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grantygames

Untitled

Jun 19th, 2015
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  1. on death:
  2. if {kit.%victim%} is true:
  3. set {kit.%victim%} to false
  4.  
  5. on command "/kit":
  6. if {kit.%player%} is true:
  7. cancel event
  8. send "&aVocê não pode usar kit após morrer!"
  9. else:
  10. set {kit.%player%} to true
  11. on damage:
  12. if {kit.%victim%} is true:
  13. set {kit.%victim%} to false
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