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Nov 23rd, 2014
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  1.  
  2. Extreme Terrain will run a systems check DC of 10+tension
  3. Difficult Terrain will stop movement after stepping into it (you can move normally when leaving it unless you step into more) and there is a disadvantage to maneuvering while standing in it
  4. Defensive Terrain does not give bonuses to maneuvering, but gives an inherant disadvantage agaisnt incoming ranged attacks
  5.  
  6. Systems still run off GP/Stat Systems, but you can upgrade them the same as other 2 cost attributes for a flat bonus
  7. Costing 2, 4, 6, 8, 10 for each point
  8.  
  9. Support upgrades will function like they do in BCG, sans their range being your systems and not double systems
  10. The stock of One-Shots, Support Upgrades, and Remote weapons now have a single combined pool of use, where the pool is equal to your initial systems bonus.
  11.  
  12. DEFAULT MOVEMENT, BOOSTING, AND ENERGY BOOSTING NOW LET YOU MOVE 2 ZONES EACH.
  13. ENERGY BOOSTING NO LONGER REQUIRES YOU MOVE TOWARDS AN ENEMY.
  14.  
  15. MOVEMENT/RANGE IN DIAGONAL ENVIROMENTS WILL NOW COST 1.5 POINTS/RANGE ROUNDING UP
  16. ALL RANGE 1 WEAPONS/ABILITIES CAN TARGET ADJaCENT DIAGONALS
  17.  
  18. Multiple weapons with the qualities technique, slow, and remote may be purchased, however
  19. each instance of using a technique or slow weapon will count for the other, and only one remote
  20. weapon may be active at a single time.
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