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- Extreme Terrain will run a systems check DC of 10+tension
- Difficult Terrain will stop movement after stepping into it (you can move normally when leaving it unless you step into more) and there is a disadvantage to maneuvering while standing in it
- Defensive Terrain does not give bonuses to maneuvering, but gives an inherant disadvantage agaisnt incoming ranged attacks
- Systems still run off GP/Stat Systems, but you can upgrade them the same as other 2 cost attributes for a flat bonus
- Costing 2, 4, 6, 8, 10 for each point
- Support upgrades will function like they do in BCG, sans their range being your systems and not double systems
- The stock of One-Shots, Support Upgrades, and Remote weapons now have a single combined pool of use, where the pool is equal to your initial systems bonus.
- DEFAULT MOVEMENT, BOOSTING, AND ENERGY BOOSTING NOW LET YOU MOVE 2 ZONES EACH.
- ENERGY BOOSTING NO LONGER REQUIRES YOU MOVE TOWARDS AN ENEMY.
- MOVEMENT/RANGE IN DIAGONAL ENVIROMENTS WILL NOW COST 1.5 POINTS/RANGE ROUNDING UP
- ALL RANGE 1 WEAPONS/ABILITIES CAN TARGET ADJaCENT DIAGONALS
- Multiple weapons with the qualities technique, slow, and remote may be purchased, however
- each instance of using a technique or slow weapon will count for the other, and only one remote
- weapon may be active at a single time.
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