. bFullyCompressStartupPackages=FALSE
  280. Package=EngineMaterials
  281. Package=EngineDebugMaterials
  282. Package=EngineSounds
  283. Package=EngineFonts
  284. Package=SoundClassesAndModes
  285. Package=Soldier_01_Gameplay
  286. Package=Medic_01_Gameplay
  287. Package=Medic_02_Gameplay
  288. Package=Engineer_01_Gameplay
  289. Package=Engineer_02_Gameplay
  290. Package=FieldOps_01_Gameplay
  291. Package=FieldOps_02_Gameplay
  292. Package=CovertOps_01_Gameplay
  293. Package=SharedCharacters_Gameplay
  294. Package=CharacterPreview_01_Gameplay
  295. Package=AssaultRifle_01_Gameplay
  296. Package=AssaultRifle_02_Gameplay
  297. Package=AssaultRifle_03_Gameplay
  298. Package=AssaultRifle_04_Gameplay
  299. Package=CricketBat_01_Gameplay
  300. Package=GrenadeLauncher_01_Gameplay
  301. Package=Grenade_01_Gameplay
  302. Package=Grenade_02_Gameplay
  303. Package=Grenade_05_Gameplay
  304. Package=HeavyMachineGun_01_Gameplay
  305. Package=Knife_01_Gameplay
  306. Package=Knife_02_Gameplay
  307. Package=Katana_01_Gameplay
  308. Package=MachineGun_01_Gameplay
  309. Package=MachineGun_02_Gameplay
  310. Package=MachinePistol_01_Gameplay
  311. Package=MachinePistol_02_Gameplay
  312. Package=MachinePistol_03_Gameplay
  313. Package=MachinePistol_04_Gameplay
  314. Package=MountedMG_01_Gameplay
  315. Package=MountedMG_02_Gameplay
  316. Package=Pistol_01_Gameplay
  317. Package=Pistol_02_Gameplay
  318. Package=Pistol_03_Gameplay
  319. Package=Pistol_04_Gameplay
  320. Package=Pistol_05_Gameplay
  321. Package=Pistol_06_Gameplay
  322. Package=ReviveGun_01_Gameplay
  323. Package=RocketLauncher_01_Gameplay
  324. Package=Shotgun_01_Gameplay
  325. Package=Shotgun_02_Gameplay
  326. Package=Shotgun_03_Gameplay
  327. Package=SniperRifle_01_Gameplay
  328. Package=SniperRifle_02_Gameplay
  329. Package=SniperRifle_03_Gameplay
  330. Package=StickyMine_01_Gameplay
  331. Package=StickyBomb_01_Gameplay
  332. Package=SubMachineGun_01_Gameplay
  333. Package=SubMachineGun_02_Gameplay
  334. Package=SubMachineGun_03_Gameplay
  335. Package=SubMachineGun_04_Gameplay
  336. Package=SubMachineGun_05_Gameplay
  337. Package=Ironsight_01_Gameplay
  338. Package=Ironsight_02_Gameplay
  339. Package=Ironsight_03_Gameplay
  340. Package=Ironsight_04_Gameplay
  341. Package=Ironsight_05_Gameplay
  342. Package=Ironsight_06_Gameplay
  343. Package=Ironsight_07_Gameplay
  344. Package=Ironsight_08_Gameplay
  345. Package=Magazine_01_Gameplay
  346. Package=Magazine_02_Gameplay
  347. Package=Magazine_03_Gameplay
  348. Package=Magazine_04_Gameplay
  349. Package=Magazine_05_Gameplay
  350. Package=Magazine_06_Gameplay
  351. Package=Magazine_07_Gameplay
  352. Package=Magazine_08_Gameplay
  353. Package=Magazine_09_Gameplay
  354. Package=RedDot_01_Gameplay
  355. Package=Scope_01_Gameplay
  356. Package=Scope_02_Gameplay
  357. Package=Scope_04_Gameplay
  358. Package=Silencer_01_Gameplay
  359. Package=Silencer_02_Gameplay
  360. Package=Trinket_Gameplay
  361. Package=AirStrikeMarker_01_Gameplay
  362. Package=AirStrikeMarker_02_Gameplay
  363. Package=AmmoPack_01_Gameplay
  364. Package=AmmoStation_01_Gameplay
  365. Package=C4_01_Gameplay
  366. Package=C4Wireless_01_Gameplay
  367. Package=ConcussionGrenade_01_Gameplay
  368. Package=DeployableCover_01_Gameplay
  369. Package=HackingDevice_01_Gameplay
  370. Package=HealingStation_01_Gameplay
  371. Package=HealthPack_01_Gameplay
  372. Package=HealthPack_02_Gameplay
  373. Package=HeartbeatSensor_01_Gameplay
  374. Package=Mine_01_Gameplay
  375. Package=Molotov_01_Gameplay
  376. Package=ObjectiveCarryItem_01_Gameplay
  377. Package=PDA_01_Gameplay
  378. Package=SupplyCrate_01_Gameplay
  379. Package=ThirdEyeCam_01_Gameplay
  380. Package=ThirdEyeDevice_01_Gameplay
  381. Package=Turret_01_Gameplay
  382. Package=EmpGrenade_01_Gameplay
  383. Package=SmokeGrenade_01_Gameplay
  384. Package=FragGrenade_01_Gameplay
  385. Package=ActiveCamo_01_Gameplay
  386. Package=ActiveHealingAura_01_Gameplay
  387. Package=Blowtorch_01_Gameplay
  388. Package=Defibs_01_Gameplay
  389. Package=Martyrdom_01_Gameplay
  390. Package=IRGoggles_01_Gameplay
  391. Package=LaserPainter_01_Gameplay
  392. Package=OrbitalLaser_01_Gameplay
  393. Package=Pliers_01_Gameplay
  394. Package=SelfRevive_01_Gameplay
  395. Package=Screwdriver_01_Gameplay
  396. Package=ArtilleryStrike_01_Gameplay
  397. Package=Perks
  398. Package=Augments
  399. NoncombinedPackage=SGVars
  400. Package=SGFonts
  401. Package=SGBitmapFonts
  402. Package=HudTextureRenderTargets
  403. Package=Post_Process
  404. Package=PhysicalMaterial
  405. Package=SGLoadingScreen
  406.  
  407. [Engine.PackagesToForceCookPerMap]
  408.  
  409. [Core.System]
  410. MaxObjectsNotConsideredByGC=33476
  411. SizeOfPermanentObjectPool=0
  412. StaleCacheDays=30
  413. MaxStaleCacheSize=10
  414. MaxOverallCacheSize=30
  415. PackageSizeSoftLimit=300
  416. AsyncIOBandwidthLimit=0
  417. CachePath=..\..\ShooterGame\Cache
  418. CacheExt=.uxx
  419. Paths=..\..\Engine\Content
  420. ScriptPaths=..\..\ShooterGame\Script
  421. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  422. CutdownPaths=..\..\ShooterGame\CutdownPackages
  423. CutdownPaths=..\..\ShooterGame\Script
  424. ScreenShotPath=..\..\ShooterGame\ScreenShots
  425. LocalizationPaths=..\..\Engine\Localization
  426. Extensions=upk
  427. Extensions=u
  428. Extensions=umap
  429. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  430. TextureFileCacheExtension=tfc
  431. bDisablePromptToRebuildScripts=FALSE
  432. Suppress=Dev
  433. Suppress=DevAbsorbFuncs
  434. Suppress=DevAnim
  435. Suppress=DevAssetDataBase
  436. Suppress=DevAudio
  437. Suppress=DevAudioVerbose
  438. Suppress=DevBind
  439. Suppress=DevBsp
  440. Suppress=DevCamera
  441. Suppress=DevCollision
  442. Suppress=DevCompile
  443. Suppress=DevComponents
  444. Suppress=DevConfig
  445. Suppress=DevCooking
  446. Suppress=DevCrossLevel
  447. Suppress=DevDataStore
  448. Suppress=DevDecals
  449. Suppress=DevFaceFX
  450. Suppress=DevGFxUI
  451. Suppress=DevGFxUIWarning
  452. Suppress=DevGarbage
  453. Suppress=DevKill
  454. Suppress=DevLevelTools
  455. Suppress=DevLightmassSolver
  456. Suppress=DevLoad
  457. Suppress=DevMovie
  458. Suppress=DevNavMesh
  459. Suppress=DevNavMeshWarning
  460. Suppress=DevNet
  461. Suppress=DevNetTraffic
  462. Suppress=DevOnline
  463. Suppress=DevPath
  464. Suppress=DevReplace
  465. Suppress=DevSHA
  466. Suppress=DevSave
  467. Suppress=DevSound
  468. Suppress=DevStats
  469. Suppress=DevStreaming
  470. Suppress=DevTick
  471. Suppress=DevUI
  472. Suppress=DevUIAnimation
  473. Suppress=DevUIFocus
  474. Suppress=DevUIStates
  475. Suppress=DevUIStyles
  476. Suppress=DevMCP
  477. Suppress=DevHTTP
  478. Suppress=DevBeacon
  479. Suppress=DevBeaconGame
  480. Suppress=DevOnlineGame
  481. Suppress=DevMatchmaking
  482. Suppress=DevPing
  483. Suppress=DevWebUI
  484. Suppress=DevAsyncLoad
  485. Suppress=GameStats
  486. Suppress=Input
  487. Suppress=Inventory
  488. Suppress=Localization
  489. Suppress=LocalizationWarning
  490. Suppress=PlayerManagement
  491. Suppress=PlayerMove
  492. Paths=..\..\ShooterGame\Content
  493. Paths=..\..\ShooterGame\__Trashcan
  494. LocalizationPaths=..\..\ShooterGame\Localization
  495. SavePath=..\..\ShooterGame\Save
  496. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  497. SeekFreePCExtensions=xxx
  498. Suppress=DevWebUIScript
  499. Suppress=DevFireline
  500.  
  501. [Engine.Client]
  502. DisplayGamma=2.2
  503. MinDesiredFrameRate=35.000000
  504. InitialButtonRepeatDelay=0.2
  505. ButtonRepeatDelay=0.1
  506.  
  507. [WinDrv.WindowsClient]
  508. AudioDeviceClass=XAudio2.XAudio2Device
  509. MinAllowableResolutionX=720
  510. MinAllowableResolutionY=576
  511. MaxAllowableResolutionX=0
  512. MaxAllowableResolutionY=0
  513. MinAllowableRefreshRate=121
  514. MaxAllowableRefreshRate=200
  515. ParanoidDeviceLostChecking=1
  516. AllowJoystickInput=1
  517. UseRawMouseInput=1
  518.  
  519. [XAudio2.XAudio2Device]
  520. MaxChannels=32
  521. CommonAudioPoolSize=0
  522. MinCompressedDurationGame=5
  523. MinCompressedDurationEditor=4
  524. LowPassFilterResonance=0.9
  525. WorkAroundXDKRegression=TRUE
  526.  
  527. [ALAudio.ALAudioDevice]
  528. MaxChannels=32
  529. CommonAudioPoolSize=0
  530. MinCompressedDurationGame=5
  531. MinCompressedDurationEditor=4
  532. LowPassFilterResonance=0.9
  533. //DeviceName=Generic Software
  534.  
  535. [Engine.Player]
  536. ConfiguredInternetSpeed=15000
  537. ConfiguredLanSpeed=20000
  538. PP_DesaturationMultiplier=1.0
  539. PP_HighlightsMultiplier=1.0
  540. PP_MidTonesMultiplier=1.0
  541. PP_ShadowsMultiplier=1.0
  542.  
  543. [IpDrv.TcpNetDriver]
  544. AllowDownloads=True
  545. AllowPeerConnections=False
  546. AllowPeerVoice=False
  547. ConnectionTimeout=30.0
  548. InitialConnectTimeout=90.0
  549. ConnectionIssueTimeout=1.5
  550. AckTimeout=1.0
  551. KeepAliveTime=0.2
  552. MaxClientRate=15000
  553. MaxInternetClientRate=15000
  554. RelevantTimeout=5.0
  555. SpawnPrioritySeconds=1.0
  556. ServerTravelPause=4.0
  557. NetServerMaxTickRate=60.0
  558. LanServerMaxTickRate=35
  559. DownloadManagers=IpDrv.HTTPDownload
  560. DownloadManagers=Engine.ChannelDownload
  561. NetConnectionClassName=IpDrv.TcpipConnection
  562.  
  563. [IpDrv.ServerQueryDrvUDP]
  564. ServerQueryPort=7877
  565. MaxQueriesPerSecond=10
  566. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  567.  
  568. [IpServer.UdpServerQuery]
  569. GameName=ut
  570.  
  571. [IpDrv.UdpBeacon]
  572. DoBeacon=True
  573. BeaconTime=0.50
  574. BeaconTimeout=5.0
  575. BeaconProduct=ut
  576. ServerBeaconPort=8777
  577. BeaconPort=9777
  578.  
  579. [TextureStreaming]
  580. MinTextureResidentMipCount=1
  581. PoolSize=158
  582. MemoryMargin=20
  583. MemoryLoss=0
  584. HysteresisLimit=20
  585. DropMipLevelsLimit=4
  586. StopIncreasingLimit=5
  587. StopStreamingLimit=6
  588. MinEvictSize=10
  589. MinFudgeFactor=5.0
  590. FudgeFactorIncreaseRateOfChange=1.0
  591. FudgeFactorDecreaseRateOfChange=-1.0
  592. MinRequestedMipsToConsider=0
  593. MinTimeToGuaranteeMinMipCount=5
  594. MaxTimeToGuaranteeMinMipCount=12
  595. UseTextureFileCache=true
  596. LoadMapTimeLimit=10
  597. LightmapStreamingFactor=0.09
  598. ShadowmapStreamingFactor=0.09
  599. MaxLightmapRadius=500
  600. AllowStreamingLightmaps=true
  601. TextureFileCacheBulkDataAlignment=1
  602. UsePriorityStreaming=true
  603. bAllowSwitchingStreamingSystem=false
  604. UseDynamicStreaming=true
  605. bEnableAsyncDefrag=False
  606. bEnableAsyncReallocation=False
  607. MaxDefragRelocations=256
  608. MaxDefragDownShift=128
  609. BoostPlayerTextures=1
  610. TemporalAAMemoryReserve=1
  611.  
  612. [StreamByURL]
  613. PostLoadPause=6.0
  614.  
  615. [UnrealEd.EditorEngine]
  616. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  617. bSubtitlesEnabled=True
  618. GridEnabled=True
  619. SnapScaleEnabled=True
  620. ScaleGridSize=5
  621. SnapVertices=False
  622. SnapDistance=10.000000
  623. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  624. RotGridEnabled=True
  625. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  626. GameCommandLine=-log
  627. FOVAngle=90.000000
  628. GodMode=True
  629. AutoSaveDir=..\..\ShooterGame\Autosaves
  630. InvertwidgetZAxis=True
  631. UseAxisIndicator=True
  632. MatineeCurveDetail=0.1
  633. Client=WinDrv.WindowsClient
  634. CurrentGridSz=4
  635. bUseMayaCameraControls=True
  636. bPrefabsLocked=True
  637. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  638. EditorOnlyContentPackages=EditorMeshes
  639. EditorOnlyContentPackages=EditorMaterials
  640. EditorOnlyContentPackages=EditorResources
  641. EditPackagesInPath=..\..\Development\Src
  642. EditPackages=Core
  643. EditPackages=Engine
  644. EditPackages=GFxUI
  645. EditPackages=AkAudio
  646. EditPackages=GameFramework
  647. EditPackages=UnrealEd
  648. EditPackages=GFxUIEditor
  649. EditPackages=IpDrv
  650. EditPackages=WinDrv
  651. EditPackages=OnlineSubsystemPC
  652. EditPackages=OnlineSubsystemGameSpy
  653. EditPackages=OnlineSubsystemLive
  654. EditPackages=OnlineSubsystemSteamworks
  655. bBuildReachSpecs=FALSE
  656. EditPackages=SubstanceAir
  657. EditPackages=SubstanceAirEd
  658. bGroupingActive=TRUE
  659. bCustomCameraAlignEmitter=TRUE
  660. CustomCameraAlignEmitterDistance=100.0
  661. bDrawSocketsInGMode=FALSE
  662. bsmoothframeRate=FALSE
  663. MinSmoothedFrameRate=5
  664. MaxSmoothedFrameRate=120
  665. FarClippingPlane=0
  666. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  667. EditPackagesOutPath=..\..\ShooterGame\Script
  668. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  669. EditPackages=SDEngine
  670. EditPackages=SDPCEngine
  671. EditPackages=SDPS3Engine
  672. EditPackages=SDEditor
  673. EditPackages=ShooterGame
  674. EditPackages=ShooterEditor
  675. EditPackages=ShooterGameContent
  676. InEditorGameURLOptions=
  677.  
  678. [UnrealEd.UnrealEdEngine]
  679. AutoSaveIndex=0
  680. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  681. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  682. PackagesToBeFullyLoadedAtStartup=EditorResources
  683. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  684. PackagesToBeFullyLoadedAtStartup=EngineFonts
  685. PackagesToBeFullyLoadedAtStartup=EngineResources
  686. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  687. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  688.  
  689. [Engine.DataStoreClient]
  690. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  691. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  692. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  693. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  694. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  695. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  696. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  697.  
  698. [DevOptions.Shaders]
  699. AutoReloadChangedShaders=True
  700. bAllowMultiThreadedShaderCompile=True
  701. bAllowDistributedShaderCompile=False
  702. bAllowDistributedShaderCompileForBuildPCS=True
  703. NumUnusedShaderCompilingThreads=1
  704. ThreadedShaderCompileThreshold=1
  705. MaxShaderJobBatchSize=30
  706. PrecompileShadersJobThreshold=40000
  707. bDumpShaderPDBs=True
  708. bPromptToRetryFailedShaderCompiles=True
  709.  
  710. [DevOptions.Debug]
  711. ShowSelectedLightmap=False
  712.  
  713. [StatNotifyProviders]
  714. BinaryFileStatNotifyProvider=true
  715. XmlStatNotifyProvider=false
  716. CsvStatNotifyProvider=false
  717. StatsNotifyProvider_UDP=true
  718. PIXNamedCounterProvider=false
  719.  
  720. [StatNotifyProviders.StatNotifyProvider_UDP]
  721. ListenPort=13000
  722.  
  723. [RemoteControl]
  724. SuppressRemoteControlAtStartup=False
  725.  
  726. [LogFiles]
  727. PurgeLogsDays=3
  728. LogTimes=True
  729.  
  730. [AnimationCompression]
  731. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  732. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  733. TranslationCompressionFormat=0
  734. RotationCompressionFormat=1
  735. AlternativeCompressionThreshold=1.f
  736. ForceRecompression=False
  737. bOnlyCheckForMissingSkeletalMeshes=False
  738. KeyEndEffectorsMatchName=IK
  739. KeyEndEffectorsMatchName=eye
  740. KeyEndEffectorsMatchName=weapon
  741. KeyEndEffectorsMatchName=hand
  742. KeyEndEffectorsMatchName=attach
  743. KeyEndEffectorsMatchName=camera
  744.  
  745. [IpDrv.OnlineSubsystemCommonImpl]
  746. MaxLocalTalkers=1
  747. MaxRemoteTalkers=16
  748. bIsUsingSpeechRecognition=false
  749.  
  750. [IpDrv.OnlineGameInterfaceImpl]
  751. LanAnnouncePort=14001
  752. LanQueryTimeout=5.0
  753. LanPacketPlatformMask=1
  754.  
  755. [OnlineSubsystemLive.OnlineSubsystemLive]
  756. LanAnnouncePort=14001
  757. VoiceNotificationDelta=0.2
  758.  
  759. [Engine.StaticMeshCollectionActor]
  760. bCookOutStaticMeshActors=TRUE
  761. MaxStaticMeshComponents=100
  762.  
  763. [Engine.StaticLightCollectionActor]
  764. bCookOutStaticLightActors=TRUE
  765. MaxLightComponents=100
  766.  
  767. [CpuUsage]
  768. SamplingRate=250
  769.  
  770. [LiveSock]
  771. bUseVDP=True
  772. bUseSecureConnections=true
  773. MaxDgramSockets=64
  774. MaxStreamSockets=16
  775. DefaultRecvBufsizeInK=256
  776. DefaultSendBufsizeInK=256
  777. SystemLinkPort=14000
  778.  
  779. [CustomStats]
  780. LD=Streaming fudge factor
  781. LD=FrameTime
  782. LD=Terrain Smooth Time
  783. LD=Terrain Render Time
  784. LD=Decal Render Time
  785. LD=Terrain Triangles
  786. LD=Decal Triangles
  787. LD=Decal Draw Calls
  788. LD=Static Mesh Tris
  789. LD=Skel Mesh Tris
  790. LD=Skel Verts CPU Skin
  791. LD=Skel Verts GPU Skin
  792. LD=30+ FPS
  793. LD=Total CPU rendering time
  794. LD=Total GPU rendering time
  795. LD=Occluded primitives
  796. LD=Projected shadows
  797. LD=Visible static mesh elements
  798. LD=Visible dynamic primitives
  799. LD=Texture Pool Size
  800. LD=Physical Memory Used
  801. LD=Virtual Memory Used
  802. LD=Audio Memory Used
  803. LD=Texture Memory Used
  804. LD=360 Texture Memory Used
  805. LD=Animation Memory
  806. LD=Vertex Lighting Memory
  807. LD=StaticMesh Vertex Memory
  808. LD=StaticMesh Index Memory
  809. LD=SkeletalMesh Vertex Memory
  810. LD=SkeletalMesh Index Memory
  811. LD=Decal Vertex Memory
  812. LD=Decal Index Memory
  813. LD=Decal Interaction Memory
  814. MEMLEAN=Virtual Memory Used
  815. MEMLEAN=Audio Memory Used
  816. MEMLEAN=Animation Memory
  817. MEMLEAN=FaceFX Cur Mem
  818. MEMLEAN=Vertex Lighting Memory
  819. MEMLEAN=StaticMesh Vertex Memory
  820. MEMLEAN=StaticMesh Index Memory
  821. MEMLEAN=SkeletalMesh Vertex Memory
  822. MEMLEAN=SkeletalMesh Index Memory
  823. MEMLEAN=Decal Vertex Memory
  824. MEMLEAN=Decal Index Memory
  825. MEMLEAN=Decal Interaction Memory
  826. MEMLEAN=VertexShader Memory
  827. MEMLEAN=PixelShader Memory
  828. GameThread=Async Loading Time
  829. GameThread=Audio Update Time
  830. GameThread=FrameTime
  831. GameThread=HUD Time
  832. GameThread=Input Time
  833. GameThread=Kismet Time
  834. GameThread=Move Actor Time
  835. GameThread=RHI Game Tick
  836. GameThread=RedrawViewports
  837. GameThread=Script time
  838. GameThread=Tick Time
  839. GameThread=Update Components Time
  840. GameThread=World Tick Time
  841. GameThread=Async Work Wait
  842. GameThread=PerFrameCapture
  843. GameThread=DynamicLightEnvComp Tick
  844. Mobile=ES2 Draw Calls
  845. Mobile=ES2 Draw Calls (UP)
  846. Mobile=ES2 Triangles Drawn
  847. Mobile=ES2 Triangles Drawn (UP)
  848. Mobile=ES2 Program Count
  849. Mobile=ES2 Program Count (PP)
  850. Mobile=ES2 Program Changes
  851. Mobile=ES2 Uniform Updates (Bytes)
  852. Mobile=ES2 Base Texture Binds
  853. Mobile=ES2 Detail Texture Binds
  854. Mobile=ES2 Lightmap Texture Binds
  855. Mobile=ES2 Environment Texture Binds
  856. Mobile=ES2 Bump Offset Texture Binds
  857. Mobile=Frustum Culled primitives
  858. Mobile=Statically occluded primitives
  859. SplitScreen=Processed primitives
  860. SplitScreen=Mesh draw calls
  861. SplitScreen=Mesh Particles
  862. SplitScreen=Particle Draw Calls
  863.  
  864. [MemorySplitClassesToTrack]
  865. Class=AnimSequence
  866. Class=AudioComponent
  867. Class=AudioDevice
  868. Class=BrushComponent
  869. Class=CylinderComponent
  870. Class=DecalComponent
  871. Class=DecalManager
  872. Class=DecalMaterial
  873. Class=Font
  874. Class=Level
  875. Class=Material
  876. Class=MaterialInstanceConstant
  877. Class=MaterialInstanceTimeVarying
  878. Class=Model
  879. Class=ModelComponent
  880. Class=MorphTarget
  881. Class=NavigationMeshBase
  882. Class=ParticleModule
  883. Class=ParticleSystemComponent
  884. Class=PathNode
  885. Class=ProcBuilding_SimpleLODActor
  886. Class=RB_BodyInstance
  887. Class=RB_BodySetup
  888. Class=ReachSpec
  889. Class=Sequence
  890. Class=SkeletalMesh
  891. Class=SkeletalMeshComponent
  892. Class=SoundCue
  893. Class=SoundNode
  894. Class=SoundNodeWave
  895. Class=StaticMesh
  896. Class=StaticMeshActor
  897. Class=StaticMeshCollectionActor
  898. Class=StaticMeshComponent
  899. Class=Terrain
  900. Class=TerrainComponent
  901. Class=Texture2D
  902. Class=UIRoot
  903.  
  904. [MemLeakCheckExtraExecsToRun]
  905. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  906. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  907. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  908. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  909. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  910. Cmd=lightenv list volumes
  911. Cmd=lightenv list transition
  912. Cmd=ListThreads
  913.  
  914. [ConfigCoalesceFilter]
  915. FilterOut=ShooterEngine.ini
  916. FilterOut=ShooterEditor.ini
  917. FilterOut=ShooterInput.ini
  918. FilterOut=ShooterLightmass.ini
  919. FilterOut=ShooterGame.ini
  920. FilterOut=ShooterGameDedicatedServer.ini
  921. FilterOut=ShooterUI.ini
  922. FilterOut=ShooterCompat.ini
  923. FilterOut=ShooterEngineG4WLive.ini
  924. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  925. FilterOut=ShooterEngineNoLive.ini
  926. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  927. FilterOut=ShooterEditorKeyBindings.ini
  928. FilterOut=ShooterEditorUserSettings.ini
  929. FilterOut=ShooterEngineGameSpy.ini
  930. FilterOut=ShooterEngineSteamworks.ini
  931. FilterOut=Descriptions.int
  932. FilterOut=Editor.int
  933. FilterOut=EditorTips.int
  934. FilterOut=UnrealEd.int
  935. FilterOut=WinDrv.int
  936. FilterOut=XWindow.int
  937. FilterOut=GfxUIEditor.int
  938. FilterOut=Properties.int
  939.  
  940. [TaskPerfTracking]
  941. bUseTaskPerfTracking=FALSE
  942. RemoteConnectionIP=10.1.20.20
  943. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  944. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  945.  
  946. [TaskPerfMemDatabase]
  947. bUseTaskPerfMemDatabase=TRUE
  948. RemoteConnectionIP=192.168.0.39
  949. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  950. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  951.  
  952. [MemoryPools]
  953. FLightPrimitiveInteractionInitialBlockSize=32
  954. FModShadowPrimitiveInteractionInitialBlockSize=32
  955.  
  956. [SystemSettings]
  957. bFirstRun=FALSE
  958. bUseMaxQualityMode=False
  959. StaticDecals=False
  960. DynamicDecals=false
  961. UnbatchedDecals=False
  962. DecalCullDistanceScale=0.100000
  963. DynamicLights=False
  964. DynamicShadows=False
  965. LightEnvironmentShadows=False
  966. CompositeDynamicLights=false
  967. SHSecondaryLighting=False
  968. DirectionalLightmaps=False
  969. MotionBlur=False
  970. MotionBlurPause=False
  971. MotionBlurSkinning=0
  972. DepthOfField=False
  973. AmbientOcclusion=False
  974. Bloom=False
  975. bAllowLightShafts=False
  976. bUseARGB8=False
  977. Distortion=False
  978. FilteredDistortion=False
  979. DropParticleDistortion=true
  980. bAllowDownsampledTranslucency=False
  981. SpeedTreeLeaves=False
  982. SpeedTreeFronds=False
  983. OnlyStreamInTextures=true
  984. LensFlares=False
  985. FogVolumes=False
  986. FloatingPointRenderTargets=false
  987. OneFrameThreadLag=True
  988. UseVsync=False
  989. UpscaleScreenPercentage=false
  990. Borderless=false
  991. Fullscreen=true
  992. AllowD3D11=False
  993. AllowOpenGL=False
  994. AllowRadialBlur=False
  995. AllowSubsurfaceScattering=False
  996. AllowImageReflections=False
  997. AllowImageReflectionShadowing=False
  998. bAllowSeparateTranslucency=False
  999. bAllowPostprocessMLAA=False
  1000. bAllowHighQualityMaterials=False
  1001. bAllowWeatherEffect=False
  1002. bAllowPostProcess=False
  1003. SkeletalMeshLODBias=10
  1004. ParticleLODBias=10
  1005. DetailMode=0
  1006. MaxDrawDistanceScale=1.000000
  1007. ShadowFilterQualityBias=-1
  1008. MaxAnisotropy=0
  1009. MaxMultiSamples=1
  1010. bAllowD3D9MSAA=False
  1011. bAllowTemporalAA=False
  1012. TemporalAA_MinDepth=500.000000
  1013. TemporalAA_StartDepthVelocityScale=100.000000
  1014. MinShadowResolution=0
  1015. MinPreShadowResolution=0
  1016. MaxShadowResolution=0
  1017. MaxWholeSceneDominantShadowResolution=0
  1018. ShadowFadeResolution=128
  1019. PreShadowFadeResolution=16
  1020. ShadowFadeExponent=0.10000
  1021. ResX=1600
  1022. ResY=900
  1023. ScreenPercentage=100.000000
  1024. SceneCaptureStreamingMultiplier=1.000000
  1025. ShadowTexelsPerPixel=0.100000
  1026. PreShadowResolutionFactor=0.100000
  1027. bEnableVSMShadows=False
  1028. bEnableBranchingPCFShadows=False
  1029. bAllowHardwareShadowFiltering=False
  1030. TessellationFactorMultiplier=1.000000
  1031. bEnableForegroundShadowsOnWorld=False
  1032. bEnableForegroundSelfShadowing=False
  1033. bAllowWholeSceneDominantShadows=False
  1034. bUseConservativeShadowBounds=False
  1035. ShadowFilterRadius=2.000000
  1036. ShadowDepthBias=0.012000
  1037. PerObjectShadowTransition=60.000000
  1038. CSMSplitPenumbraScale=0.500000
  1039. CSMSplitSoftTransitionDistanceScale=4.000000
  1040. CSMSplitDepthBiasScale=0.500000
  1041. CSMMinimumFOV=40.000000
  1042. CSMFOVRoundFactor=4.000000
  1043. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1044. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1045. WholeSceneShadowUnbuiltInteractionThreshold=50
  1046. bAllowFracturedDamage=True
  1047. NumFracturedPartsScale=1.000000
  1048. FractureDirectSpawnChanceScale=1.000000
  1049. FractureRadialSpawnChanceScale=1.000000
  1050. FractureCullDistanceScale=1.000000
  1051. bForceCPUAccessToGPUSkinVerts=false
  1052. bDisableSkeletalInstanceWeights=false
  1053. HighPrecisionGBuffers=False
  1054. MobileFeatureLevel=0
  1055. MobileFog=False
  1056. MobileSpecular=False
  1057. MobileBumpOffset=True
  1058. MobileNormalMapping=True
  1059. MobileEnvMapping=True
  1060. MobileRimLighting=True
  1061. MobileColorBlending=True
  1062. MobileVertexMovement=True
  1063. MobileLODBias=-0.5
  1064. MobileBoneCount=75
  1065. MobileBoneWeightCount=2
  1066. MobileUsePreprocessedShaders=True
  1067. MobileFlashRedForUncachedShaders=False
  1068. MobileWarmUpPreprocessedShaders=True
  1069. MobileCachePreprocessedShaders=False
  1070. MobileProfilePreprocessedShaders=False
  1071. MobileUseCPreprocessorOnShaders=True
  1072. MobileLoadCPreprocessedShaders=True
  1073. MobileSharePixelShaders=True
  1074. MobileShareVertexShaders=True
  1075. MobileShareShaderPrograms=True
  1076. MobileEnableMSAA=False
  1077. MobileContentScaleFactor=1.0
  1078. MobileVertexScratchBufferSize=1
  1079. MobileIndexScratchBufferSize=1
  1080. ApexLODResourceBudget=1000000020040877300000.000000
  1081. ApexDestructionMaxChunkIslandCount=2147483647
  1082. ApexDestructionMaxChunkSeparationLOD=1.000000
  1083. bEnableParallelAPEXClothingFetch=False
  1084. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1085. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1086. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1087. TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1088. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1089. TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1090. TEXTUREGROUP_Weapon=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1091. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1092. TEXTUREGROUP_WeaponSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1093. TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1094. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1095. TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1096. TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1097. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1098. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1099. TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1100. TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1101. TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1102. TEXTUREGROUP_Shadowmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1103. TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1104. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1105. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1106. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1107. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1108. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1109. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1110. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1111. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1112.  
  1113. [SystemSettingsEditor]
  1114. ResX=1280
  1115. ResY=1024
  1116.  
  1117. [SystemSettingsSplitScreen2]
  1118. bAllowWholeSceneDominantShadows=False
  1119. bAllowLightShafts=False
  1120. DetailMode=1
  1121.  
  1122. [SystemSettingsMobile]
  1123. BasedOn=SystemSettings
  1124. Fullscreen=True
  1125. DirectionalLightmaps=False
  1126. DynamicLights=False
  1127. SHSecondaryLighting=False
  1128. StaticDecals=True
  1129. DynamicDecals=False
  1130. UnbatchedDecals=False
  1131. MotionBlur=FALSE
  1132. MotionBlurPause=FALSE
  1133. DepthOfField=FALSE
  1134. AmbientOcclusion=FALSE
  1135. Bloom=FALSE
  1136. Distortion=FALSE
  1137. FilteredDistortion=FALSE
  1138. DropParticleDistortion=TRUE
  1139. FloatingPointRenderTargets=FALSE
  1140. MaxAnisotropy=2
  1141. bAllowLightShafts=FALSE
  1142. DynamicShadows=False
  1143.  
  1144. [SystemSettingsMobileTextureBias]
  1145. BasedOn=SystemSettingsMobile
  1146. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1147. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1148. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1149. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1150. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1151. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1152. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1153. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1154. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1155. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1156. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1157. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1158. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1159. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1160. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1161. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1162. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1163. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1164. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1165. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1166. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1167. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1168. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1169. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1170. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1171.  
  1172. [SystemSettingsIPhone3GS]
  1173. BasedOn=SystemSettingsMobileTextureBias
  1174. MobileEnableMSAA=True
  1175.  
  1176. [SystemSettingsIPhone4]
  1177. BasedOn=SystemSettingsMobile
  1178. MobileContentScaleFactor=2.0
  1179.  
  1180. [SystemSettingsIPodTouch4]
  1181. BasedOn=SystemSettingsMobileTextureBias
  1182. MobileContentScaleFactor=2.0
  1183.  
  1184. [SystemSettingsIPad]
  1185. BasedOn=SystemSettingsMobileTextureBias
  1186. MobileFeatureLevel=1
  1187. MobileFog=False
  1188. MobileSpecular=False
  1189. MobileBumpOffset=False
  1190. MobileNormalMapping=False
  1191. MobileEnvMapping=False
  1192. MobileRimLighting=False
  1193. MobileContentScaleFactor=0.9375
  1194.  
  1195. [SystemSettingsIPad2]
  1196. BasedOn=SystemSettingsMobile
  1197. MobileEnableMSAA=True
  1198.  
  1199. [SystemSettingsAndroid]
  1200. BasedOn=SystemSettingsMobileTextureBias
  1201.  
  1202. [Engine.PhysicsLODVerticalEmitter]
  1203. ParticlePercentage=100
  1204.  
  1205. [Engine.OnlineSubsystem]
  1206. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1207. AsyncMinCompletionTime=0.0
  1208.  
  1209. [Engine.OnlineRecentPlayersList]
  1210. MaxRecentPlayers=100
  1211. MaxRecentParties=5
  1212.  
  1213. [VoIP]
  1214. VolumeThreshold=0.1
  1215. bHasVoiceEnabled=true
  1216.  
  1217. [FullScreenMovie]
  1218. bForceNoMovies=FALSE
  1219. LoadMapMovie=SGLoadingScreen.OBJLoading
  1220. bShouldStopMovieAtEndOfLoadMap=TRUE
  1221.  
  1222. [IPDrv.WebConnection]
  1223. MaxValueLength=512
  1224. MaxLineLength=4096
  1225.  
  1226. [IPDrv.WebServer]
  1227. ApplicationPaths[0]=/ServerAdmin
  1228. ApplicationPaths[1]=/images
  1229. ListenPort=80
  1230. MaxConnections=18
  1231. ExpirationSeconds=86400
  1232. bEnabled=false
  1233.  
  1234. [IPDrv.WebResponse]
  1235. IncludePath=/Web
  1236. CharSet=iso-8859-1
  1237.  
  1238. [TextureTracking]
  1239. #TextureName=T_GD_Traffic_Crosswalk_01
  1240.  
  1241. [AnimNotify]
  1242. Trail_MaxSampleRate=200.0
  1243.  
  1244. [Engine.UIDataStore_OnlinePlayerData]
  1245. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1246. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1247. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1248. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1249. StorageProviderClassName=SDEngine.SDStorageProvider
  1250. ProfileDataExtension=.ue3profile
  1251.  
  1252. [Engine.LocalPlayer]
  1253. EyefinityFOVThreshold=140.0
  1254. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1255.  
  1256. [MobileSupport]
  1257. bShouldCachePVRTCTextures=False
  1258. bShouldFlattenMaterials=False
  1259. FlattenedTextureResolutionBias=0
  1260. UDKRemotePort=41765
  1261. UDKRemotePortPIE=41766
  1262.  
  1263. [Engine.GameViewportClient]
  1264. bDebugNoGFxUI=FALSE
  1265. bUseHardwareCursorWhenWindowed=false
  1266.  
  1267. [ContentComparisonReferenceTypes]
  1268. +Class=AnimSet
  1269. +Class=SkeletalMesh
  1270. +Class=SoundCue
  1271. +Class=StaticMesh
  1272. +Class=ParticleSystem
  1273. +Class=Texture2D
  1274.  
  1275. [Engine.HttpFactory]
  1276. HttpRequestClassName=WinDrv.HttpRequestWindows
  1277.  
  1278. [IpDrv.OnlineImageDownloaderWeb]
  1279. MaxSimultaneousDownloads=8
  1280. MaxRetryCount=4
  1281.  
  1282. [Configuration]
  1283.  
  1284. [SDEngine.SDEngineExtensions]
  1285. HttpClassName=ShooterGame.SGHttp
  1286. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1287.  
  1288. [SDEngine.SDGameEngine]
  1289. bForceFrontEndVSync=TRUE
  1290.  
  1291. [ShooterGame.SGEngine]
  1292.  
  1293. [ShooterGame.SGEngineExtensions]
  1294. m_DedicatedServerAutoProfileTime=10.0
  1295. m_DedicatedServerAutoProfileCooldown=180.0
  1296. m_DedicatedServerAutoProfileNumPlayers=10
  1297.  
  1298. [OnlineSubsystemPC.OnlineSubsystemPC]
  1299. ProfileDataDirectory=.\Shooter\SaveData
  1300. ProfileDataExtension=.ue3profile
  1301.  
  1302. [SDEngine.SDProfile]
  1303. bDisableOfflineSaves=false
  1304. bDisableOnlineSaves=false
  1305. bUseMostRecentSave=false
  1306.  
  1307. [SDEngine.SDOnlineSubsystem]
  1308. ProfileDataDirectory=.\Shooter\SaveData
  1309. ProfileDataExtension=.ue3profile
  1310.  
  1311. [SDEngine.SDVisibilityManager]
  1312. m_VisibilityValidityTime=0.2f
  1313.  
  1314. [SDPCEngine.SDOnlineSubsystemFireline]
  1315. m_SettingsClassName=SDEngine.SDFirelineSettings
  1316. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1317. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1318. m_ServerHeartbeatGap=25.0
  1319. m_ClientHeartbeatGap=240.0
  1320. m_JoinTimeout=30.0
  1321. m_RequestRetryCooldownTimeMultiplier=2.0
  1322. m_RequestMaxRetry=6
  1323. m_MaxUnansweredHeartbeatAllowed=3
  1324. m_ManifestIndexName=index
  1325.  
  1326. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1327. m_SessionRetryTimeCooldownMultiplier=2.0
  1328. m_SessionRetryTimeCooldownMax=960.0
  1329.  
  1330. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1331. m_MaxLoginStepTime=60.0
  1332.  
  1333. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1334. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1335.  
  1336. [Windows.StandardUser]
  1337. MyDocumentsSubDirName=UnrealEngine3
  1338.  
  1339. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1340. bHasGameSpyAccount=true
  1341. EncryptedProductKey=NotForShip
  1342. ProfileDataDirectory=../ShooterGame/SaveData
  1343. ProfileDataExtension=.ue3profile
  1344. ProductID=11097
  1345. NamespaceID=40
  1346. PartnerID=33
  1347. GameID=1727
  1348. StatsVersion=7
  1349. NickStatsKeyId=1
  1350. PlaceStatsKeyId=2
  1351. LocationUrlsForInvites=shooterpc
  1352. LocationUrl=shooterpc
  1353. bShouldUseMcp=true
  1354.  
  1355. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1356. bUseVAC=true
  1357. GameDir=unrealtest
  1358. GameVersion=1.0.0.0
  1359. Region=255
  1360. CurrentNotificationPosition=8
  1361. ResetStats=0
  1362.  
  1363. [SDEngine.SDGameStatsManager]
  1364. GAME_STATS_VERSION=19
  1365.  
  1366. [GameplayStats.JSON]
  1367. Enabled=false
  1368. CommandLine=stats
  1369.  
  1370. [GameplayStats.Fireline]
  1371. Enabled=true
  1372.  
  1373. [GameplayStats.Echo]
  1374. Enabled=true
  1375. PlaytestOnly=true
  1376. Frequency=5.0
  1377. ContentEncoding=zlib
  1378. MonitorUpload=true
  1379. MonitorUploadFrequency=10.0
  1380. CommandLine=stats
  1381.  
  1382. [GameplayStats.Unreal]
  1383. Enabled=true
  1384. Frequency=0.25
  1385. CommandLine=stats
  1386.  
  1387. [PacketSimulationSettings]
  1388. PktLoss=0
  1389. PktLag=0
  1390. PktLagVariance=0
  1391.  
  1392. [SDAudioPackages]
  1393. PackageNames=SFX.pck
  1394. PackageNames=Default.pck
  1395.  
  1396. [SDSoundSystem]
  1397. uIOMemorySize=1
  1398. fTargetAutoStmBufferLength=1
  1399. fMaxCacheRatio=2.0
  1400. uDefaultPoolSize=16384
  1401. uLEngineDefaultPoolSize=32768
  1402. uCommandQueueSize=192
  1403. HDREnable=1
  1404. HDREnableBoost=0
  1405. HDRSettingIndex=1
  1406. HDRMaxSize0=35
  1407. HDRMinSize0=26
  1408. HDRReleaseRate0=20
  1409. HDRMaxSize1=65
  1410. HDRMinSize1=48
  1411. HDRReleaseRate1=30
  1412. HDRMaxSize2=68
  1413. HDRMinSize2=45
  1414. HDRReleaseRate2=20
  1415. MuteOnLostFocus=1
  1416. OcclusionMinValue=0.25
  1417. OcclusionMaxValue=0.75
  1418. OcclusionMinDistance=512
  1419. OcclusionMaxDistance=20000
  1420.  
  1421. [SDTestServer]
  1422. Dedicated=true
  1423. Listen=false
  1424.  
  1425. [ShooterGame.SGDTServer]
  1426. m_DTPort=7999
  1427. m_DTLogging=false
  1428.  
  1429. [ShooterGame.SGClientVoice]
  1430. m_DTPort=8432
  1431. m_DTLogging=false
  1432.  
  1433. [SDEngine.SDFirelineBatchUpdateObject]
  1434. m_MaxUpdateAttempts=5
  1435. m_BaseRetryDelay=1.7f
  1436.  
  1437. [SDEngine.SDCoherentUIManager]
  1438. m_bUseWebCache=true
  1439. m_WebCacheDir=WebCache
  1440.  
  1441. [IniVersion]
  1442. 0=1424464723.000000
  1443. 1=1428593745.000000
  1444.  
  1445. [AppCompat]
  1446. MeasuredCPUScore=70.098648
  1447. CompatLevelComposite=4
  1448. CompatLevelCPU=5
  1449. CompatLevelGPU=4
  1450. CompatLevelGPUFix=0
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