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Feb 11th, 2016
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  1. var weapons = attacker.Owner.Weapons;
  2. if (weapons.Item1 != null)
  3. {
  4. ConquerItem rightweapon = weapons.Item1;
  5. ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0;
  6. bool wep1bs = false, wep2bs = false;
  7. if (wep1subyte == 421 || wep1subyte == 620)
  8. {
  9. wep1bs = true;
  10. wep1subyte = 420;
  11. }
  12. ushort wep1spellid = 0, wep2spellid = 0;
  13. if (wep1subyte == 622)
  14. {
  15. if (attacker.WrathoftheEmperor == true)
  16. {
  17. if (attacker.WrathoftheEmperorStamp <= DateTime.Now.AddMilliseconds(1500))
  18. {
  19. wep1spellid = 12570;
  20.  
  21. }
  22. attacker.WrathoftheEmperor = false;
  23. }
  24. }
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