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  1. #> This is the configuration file of TrainCarts
  2. #> In here you can tweak TrainCarts to what you want
  3. #> For more information, you can visit the following websites:
  4. #> http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts
  5. #> http://forums.bukkit.org/threads/traincarts.29491/
  6.  
  7. # The distance between two normally-aligned (straight) carts in a train
  8. normal:
  9.  # The distance between two carts in a train
  10.   cartDistance: 1.5
  11.   # The factor at which this distance is kept
  12.   cartDistanceForcer: 0.1
  13.  
  14. # Settings for turned (in curve) carts
  15. turned:
  16.  # The distance between two carts in a train
  17.   cartDistance: 1.6
  18.   # The factor at which this distance is kept
  19.   cartDistanceForcer: 0.2
  20.  
  21. # The 'keep distance' factor to apply when carts are too close to each other
  22. nearCartDistanceFactor: 1.2
  23.  
  24. # The maximum allowed cart distance, after this distance the carts break apart
  25. maxCartDistance: 4.0
  26.  
  27. # Whether or not the combined carts (powered/storage minecarts) break up into two items
  28. breakCombinedCarts: false
  29.  
  30. # A performance boost to give to powered minecarts (0 = normal speed)
  31. poweredCartBoost: 0.1
  32.  
  33. # The boosting factor of powered rails (default = 0.06)
  34. poweredRailBoost: 0.06
  35.  
  36. # The maximum velocity (blocks/tick) a minecart can possibly have set
  37. maxVelocity: 5.0
  38.  
  39. # The multiplier used to slow down minecarts
  40. # Normal is the default, slow is when the minecart is meant to slow down.
  41. slowDownMultiplier:
  42.   normal: 0.997
  43.   slow: 0.96
  44.  
  45. # The maximum allowed ejection distance for eject signs
  46. maxEjectDistance: 10.0
  47.  
  48. # The amount of velocity stations give when launching trains
  49. launchForce: 10.0
  50.  
  51. # Settings used when carts collide with entities
  52. collision:
  53.  # If train owners are ignored
  54.   ignoreOwners: false
  55.   # If global train owners are ignored
  56.   ignoreGlobalOwners: false
  57.   # The amount of force at which minecarts push away others
  58.   pushAwayForce: 0.2
  59.  
  60. # Whether or not all minecarts spawned on the server turn into TrainCarts' Minecarts
  61. # Note that the TrainCart placement permission is then no longer active
  62. allMinecartsAreTrainCarts: false
  63.  
  64. # Whether or not powered minecarts obtain their coal from attached storage minecarts
  65. useCoalFromStorageCart: false
  66.  
  67. # Whether or not the player that places a minecart is set owner
  68. setOwnerOnPlacement: true
  69.  
  70. # Whether or not a hissing sound is made when trains stop at a station
  71. playSoundAtStation: true
  72.  
  73. # Whether or not chunks are only kept loaded when the train is moving
  74. keepChunksLoadedOnlyWhenMoving: false
  75.  
  76. # Advanced: Whether trains use a different way of server->client synchronization
  77. # With this enabled, trains are expected to move smoother with less bumping
  78. # With this disabled, no smoothing is applied. Only disable it if it causes problems/incompatibility
  79. useNetworkSynchronizer: true
  80.  
  81. # The maximum length a detector region (between two detectors) can be
  82. maxDetectorLength: 2000
  83.  
  84. # The maximum amount of minecart items that can be stacked in one item
  85. maxMinecartStackSize: 64
  86.  
  87. # The maximum radius chest/furnace sign systems look for the needed blocks
  88. maxTransferRadius: 5
  89.  
  90. # The default radius chest/furnace sign systems look for the needed blocks
  91. defaultTransferRadius: 2
  92.  
  93. # Whether or not empty minecarts slow down faster than occupied minecarts
  94. slowDownEmptyCarts: false
  95.  
  96. # Whether storage minecarts get fuel when launching from stations
  97. refillAtStations: true
  98.  
  99. # Whether minecarts are instantly destroyed by creative players
  100. # Note that manual minecart movement is not possible for creative players with this enabled
  101. instantCreativeDestroy: false
  102.  
  103. # Whether minecarts are allowed to have a 90-degree pitch angle when going up vertical rails
  104. # When disabled, minecarts will keep a 0-degree pitch angle instead
  105. allowVerticalPitch: true
  106.  
  107. # Whether players (with build permissions) can edit existing rails by right-clicking on them
  108. allowRailEditing: true
  109.  
  110. # What velocity to set when a player tries to manually move a train (by damaging it)
  111. manualMovementSpeed: 12.0
  112.  
  113. # The currency Ticket signs will display in messages, %value% represents the displayed value
  114. currencyFormat: '%value% Dollars'
  115.  
  116. # The delay (in ticks) between ejecting and re-entering by collision (e.g. mobs auto-entering carts)
  117. collisionReEnterDelay: 100
  118.  
  119. # A list of world names where TrainCarts should be disabled
  120. # World names are not case-sensitive
  121. disabledWorlds:
  122. - DefaultWorld1
  123. - DefaultWorld2
  124.  
  125. # The block materials that can be broken using minecarts
  126. # Players with the admin block break permission can use any type
  127. # Others have to use one from this list
  128. allowedBlockBreakTypes:
  129. - CROPS
  130. - LOG
  131.  
  132. # Whether or not to show item animations when transferring items
  133. showTransferAnimations: true
  134.  
  135. # Several shortcuts you can use on announce signs (text is replaced)
  136. messageShortcuts:
  137.   welcome: &eWelcome to &f
  138.  
  139. # Several shortcuts you can use on switcher and detector signs (text is replaced)
  140. statementShortcuts:
  141.   diamond: i@diamond
  142.  
  143. # Several shortcuts you can use on signs to set the items
  144. itemShortcuts:
  145.   fuel: ''
  146.   heatable: ''
  147.   armor: gold_boots;leather_helmet;diamond_chestplate;gold_helmet;chainmail_leggings;chainmail_helmet;leather_boots;diamond_helmet;leather_chestplate;leather_leggings;diamond_boots;gold_leggings;iron_boots;chainmail_boots;gold_chestplate;iron_chestplate;iron_helmet;chainmail_chestplate;iron_leggings;diamond_leggings
  148.   sword: wood_sword;stone_sword;iron_sword;gold_sword;iron_sword;diamond_sword
  149.   boots: leather_boots;iron_boots;gold_boots;diamond_boots;chainmail_boots
  150.   leggins: leather_leggings;iron_leggings;gold_leggings;diamond_leggings;chainmail_leggings
  151.   chestplate: leather_chestplate;iron_chestplate;gold_chestplate;diamond_chestplate;chainmail_chestplate
  152.   helmet: leather_helmet;iron_helmet;gold_helmet;diamond_helmet;chainmail_helmet
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