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- cLP = getLocalPlayer()
- screenWidth, screenHeight = guiGetScreenSize()
- function cRStest()
- setTimer(resourcesCheck, 10000, 1)
- end
- addEventHandler("onClientResourceStart", getRootElement(), cRStest)
- function resourcesCheck()
- if check=="done" then return
- else
- setRadioChannel(0)
- setTimer(cbinds, 1000, 1)
- textToggle=0
- check="done"
- end
- end
- function cRS()
- if check=="done" then return
- else
- setRadioChannel(0)
- setTimer(cbinds, 3333, 1)
- textToggle=0
- check="done"
- end
- end
- addEventHandler("onClientPlayerSpawn", getLocalPlayer(), cRS)
- function markers(player)
- if isPedInVehicle(player) then
- local vehicle = getPedOccupiedVehicle(player)
- fixVehicle(vehicle)
- end
- end
- addEventHandler("onClientMarkerHit", getResourceRootElement(getThisResource()), markers)
- function cbinds()
- local keys1 = getBoundKeys("vehicle_fire")
- local keys2 = getBoundKeys("vehicle_secondary_fire")
- if keys1 then
- for keyName, state in pairs(keys1) do
- bindKey(keyName, "down", cdoshoot)
- end
- bindKey("F", "down", cdoshoot)
- cbindsText = "- Premi F per sparare o con il tasto sinistro del mouse!\n- Puoi Sparare con i razzi ogni 3 secondi.\n- Ricorda Se Prendi I Marker Ti Daranno Dei Bonus..\n- Buona Fortuna e Buon Game! By xCrysis#"
- end
- if keys2 then
- for keyName, state in pairs(keys2) do
- bindKey(keyName, "down", cdoshoot)
- end
- end
- if (not keys1) and (not keys2) then
- bindKey("F", "down", cdoshoot)
- bindKey("lctrl", "down", cdoshoot)
- bindKey("rctrl", "down", cdoshoot)
- cbindsText = "- Press F or CTRL to shoot rockets!\n- You can shoot once every 3 seconds."
- end
- theVehicle = getPedOccupiedVehicle(cLP)
- allowShoots()
- bindKey("M", "down", toggleText)
- outputChatBox("#FF0000Press #00ff00M #ff0000to show/hide instructions! :D", 255, 255, 255, true)
- end
- function toggleText()
- if textToggle==0 then
- addEventHandler("onClientRender", getRootElement(), bindsText)
- textToggle=1
- elseif textToggle==1 then
- removeEventHandler("onClientRender", getRootElement(), bindsText)
- textToggle=0
- end
- end
- function allowShoots()
- bindTrigger = 1
- end
- function cdoshoot()
- if bindTrigger == 1 then
- if not isPlayerDead(cLP) then
- bindTrigger = 0
- local x,y,z = getElementPosition(theVehicle)
- local rX,rY,rZ = getElementRotation(theVehicle)
- local x = x+4*math.cos(math.rad(rZ+90))
- local y = y+4*math.sin(math.rad(rZ+90))
- createProjectile(theVehicle, 19, x, y, z, 1.0, nil)
- setTimer(allowShoots, 3000, 1)
- end
- end
- end
- function bindsText()
- dxDrawText(cbindsText, screenWidth/15, screenHeight/2.5, screenWidth, screenHeight, tocolor(0, 149, 254, 255), 0.75, "bankgothic")
- end
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