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archelon

Branches (chapter 4, part 1)

Dec 28th, 2015
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  1. BRANCH CLASSIFICATION:
  2.  
  3. Defensive: abilities primarily focused on strengthening and protecting the affected's body
  4. Creation: abilities that involve the creation of physical objects
  5. Elemental: abilities that involve the creation and manipulation of an element such as fire or water
  6. Control: abilities primarily focused on controlling or manipulating other living things in some manner
  7. Other: abilities that do not fit into the other classifications
  8.  
  9.  
  10. BRANCHES KNOWN THUS FAR:
  11.  
  12. Dragon's Tooth: [that which devours]
  13. Type: Defensive
  14. Synapse range: Extremely small
  15. Physical effects
  16. Primary: The affected's jaw muscles and teeth are greatly strengthened, along with the digestive system. The affected is able to consume and digest a wide range of organic and inorganic matter as if it were ordinary food.
  17. Secondary: Minor muscular enhancement
  18. Other effects (full bloom): After pulling out and planting one of the affected's teeth into fertile soil, a new instance of the affected is grown within the span of a day. Each of these extra bodies begins life at the same age and wearing the same clothing as when the tooth that they grew from was removed. All instances of the affected share a singular mind and are capable of acting in concert without verbal communication.
  19. Known holders: Irene Lindegaard, Katrine Lindegaard
  20.  
  21.  
  22. Gardener: [that which plants the seed]
  23. Type: Other
  24. Synapse range: Massive
  25. Physical effects
  26. Primary: Muscular enhancement (unknown extent)
  27. Other effects: The affected gains the ability to bestow "seeds" to others at will. Does not require physical contact.
  28. Other effects: The affected is able to determine the location of all Branch holders and unawakened Seeds within their Synapse radius.
  29. Known holders: Lorelei
  30.  
  31.  
  32. Blind Spot: [that which does not exist]
  33. Type: Control
  34. Synapse range: Long
  35. Physical effects
  36. Primary: Enhanced stamina, speed and agility
  37. Other effects: The affected gains the ability to cloak their presence from other living things. This is not limited to sight, all sensory perception of the affected is blocked while this ability is active.
  38. Other effects (full bloom): By making physical contact with any part of a target's head, the affected is able to remove all of said target's memories which involve them. This memory loss is permanent and irreversible.
  39. Known holders: Theresa Ingram
  40.  
  41.  
  42. Over Shine: [the sun which casts its light upon all things]
  43. Type: Elemental
  44. Synapse range: Average
  45. Physical effects
  46. Primary: The affected's eyes are altered, granting them night vision and also the ability to see beyond the usual spectrum of visible light.
  47. Other effects: The affected gains the ability to create and manipulate light, though using ambient light is significantly less draining than creating it outright.
  48. Known holders: Cecile Navarre
  49.  
  50.  
  51. Forest Witch: [that which communes with the lesser]
  52. Type: Control
  53. Synapse range: Long
  54. Physical effects
  55. Primary: Enhanced senses, night vision, minor muscular enhancement
  56. Secondary (full bloom): The affected gains the ability to alter their body to mimic the abilities of animals that they have had close contact with. This effect is cumulative, though restricted to the basic limits of human physiology.
  57. Other effects: The affected is able to communicate with and control animals, as well as being able to form a mental link with specific individuals.
  58. Known holders: Charlotte Gauthier
  59.  
  60.  
  61. Ornamental Tangram: [that which gathers the fragments]
  62. Type: Creation
  63. Synapse range: Average
  64. Physical effects: Unknown
  65. Other effects: The affected gains the ability to materialize small flat triangles of varying size, known as Tangrams, in the air within a certain radius of their body. Upon leaving this set range, said Tangrams lose consistency and disintegrate.
  66. Other effects (full bloom): It is possible for the affected to combine multiple Tangrams to form three-dimensional structures. Said structures are exponentially more resilient than their base components.
  67. Known holders: Archibald
  68.  
  69.  
  70. Oathkeeper: [that which seeks honesty]
  71. Type: Control
  72. Synapse range: Average
  73. Physical effects
  74. Primary: Enhanced visual perception
  75. Other effects: The affected is capable of setting an "order" upon entering an agreement with a target. Should the target break their word and go against said agreement, this "order" takes effect and the target loses all agency until it is carried out.
  76. Other effects (full bloom): Multiple "orders" are able to be placed on an individual person.
  77. Known holders: Antonio Riselli
  78.  
  79.  
  80. Lucky Rabbit: [that which avoids calamity]
  81. Type: Other
  82. Synapse range: Extremely small
  83. Physical effects
  84. Primary: Enhanced reflexes and agility
  85. Secondary (full bloom): leg muscle enhancement
  86. Other effects: The affected is subject to "hunches" which are believed to be subconscious analyses of known variables within their environment. When acted upon, said hunches always lead the affected to the best possible course of action in a given situation.
  87. Known holders: Matteo
  88.  
  89.  
  90. Armored Heart: [the devil that guards the priceless treasure]
  91. Type: Creation
  92. Synapse range: Average
  93. Physical effects
  94. Primary: Enhanced stamina and endurance
  95. Other effects: The affected gains the ability to manifest a humanoid armor at will. This armor may be used to cover the affected's body, granting them enhanced strength and allowing them to survive without breathing, but it may also manifest as an independent entity within a certain radius of the affected. Should the armor leave this range, it will lose coherence and dissipate.
  96. Known holders: Wilhelmina Bryant, Sun-Mi
  97.  
  98.  
  99. Song of Unison: [that which brings harmony to all things]
  100. Type: Elemental
  101. Synapse range: Average
  102. Physical effects
  103. Primary: Enhanced hearing
  104. Secondary: Strengthened skeletal composition
  105. Other effects: The affected gains the ability to control and amplify sound waves.
  106. Known holders: Joshua Schweitzer
  107.  
  108.  
  109. Howling Soul: [that which cries to the moon]
  110. Type: Defensive
  111. Synapse range: Long
  112. Physical effects
  113. Primary: Enhanced senses
  114. Secondary: The body of the affected's regenerative capabilities are greatly enhanced, even going so far as to completely grow back organs and limbs which were removed.
  115. Other effects: By varying degrees, the affected gains the ability to transform their body into a wolflike state and back. The furthest extent of such a transformation has very rarely been witnessed.
  116. Other effects (full bloom): The affected gains the ability to communicate with animals.
  117. Known holders: Luiza
  118.  
  119.  
  120. Titanic Shift
  121. Type: Defensive
  122. Synapse range: Small
  123. Physical effects: Unknown
  124. Other effects: The affected is able to increase the size of their appendages at will, with an upper limit of several times their original size.
  125. Known holders: Unknown
  126.  
  127.  
  128. Traumatic Reflection: [that which shares pain]
  129. Type: Defensive
  130. Synapse range: Average
  131. Physical effects: Unknown
  132. Other effects: The affected gains the ability to transfer any injuries that they incur to another living thing. However, the target must also possess the same bodypart that was injured in order for this to be done.
  133. Other effects (full bloom): The affected gains the ability to transfer injuries from any living thing to any other, this power is no longer limited to just the affected's own injuries.
  134. Known holders: Lloyd
  135.  
  136.  
  137. Basaltic Dominion: [the cold stone which flows like blood]
  138. Type: Elemental
  139. Synapse range: Long
  140. Physical effects: Unknown
  141. Other effects: The affected gains the ability to control all stone and stone-based materials over a certain size that exist within a limited range of their person.
  142. Known holders: Eric Buccelli
  143.  
  144.  
  145. Divine Breath
  146. Type: Elemental
  147. Synapse range: Average
  148. Physical effects: Unknown
  149. Other effects: The affected gains the ability to control all freely existing gases within a certain radius of their person.
  150. Known holders: Marshall Buccelli
  151.  
  152.  
  153. Roaring Soul
  154. Type: Defensive
  155. Synapse range: Long
  156. Physical effects
  157. Primary: Enhanced senses
  158. Secondary: The body of the affected's regenerative capabilities are greatly enhanced, even going so far as to completely grow back organs and limbs which were removed.
  159. Other effects: By varying degrees, the affected gains the ability to transform their body into a catlike state and back. The furthest extent of such a transformation has very rarely been witnessed.
  160. Other effects (full bloom): The affected gains the ability to communicate with animals.
  161. Known holders: Unknown
  162.  
  163.  
  164. Sunflower
  165. Type: Defensive
  166. Synapse range: Average
  167. Physical effects
  168. Primary: The affected's eyes are altered, granting them night vision and also the ability to see beyond the usual spectrum of visible light.
  169. Secondary: The affected's body draws power from the sun, allowing them to survive on its light without the need to consume food.
  170. Other effects: The affected's body absorbs sunlight, storing it in a similar fashion as a solar battery. As long as said solar reserves aren't fully depleted, the affected's physical strength is increased and they also gain limited regeneration from wounds.
  171. Other effects: The affected gains the ability to manipulate light to a limited degree.
  172. Other effects (full bloom): The affected is able to draw from their stored solar reserves to create a destructive blast of light.
  173. Known holders: Unknown
  174.  
  175.  
  176. Directional Gate: [that which guides the way]
  177. Type: Other
  178. Synapse range: Long
  179. Physical effects
  180. Primary: increased endurance
  181. Secondary: The affected suffers no ill effects from traveling or changing direction at high speeds.
  182. Other effects: The affected gains the ability to materialize intangible black rings, known as "Gates," within a set range of their person. Anything that passes through said Gates is accelerated or decelerated by a degree and in a direction that is up to the affected's discretion.
  183. Other effects (full bloom): The affected gains the ability to specify which objects are affected by the Gates that they create, down to something as specific as only accelerating a certain person who passes through them.
  184. Known holders: Leonardo Riselli
  185.  
  186.  
  187. Blood Witch: [that which feeds from its comrades]
  188. Type: Control
  189. Synapse range: Large
  190. Physical effects
  191. Primary: Night vision, muscular enhancement, minor regeneration
  192. Secondary: The affected is able to mimic the physical abilities and non-Branch talents of any human who is under their control.
  193. Other effects: The affected is able to control any human whose blood they have ingested. The duration and extent of this control is dependent on the amount of blood that was consumed.
  194. Other effects (full bloom): The affected is able to freely manipulate their own blood.
  195. Known holders: Noelle Graham
  196.  
  197.  
  198. White Crystal: [the chilling silence that pierces through all]
  199. Type: Elemental
  200. Synapse range: Average
  201. Physical effects
  202. Primary: The affected is unaffected by subzero temperatures.
  203. Secondary: The affected's natural ability to sense heat sources is amplified by a great degree, granting them what is effectively thermal vision.
  204. Other effects: The affected gains the ability to decrease temperatures to a great degree, as well as to create and control ice.
  205. Known holders: Jessica Monell
  206.  
  207.  
  208. Planes Drifter: [that which knows no boundary]
  209. Type: Other
  210. Synapse range: Small
  211. Physical effects: Unknown
  212. Other effects: The affected gains the ability to pass their body through any flat surface, emerging through the opposite side as if there was nothing in between. Though objects touching the affected while the ability is active will also gain this property, anything which has not fully passed through will be severed when the ability is deactivated.
  213. Known holders: "Faceless"
  214.  
  215.  
  216. True Familiar: [that which is never alone]
  217. Type: Creation
  218. Synapse range: Large
  219. Physical effects
  220. Primary: Enhanced strength (minor)
  221. Other effects: After "claiming" an object to use as a focus, the affected gains the ability to mentally control its shape and movement. By absorbing other objects into it, the affected is able to increase the object's mass and volume up to a certain upper limit. Control of this object is restricted to within a certain radius of the affected, and leaving this range may cause it to lose consistency and dissipate.
  222. Known holders: Gabrielle Gauthier
  223.  
  224.  
  225. Sleeping Hand [the embrace of damnation]
  226. Type: Other
  227. Synapse range: Average
  228. Physical effects
  229. Primary: Increased skin durability
  230. Secondary: Slightly enhanced grip strength
  231. Other effects: By making skin-to-skin contact with a target, the affected is capable of paralyzing whatever body part is touched for up to twelve hours at a time. With prolonged contact, this paralysis effect is able to spread from the area which was touched initially. It is possible for the affected to paralyze a target's entire body without any further contact simply by touching their head.
  232. Other effects (full bloom): The affected is now able to end the duration of the paralysis ability's effects at will.
  233. Known holders: Wayne Morrissey
  234.  
  235.  
  236. Starlight Rain: [the aurora of the divine]
  237. Type: Elemental
  238. Synapse range: Average
  239. Physical effects
  240. Primary: The affected's body interacts with concentrated light as if it were a solid object, unaffected by any heat that it may produce.
  241. Secondary: Increased durability
  242. Other effects: By drawing from ambient light sources or producing said light on their own, the affected gains the ability to create blades of concentrated light. The affected is able freely to control the movement of these blades.
  243. Known holders: Glenn Markham
  244.  
  245.  
  246. Verdant Witch
  247. Type: Control
  248. Synapse range: Large
  249. Physical effects
  250. Primary: The affected gains the ability to photosynthesize so long as they are supplied with sufficient water and sunlight.
  251. Secondary (full bloom): The affected gains the ability to adopt the physical traits of any plant and fungal life that exists within their Synapse radius.
  252. Other effects: The affected is able to communicate with and control plants and fungi, as well as being able to form a mental link with specific individuals.
  253. Known holders: Unknown
  254.  
  255.  
  256. Lasting Grasp
  257. Type: Control
  258. Synapse range: Small
  259. Physical effects
  260. Primary: Increased skin durability
  261. Other effects: The affected is able to erase the target's perception of time for a period of time by making skin-to-skin contact with them, starting at a ratio of one second touched to ten seconds of voided perception. This ratio can increase with frequent usage.
  262. Secondary: Slightly enhanced grip strength
  263. Other effects (full bloom): The affected is now able to end the duration of the perception voiding ability's effects at will.
  264. Other effects:
  265. Known holders: Unknown
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