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  1. Initialize engine version: 5.5.0p3 (84ad46be53aa)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  6. Vendor: NVIDIA
  7. VRAM: 4007 MB
  8. Driver: 21.21.13.7570
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.dll (this message is harmless)
  11. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedAssembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedAssembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedAssembly-CSharp.dll (this message is harmless)
  15. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedAssembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedAssembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedAssembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.UI.dll (this message is harmless)
  19. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.Networking.dll (this message is harmless)
  21. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  23. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  24. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.Analytics.dll (this message is harmless)
  25. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.Analytics.dll into Unity Child Domain
  26. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedPathfinding.ClipperLib.dll (this message is harmless)
  27. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedPathfinding.ClipperLib.dll into Unity Child Domain
  28. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedPathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  29. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedPathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  30. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedPathfinding.JsonFx.dll (this message is harmless)
  31. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedPathfinding.JsonFx.dll into Unity Child Domain
  32. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedPathfinding.Poly2Tri.dll (this message is harmless)
  33. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedPathfinding.Poly2Tri.dll into Unity Child Domain
  34. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedNewtonsoft.Json.dll (this message is harmless)
  35. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedNewtonsoft.Json.dll into Unity Child Domain
  36. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.CrashLog.dll (this message is harmless)
  37. Loading C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedUnityEngine.CrashLog.dll into Unity Child Domain
  38. - Completed reload, in 0.076 seconds
  39. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedSystem.Core.dll (this message is harmless)
  40. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedSystem.dll (this message is harmless)
  41. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedSystem.Xml.dll (this message is harmless)
  42. <RI> Initializing input.
  43.  
  44. <RI> Input initialized.
  45.  
  46. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  47. <RI> Initialized touch support.
  48.  
  49. UnloadTime: 1.047848 ms
  50. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedSystem.Data.dll (this message is harmless)
  51. Non platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedModulesFrameworkFramework.dll (this message is harmless)
  52. Non platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedModulesUnturnedUnturned.dll (this message is harmless)
  53. Non platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedModulesFrameworkFramework.dll (this message is harmless)
  54. Non platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedModulesFrameworkFramework.dll (this message is harmless)
  55. Non platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedModulesUnturnedUnturned.dll (this message is harmless)
  56. Non platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedModulesUnturnedUnturned.dll (this message is harmless)
  57. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  58.  
  59. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1719.
  60. Total: 2.020629 ms (FindLiveObjects: 0.117796 ms CreateObjectMapping: 0.055818 ms MarkObjects: 1.837006 ms DeleteObjects: 0.009623 ms)
  61.  
  62. GfxDevice: creating device client; threaded=1
  63. GfxDevice: creating device client; threaded=1
  64. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  65. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  66. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  67. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  68. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  69. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  70. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  71. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  72. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  73. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  74. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  75. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: '' - Setting to default shader.
  76. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  77.  
  78. Unloading 2388 unused Assets to reduce memory usage. Loaded Objects now: 83800.
  79. Total: 99.789238 ms (FindLiveObjects: 5.869796 ms CreateObjectMapping: 11.126743 ms MarkObjects: 42.114864 ms DeleteObjects: 40.677059 ms)
  80.  
  81. Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
  82. UnloadTime: 6.919184 ms
  83.  
  84. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 85367.
  85. Total: 94.638924 ms (FindLiveObjects: 5.852858 ms CreateObjectMapping: 11.325767 ms MarkObjects: 47.275578 ms DeleteObjects: 30.183180 ms)
  86.  
  87. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  88.  
  89. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 85367.
  90. Total: 66.807816 ms (FindLiveObjects: 7.032746 ms CreateObjectMapping: 10.965834 ms MarkObjects: 48.640629 ms DeleteObjects: 0.167455 ms)
  91.  
  92. GfxDevice: creating device client; threaded=1
  93. GfxDevice: creating device client; threaded=1
  94. GfxDevice: creating device client; threaded=1
  95. GfxDevice: creating device client; threaded=1
  96. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedSystem.Configuration.dll (this message is harmless)
  97. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  98. UnloadTime: 18.136007 ms
  99.  
  100. Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 83959.
  101. Total: 92.416191 ms (FindLiveObjects: 5.693487 ms CreateObjectMapping: 11.296894 ms MarkObjects: 50.293240 ms DeleteObjects: 25.131414 ms)
  102.  
  103. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  104. UnloadTime: 7.121285 ms
  105.  
  106. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 83998.
  107. Total: 81.392616 ms (FindLiveObjects: 5.616111 ms CreateObjectMapping: 11.225678 ms MarkObjects: 54.916550 ms DeleteObjects: 9.633503 ms)
  108.  
  109. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  110.  
  111. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 83998.
  112. Total: 82.281479 ms (FindLiveObjects: 11.249545 ms CreateObjectMapping: 12.965675 ms MarkObjects: 57.895332 ms DeleteObjects: 0.169765 ms)
  113.  
  114. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  115.  
  116. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 227979.
  117. Total: 165.269348 ms (FindLiveObjects: 18.145247 ms CreateObjectMapping: 15.397437 ms MarkObjects: 93.018646 ms DeleteObjects: 38.706474 ms)
  118.  
  119. GfxDevice: creating device client; threaded=1
  120. GfxDevice: creating device client; threaded=1
  121. GfxDevice: creating device client; threaded=1
  122. GfxDevice: creating device client; threaded=1
  123. GfxDevice: creating device client; threaded=1
  124. GfxDevice: creating device client; threaded=1
  125. GfxDevice: creating device client; threaded=1
  126. GfxDevice: creating device client; threaded=1
  127. Platform assembly: C:Program Files (x86)SteamsteamappscommonUnturnedUnturned_DataManagedBoo.Lang.dll (this message is harmless)
  128. GfxDevice: creating device client; threaded=1
  129. GfxDevice: creating device client; threaded=1
  130. GfxDevice: creating device client; threaded=1
  131. GfxDevice: creating device client; threaded=1
  132. GfxDevice: creating device client; threaded=1
  133. GfxDevice: creating device client; threaded=1
  134. GfxDevice: creating device client; threaded=1
  135. GfxDevice: creating device client; threaded=1
  136. Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
  137. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  138. 0x000000013FBF9A74 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  139. 0x000000013FBFB64F (Unturned) physx::shdfnd::Foundation::getErrorMutex
  140. 0x000000013F7A2706 (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  141. 0x000000013F61E424 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  142. 0x000000013F61E7EC (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  143. 0x000000013F7AA6E1 (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  144. 0x00000000169CE3C8 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
  145. 0x00000000169CE31C (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  146. 0x00000000169CE0AC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  147. 0x00000000169CDE5D (Mono JIT Code) UnityEngine.Debug:LogError (object)
  148. 0x00000000169CD908 (Mono JIT Code) AstarPath:OnDestroy ()
  149. 0x00000000064007FB (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  150. 0x000007FEF17254A3 (mono) mono_set_defaults
  151. 0x000007FEF16783F1 (mono) mono_runtime_invoke
  152. 0x000000013F76280B (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  153. 0x000000013F762DAD (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  154. 0x000000013F755F40 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  155. 0x000000013F48426D (Unturned)
  156. 0x000000013F63DBDA (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  157. 0x000000013F63E019 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  158. 0x000000013F6406CF (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  159. 0x000000013F661A0D (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  160. 0x000000013F67E7C8 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  161. 0x000000013F67EAE1 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  162. 0x000000013F67F8B7 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  163. 0x000000013F67FB17 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  164. 0x000000013F64717D (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  165. 0x000000013FC10667 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  166. 0x000000013FC1083A (Unturned) physx::shdfnd::Foundation::getErrorMutex
  167. 0x000000013FC14378 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  168. 0x000000013FD1A170 (Unturned) physx::shdfnd::Foundation::getCheckedAllocator
  169. 0x0000000077A359CD (kernel32) BaseThreadInitThunk
  170. 0x0000000077B6A561 (ntdll) RtlUserThreadStart
  171.  
  172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  173.  
  174. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  175. 0x000000013FBF9A74 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  176. 0x000000013FBFB64F (Unturned) physx::shdfnd::Foundation::getErrorMutex
  177. 0x000000013F7A2706 (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  178. 0x000000013F61E424 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  179. 0x000000013F61E7EC (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  180. 0x000000013F7AA6E1 (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  181. 0x00000000169CE3C8 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
  182. 0x00000000169CE31C (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  183. 0x00000000169CE0AC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  184. 0x00000000169CDE5D (Mono JIT Code) UnityEngine.Debug:LogError (object)
  185. 0x00000000169CD908 (Mono JIT Code) AstarPath:OnDestroy ()
  186. 0x00000000064007FB (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  187. 0x000007FEF17254A3 (mono) mono_set_defaults
  188. 0x000007FEF16783F1 (mono) mono_runtime_invoke
  189. 0x000000013F76280B (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  190. 0x000000013F762DAD (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  191. 0x000000013F755F40 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  192. 0x000000013F48426D (Unturned)
  193. 0x000000013F63DBDA (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  194. 0x000000013F63E019 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  195. 0x000000013F6406CF (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  196. 0x000000013F661A0D (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  197. 0x000000013F67E7C8 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  198. 0x000000013F67EAE1 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  199. 0x000000013F67F8B7 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  200. 0x000000013F67FB17 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  201. 0x000000013F64717D (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  202. 0x000000013FC10667 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  203. 0x000000013FC1083A (Unturned) physx::shdfnd::Foundation::getErrorMutex
  204. 0x000000013FC14378 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  205. 0x000000013FD1A170 (Unturned) physx::shdfnd::Foundation::getCheckedAllocator
  206. 0x0000000077A359CD (kernel32) BaseThreadInitThunk
  207. 0x0000000077B6A561 (ntdll) RtlUserThreadStart
  208.  
  209. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  210.  
  211. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  212. 0x000000013FBF9A74 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  213. 0x000000013FBFB64F (Unturned) physx::shdfnd::Foundation::getErrorMutex
  214. 0x000000013F7A2706 (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  215. 0x000000013F61E424 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  216. 0x000000013F61E7EC (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  217. 0x000000013F7AA6E1 (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  218. 0x00000000169CE3C8 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
  219. 0x00000000169CE31C (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  220. 0x00000000169CE0AC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  221. 0x00000000169CDE5D (Mono JIT Code) UnityEngine.Debug:LogError (object)
  222. 0x00000000169CD908 (Mono JIT Code) AstarPath:OnDestroy ()
  223. 0x00000000064007FB (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  224. 0x000007FEF17254A3 (mono) mono_set_defaults
  225. 0x000007FEF16783F1 (mono) mono_runtime_invoke
  226. 0x000000013F76280B (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  227. 0x000000013F762DAD (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  228. 0x000000013F755F40 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  229. 0x000000013F48426D (Unturned)
  230. 0x000000013F63DBDA (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  231. 0x000000013F63E019 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  232. 0x000000013F6406CF (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  233. 0x000000013F661A0D (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  234. 0x000000013F67E7C8 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  235. 0x000000013F67EAE1 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  236. 0x000000013F67F8B7 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  237. 0x000000013F67FB17 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  238. 0x000000013F64717D (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  239. 0x000000013FC10667 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  240. 0x000000013FC1083A (Unturned) physx::shdfnd::Foundation::getErrorMutex
  241. 0x000000013FC14378 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  242. 0x000000013FD1A170 (Unturned) physx::shdfnd::Foundation::getCheckedAllocator
  243. 0x0000000077A359CD (kernel32) BaseThreadInitThunk
  244. 0x0000000077B6A561 (ntdll) RtlUserThreadStart
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  247.  
  248. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  249. 0x000000013FBF9A74 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  250. 0x000000013FBFB64F (Unturned) physx::shdfnd::Foundation::getErrorMutex
  251. 0x000000013F7A2706 (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  252. 0x000000013F61E424 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  253. 0x000000013F61E7EC (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  254. 0x000000013F7AA6E1 (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  255. 0x00000000169CE3C8 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
  256. 0x00000000169CE31C (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  257. 0x00000000169CE0AC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  258. 0x00000000169CDE5D (Mono JIT Code) UnityEngine.Debug:LogError (object)
  259. 0x00000000169CD908 (Mono JIT Code) AstarPath:OnDestroy ()
  260. 0x00000000064007FB (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  261. 0x000007FEF17254A3 (mono) mono_set_defaults
  262. 0x000007FEF16783F1 (mono) mono_runtime_invoke
  263. 0x000000013F76280B (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  264. 0x000000013F762DAD (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  265. 0x000000013F755F40 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  266. 0x000000013F48426D (Unturned)
  267. 0x000000013F63DBDA (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  268. 0x000000013F63E019 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  269. 0x000000013F6406CF (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  270. 0x000000013F661A0D (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  271. 0x000000013F67E7C8 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  272. 0x000000013F67EAE1 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  273. 0x000000013F67F8B7 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  274. 0x000000013F67FB17 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  275. 0x000000013F64717D (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  276. 0x000000013FC10667 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  277. 0x000000013FC1083A (Unturned) physx::shdfnd::Foundation::getErrorMutex
  278. 0x000000013FC14378 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  279. 0x000000013FD1A170 (Unturned) physx::shdfnd::Foundation::getCheckedAllocator
  280. 0x0000000077A359CD (kernel32) BaseThreadInitThunk
  281. 0x0000000077B6A561 (ntdll) RtlUserThreadStart
  282.  
  283. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  284.  
  285. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  286. 0x000000013FBF9A74 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  287. 0x000000013FBFB64F (Unturned) physx::shdfnd::Foundation::getErrorMutex
  288. 0x000000013F7A2706 (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  289. 0x000000013F61E424 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  290. 0x000000013F61E7EC (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  291. 0x000000013F7AA6E1 (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  292. 0x00000000169CE3C8 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
  293. 0x00000000169CE31C (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  294. 0x00000000169CE0AC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  295. 0x00000000169CDE5D (Mono JIT Code) UnityEngine.Debug:LogError (object)
  296. 0x00000000169CD908 (Mono JIT Code) AstarPath:OnDestroy ()
  297. 0x00000000064007FB (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  298. 0x000007FEF17254A3 (mono) mono_set_defaults
  299. 0x000007FEF16783F1 (mono) mono_runtime_invoke
  300. 0x000000013F76280B (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  301. 0x000000013F762DAD (Unturned) physx::shdfnd::Foundation::getTempAllocFreeTable
  302. 0x000000013F755F40 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  303. 0x000000013F48426D (Unturned)
  304. 0x000000013F63DBDA (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  305. 0x000000013F63E019 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  306. 0x000000013F6406CF (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  307. 0x000000013F661A0D (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  308. 0x000000013F67E7C8 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  309. 0x000000013F67EAE1 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  310. 0x000000013F67F8B7 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  311. 0x000000013F67FB17 (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  312. 0x000000013F64717D (Unturned) physx::shdfnd::ErrorHandler::getMaxCallbackNum
  313. 0x000000013FC10667 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  314. 0x000000013FC1083A (Unturned) physx::shdfnd::Foundation::getErrorMutex
  315. 0x000000013FC14378 (Unturned) physx::shdfnd::Foundation::getErrorMutex
  316. 0x000000013FD1A170 (Unturned) physx::shdfnd::Foundation::getCheckedAllocator
  317. 0x0000000077A359CD (kernel32) BaseThreadInitThunk
  318. 0x0000000077B6A561 (ntdll) RtlUserThreadStart
  319.  
  320. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  321.  
  322. UnloadTime: 1042.743408 ms
  323.  
  324. Unloading 762 unused Assets to reduce memory usage. Loaded Objects now: 86092.
  325. Total: 153.676422 ms (FindLiveObjects: 6.962684 ms CreateObjectMapping: 12.832479 ms MarkObjects: 70.123436 ms DeleteObjects: 63.755894 ms)
  326.  
  327. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  328.  
  329. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 86092.
  330. Total: 92.274147 ms (FindLiveObjects: 10.005755 ms CreateObjectMapping: 11.452416 ms MarkObjects: 70.485291 ms DeleteObjects: 0.329521 ms)
  331.  
  332. Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
  333. UnloadTime: 10.738709 ms
  334.  
  335. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 86092.
  336. Total: 126.559792 ms (FindLiveObjects: 5.675779 ms CreateObjectMapping: 11.580991 ms MarkObjects: 66.008652 ms DeleteObjects: 43.293217 ms)
  337.  
  338. Setting up 2 worker threads for Enlighten.
  339. Thread -> id: 14628 -> priority: 1
  340. Thread -> id: 1438c -> priority: 1
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