Advertisement
Guest User

Untitled

a guest
Feb 23rd, 2014
53
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.71 KB | None | 0 0
  1. ####################################
  2. ### -- HeavySpleef - Config -- ###
  3. ### Developed by matzefratze123 ###
  4. ####################################
  5. #
  6. # This is the main configuration file of HeavySpleef.
  7. # Use /spleef save to save games instantly
  8.  
  9. # Should the plugin be able to download a new version of
  10. # HeavySpleef if there is an update avaible? (/spleef update)
  11. # You'll find updates in the folder /plugins/update
  12. # The plugin will be auto installed by bukkit at the next
  13. # server reload / restart...
  14. auto-update: true
  15.  
  16. general:
  17.  
  18. # How far away should spleefmessages be broadcasted for players?
  19. # This works if the message announce is set to radius.
  20. broadcast-radius: 40
  21.  
  22. # Which spleef prefix should we use?
  23. spleef-prefix: '&8[&6&lSpleef&8]'
  24.  
  25. # Should arenas be protected?
  26. protectArena: false
  27.  
  28. # Should the built-in HeavySpleef selection system be used
  29. # or the WorldEdit wand selection? (allowed values: WorldEdit, HeavySpleef)
  30. wandType: 'HeavySpleef'
  31.  
  32. # Which wand tool should be used?
  33. # (Default: 280 = Stick)
  34. # Only works if wandType is set to 'HeavySpleef'
  35. wandItem: 280
  36.  
  37. # Command Whitelist
  38. # A list of commands that users can use while spleefing...
  39. commandWhitelist:
  40. - /spleef
  41. - /money
  42. - /msg
  43. - /tell
  44.  
  45. # How long should the countdown between a round be?
  46. countdownBetweenRound: 5
  47.  
  48. # Should the autostart-vote feature be enabled?
  49. autostart-vote-enabled: true
  50.  
  51. # Set how many procent of votes must be received
  52. # to start the game. This means that x percent of
  53. # players need to do /spleef vote or /spleef ready
  54. # to autostart the game (Only if you don't want to
  55. # use /spleef start)
  56. autostart-vote: 70
  57.  
  58. # A list of vips on your server
  59. # Vip's will have a dark red name
  60. # in spleef broadcasts
  61. vip:
  62. - someone
  63. - anotherone
  64.  
  65. # PVP Timer:
  66. # Some servers don't want that players can instantly
  67. # teleport to a spleef game to escape from a battle.
  68. # Here you can configure an amount of x seconds they have
  69. # to wait until they can join a spleef game.
  70. # Set this to 0 to disable this function
  71. pvptimer: 0
  72.  
  73. # This is the ready block for players who don't want to use
  74. # /spleef ready or /spleef vote
  75. # (Hit the block)
  76. ready-block: IRON_BLOCK
  77.  
  78. leaderboard:
  79. # Points for Spleef Games
  80. win: 30
  81. lose: -4
  82. knockout: 3
  83. gamePlayed: 3
  84.  
  85. messages:
  86. # Decide wether the following messages should be broadcasted
  87. # around the game (radius), global (global) or only for ingame players (ingame)
  88.  
  89. game-disable: radius
  90. game-enable: radius
  91. game-start-info: radius
  92. game-countdown: ingame
  93. game-stop: radius
  94. player-join: radius
  95. player-lose: radius
  96. knockouts: radius
  97. win: radius
  98. timeout: radius
  99. floor-regeneration: radius
  100.  
  101. flag-defaults:
  102. # A list of all default values for flags...
  103. # Please note that these values are the DEFAULT
  104. # values. This means that this values will only be
  105. # used if there is no specified game flag!
  106. # Set specified game flags with /spleef flag <arena> <flag> <value>
  107.  
  108. minplayers: 2
  109. maxplayers: 0
  110. autostart: 0
  111. countdown: 10
  112. jackpotamount: 0
  113. reward: 0
  114. chances: 0
  115. timeout: 0
  116. rounds: 1
  117.  
  118. 1vs1: false
  119. shovels: true
  120. shears: false
  121. team: false
  122. splegg: false
  123. boxes: true
  124. blockbreakeffect: false
  125. tntrun: false
  126. anticamping: true
  127.  
  128. # Syntax of an array itemreward flag: 'ID AMOUNT ID2 AMOUNT2 ID3 AMOUNT3 etc.'
  129. # Example: '264 5 388 3'. This would give 5 Diamonds and 3 Emeralds
  130. itemreward: 'money 250'
  131. losereward: ''
  132.  
  133. # Syntax of an single itemstack flag: '<id:data> [amount]'
  134. icon: '277 1'
  135.  
  136. difficulty: MEDIUM
  137.  
  138. queues:
  139.  
  140. # Should queues be enabled?
  141. useQueues: false
  142.  
  143. # Should users be allowed to use commands while in queue?
  144. # If you don't want that players join a spleef queue and
  145. # another minigame queue set this to false (You can set
  146. # a queues lobby with /spleef setqueuelobby <name>)
  147. commandsInQueue: false
  148.  
  149. scoreboards:
  150. # Which id should numbers of scoreboards have?
  151. # Please use ''
  152. fontID: '35:14' # Red wool
  153.  
  154. # Which id should the other blocks of the scoreboard have?
  155. # Please use ''
  156. baseID: '35:15' # Black wool
  157.  
  158. language:
  159.  
  160. # Language that should be used
  161. # Preinstalled languages: en, de, ru
  162. # Feel free to translate an own language file
  163. # and contact me via a PM on dev.bukkit.org to add it
  164. # if you want to :)
  165. language: en
  166.  
  167. # Should messages be editable?
  168. # If you set this to true, you
  169. # find language files in the folder
  170. # /plugins/HeavySpleef/language
  171. editable: false
  172.  
  173. anticamping:
  174.  
  175. # Should the anti-camping feature be enabled?
  176. # If true, players can't camp in corners to win
  177. # the game! They will be teleported a floor down if they camp...
  178. enabled: true
  179.  
  180. # Should a player be warned of camping?
  181. campWarn: true
  182.  
  183. # At how many seconds of camping should a warning be send to the player?
  184. # (Only works if campWarn is set to true)
  185. warnAt: 6
  186.  
  187. # At how many seconds of camping should a player teleported one floor down?
  188. teleportAt: 10
  189.  
  190. sounds:
  191.  
  192. # Should a pling sound be played if a player joins a game? This sound
  193. # will be only heared by players that joined the game...
  194. plingSound: true
  195.  
  196. # Should a levelup sound be played to the player that wins the game?
  197. levelUp: true
  198.  
  199. statistic:
  200.  
  201. # Which database type should be used for statistic database storing?
  202. # Allowed types: 'yaml', 'mysql'
  203. dbType: yaml
  204.  
  205. # If you use mysql you have to fill the following things:
  206.  
  207. host: 'localhost'
  208. port: '3306'
  209. databaseName: ''
  210. user: 'root'
  211. password: ''
  212.  
  213. # How much... No, you've finished the configuration ;)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement