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Complete Duelist Alliance Spoiler List

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  1. WARNING WARNING THIS IS A LOT TO READ ABOUT DUELIST ALLIANCE
  2.  
  3. DUELIST ALLIANCE FULL SPOILER
  4.  
  5.  
  6. Ghost Rare (1/1):
  7. DUEA-EN053 Stellarknight Delteros
  8.  
  9. Secret Rare (8/8):
  10. DUEA-EN004 Odd-Eyes Pendulum Dragon
  11. DUEA-EN041 Raiza the Mega Monarch
  12. DUEA-EN051 Baxia, Brightness of the Yang Zing
  13. DUEA-EN053 Stellarknight Delteros
  14. DUEA-EN061 Yang Zing Path
  15. DUEA-EN065 Magical Spring
  16. DUEA-EN079 Time-Space Trap Hole
  17. DUEA-EN085 Dante, Traveler of the Burning Abyss
  18.  
  19. Ultimate Rare (5/5):
  20. DUEA-EN004 Odd-Eyes Pendulum Dragon
  21. DUEA-EN049 El Shaddoll Construct
  22. DUEA-EN050 Saffira, Queen of Dragons
  23. DUEA-EN051 Baxia, Brightness of the Yang Zing
  24. DUEA-EN053 Stellarknight Delteros
  25.  
  26. Ultra Rare (10/10):
  27. DUEA-EN018 Satellarknight Deneb
  28. DUEA-EN032 Chiwen, Light of the Yang Zing
  29. DUEA-EN048 El Shaddoll Winda
  30. DUEA-EN049 El Shaddoll Construct
  31. DUEA-EN050 Saffira, Queen of Dragons
  32. DUEA-EN071 Stellarnova Alpha
  33. DUEA-EN072 Sinister Shadow Games
  34. DUEA-EN074 Yang Zing Creation
  35. DUEA-EN081 Doomstar Magician
  36. DUEA-EN095 Felis, Lightsworn Archer
  37.  
  38. Super Rare (14/14):
  39. DUEA-EN000 Dragon Horn Hunter 
  40. DUEA-EN002 Foucault’s Cannon
  41. DUEA-EN021 Satellarknight Alsahm
  42. DUEA-EN028 Suanni, Fire of the Yang Zing
  43. DUEA-EN029 Bi’an, Earth of the Yang Zing
  44. DUEA-EN030 Bixi, Water of the Yang Zing
  45. DUEA-EN031 Pulao, Wind of the Yang Zing
  46. DUEA-EN043 Hypnosister
  47. DUEA-EN052 Samsara, Dragon of Rebirth
  48. DUEA-EN054 Castel, the Skyblaster Musketeer
  49. DUEA-EN059 Shaddoll Fusion
  50. DUEA-EN073 Shaddoll Core
  51. DUEA-EN078 Pendulum Back
  52. DUEA-EN086 The Traveler and the Burning Abyss
  53.  
  54. Rare (20/20):
  55. DUEA-EN001 Flash Knight
  56. DUEA-EN006 Performapal Whip Snake
  57. DUEA-EN009 Performapal Kaleidoscorp
  58. DUEA-EN010 Performapal Turn Toad
  59. DUEA-EN013 Superheavy Samurai Big Benkei
  60. DUEA-EN016 Mozarta the Melodious Maestra
  61. DUEA-EN019 Satellarknight Altair
  62. DUEA-EN023 Shaddoll Falco
  63. DUEA-EN026 Shaddoll Dragon
  64. DUEA-EN027 Shaddoll Beast
  65. DUEA-EN040 Breaker the Dark Magical Warrior
  66. DUEA-EN042 Dogu
  67. DUEA-EN058 Satellarknight Skybridge
  68. DUEA-EN077 Face-Off
  69. DUEA-EN082 Scarm, Malebranche of the Burning Abyss
  70. DUEA-EN083 Graff, Malebranche of the Burning Abyss
  71. DUEA-EN084 Cir, Malebranche of the Burning Abyss
  72. DUEA-EN087 U.A. Mighty Slugger
  73. DUEA-EN088 U.A. Perfect Ace
  74. DUEA-EN097 Panzer Dragon
  75.  
  76. Common (48/48):
  77. DUEA-EN003 Metaphys Armed Dragon
  78. DUEA-EN005 Performapal Skeeter Strider
  79. DUEA-EN007 Performapal Sword Fish
  80. DUEA-EN008 Performapal Hip Hippo
  81. DUEA-EN011 Superheavy Samurai Blue Brawler
  82. DUEA-EN012 Superheavy Samurai Swordsman
  83. DUEA-EN014 Aria the Melodious Diva
  84. DUEA-EN015 Sonata the Melodious Diva
  85. DUEA-EN017 Battleguard King
  86. DUEA-EN020 Satellarknight Vega
  87. DUEA-EN022 Satellarknight Unukalhai
  88. DUEA-EN024 Shaddoll Hedgehog
  89. DUEA-EN025 Shaddoll Squamata
  90. DUEA-EN033 Artifact Chakram
  91. DUEA-EN034 Artifact Lancea
  92. DUEA-EN035 Nefarious Archfiend Eater of Nefariousness
  93. DUEA-EN036 The Agent of Entropy – Uranus
  94. DUEA-EN037 Djinn Demolisher of Rituals
  95. DUEA-EN038 Batteryman 9-Volt
  96. DUEA-EN039 Resonance Insect
  97. DUEA-EN044 Re-Cover
  98. DUEA-EN045 Deskbot 001
  99. DUEA-EN046 Spy-C-Spy
  100. DUEA-EN047 Wightprince
  101. DUEA-EN055 Hippo Carnival
  102. DUEA-EN056 Feast of the Wild – LV5
  103. DUEA-EN057 Stellarknight Alpha
  104. DUEA-EN060 Curse of the Shadow Prison
  105. DUEA-EN062 Yang Zing Prana
  106. DUEA-EN063 Hymn of Light
  107. DUEA-EN064 Dracocension
  108. DUEA-EN066 The Monarchs Stormforth
  109. DUEA-EN067 Pop-Up
  110. DUEA-EN068 Battleguard Rage
  111. DUEA-EN069 Battleguard Howling
  112. DUEA-EN070 Stellarnova Wave
  113. DUEA-EN075 Yang Zing Unleashed
  114. DUEA-EN076 Chain Dispel
  115. DUEA-EN080 That Six
  116. DUEA-EN089 U.A. Stadium
  117. DUEA-EN090 Gaia, the Polar Knight
  118. DUEA-EN091 Gaia, the Mid-Knight Sun
  119. DUEA-EN092 Chaos Seed
  120. DUEA-EN093 Exchange of Night and Day
  121. DUEA-EN094 Number 58: Burner Visor
  122. DUEA-EN096 Fishborg Doctor
  123. DUEA-EN098 Cloudcastle
  124. DUEA-EN099 Pilgrim Reaper
  125.  
  126. --- SPOILER TCG WORLD PREMIERE ---
  127.  
  128. DUEA-EN081 Doomstar Magician
  129. DARK/Spellcaster – Effect/Level 4/1800 ATK/300 DEF
  130. Once per turn: You can discard 1 card and then select 1 card in either player's Pendulum Zone; destroy that card and if you do, draw 1 card.
  131.  
  132. DUEA-EN082 Scarm, Malebranche of the Burning Abyss
  133. DARK/Fiend – Effect/Level 3/800 ATK/2000 DEF
  134. If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
  135. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  136. ● During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
  137.  
  138. DUEA-EN083 Graff, Malebranche of the Burning Abyss
  139. DARK/Fiend – Effect/Level 3/1000 ATK/1500 DEF
  140. If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
  141. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  142. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
  143.  
  144. DUEA-EN084 Cir, Malebranche of the Burning Abyss
  145. DARK/Fiend – Effect/Level 3/1600 ATK/1200 DEF
  146. If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
  147. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  148. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
  149.  
  150. DUEA-EN085 Dante, Traveler of the Burning Abyss
  151. LIGHT/Warrior -Xyz/Effect/Rank 3/1000 ATK/2500 DEF
  152. 2 Level 3 monsters
  153. Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
  154.  
  155. DUEA-EN086 The Traveler and the Burning Abyss
  156. Normal Trap Card
  157. Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
  158.  
  159. DUEA-EN087 U.A. Mighty Slugger
  160. EARTH/Warrior – Effect/Level 5/2300 ATK/700 DEF
  161. This card can be Special Summoned (from your hand) by returning 1 "U.A." monster you control to the hand, except "UA Mighty Slugger ". You can use this effect of "U.A. Mighty Slugger" only once per turn. If this card attacks, your opponent can not activate effects of cards until the end of the Damage Step.
  162.  
  163. DUEA-EN088 U.A. Perfect Ace
  164. EARTH/Warrior – Effect/Level 5/1500 ATK/2500 DEF
  165. This card can be Special Summoned (from your hand) by returning 1 "U.A." monster you control to the hand, except "UA Perfect Ace". You can use this effect of "U.A. Perfect Ace" only once per turn. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; Negate the activation and if you do, destroy it. (This is a fast effect.)
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