Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [IMG]http://i.imgur.com/SI2nTiI.gif[/IMG]
- [B][U][SIZE=5]Features[/SIZE][/U][/B]
- [SIZE=4]Glow ESP[/SIZE]
- -Health base
- -Visibility check
- -Defusing,kits and many more
- -Full control (thickness, color, bloom, alpha, etc....)
- [SIZE=4]Aim system[/SIZE]
- -Dynamic bones / forced bones
- -Silent
- -Fully customisable
- -PseudoFOV
- -RCS support
- -Pattern distribution, etc...
- [SIZE=4]Triggerbot[/SIZE]
- -Custom delays
- -Burst mode
- -KnifeBot
- -Scoped checks, etc...
- [SIZE=4]No recoil[/SIZE]
- -Perfect no recoil
- -vecPunch RPM only mode
- -Pattern randomization, etc...
- [SIZE=4]Skin changer[/SIZE]
- -Change any weapon skin to any other skin, even combinations that don't exist
- -StatTrak included
- -2 force modes
- [SIZE=4]Radar
- Noflash[/SIZE]
- -Toggle/hold
- -Custom values
- [SIZE=4]Slowaim
- Bhop[/SIZE]
- -WPM, can be used on spacebar
- [SIZE=4]Misc[/SIZE]
- -Non-runtime string encryption
- -Signature scanning
- -You can self update offsets that are not scanned for
- -SoS checks
- [SIZE=5][U][B]Credits[/B][/U][/SIZE]
- Yamiez - Learned from his subtle aim
- Merccy2 - Based off his engine
- [SIZE=5][U][B]Virus scans[/B][/U][/SIZE]
- [URL="https://www.virustotal.com/en/file/0019053454965a6f980069af50dd686b9c794ce92f8da95a23afa796254d7ee5/analysis/1454956540/"]VirusTotal[/URL]
- [URL="https://virusscan.jotti.org/en-US/filescanjob/nfsk2sg3qt"]Jotti[/URL]
- [SIZE=5][B][U]Video[/U][/B][/SIZE]
- [video=youtube;_yONiXuBsWc]https://www.youtube.com/watch?v=_yONiXuBsWc[/video]
- [video=youtube;8gT-4KTZ7AY]https://www.youtube.com/watch?v=8gT-4KTZ7AY[/video]
- [SPOILER=Config][CODE][Offsets] Don't touch this header, static offsets are located here
- =====
- [Values]
- NoFlash amount=125 -- How much you get flashed with NoFlash enabled (0 = clean screen, 255 = full flash)
- Triggerbot delay=28 -- Delay for trigger in milliseconds
- Triggerbot burst time=500 -- Burst length in milliseconds for trigger burst mod
- Make noflash key holdkey=0 -- This will make NoFlash key hold key
- =====
- [KnifeBot]
- Slice 1 Stab 0=1 -- Setting the value to 1 will make knifebot attack with stab whereas 0 will attack with slice
- Slice distance=70 -- Distance for slice attack
- Stab distance=62 -- Distance for stab attack
- =====
- [RCS]
- Use randomized recoil pattern=0 -- Setting to 1 will randomize recoil pattern and use mouse_event for recoil movement, this is auto on with server side mode
- Windows sensitivity x/11=6 -- Set your control panel -> mouse slider sensitivity
- Randomized recoil update period=20 -- How often in milliseconds should mouse_event occur for the recoil movement
- =====
- [AimAssist]
- 1/x shot hitchance=4 -- Input smoothing (4 = it will only aim 1/4th of the time)
- Pitch smoothing=20 -- Smoothing for up and down movement (1 = no smoothing)
- Yaw smoothing=14 -- Smoothing for left and right movement (1= no smoothing)
- Pitch aura=25 -- Height of distance based "FOV" that takes recoil into consideration (forms invisible box around the player)
- Yaw aura=25 -- Width of distance based "FOV" that takes recoil into consideration (forms invisible box around the player)
- More headshots=1 -- Increases the overall headshot amount when using the dynamic bone selector (Force bone=0)
- Vis check=0 -- Enables SpottedByMask visibility check for Aim system
- Always on=0 -- Will make Aim system always enabled if set to 1
- Force bone=0 -- Setting this to anything but 0 will disable the dynamic bone selector and force the number as bone (6 = head, 5 = neck, 4 = chest)
- Start=0 -- What bullet you want Aim system to start (2 = after 2nd bullet)
- HS trigger=1 -- Setting to 1 will enable headshot only hitbox triggerbot for pistols, shotguns and scout as well as body hitbox trigger for awp
- Silent=1 -- Will enable silent aimbot part
- Silent FOV / 10=15 -- Silent FOV / 10 (15 = 1.5 FOV)
- Silent bone=6 -- Bone for silent aim (0 = dynamic)
- =====
- [Render mod]
- Enabled=0 -- Setting to 1 will enable player color tint modification using BGR hex color model (0xBBGGRR)
- Friendly=-1 -- Color for friendly player (f.e 0x00FF00 for green)
- Enemy=-1 -- Color for enemy player (f.e 0x0000FF for red)
- =====
- [ESP enemy]
- Thickness=255 -- Glow thickness of enemy players (255 = max)
- Fill enabled=0 -- Setting to 1 will fill enemy players with color instead of just outlining them
- Bloom=255 -- Glow colorfulness of enemy players (255 = max)
- Vis check=1 -- Setting to 1 will make Glow change colors for visible enemies
- =====
- [ESP friendly]
- Red amount=255 -- Red amount in RGB color model (0-255)
- Green amount=255 -- Green amount in RGB color model (0-255)
- Blue amount=255 -- Blue amount in RGB color model (0-255)
- Thickness=255 -- Glow thickness of friendly players (255 = max)
- Fill enabled=0 -- Setting to 1 will fill friendly players with color instead of just outlining them
- Bloom=255 -- Glow colorfulness of friendly players (255 = max)
- =====
- [ESP items]
- Enabled=1 -- Setting to 1 will enable Glow for items
- Red amount=0 -- Red amount in RGB color model (0-255)
- Green amount=0 -- Green amount in RGB color model (0-255)
- Blue amount=255 -- Blue amount in RGB color model (0-255)
- Thickness=255 -- Glow thickness of items (255 = max)
- Fill enabled=0 -- Setting to 1 will fill items with color instead of just outlining them
- Bloom=255 -- Glow colorfulness of items (255 = max)
- =====
- [ESP defusing]
- Enabled=1 -- Setting to 1 will enable Glow for defusing players
- Red amount=91 -- Red amount in RGB color model (0-255)
- Green amount=154 -- Green amount in RGB color model (0-255)
- Blue amount=141 -- Blue amount in RGB color model (0-255)
- Thickness=255 -- Glow thickness of defusing players (255 = max)
- Fill enabled=0 -- Setting to 1 will fill defusing players with color instead of just outlining them
- Bloom=255 -- Glow colorfulness of defusing players (255 = max)
- =====
- [ESP defusing no kit]
- Enabled=1 -- Setting to 1 will enable Glow for defusing players without kit
- Red amount=165 -- Red amount in RGB color model (0-255)
- Green amount=42 -- Green amount in RGB color model (0-255)
- Blue amount=42 -- Blue amount in RGB color model (0-255)
- Thickness=255 -- Glow thickness of defusing players without kit (255 = max)
- Fill enabled=0 -- Setting to 1 will fill defusing players without kit with color instead of just outlining them
- Bloom=255 -- Glow colorfulness of defusing players without kit (255 = max)
- =====
- [Server-side anticheat mode]
- Enabled=0 -- Setting to 1 will enable Server-side mode which randomizes delays and recoil pattern and simulates mouse movement rather than writing angles
- =====
- [CPU reduction]
- Update frequency=40 -- Increasing will reduce CPU load but Glow may flicker
- =====
- [Misc]
- Silent load=0 -- Will make the process run at background (for LAN, CEVO)
- Sound notifications=1 -- Will beep when you activate/deactivate feature
- =====
- [Hotkeys] -- Virtual keys for each feature, you can either rebind via here or by deleting config file and restarting the hack, virtual keys can be found at http://pastebin.com/raw/nfwfQKuX
- ESP=79
- RCS=79
- Radar=75
- NoFlash=71
- AimAssist hold=70
- Bunnyhop hold=68
- Triggerbot toggle=72
- Triggerbot hold=68
- Triggerbot burst=68
- Apply skin=74
- Exit=68
- =====
- [Skins]
- StatTrak=5000 -- StatTrak kill amount on weapon (-1 = no StatTrak)
- Wear=1 -- Wear of skin (1 = factory new, 100000 = battle scarred)
- Seed=1 -- Skin seed (only useful for skins with patterns)
- Loop amount=50 -- Force update length, change if skins don't apply
- Force mode=1 -- How to apply skin (1 = when key is held, 2 = on weapon change)
- Below there are skin paintkit IDs for each weapon, any paintkit ID can be assigned to any weapon even when such skin doesn't exist (f.e Dragon lore USP), paintkit IDs can be found at http://pastebin.com/raw/26JmQTzV
- Deagle=509
- Berettas=447
- Five-SeveN=510
- Glock=38
- AK-47=506
- AUG=507
- AWP=344
- Famas=429
- G3SG1=511
- Galil=398
- M249=496
- M4A4=512
- MAC-10=433
- P90=516
- UMP-45=37
- XM1014=521
- Bizon=508
- MAG-7=39
- Negev=514
- Sawed-Off=517
- Tec-9=520
- P2000=515
- MP7=481
- MP9=39
- Nova=62
- P250=258
- SCAR-20=518
- SG553=519
- SSG08=222
- M4A1-S=497
- USP-S=504
- CZ75=270
- Revolver=522
- =====[/CODE][/SPOILER]
- [SPOILER=AFK settings & howto]
- Make sure to have these settings, go into deathmatch, buy a weapon (ideally ak-47 or m4a4) and enable Triggerbot toggle and Triggerbot burst, you can optionally enable ESP so that you can see what it does etc (FOR BEST RESULTS KEEP RCS DISABLED)... And just watch the bot get them kills - WARNING - can cause seizures but if set properly, it will win the deathmatch easily so you can just watch some twitch or something like that while it levels (if you don't have csgo window active, you automatically drop frames and the aimbot will fail more)
- [CODE][AimAssist]
- 1/x shot hitchance=1
- Pitch smoothing=1
- Yaw smoothing=1
- Pitch aura=250000
- Yaw aura=250000
- More headshots=1
- Vis check=0
- Always on=1
- Force bone=6
- Start=0
- HS trigger=0
- [Misc]
- Silent load=0
- Sound notifications=1
- Random target bot=1[/CODE][/SPOILER]
- [SIZE=4]Silent Aim[/SIZE]
- [IMG]https://i.gyazo.com/561fa23aa0c45710c82868e355e7ac8d.gif[/IMG]
- [IMG]https://i.gyazo.com/40d732ce9e14d755bd3adb472c4dd2ef.gif[/IMG]
- [SIZE=3][U]Explanations[/U][/SIZE]
- Silent=1 -- Will enable silent aimbot part
- Silent FOV / 10=15 -- Silent FOV / 10 (15 = 1.5 FOV)
- Silent bone=6 -- Bone for silent aim (0 = dynamic)
- You can also set separate key for silent or use it as bullet correction since it will use regular aim till it reaches silent point from which it goes for silent shots, also silent shouldn't be noticable on hltv demo if you have FOV < 1 (in settings that is Silent FOV / 10=10)
- In-eye demo (no packet choking) - if you would go tick by tick you could see the movement but since there is the recoil punch as well as very minimal flick it smooths it out (could be obvious if you get 5 kills every round but not for forcing clutches)
- [IMG]https://i.gyazo.com/2249facc1536a4fe9dca2d036511e6a8.gif[/IMG]
- [ATTACH]310076[/ATTACH]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement