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Alchemy Guide

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Feb 25th, 2014
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  1. . To make potions which confer immediate buffs or status condition heals that can be used in combat or out.
  2. . Solvents - Natural Water
  3. . Reagents - Blessed Thistle, Blue Entoloma, Bugloss, Columbine, Corn Flower, Dragonthorn, Emetic Russula, Imp Stool, Lady's Smock, Luminous Russula, Mountain Flower, Namira's Rot, Nirnroot, Stinkhorn, Violet Coprinus, Water Hyacinth, White Cap, Wormwood
  4.  
  5. Skills:
  6. . Solvent Proficiency(1/7) Use natural Water for level 3 potions.
  7. . Keen Eye:Regents(1/3) Reagents in world easier to see. When your 20 meters or closer.
  8. . Medicinal Use(1/3) Potions effects 10 % longer.
  9. . Chemistry(1/3) Preduces 1 xtra potion per craft attempt.
  10. . Laboratory Use Allows use of 3 reagents while mixing potions.
  11. . Snakeblood(1/3) Reduces neg effects in potions by 50%.
  12.  
  13. Potion Creation Notes JSylvan Dibella's Tester
  14. . Reagents must share at least one Alchemy Trait or the attempt will fail and you will lose all components
  15. . With a successful Potion creation, you will learn all common Alchemy Traits between the Reagents used
  16. . Potion's effects will be the shared Traits between Reagents
  17. . If Reagents share two Alchemy Traits, the Potion will have two effects
  18. . Alchemists will have to pay attention to the properties of the plants they create in order to make the best potions.
  19.  
  20.  
  21. Thanks to Teo Dibella's Tester an Alchemy list and basic guide:
  22. http://forums.elderscrollsonline.com/discussion/39955/guide-alchemy-the-work-so-far
  23. Blessed Thistle:
  24. -Restore Stamina
  25. -Ravage Health
  26. -Increase Weapon Potency
  27. -Speed
  28.  
  29. Blue Entoloma:
  30. -Ravage Magicka
  31. -Restore Health
  32. -Invisibility
  33. -Lower Spell Power
  34.  
  35. Bugloss:
  36. -Increased Spell Resist
  37. -Lower Spell Power
  38. -Restore Health
  39. -Restore Magicka
  40.  
  41. Columbine:
  42. -Restore Health
  43. -Restore Stamina
  44. -Restore Magicka
  45. -Unstoppable
  46.  
  47. Cornflower:
  48. -Restore Magicka
  49. -Ravage Health
  50. -Increase Spell Power
  51. -Detection
  52.  
  53. Dragonthorn:
  54. -Increase Weapon Potency
  55. -Lower Armor
  56. -Restore Stamina
  57. -Weapon Crit
  58.  
  59. Emetic Russula:
  60. -Ravage Health
  61. -Ravage Stamina
  62. -Ravage Magicka
  63. -Stun
  64.  
  65. Imp Stool:
  66. -Lower Weapon power
  67. -Increase Armor
  68. -Ravage Stamina
  69. -Lower Weapon Crit
  70.  
  71. Lady’s Smock:
  72. -Increase Spell Power
  73. -Lower Spell Resist
  74. -Restore Magicka
  75. -Spell Crit
  76.  
  77. Luminous Russula:
  78. -Ravage Stamina
  79. -Restore Health
  80. -Lower Spell Power
  81. -Reduce Speed
  82.  
  83. Mountain Flower:
  84. -Increase Armor
  85. -Lower Weapon Power
  86. -Restore Health
  87. -Restore Stamina
  88.  
  89. Namira’s Rot:
  90. -Spell Crit
  91. -Invisibility
  92. -Speed
  93. -Unstoppable
  94.  
  95. Nirnroot:
  96. -Ravage Health
  97. -Lower Weapon Crit
  98. -Lower Spell Crit
  99. -Invisibility
  100.  
  101. Stinkhorn:
  102. -Lower Armor
  103. -Increase Spell power
  104. -Ravage Health
  105. -Ravage Stamina
  106.  
  107. Violet Coprinus:
  108. -Lower Spell Resist
  109. -Increase Spell power
  110. -Ravage Health
  111. -Ravage Magicka
  112.  
  113. Water Hyacinth:
  114. -Restore Health
  115. -Weapon Crit
  116. -Spell Crit
  117. -Stun
  118.  
  119. Whitecap:
  120. -Lower spell Power
  121. -Ravage Magicka
  122. -Increase Spell Resist (*)
  123. -Lower Spell Crit
  124.  
  125. Wormwood:
  126. -Weapon Crit
  127. -Reduce Speed
  128. -Detection
  129. -Unstoppable
  130.  
  131. Alchemy is able to create several concoctions that are not found in the game world, including multi-effect potions.
  132. Poisons were not available in the November beta, and may not be present in this beta, so rest assured that if you create a potion that melts your insides rather than those of the enemy, don’t worry, that’s normal.
  133.  
  134.  
  135. To make a potion, you need at least two ingredients and a solvent. The ingredients you combine determine the effect of the potion, as well as grant you experience points towards alchemy.
  136. Every ingredient has 4 'traits' which start off unknown, but you may eat an ingredient to discover the first trait, and conduct experiments to unlock the rest.
  137.  
  138. When you mix two ingredients with the same trait, you receive a potion with that effect - for instance, Water Hyacinth and Wormwood both have "Weapon Crit" as a potential effect, so if you mix the two, you will receive a mixture that boosts your critical strike rating a significant amount (by 601, according to the tooltip).
  139.  
  140. The solvent is the liquid that you are mixing the potions in , and for now, that solvent is just various kinds of water that you find in the world.
  141. The solvent you use determines the level of the potion; a health potion made with the lowest level water will make a level 3 potion, whereas the next grade up will make a potion suitable for a level 10 character.
  142.  
  143. There are also ‘anti-traits’ which will prevent you from making certain potion types. For instance, Namira’s Rot+Wormwood+Water Hyacinth would normally make a potion that improves all forms of critical strike as well as adding ‘Unstoppable,’ but because Water Hyacinth features ‘Stun,’ the potion will not be capable of Unstoppable, even though Wormwood and Namira’s Rot both have the trait for it.
  144.  
  145. The most important talent of them all will have to be the triple ingredient talent, Laboratory Use, allowing you to mix 3 ingredients at once. This unlocks an incredible assortment of potential potions, as any third ingredient you use will add a number of effects based on how well it matches against the other two. This is what is going to make alchemist’s potions far superior than anything that can possibly be found while questing. Do note the experience earned does not increase with a third ingredient added; it is purely for making better potions.
  146.  
  147.  
  148. Thanks to Teo Dibella's Tester for effects discovered
  149.  
  150. -Restore Health/Magicka/Stamina
  151. -Ravage Health/Magicka/Stamina
  152. -Increase Spell/Weapon crit
  153. -Decrease Spell/Weapon crit
  154. -Increase Spell/Weapon power
  155. -Decrease Spell/Weapon power
  156. -Increase Spell Resist
  157. -Decrease Spell Resist
  158. -Increase Armor
  159. -Decrease Armor
  160. -Stun
  161. -Detection
  162. -Unstoppable (total immunity to stuns and disorients for X seconds)
  163. -Invisibility (invisible for X seconds)
  164. -Speed (increases running speed 30% for X seconds)
  165. 1. Bugloss/Columbine creates a mixture that restores both health and magicka without the need for a third ingredient.
  166. Mountain Flower as a third ingredient will allow it to also restore stamina, creating a restore health+stamina+magicka potion with no negative secondary effects.
  167. All three ingredients are common, making it an incredibly useful potion that trumps standard single-effect restore potions.
  168.  
  169. 2. Namira’s Rot is a mushroom that features both speed and invisibility.
  170. It can be combined with
  171. Blue Entoloma for invisibility or
  172. Blessed Thistle for speed.
  173. Mixing
  174. Namira’s rot, Blue Entoloma, and Blessed Thistle = invisible and fast.
  175. Nirnroot is also an acceptable replacement for Blue Entoloma, but unfortunately combines negatively with Blessed Thistle to hurt your health.
  176.  
  177. 3. Emetic Russula is a mean ingredient with ravage traits for all 3 resources, plus stun. It can easily be combined with;
  178. Stinkhorn OR Violet Coprinus = drain either health and stamina, or health and magicka.
  179. Stinkhorn+Dragonthorn = drain health+stamina+armor,
  180. Stinkhorn AND Violet Coprinus = drain health+stamina+magicka (though there are varieties of ways to achieve this same effect)
  181. Stinkhorn OR Violet Coprinus after adding Water Hyacinth to add a stun in addition to draining health+stamina or health+magicka.
  182. If poisons do end up being implemented, this is going to be nasty.
  183.  
  184. 4. Lady's Smock and Cornflower Restores magicka and also boosting spell power.
  185. This seems to be one of a couple potions that is fairly powerful with only two ingredients. That being said, it still has potential to be improved, and adding
  186. Water Hyacinth will tack on spell crit to the mix to add a little oomph to the next cast or two.
  187. Alternatively,
  188. Wormwood can be substituted for detection instead of spell crit;
  189. I don't know how strong detection will be, but it's possible that if some jerk is using potion #2 up there to get away, you'll be able to nab him.
  190.  
  191. 5. Dragonthorn and Blessed Thistle share Weapon Power, as well as stamina regen. Throw in a
  192. Water Hyacinth, and you’ll also tack on Weapon Crit to the mix for an offensive potion.
  193.  
  194. 6. Columbine, Mountain Flower, and Imp Stool would raise armor while restoring health and stamina.
  195. At least, it would if Imp Stool didn’t have “Ravage Stamina” tacked on to it. It still restores health and boosts armor, making a nice tanking mix.
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