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Feb 19th, 2016
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  1. # You can configure DSfix by editing this file
  2. # Lines starting with "#" are ignored by the program and contain descriptions of the options
  3.  
  4. ###############################################################################
  5. # Graphics Options
  6. ###############################################################################
  7.  
  8. # internal rendering resolution of the game
  9. # higher values will decrease performance
  10. renderWidth 2560
  11. renderHeight 1440
  12.  
  13. # The display width/height
  14. # 0 means use the same resolution as renderWidth/Height
  15. # (use for downscaling - if in doubt, leave at 0)
  16. presentWidth 0
  17. presentHeight 0
  18.  
  19. ############# Anti Aliasing
  20.  
  21. # AA toggle and quality setting
  22. # 0 = off (best performance, worst IQ)
  23. # 1 = low
  24. # 2 = medium
  25. # 3 = high
  26. # 4 = ultra (worst performance, best IQ)
  27. aaQuality 3
  28.  
  29. # AA type
  30. # either "SMAA" or "FXAA"
  31. aaType FXAA
  32.  
  33. ############# Ambient Occlusion
  34.  
  35. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  36. # 0 = off
  37. # 1 = low
  38. # 2 = medium
  39. # 3 = high
  40. ssaoStrength 0
  41.  
  42. # Set SSAO scale
  43. # 1 = high quality (default)
  44. # 2 = lower quality, lower impact on performance
  45. # 3 = lowest quality, lowest impact on performance
  46. ssaoScale 1
  47.  
  48. # Determine the type of AO used
  49. # "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
  50. # "HBAO" = Horizon-Based Ambient Occlusion
  51. # "SCAO" = VSSAO + HBAO
  52. # "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
  53. # VSSAO and HBAO types have a slightly different effect. and similar performance
  54. # SCAO combines both, with a higher performance impact
  55. # VSSAO2 is generally more accurate, but also requires more performance
  56. ssaoType VSSAO
  57.  
  58. ############# Depth of field
  59.  
  60. # Depth of Field resolution override, possible values:
  61. # 0 = no change from default (DoF pyramid starts at 512x360)
  62. # 540 = DoF pyramid starts at 960x540
  63. # 810 = DoF pyramid starts at 1440x810
  64. # 1080 = DoF pyramid starts at 1920x1080
  65. # 2160 = DoF pyramid starts at 3840x2160
  66. # higher values will decrease performance
  67. # do NOT set this to the same value as your vertical rendering resolution!
  68. dofOverrideResolution 540
  69.  
  70. # Depth of Field scaling override (NOT RECOMMENDED)
  71. # 0 = DoF scaling enabled (default, recommended)
  72. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  73. disableDofScaling 0
  74.  
  75. # Depth of field additional blur
  76. # allows you to use high DoF resolutions and still get the originally intended effect
  77. # suggested values:
  78. # o (off) at default DoF resolution
  79. # 0 or 1 at 540 DoF resolution
  80. # 1 or 2 above that
  81. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  82. dofBlurAmount 1
  83.  
  84. ############# Framerate
  85.  
  86. # Enable variable framerate (up to 60)
  87. # NOTE:
  88. # - this requires in-memory modification of game code, and may get you banned from GFWL
  89. # - there may be unintended side-effects in terms of gameplay
  90. # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
  91. # - in some instances, collision detection may fail. Avoid sliding down ladders
  92. # Use this at your own risk!
  93. # 0 = no changes to game code
  94. # 1 = unlock the frame rate
  95. unlockFPS 1
  96.  
  97. # FPS limit, only used with unlocked framerate
  98. # do not set this much higher than 60, this will lead to various issues with the engine
  99. FPSlimit 144
  100.  
  101. # FPS threshold
  102. # DSfix will dynamically disable AA if your framerate drops below this value
  103. # and re-enable it once it has normalized (with a bit of hysteresis thresholding)
  104. FPSthreshold 28
  105.  
  106. ############# Filtering
  107.  
  108. # texture filtering override
  109. # 0 = no change
  110. # 1 = enable some bilinear filtering (use only if you need it!)
  111. # 2 = full AF override (may degrade performance)
  112. # if in doubt, leave this at 0
  113. filteringOverride 0
  114.  
  115. ###############################################################################
  116. # HUD options
  117. ###############################################################################
  118.  
  119. # Enable HUD modifications
  120. # 0 = off (default) - none of the options below will do anything!
  121. # 1 = on
  122. enableHudMod 0
  123.  
  124. # Remove the weapon icons from the HUD
  125. # (you can see which weapons you have equipped from your character model)
  126. enableMinimalHud 1
  127.  
  128. # Scale down HuD, examples:
  129. # 1.0 = original scale
  130. # 0.75 = 75% of the original size
  131. hudScaleFactor 0.75
  132.  
  133. # Set opacity for different elements of the HUD
  134. # 1.0 = fully opaque
  135. # 0.0 = fully transparent
  136. # Top left: health bars, stamina bar, humanity counter, status indicators
  137. hudTopLeftOpacity 0.8f
  138. # Bottom left: item indicators & counts
  139. hudBottomLeftOpacity 0.75f
  140. # Bottom right: soul count
  141. hudBottomRightOpacity 0.5f
  142.  
  143. ###############################################################################
  144. # Window & Mouse Cursor Options
  145. ###############################################################################
  146.  
  147. # borderless fullscreen mode
  148. # make sure to select windowed mode in the game settings for this to work!
  149. # 0 = disable
  150. # 1 = enable
  151. borderlessFullscreen 0
  152.  
  153. # disable cursor at startup
  154. # 0 = no change
  155. # 1 = off at start
  156. disableCursor 1
  157.  
  158. # capture cursor (do not allow it to leave the window)
  159. # 0 = don't capture
  160. # 1 = capture
  161. # (this also works if the cursor is not visible)
  162. captureCursor 0
  163.  
  164. ###############################################################################
  165. # Save Game Backup Options
  166. ###############################################################################
  167.  
  168. # enables save game backups
  169. # 0 = no backups
  170. # 1 = backups enabled
  171. # backups are stored in the save folder, as "[timestamp]_[original name].bak"
  172. enableBackups 1
  173.  
  174. # backup interval in seconds (1500 = 25 minutes)
  175. # (minimum setting 600)
  176. backupInterval 1500
  177.  
  178. # maximum amount of backups, older ones will be deleted
  179. maxBackups 10
  180.  
  181. ###############################################################################
  182. # Texture Override Options
  183. ###############################################################################
  184.  
  185. # enables texture dumping
  186. # you *only* need this if you want to create your own override textures
  187. # textures will be dumped to "dsfix\tex_override\[hash].tga"
  188. enableTextureDumping 0
  189.  
  190. # enables texture override
  191. # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
  192. # will cause a small slowdown during texture loading!
  193. enableTextureOverride 0
  194.  
  195. ###############################################################################
  196. # Other Options
  197. ###############################################################################
  198.  
  199. # skip the intro logos
  200. # this should now be slightly more stable, but should still be
  201. # the first thing to disable in case you experience any problems
  202. skipIntro 1
  203.  
  204. # change the screenshot directory
  205. # default: . (current directory)
  206. # example: C:\Users\Peter\Pictures
  207. # directory must exist!
  208. screenshotDir .
  209.  
  210. # override the in-game language
  211. # none = no override
  212. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  213. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  214. # this does not work in Windows XP!
  215. overrideLanguage en-GB
  216.  
  217. # Dinput dll chaining
  218. # if you want to use another dinput8.dll wrapper together
  219. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  220. dinput8dllWrapper none
  221. # dsmfix.dll
  222.  
  223. # D3D adapter override
  224. # -1 = no override
  225. # N = use adapter N
  226. # this setting is for multiple (non-SLI/crossfire) GPUs
  227. # everyone else should leave it at -1
  228. d3dAdapterOverride -1
  229.  
  230. # Log level - 0 to 11, higher numbers mean more logging
  231. # only enable for debugging
  232. logLevel 0
  233.  
  234. ###############################################################################
  235. # The settings below are not yet ready to use!!
  236. ###############################################################################
  237.  
  238. # You can only set either forceFullscreen or forceWindowed (or neither)
  239. # 0 = off, 1 = on
  240. forceWindowed 0
  241. forceFullscreen 0
  242.  
  243. # turn on/off Vsync
  244. enableVsync 0
  245. # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
  246. fullscreenHz 144
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