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Nov 22nd, 2022
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  1. LoginId:f244f36b453e159060d9fc8fbe5dae53
  2. EpicAccountId:87b1d1a91cbc428d9c5dc3490e6a2ca5
  3.  
  4. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
  5.  
  6. UnrealEditor_Verona!UVrnChatterPanelWidget::ShowChatter() [G:\Source\Verona\Intermediate\Build\Win64\UnrealEditor\Inc\Verona\VrnChatterPanelWidget.gen.cpp:33]
  7. UnrealEditor_Verona!UVrnChatterSubsystem::PlayChatterInternal() [G:\Source\Verona\Source\Verona\Dialogues\VrnChatterSubsystem.cpp:104]
  8. UnrealEditor_Verona!UVrnChatterSubsystem::PlayChatterChain() [G:\Source\Verona\Source\Verona\Dialogues\VrnChatterSubsystem.cpp:54]
  9. UnrealEditor_Verona!UVrnChatterSubsystem::PlayChatterChainById() [G:\Source\Verona\Source\Verona\Dialogues\VrnChatterSubsystem.cpp:78]
  10. UnrealEditor_Verona!UVrnQuestsSubsystem::HandleQuestStageAction() [G:\Source\Verona\Source\Verona\Quests\VrnQuestsSubsystem.cpp:297]
  11. UnrealEditor_Verona!UVrnQuestsSubsystem::execHandleQuestStageAction() [G:\Source\Verona\Intermediate\Build\Win64\UnrealEditor\Inc\Verona\VrnQuestsSubsystem.gen.cpp:124]
  12. UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
  13. UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003]
  14. UnrealEditor_Verona!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [G:\UE5\UE_5.0\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
  15. UnrealEditor_Verona!UVrnQuest::ProcessStageActions() [G:\Source\Verona\Source\Verona\Quests\VrnQuest.cpp:101]
  16. UnrealEditor_Verona!UVrnQuest::SetStageAsActive() [G:\Source\Verona\Source\Verona\Quests\VrnQuest.cpp:143]
  17. UnrealEditor_Verona!UVrnQuestsSubsystem::LoadQuestFromSave() [G:\Source\Verona\Source\Verona\Quests\VrnQuestsSubsystem.cpp:93]
  18. UnrealEditor_Verona!UVrnGameInstance::OnSaveGameObjectLoaded() [G:\Source\Verona\Source\Verona\VrnGameInstance.cpp:128]
  19. UnrealEditor_Verona!TBaseUObjectMethodDelegateInstance<0,UVrnGameInstance,void __cdecl(FString const &,int,USaveGame *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [G:\UE5\UE_5.0\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
  20. UnrealEditor_Core!TGraphTask<FAsyncGraphTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
  21. UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
  22. UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
  23. UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2169]
  24. UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:565]
  25. UnrealEditor_Engine!FTickTaskManager::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1592]
  26. UnrealEditor_Engine!UWorld::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:790]
  27. UnrealEditor_Engine!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1531]
  28. UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1777]
  29. UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
  30. UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
  31. UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
  32. UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
  33. UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
  34. UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
  35. UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
  36. kernel32
  37. ntdll
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