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- Strength 15
- Agility 9
- Intellect 11
- Will 13
- Perception 11 (Intellect)
- Defense 20 (Full Plate 18+2)
- Health 62 (Strength+47)
- Healing Rate: 15
- Size 1
- Speed 10
- Power 2
- Damage 0
- Insanity 0
- Corruption 0
- Languages: Common, Dwarvish
- Professions:
- Level 1 Warrior:
- Strength +1
- Will +1
- Health +5
- Catch Your Breath You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
- Weapon Training When attacking with a weapon, you make the attack roll with 1 boon.
- Level 2 Warrior:
- Health +5
- Combat Prowess: Your attacks with weapons deal 1d6 extra damage
- Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
- Level 3 Paladin:
- Health +4
- Power +1
- Strength +1
- Will +1
- Magic: You discover one tradition associated with your religion, as shown on the Religious Traditions table in Chapter 3, or you learn one spell.
- Divine Smite: When you get a success on an attack with a weapon, you can expend a casting of a spell. The attack deals 1d6 extra damage per rank of the spell whose casting you expended (minimum 1d6 extra damage). If the target is a demon, devil, faerie, spirit or undead, increase the extra damage by 1d6.
- Faith Healing: You can use an action to touch one living creature you can reach and expend a casting of a spell to do one of the following:
- • The target heals damage equal to half its healing rate.
- • You remove a diseased affliction from the target.
- • You remove a poisoned affliction from the target.
- Level 4 Human:
- Health +5
- Extra Spell
- Level 5 Warrior:
- Defense +1
- Health +5
- Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
- Level 6 Paladin:
- Health +4
- Magic: You learn one spell.
- Divine Vigor: You cannot become diseased or poisoned. You never take damage from disease or poison.
- Sense Enemies: You can use an action or a triggered action on your turn to find your foes. For 1 minute, no creature within medium range can hide from you and your attack rolls against creatures within medium range ignore the effects of obscurement. You can use
- this talent a number of times equal to your Power. You replenish your uses when you complete a rest.
- Level 7 Dreadnaught:
- Strength +1
- Will +1
- Intellect +1
- Health +5
- Iron Clad: You have a +1 bonus to Defense while you wear heavy armor.
- Immovable: While you are conscious and standing on a solid surface, you cannot be moved against your will.
- Level 8 Master Warrior:
- Health +5
- Grit: You can use Catch Your Breath twice between each rest.
- Combat Mastery: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn. This talent is cumulative with Combat Expertise. You must choose a different target for each attack you make.
- Level 9 Master Paladin:
- Health +4
- Power +1
- Magic: You learn one spell.
- Holy Radiance: You can use an action or a triggered action on your turn to cause light to shine from a point within your space out to a number of yards equal to twice your Power. The light moves with you and lasts for 1 minute. Until the effect ends, you and members of your group in the area of light cannot be frightened and make challenge rolls with 1 boon to resist attacks. As well, demons, devils, faerie, spirits, and undead in the area of light are impaired while in the area of light. You can use this talent a number of times equal to your Power. You replenish your uses when you complete a rest.
- Level 10 Dreadnaught:
- Health +5
- Weapon Resistance: While you wear heavy armor, you take half damage from weapons.
- Equipment:
- Greatmaul: 3d6
- Full Plate: 18 Defense.
- Spells: Celerity (0), Mighty Attack(1), Resounding Attack(1), Mountain Fall (2)
- Castings for each spell:
- Level 0: 3
- Level 1: 2
- Level 2: 1
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