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- /**
- * Player gets damage by a weapon
- *
- * @param e the dammage event
- */
- @EventHandler(priority = EventPriority.MONITOR)
- public void onPlayerDamageByWeapon(WeaponDamageEntityEvent e){
- if(e.getVictim() instanceof Damageable){
- Damageable d = (Damageable)e.getVictim();
- d.damage(e.getDamage(), e.getDamager());
- }
- e.setCancelled(true);
- }
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